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A Knife in the Dark, A Rogues Handbook
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<blockquote data-quote="clutchbone" data-source="post: 6704054" data-attributes="member: 98332"><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>9. Feats</strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">[sblock=Player's Handbook Feats]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #800080">Actor</span></strong>: Arcane Tricksters, Assassins, and Masterminds all have class features/spells for mimicking others, and the bonus to disguises is situational.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #0000ff">Alert</span></strong>: These perks are useful for any class, really, but the +5 to Initiative is pretty much mandatory for <span style="color: #00ffff">Assassins</span>.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Athlete</span></strong>: Thieves already get the climbing bonus, and the rest isn't really worth it.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Charger</span></strong>: This interferes with your Cunning Action to disengage to safety.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #00ffff">Crossbow Expert</span></strong>: Lets you ignore the loading property so you can draw ammunition as part of the attack. Taken with the feat's third property, a rogue armed with a hand crossbow can fire twice in one turn, although you need one hand free to handle the ammo. One of the few ways a rogue can get multiple attack rolls (without multiclassing for 5 levels).</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Defensive Duelist</strong>: This can potentially be one of the best defensive feats at high level, but note that it competes with Uncanny Dodge for your reaction, it only protects against one melee attack per round, and it also doesn't protect against critical hits. If your DM rolls dice in the open and you don't mind the overlap, you can use this for regular hits and Uncanny Dodge for crits to save a lot of damage.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Dual Wielder</strong>: Remember, if you take this to optimize melee damage, you won't be able to use Cunning Action to disengage behind your meatshield. Better for <strong><span style="color: #0000ff">Swashbucklers </span></strong>as they can use Fleet of Foot instead.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #800080">Dungeon Delver</span></strong>: This is dependent on your campaign (and DM); fighting a horde of orcs? You don't need this. Raiding tombs? Might be a good idea. Arcane Tricksters can just use their Mage Hand to avoid trap damage entirely.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Durable</span></strong>: Normal hit die recovery for rogues is ~4.5+Con. Con is usually +1 or +2 for rogues, so this benefit will turn your avg hit die recovery to ~5+Con or ~6+Con. Not worth it.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Elemental Adept</strong></span>: You don't ever use elemental damage spells.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Grappler</span></strong>: There's an interesting Grappling Rogue build, but it's more like a dip into rogue than a full rogue build. Everyone else should avoid.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Great Weapon Master</strong></span>: You can't Sneak Attack with these.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Healer</strong>: This actually isn't that bad. Healer's Kits heal more hp per shot than a <em>potion of healing</em> and are also much more cost efficient (about 7 copper per hit point healed without even factoring the number of hit dice, vs about 7.1 gold per hit point with the potion). This feat ends up saving the party lots of gold over the long run, and Healer's Kits are also more common than magical potions. Better for <strong><span style="color: #0000ff">Thieves</span></strong> with their Fast Hands & Cunning Action(use an object) features.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Heavily Armored</span></strong>: Maybe a Str-based Mountain Dwarf rogue would consider this, but they should really just dip into fighter instead.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Heavy Armor Master</strong></span>: No, this is too far even for the Mountain Dwarf.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Inspiring Leader</strong></span>: Meh, this isn't really your bag of tricks.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Keen Mind</strong></span>: Just straight bump Int instead, if you feel the need.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Lightly Armored</strong></span>: Worthless to you.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Linguist</strong></span>: Just straight bump Int instead, if you feel the need.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #0000ff">Lucky</span></strong>: Another feat that's universally useful for any class. Note that this doesn't grant advantage, just an extra d20, so it doesn't work with Sneak Attack.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Mage Slayer</strong>: Boost your melee damage output and saving throws vs adjacent spellcasters, including innate (and psionic) ones. <span style="color: #0000ff"><strong>Swashbucklers</strong></span> have an easier time fulfilling Sneak Attack conditions behind enemy lines, where the casters usually hide. Note that the reaction attack resolves after the triggering spell is cast (DMG p. 252), so a spell like <em>shocking grasp</em> can prevent your special melee attack from happening.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #0000ff">Magic Initiate</span></strong>: Get <em>hex</em> and don't look back. The target won't know you've placed a hex on it (pg. 204) so casting this from hiding won't break surprise, and since initiative counts as a dexterity check this is great for Assassins to set up assassinate/death strike! Hex can also last multiple encounters (as long as you don't travel or take a short rest) because you can re-target it anytime after the initial target dies within the 1 hour duration. If you prefer a divine flavor, <em>guidance</em>, <em>resistance</em> and <em>bless</em> are solid selections from the cleric list; you don't even need any Wis to make them work. There's also <em>find familiar</em>; choose an owl to get a flying scout and the flyby help actions.