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A killer puzzle that makes me want to pull my hair out.
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<blockquote data-quote="Hussar" data-source="post: 2817828" data-attributes="member: 22779"><p>Add me to this pile as well. I've looked at more than a few Bibles, and never seen an index. I've seen a Concordance, but that's not part of any Bible I've read.</p><p></p><p>So, basically, GSHamster, to all of us who have no idea that a Bible even has an index, this puzzle is too difficult. But, the character, with so much religious knowledge, would have known instantly. So, instead of giving vague hints, why not tell the player exactly what the character would have known, namely, "Look at the index"? </p><p></p><p>The assumption here, on the part of the riddle maker, is that the player should have knowledge that is not all that common - indexes in Bibles. The other mistake the GM made was to not give the player knowledge that his character should have had. That assumption, combined with that mistake led to a very bad session.</p><p></p><p>Riddles in the game should be open ended, as an earlier poster mentioned, to judge the player's mindset, not to make the player jump through hoops.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2817828, member: 22779"] Add me to this pile as well. I've looked at more than a few Bibles, and never seen an index. I've seen a Concordance, but that's not part of any Bible I've read. So, basically, GSHamster, to all of us who have no idea that a Bible even has an index, this puzzle is too difficult. But, the character, with so much religious knowledge, would have known instantly. So, instead of giving vague hints, why not tell the player exactly what the character would have known, namely, "Look at the index"? The assumption here, on the part of the riddle maker, is that the player should have knowledge that is not all that common - indexes in Bibles. The other mistake the GM made was to not give the player knowledge that his character should have had. That assumption, combined with that mistake led to a very bad session. Riddles in the game should be open ended, as an earlier poster mentioned, to judge the player's mindset, not to make the player jump through hoops. [/QUOTE]
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A killer puzzle that makes me want to pull my hair out.
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