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A killer puzzle that makes me want to pull my hair out.
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<blockquote data-quote="wingsandsword" data-source="post: 2824076" data-attributes="member: 14159"><p>The follow-up and postscript to this little saga. . .</p><p></p><p>In the days after this, I had a talk with the GM, I didn't direct her to this thread or board (because as was pointed out, there were some very hostile things said I wouldn't say to a new GM). I pointed out my problems with it. I had even gone to other RL gaming friends and told them about this puzzle, not a one said they would have gotten it, even with having it explained to them after the fact, it was just to arbitrary and obscure.</p><p></p><p>Apparently she got the idea for the puzzle from a video game I'd never heard of, and just about copied the puzzle verbatim. She had wanted there to be two puzzles, with a second one after the first puzzle. She consulted with her boyfriend, a much more experienced GM, and learned a few lessons and decided to change things around.</p><p></p><p>She retconned it being a lethal trap, instead the large amount of sand being dumped on my character did several levels of bashing damage, and he was able to take the second challenge.</p><p></p><p>The second challenge was much more reasonable. It was three statues and a replica of the Ark of the Covenant, each with a small pile of essentially 3D puzzle pieces at them, and my character made several Intelligence+Academia(Religion) and Intelligence+Crafts extended rolls to assemble the items and place them with the correct object: The tablets of the ten commandments in the Ark, the replica of the Holy Lance in the Roman soldier's hands, the Holy Grail in Christ's hand, and a flaming sword in an archangel's hands, and when all four parts were completed, a wall slid aside and opened up. It was mostly some extended rolls, with some very mild puzzle solving.</p><p></p><p>My hunch was correct, at the end of the second challenge was a note, left by the presumed deceased "rich uncle" that he was responsible for all this, and he would see us in the future. Why? Who knows, but the campaign is now off to a better start.</p><p></p><p>As a slight aside, it appears that she is not wanting to make the PC's vampires, mages, or werewolves just yet (if ever), but after the mental stress of these events, she's allowing PC's to buy minor powers out of Second Sight (the nWoD version of Sorcerer), so I'll actually see how that book runs in actual play.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2824076, member: 14159"] The follow-up and postscript to this little saga. . . In the days after this, I had a talk with the GM, I didn't direct her to this thread or board (because as was pointed out, there were some very hostile things said I wouldn't say to a new GM). I pointed out my problems with it. I had even gone to other RL gaming friends and told them about this puzzle, not a one said they would have gotten it, even with having it explained to them after the fact, it was just to arbitrary and obscure. Apparently she got the idea for the puzzle from a video game I'd never heard of, and just about copied the puzzle verbatim. She had wanted there to be two puzzles, with a second one after the first puzzle. She consulted with her boyfriend, a much more experienced GM, and learned a few lessons and decided to change things around. She retconned it being a lethal trap, instead the large amount of sand being dumped on my character did several levels of bashing damage, and he was able to take the second challenge. The second challenge was much more reasonable. It was three statues and a replica of the Ark of the Covenant, each with a small pile of essentially 3D puzzle pieces at them, and my character made several Intelligence+Academia(Religion) and Intelligence+Crafts extended rolls to assemble the items and place them with the correct object: The tablets of the ten commandments in the Ark, the replica of the Holy Lance in the Roman soldier's hands, the Holy Grail in Christ's hand, and a flaming sword in an archangel's hands, and when all four parts were completed, a wall slid aside and opened up. It was mostly some extended rolls, with some very mild puzzle solving. My hunch was correct, at the end of the second challenge was a note, left by the presumed deceased "rich uncle" that he was responsible for all this, and he would see us in the future. Why? Who knows, but the campaign is now off to a better start. As a slight aside, it appears that she is not wanting to make the PC's vampires, mages, or werewolves just yet (if ever), but after the mental stress of these events, she's allowing PC's to buy minor powers out of Second Sight (the nWoD version of Sorcerer), so I'll actually see how that book runs in actual play. [/QUOTE]
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A killer puzzle that makes me want to pull my hair out.
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