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #800080">Martial Adept</span></strong>: 1 maneuver per short rest isn't that great. If you do take this, go with Precision and Riposte.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #800080"><strong>Medium Armor Master</strong></span>: Str-based Mountain Dwarf rogues or multiclass rogue/fighters may want this, but no one else.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #800080">Mobile</span></strong>: +10 speed is good for small rogues, but you already have Cunning Action to disengage, unless you really want to make the most of TWF.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Moderately Armored</strong>: You're here for the +2 AC from shield proficiency, or if you happen to find mithral half-plate armor. You could also just multiclass into fighter.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Mounted Combatant</span></strong>: Having automatic advantage on melee attack rolls is great on paper, but most campaigns will probably require you to become unmounted fairly regularly. Also as a rogue you generally don't want to encourage attackers to target you.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #0000ff"><strong>Observant</strong></span>: If you have proficiency and Expertise in perception, this can be potentially game breaking in your DM's eyes. If not, this can still be useful. Note that this adds a modifier to your passive score only, not to any actual rolls.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Polearm Master</span></strong>: Nope. No Sneak Attacks with two-handed weapons.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #00ffff">Resilient</span></strong>: Choose Con and by 15th level you will be proficient in all 3 big saves. This works best if your character starts off with an odd Con stat.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Ritual Caster</strong>: If you take this, choose wizard (as they have the most ritual spells) and get <em>find familiar</em> and an owl (flyby attack + help action = advantage). I prefer Magic Initiate, but this is fine.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Savage Attacker</span></strong>: No, re-rolling one d8 (at best) is really weak for a feat.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Sentinel</strong>: On paper, more opportunity attacks = more Sneak Attacks (as long as SA conditions are met), however this is quite risky as monsters will probably just end up focusing on you. Great if your party has a way of directing who your enemy attacks (ie Goading Attack maneuver, etc). Remember that Sentinel attacks resolve after the triggering attack (DMG p. 252) so you can only avenge your friend's death, not prevent it.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #00ffff"><strong>Sharpshooter</strong></span>: Excellent when paired with Crossbow Expert to extend the hand crossbow's paltry range. Also works well for Assassins with Skulker. This way your assassinate/death strike will do plenty more damage with less risk if you miss.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #800080">Shield Master</span></strong>: This lets you shove(knock prone) as a bonus action before your attack to set up Sneak Attack conditions, but you need to grab proficiency with shields from somewhere first. For best results you should be a s<span style="color: #0000ff">trength-based rogue</span> trained in Athletics with Expertise while abusing Reliable Talent.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #800080">Skilled</span></strong>: Ehhh, not really necessary. You already get at least 6 skills at the minimum.</span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Skulker</strong>: Pretty decent for sniping. There's a bit of overlap though for Wood Elves and Lightfoot Halflings. I'd usually just take Crossbow Expert or Sharpshooter, unless I was playing an <span style="color: #0000ff"><strong>Assassin</strong></span> - missing with an assassination opener is frustrating, but at least they won't know where you are, and you might even get to try again if they didn't hear the arrow.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Spell Sniper</span></strong>: You can't use ranged spells with Sneak Attack.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Tavern Brawler</span></strong>: You can't Sneak Attack with improvised weapons or unarmed strikes.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span><strong><span style="color: #800080"><span style="font-family: 'times new roman'"><span style="font-size: 12px">Tough</span></span>:</span></strong> More hitpoints are always welcome, but it's best for rogues to focus on other areas (like how not to get hit at all)</p><p></p><p><span style="color: #ff0000"><strong>War Caster:</strong></span><span style="font-family: 'times new roman'">Only for <strong><span style="color: #800080">Arcane Tricksters</span></strong>, and even then it's not a top priority. Full casters get more use out of this feat than you.</span></p><p> </p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #ff0000">Weapon Master</span></strong>: Heavy crossbows, longbows, scimitars and whips aren't worth the price of a feat. For what it's worth, whips are the best choice here.</span></span> [/sblock][sblock=Xanathar's Guide to Everything Racial Feats]<strong>Bountiful Luck </strong><strong>(Halfling)</strong>: Moderately useful for any halfling adventurer, and halfling adventurers make good rogues.</p><p><span style="color: #ff0000"><strong>Dragon Fear </strong><strong>(Dragonborn)</strong></span>: Poor race choice for rogues.</p><p><span style="color: #FF0000"><strong>Dragon Hid </strong><strong>(Dragonborn):</strong></span><span style="font-family: inherit"><span style="font-family: 'times new roman'"><span style="font-size: 12px"> Poor race choice for rogues.</span></span></span></p><p><span style="font-family: inherit"></span><span style="font-size: 12px"><span style="font-family: 'times new roman'"><span style="color: #0000ff"><strong>Drow High Mage (Drow)</strong></span><span style="color: #0000ff">:</span> Useful spells using charisma.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'times new roman'"><span style="color: #ff0000"><strong>Dwarven Fortitude (Dwarf)</strong>:</span> Poor race choice for rogues.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'times new roman'"></span></span><span style="font-family: inherit"><span style="font-size: 12px"><span style="font-family: 'times new roman'"><strong><span style="color: #00ffff">Elven Accuracy (Elf or Half-elf):</span></strong>As you should already be sniping with advantage from hiding, this is amazing.</span></span></span></p><p><span style="font-family: inherit"><span style="font-size: 12px"><span style="font-family: 'times new roman'"><span style="color: #00ffff"><strong>Fade Away (Gnome):</strong></span> Excellent for forest gnome rogues. Works well with both Sneak Attack and an Arcane Trickster's Magical Ambush feature.</span></span></span></p><p><span style="font-family: inherit"><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #00ffff">Fey Teleportation (High Elf)</span></strong>: Supercharged <em>misty step </em>is great for Arcane Tricksters.</span></span></span></p><p><span style="font-family: inherit"><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #ff0000"><strong>Flames of Phlegethos (Tiefling):</strong></span> </span></span></span><span style="font-family: 'times new roman'"><span style="font-size: 12px">Poor race choice for rogues, and rogues can't Sneak Attack with spell damage.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #FF0000"><strong>Infernal Constitution (Tiefling):</strong></span> Poor race choice for rogues.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #FF0000"><strong>Orcish Fury (Half-orc):</strong></span> Poor race choice for rogues.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #00ffff"><strong>Prodigy (half-elf, half-orc, or human)</strong></span>: Skill, tool, language, and expertise? *<em>Skill monkeying intensifies</em>*.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong>Second Chance </strong><strong>(Halfling)</strong></span></span><span style="font-family: inherit"><span style="font-family: 'times new roman'"><span style="font-size: 12px">: Pretty good, but some overlap with Uncanny Dodge.</span></span></span></p><p><span style="font-family: inherit"></span><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #0000ff"><strong>Squat Nimbleness (Dwarf or a small race): </strong></span>Dex, speed, skill, and adv. to escape grapples is quite a good package for halflings and gnomes.</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="color: #0000ff">Wood Elf Magic (Wood elf)</span>:</strong> <em>Pass without trace</em> + expertise & reliable talent is very powerful. </span></span> </p><p>[/sblock]<span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><u>Example Builds</u></strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000">For these builds I have only included items where choice is a factor, so basic class and achetype features are not shown. Also they are meant to be examples of capable solo-class builds and therefore are not multiclassed, except for the strength build which needed a bit of help.</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">[sblock=Thief Build]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000">This is your classic treasure-seeking, trap-finding, dungeon-delving Thief. He's the penultimate scout, able to walk into any room and notice every little detail without trying; by level 20, he will have 30 passive perception which is</span><span style="color: #000000"> 2 points shy of the theoretical maximum.</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Race:</strong> Variant Human (Dex +1 Wis +1, Skill: Perception, Feat: Observant(Wis), Language: Orc)</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Ability Score Array: </strong>Str 12, Con 13, Dex 16, Int 10, Wis 16, Cha 8</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Background: </strong>Urchin</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Proficient Skills:</strong> Acrobatics, Athletics, Insight, Investigation, Perception, Stealth, Sleight of Hand</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 1: </strong>Expertise: Perception, Stealth</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 2:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 3:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 4: </strong>Ability Score Improvement: Dex +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 5:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 6: </strong>Expertise: Athletics, Thieves Tools</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 7:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 8:</strong> Ability Score Improvement: Healer feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 9:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 10: </strong>Ability Score Improvement: Dex +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 11:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 12: </strong>Ability Score Improvement: </span><span style="color: #000000">Dungeon Delver feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 13:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 14:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 15:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 16: </strong>Ability Score Improvement: </span><span style="color: #000000">Resilient(Con) feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 17:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 18:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 19:</strong> Ability Score Improvement: </span><span style="color: #000000">Lucky feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 20: </strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong></strong></span>[/sblock]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">[sblock=Assassin Build]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000">This Assassin is a ranged damage specialist and party "face". She is built to obtain a surprise round and/or high initiative and capitalize on her damaging 1st round Assassin features, preferably by sniping from ambush or from behind her allies.</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"> <strong>Race:</strong> Lightfoot Halfling</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Ability Score Array: </strong>Str 8, Con 12, Dex 17, Int 8, Wis 15, Cha 14</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Background: </strong>Criminal</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Proficient Skills: </strong>Deception, Insight, Intimidation, Perception, Persuasion, Stealth</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 1:</strong> Expertise: Insight, Stealth</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 2:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 3:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 4: </strong>Ability Score Improvement: Crossbow Expert feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 5:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 6: </strong>Expertise: Deception, Intimidate</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 7:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 8: </strong>Ability Score Improvement: </span><span style="color: #000000">Dex +1, Wis +1</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 9:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 10:</strong> Ability Score Improvement: </span><span style="color: #000000">Alert feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 11:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 12:</strong> Ability Score Improvement: Dex +2 </span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 13:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 14:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 15:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 16: </strong>Ability Score Improvement: </span><span style="color: #000000">Sharpshooter feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 17:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 18:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 19: </strong>Ability Score Improvement: </span><span style="color: #000000">Skulker feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 20: </strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong></strong></span>[/sblock]<span style="color: #000000"></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"></span>[sblock=Arcane Trickster Build]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000">This Arcane Trickster is a jack-of-all-trades, providing decent ranged support, social skills, and magical tomfoolery. I'm a bit biased though, as this was my very first 5e character. Man, I miss this guy.</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Race:</strong> Forest Gnome</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Ability Score Array:</strong> Str 8, Con 13, Dex 16, Int 17, Wis 8, Cha 12</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Background:</strong> Charlatan</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Proficient Skills:</strong> Acrobatics, Deception, Investigation, Persuasion, Stealth, Sleight of Hand</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 1:</strong> Expertise: Deception, Stealth</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 2:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 3:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 4: </strong>Ability Score Improvement: Crossbow Expert feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 5: </strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 6:</strong> Expertise: Persuasion, Sleight of Hand</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 7:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 8: </strong>Ability Score Improvement: Dex +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 9:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 10:</strong> Ability Score Improvement: Magic Initiate feat (Wizard): <em>friends, mending, find familiar</em>,</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 11:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 12:</strong> Ability Score Improvement: Con +1, Int +1</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 13:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 14:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 15:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 16:</strong> Ability Score Improvement: Dex +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 17:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 18:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 19:</strong> Ability Score Improvement: Int +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 20:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong></strong></span>[/sblock][sblock=Spell Choices by Level]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 1:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 2:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 3: </strong></span><em>greenflame blade, </em><span style="color: #000000"><em>message, prestidigitation, shield, silent image, sleep</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 4: </strong><em>charm person</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 5:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 6:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 7: </strong><em>mirror image</em>, replace </span><em>charm person</em><span style="color: #000000"> with </span><em>suggestion</em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 8: </strong><em>misty step, </em>replace </span><em>sleep </em><span style="color: #000000">with </span><em>invisibility</em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 9: </strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 10:</strong> <em>friends</em>, <em>hold person</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 11: </strong><em>disguise self</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 12:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 13:</strong> <em>hypnotic pattern</em>, replace <em>disguise self </em>with <em>major image</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 14: </strong><em>blink</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 15:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 16: </strong><em>phantom steed</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 17:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 18:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 19: </strong><em>confusion</em>, replace <em>phantom steed </em>with <em>greater invisibility</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 20:</strong> <em>dimension door</em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><em></em></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><em></em></span>Known spells at level 20:</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">Cantrips: <em>minor image, mage hand, message, friends, mending, prestidigitation, greenflame blade, </em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">1st level: <em>shield, silent image, find familiar</em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">2nd level: <em>hold person, invisibility, mirror image, misty step, suggestion,</em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">3rd level: <em>blink, hypnotic pattern, major image, </em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">4th level: <em>confusion, dimension door, greater invisibility.</em></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000">This is a solid mix of offense and defense across all spell levels.</span>[/sblock]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">[sblock=Strength-Based Thief Build]<span style="color: #000000">At first I was skeptical, but you can definitely build a decent rogue that uses Strength for attacks. This rogue is a textbook hired goon, adept in shaking down, roughing up, and ransacking. Instead of sneaking around, this bruiser eventually masters the art of knocking enemies prone with a shield and then Sneak Attacking them while they lie in the dirt. The one fighter level is for shield proficiency.</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Race: </strong>Mountain Dwarf</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Ability Score Array:</strong> Str 17, Con 15, Dex 15, Int 8, Wis 10, Cha 10</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Background:</strong> Criminal</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Proficient Skills:</strong> Athletics</span>,<span style="color: #000000"> Insight, Intimidation, Perception, Stealth, Sleight of Hand</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 1:</strong> Expertise: Athletics, Intimidation</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 2:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 3:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 4:</strong> Ability Score Improvement: Str +1, Dex +1</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 5:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 6:</strong> Expertise: Insight, Perception</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 7:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong></strong></span><span style="color: #000000"><strong>Level 8:</strong> Multiclass: Fighter (Dueling fighting style)</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 9:</strong> Ability Score Improvement: </span><span style="color: #000000">Shield Master feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 10:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 11:</strong> Ability Score Improvement: Str +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 12:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 13:</strong> </span><span style="color: #000000">Ability Score Improvement: </span><span style="color: #000000">Resilient(Con) feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 14:</strong> </span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 15:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 16:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 17:</strong> Ability Score Improvement: Medium Armor Master feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 18:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 19:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 20: </strong>Ability Score Improvement: Con +2</span>[/sblock]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px">[sblock=Swashbuckler Build]</span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000">This Swashbuckler is a decent party face and skill monkey with high charisma, 3 languages, and 8 skills. At mid-level, she's great at slipping through enemy ranks to take down enemy spellcasters, thanks to her archetype features and the Mage Slayer feat. She becomes a lot beefier in the epic levels, perfect for staying alive in melee while dishing out pain with dual rapiers. Although she's fine as is, a one-level dip into Fighter for whip proficiency and Two-Weapon fighting style would be ideal.</span></span></span></p><p> <span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Race:</strong> Half-Elf (Dex +1 Con +1 Cha +2, Skills: Acrobatics, Persuasion, Language: Goblin</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Ability Score Array: </strong>Str 10, Con 15, Dex 16, Int 8, Wis 10, Cha 16</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Background: </strong>Sailor</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Proficient Skills:</strong> Acrobatics, Athletics, Deception, Insight, Intimidation, Perception, Persuasion, Stealth,</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 1: </strong>Expertise: Persuasion, Stealth</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 2:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 3:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 4: </strong>Ability Score Improvement: Dex +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 5:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 6: </strong>Expertise: Athletics, Deception</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 7:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 8:</strong> Ability Score Improvement: Dual Wielder</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 9:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 10: </strong>Ability Score Improvement: Dex +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 11:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 12: </strong>Ability Score Improvement: Mage Slayer feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 13:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 14:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 15:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 16: </strong>Ability Score Improvement: Resilient(Con) feat</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 17:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 18:</strong></span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 19: </strong>Ability Score Improvement: Cha +2</span></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><span style="color: #000000"><strong>Level 20: </strong></span>[/sblock]</span></span></p></blockquote><p></p>
[QUOTE="clutchbone, post: 6704054, member: 98332"] [FONT=times new roman][SIZE=3][B]9. Feats[/B] [sblock=Player's Handbook Feats] [B][COLOR=#800080]Actor[/COLOR][/B]: Arcane Tricksters, Assassins, and Masterminds all have class features/spells for mimicking others, and the bonus to disguises is situational. [B][COLOR=#0000ff]Alert[/COLOR][/B]: These perks are useful for any class, really, but the +5 to Initiative is pretty much mandatory for [COLOR=#00ffff]Assassins[/COLOR]. [B][COLOR=#ff0000]Athlete[/COLOR][/B]: Thieves already get the climbing bonus, and the rest isn't really worth it. [B][COLOR=#ff0000]Charger[/COLOR][/B]: This interferes with your Cunning Action to disengage to safety. [B][COLOR=#00ffff]Crossbow Expert[/COLOR][/B]: Lets you ignore the loading property so you can draw ammunition as part of the attack. Taken with the feat's third property, a rogue armed with a hand crossbow can fire twice in one turn, although you need one hand free to handle the ammo. One of the few ways a rogue can get multiple attack rolls (without multiclassing for 5 levels). [B]Defensive Duelist[/B]: This can potentially be one of the best defensive feats at high level, but note that it competes with Uncanny Dodge for your reaction, it only protects against one melee attack per round, and it also doesn't protect against critical hits. If your DM rolls dice in the open and you don't mind the overlap, you can use this for regular hits and Uncanny Dodge for crits to save a lot of damage. [B]Dual Wielder[/B]: Remember, if you take this to optimize melee damage, you won't be able to use Cunning Action to disengage behind your meatshield. Better for [B][COLOR=#0000ff]Swashbucklers [/COLOR][/B]as they can use Fleet of Foot instead. [B][COLOR=#800080]Dungeon Delver[/COLOR][/B]: This is dependent on your campaign (and DM); fighting a horde of orcs? You don't need this. Raiding tombs? Might be a good idea. Arcane Tricksters can just use their Mage Hand to avoid trap damage entirely. [B][COLOR=#ff0000]Durable[/COLOR][/B]: Normal hit die recovery for rogues is ~4.5+Con. Con is usually +1 or +2 for rogues, so this benefit will turn your avg hit die recovery to ~5+Con or ~6+Con. Not worth it. [COLOR=#ff0000][B]Elemental Adept[/B][/COLOR]: You don't ever use elemental damage spells. [B][COLOR=#ff0000]Grappler[/COLOR][/B]: There's an interesting Grappling Rogue build, but it's more like a dip into rogue than a full rogue build. Everyone else should avoid. [COLOR=#ff0000][B]Great Weapon Master[/B][/COLOR]: You can't Sneak Attack with these. [B]Healer[/B]: This actually isn't that bad. Healer's Kits heal more hp per shot than a [I]potion of healing[/I] and are also much more cost efficient (about 7 copper per hit point healed without even factoring the number of hit dice, vs about 7.1 gold per hit point with the potion). This feat ends up saving the party lots of gold over the long run, and Healer's Kits are also more common than magical potions. Better for [B][COLOR=#0000ff]Thieves[/COLOR][/B] with their Fast Hands & Cunning Action(use an object) features. [B][COLOR=#ff0000]Heavily Armored[/COLOR][/B]: Maybe a Str-based Mountain Dwarf rogue would consider this, but they should really just dip into fighter instead. [COLOR=#ff0000][B]Heavy Armor Master[/B][/COLOR]: No, this is too far even for the Mountain Dwarf. [COLOR=#ff0000][B]Inspiring Leader[/B][/COLOR]: Meh, this isn't really your bag of tricks. [COLOR=#ff0000][B]Keen Mind[/B][/COLOR]: Just straight bump Int instead, if you feel the need. [COLOR=#ff0000][B]Lightly Armored[/B][/COLOR]: Worthless to you. [COLOR=#ff0000][B]Linguist[/B][/COLOR]: Just straight bump Int instead, if you feel the need. [B][COLOR=#0000ff]Lucky[/COLOR][/B]: Another feat that's universally useful for any class. Note that this doesn't grant advantage, just an extra d20, so it doesn't work with Sneak Attack. [B]Mage Slayer[/B]: Boost your melee damage output and saving throws vs adjacent spellcasters, including innate (and psionic) ones. [COLOR=#0000ff][B]Swashbucklers[/B][/COLOR] have an easier time fulfilling Sneak Attack conditions behind enemy lines, where the casters usually hide. Note that the reaction attack resolves after the triggering spell is cast (DMG p. 252), so a spell like [I]shocking grasp[/I] can prevent your special melee attack from happening. [B][COLOR=#0000ff]Magic Initiate[/COLOR][/B]: Get [I]hex[/I] and don't look back. The target won't know you've placed a hex on it (pg. 204) so casting this from hiding won't break surprise, and since initiative counts as a dexterity check this is great for Assassins to set up assassinate/death strike! Hex can also last multiple encounters (as long as you don't travel or take a short rest) because you can re-target it anytime after the initial target dies within the 1 hour duration. If you prefer a divine flavor, [I]guidance[/I], [I]resistance[/I] and [I]bless[/I] are solid selections from the cleric list; you don't even need any Wis to make them work. There's also [I]find familiar[/I]; choose an owl to get a flying scout and the flyby help actions. [B][COLOR=#800080]Martial Adept[/COLOR][/B]: 1 maneuver per short rest isn't that great. If you do take this, go with Precision and Riposte. [COLOR=#800080][B]Medium Armor Master[/B][/COLOR]: Str-based Mountain Dwarf rogues or multiclass rogue/fighters may want this, but no one else. [B][COLOR=#800080]Mobile[/COLOR][/B]: +10 speed is good for small rogues, but you already have Cunning Action to disengage, unless you really want to make the most of TWF. [B]Moderately Armored[/B]: You're here for the +2 AC from shield proficiency, or if you happen to find mithral half-plate armor. You could also just multiclass into fighter. [B][COLOR=#ff0000]Mounted Combatant[/COLOR][/B]: Having automatic advantage on melee attack rolls is great on paper, but most campaigns will probably require you to become unmounted fairly regularly. Also as a rogue you generally don't want to encourage attackers to target you. [COLOR=#0000ff][B]Observant[/B][/COLOR]: If you have proficiency and Expertise in perception, this can be potentially game breaking in your DM's eyes. If not, this can still be useful. Note that this adds a modifier to your passive score only, not to any actual rolls. [B][COLOR=#ff0000]Polearm Master[/COLOR][/B]: Nope. No Sneak Attacks with two-handed weapons. [B][COLOR=#00ffff]Resilient[/COLOR][/B]: Choose Con and by 15th level you will be proficient in all 3 big saves. This works best if your character starts off with an odd Con stat. [B]Ritual Caster[/B]: If you take this, choose wizard (as they have the most ritual spells) and get [I]find familiar[/I] and an owl (flyby attack + help action = advantage). I prefer Magic Initiate, but this is fine. [B][COLOR=#ff0000]Savage Attacker[/COLOR][/B]: No, re-rolling one d8 (at best) is really weak for a feat. [B]Sentinel[/B]: On paper, more opportunity attacks = more Sneak Attacks (as long as SA conditions are met), however this is quite risky as monsters will probably just end up focusing on you. Great if your party has a way of directing who your enemy attacks (ie Goading Attack maneuver, etc). Remember that Sentinel attacks resolve after the triggering attack (DMG p. 252) so you can only avenge your friend's death, not prevent it. [COLOR=#00ffff][B]Sharpshooter[/B][/COLOR]: Excellent when paired with Crossbow Expert to extend the hand crossbow's paltry range. Also works well for Assassins with Skulker. This way your assassinate/death strike will do plenty more damage with less risk if you miss. [B][COLOR=#800080]Shield Master[/COLOR][/B]: This lets you shove(knock prone) as a bonus action before your attack to set up Sneak Attack conditions, but you need to grab proficiency with shields from somewhere first. For best results you should be a s[COLOR=#0000ff]trength-based rogue[/COLOR] trained in Athletics with Expertise while abusing Reliable Talent. [B][COLOR=#800080]Skilled[/COLOR][/B]: Ehhh, not really necessary. You already get at least 6 skills at the minimum. [B]Skulker[/B]: Pretty decent for sniping. There's a bit of overlap though for Wood Elves and Lightfoot Halflings. I'd usually just take Crossbow Expert or Sharpshooter, unless I was playing an [COLOR=#0000ff][B]Assassin[/B][/COLOR] - missing with an assassination opener is frustrating, but at least they won't know where you are, and you might even get to try again if they didn't hear the arrow. [B][COLOR=#ff0000]Spell Sniper[/COLOR][/B]: You can't use ranged spells with Sneak Attack. [B][COLOR=#ff0000]Tavern Brawler[/COLOR][/B]: You can't Sneak Attack with improvised weapons or unarmed strikes. [/SIZE][/FONT][B][COLOR=#800080][FONT=times new roman][SIZE=3]Tough[/SIZE][/FONT]:[/COLOR][/B] More hitpoints are always welcome, but it's best for rogues to focus on other areas (like how not to get hit at all) [COLOR=#ff0000][B]War Caster:[/B][/COLOR][FONT=times new roman][COLOR=#ff0000][/COLOR]Only for [B][COLOR=#800080]Arcane Tricksters[/COLOR][/B], and even then it's not a top priority. Full casters get more use out of this feat than you.[/FONT] [FONT=times new roman][SIZE=3][B][COLOR=#ff0000]Weapon Master[/COLOR][/B]: Heavy crossbows, longbows, scimitars and whips aren't worth the price of a feat. For what it's worth, whips are the best choice here.[/SIZE][/FONT] [/sblock][sblock=Xanathar's Guide to Everything Racial Feats][B]Bountiful Luck [/B][B](Halfling)[/B]: Moderately useful for any halfling adventurer, and halfling adventurers make good rogues. [COLOR=#ff0000][B]Dragon Fear [/B][B](Dragonborn)[/B][/COLOR]: Poor race choice for rogues. [COLOR=#FF0000][B]Dragon Hid [/B][B](Dragonborn):[/B][/COLOR][FONT='inherit'][FONT=times new roman][SIZE=3] Poor race choice for rogues.[/SIZE][/FONT] [/FONT][SIZE=3][FONT=times new roman][COLOR=#0000ff][B]Drow High Mage (Drow)[/B][/COLOR][COLOR=#0000ff]:[/COLOR] Useful spells using charisma. [COLOR=#ff0000][B]Dwarven Fortitude (Dwarf)[/B]:[/COLOR] Poor race choice for rogues. [/FONT][/SIZE][FONT='inherit'][SIZE=3][FONT=times new roman][B][COLOR=#00ffff]Elven Accuracy (Elf or Half-elf):[/COLOR][/B]As you should already be sniping with advantage from hiding, this is amazing. [COLOR=#00ffff][B]Fade Away (Gnome):[/B][/COLOR] Excellent for forest gnome rogues. Works well with both Sneak Attack and an Arcane Trickster's Magical Ambush feature.[/FONT][/SIZE] [FONT=times new roman][SIZE=3][B][COLOR=#00ffff]Fey Teleportation (High Elf)[/COLOR][/B]: Supercharged [I]misty step [/I]is great for Arcane Tricksters. [COLOR=#ff0000][B]Flames of Phlegethos (Tiefling):[/B][/COLOR] [/SIZE][/FONT][/FONT][FONT=times new roman][SIZE=3]Poor race choice for rogues, and rogues can't Sneak Attack with spell damage. [COLOR=#FF0000][B]Infernal Constitution (Tiefling):[/B][/COLOR] Poor race choice for rogues. [COLOR=#FF0000][B]Orcish Fury (Half-orc):[/B][/COLOR] Poor race choice for rogues. [COLOR=#00ffff][B]Prodigy (half-elf, half-orc, or human)[/B][/COLOR]: Skill, tool, language, and expertise? *[I]Skill monkeying intensifies[/I]*. [B]Second Chance [/B][B](Halfling)[/B][/SIZE][/FONT][FONT='inherit'][FONT=times new roman][SIZE=3]: Pretty good, but some overlap with Uncanny Dodge.[/SIZE][/FONT] [/FONT][FONT=times new roman][SIZE=3][COLOR=#0000ff][B]Squat Nimbleness (Dwarf or a small race): [/B][/COLOR]Dex, speed, skill, and adv. to escape grapples is quite a good package for halflings and gnomes. [B][COLOR=#0000ff]Wood Elf Magic (Wood elf)[/COLOR]:[/B] [I]Pass without trace[/I] + expertise & reliable talent is very powerful. [/SIZE][/FONT] [/sblock][FONT=times new roman][SIZE=3] [B][U]Example Builds[/U][/B] [COLOR=#000000]For these builds I have only included items where choice is a factor, so basic class and achetype features are not shown. Also they are meant to be examples of capable solo-class builds and therefore are not multiclassed, except for the strength build which needed a bit of help.[/COLOR] [sblock=Thief Build] [COLOR=#000000]This is your classic treasure-seeking, trap-finding, dungeon-delving Thief. He's the penultimate scout, able to walk into any room and notice every little detail without trying; by level 20, he will have 30 passive perception which is[/COLOR][COLOR=#000000] 2 points shy of the theoretical maximum.[/COLOR] [COLOR=#000000][B]Race:[/B] Variant Human (Dex +1 Wis +1, Skill: Perception, Feat: Observant(Wis), Language: Orc)[/COLOR] [COLOR=#000000][B]Ability Score Array: [/B]Str 12, Con 13, Dex 16, Int 10, Wis 16, Cha 8[/COLOR] [COLOR=#000000][B]Background: [/B]Urchin[/COLOR] [COLOR=#000000][B]Proficient Skills:[/B] Acrobatics, Athletics, Insight, Investigation, Perception, Stealth, Sleight of Hand[/COLOR] [COLOR=#000000][B]Level 1: [/B]Expertise: Perception, Stealth[/COLOR] [COLOR=#000000][B]Level 2:[/B][/COLOR] [COLOR=#000000][B]Level 3:[/B][/COLOR] [COLOR=#000000][B]Level 4: [/B]Ability Score Improvement: Dex +2[/COLOR] [COLOR=#000000][B]Level 5:[/B][/COLOR] [COLOR=#000000][B]Level 6: [/B]Expertise: Athletics, Thieves Tools[/COLOR] [COLOR=#000000][B]Level 7:[/B][/COLOR] [COLOR=#000000][B]Level 8:[/B] Ability Score Improvement: Healer feat[/COLOR] [COLOR=#000000][B]Level 9:[/B][/COLOR] [COLOR=#000000][B]Level 10: [/B]Ability Score Improvement: Dex +2[/COLOR] [COLOR=#000000][B]Level 11:[/B][/COLOR] [COLOR=#000000][B]Level 12: [/B]Ability Score Improvement: [/COLOR][COLOR=#000000]Dungeon Delver feat[/COLOR] [COLOR=#000000][B]Level 13:[/B][/COLOR] [COLOR=#000000][B]Level 14:[/B][/COLOR] [COLOR=#000000][B]Level 15:[/B][/COLOR] [COLOR=#000000][B]Level 16: [/B]Ability Score Improvement: [/COLOR][COLOR=#000000]Resilient(Con) feat[/COLOR] [COLOR=#000000][B]Level 17:[/B][/COLOR] [COLOR=#000000][B]Level 18:[/B][/COLOR] [COLOR=#000000][B]Level 19:[/B] Ability Score Improvement: [/COLOR][COLOR=#000000]Lucky feat[/COLOR] [COLOR=#000000][B]Level 20: [/B][/COLOR][/sblock] [sblock=Assassin Build] [COLOR=#000000]This Assassin is a ranged damage specialist and party "face". She is built to obtain a surprise round and/or high initiative and capitalize on her damaging 1st round Assassin features, preferably by sniping from ambush or from behind her allies.[/COLOR] [COLOR=#000000] [B]Race:[/B] Lightfoot Halfling[/COLOR] [COLOR=#000000][B]Ability Score Array: [/B]Str 8, Con 12, Dex 17, Int 8, Wis 15, Cha 14[/COLOR] [COLOR=#000000][B]Background: [/B]Criminal[/COLOR] [COLOR=#000000][B]Proficient Skills: [/B]Deception, Insight, Intimidation, Perception, Persuasion, Stealth[/COLOR] [COLOR=#000000][B]Level 1:[/B] Expertise: Insight, Stealth[/COLOR] [COLOR=#000000][B]Level 2:[/B][/COLOR] [COLOR=#000000][B]Level 3:[/B][/COLOR] [COLOR=#000000][B]Level 4: [/B]Ability Score Improvement: Crossbow Expert feat[/COLOR] [COLOR=#000000][B]Level 5:[/B][/COLOR] [COLOR=#000000][B]Level 6: [/B]Expertise: Deception, Intimidate[/COLOR] [COLOR=#000000][B]Level 7:[/B][/COLOR] [COLOR=#000000][B]Level 8: [/B]Ability Score Improvement: [/COLOR][COLOR=#000000]Dex +1, Wis +1[/COLOR] [COLOR=#000000][B]Level 9:[/B][/COLOR] [COLOR=#000000][B]Level 10:[/B] Ability Score Improvement: [/COLOR][COLOR=#000000]Alert feat[/COLOR] [COLOR=#000000][B]Level 11:[/B][/COLOR] [COLOR=#000000][B]Level 12:[/B] Ability Score Improvement: Dex +2 [/COLOR] [COLOR=#000000][B]Level 13:[/B][/COLOR] [COLOR=#000000][B]Level 14:[/B][/COLOR] [COLOR=#000000][B]Level 15:[/B][/COLOR] [COLOR=#000000][B]Level 16: [/B]Ability Score Improvement: [/COLOR][COLOR=#000000]Sharpshooter feat[/COLOR] [COLOR=#000000][B]Level 17:[/B][/COLOR] [COLOR=#000000][B]Level 18:[/B][/COLOR] [COLOR=#000000][B]Level 19: [/B]Ability Score Improvement: [/COLOR][COLOR=#000000]Skulker feat[/COLOR] [COLOR=#000000][B]Level 20: [/B][/COLOR][/sblock][COLOR=#000000] [/COLOR][sblock=Arcane Trickster Build] [COLOR=#000000]This Arcane Trickster is a jack-of-all-trades, providing decent ranged support, social skills, and magical tomfoolery. I'm a bit biased though, as this was my very first 5e character. Man, I miss this guy.[/COLOR] [COLOR=#000000][B]Race:[/B] Forest Gnome[/COLOR] [COLOR=#000000][B]Ability Score Array:[/B] Str 8, Con 13, Dex 16, Int 17, Wis 8, Cha 12[/COLOR] [COLOR=#000000][B]Background:[/B] Charlatan[/COLOR] [COLOR=#000000][B]Proficient Skills:[/B] Acrobatics, Deception, Investigation, Persuasion, Stealth, Sleight of Hand[/COLOR] [COLOR=#000000][B]Level 1:[/B] Expertise: Deception, Stealth[/COLOR] [COLOR=#000000][B]Level 2:[/B][/COLOR] [COLOR=#000000][B]Level 3:[/B][/COLOR] [COLOR=#000000][B]Level 4: [/B]Ability Score Improvement: Crossbow Expert feat[/COLOR] [COLOR=#000000][B]Level 5: [/B][/COLOR] [COLOR=#000000][B]Level 6:[/B] Expertise: Persuasion, Sleight of Hand[/COLOR] [COLOR=#000000][B]Level 7:[/B][/COLOR] [COLOR=#000000][B]Level 8: [/B]Ability Score Improvement: Dex +2[/COLOR] [COLOR=#000000][B]Level 9:[/B][/COLOR] [COLOR=#000000][B]Level 10:[/B] Ability Score Improvement: Magic Initiate feat (Wizard): [I]friends, mending, find familiar[/I],[/COLOR] [COLOR=#000000][B]Level 11:[/B][/COLOR] [COLOR=#000000][B]Level 12:[/B] Ability Score Improvement: Con +1, Int +1[/COLOR] [COLOR=#000000][B]Level 13:[/B][/COLOR] [COLOR=#000000][B]Level 14:[/B][/COLOR] [COLOR=#000000][B]Level 15:[/B][/COLOR] [COLOR=#000000][B]Level 16:[/B] Ability Score Improvement: Dex +2[/COLOR] [COLOR=#000000][B]Level 17:[/B][/COLOR] [COLOR=#000000][B]Level 18:[/B][/COLOR] [COLOR=#000000][B]Level 19:[/B] Ability Score Improvement: Int +2[/COLOR] [COLOR=#000000][B]Level 20: [/B][/COLOR][/sblock][sblock=Spell Choices by Level] [COLOR=#000000][B]Level 1:[/B][/COLOR] [COLOR=#000000][B]Level 2:[/B][/COLOR] [COLOR=#000000][B]Level 3: [/B][/COLOR][I]greenflame blade, [/I][COLOR=#000000][I]message, prestidigitation, shield, silent image, sleep[/I][/COLOR] [COLOR=#000000][B]Level 4: [/B][I]charm person[/I][/COLOR] [COLOR=#000000][B]Level 5:[/B][/COLOR] [COLOR=#000000][B]Level 6:[/B][/COLOR] [COLOR=#000000][B]Level 7: [/B][I]mirror image[/I], replace [/COLOR][I]charm person[/I][COLOR=#000000] with [/COLOR][I]suggestion[/I] [COLOR=#000000][B]Level 8: [/B][I]misty step, [/I]replace [/COLOR][I]sleep [/I][COLOR=#000000]with [/COLOR][I]invisibility[/I] [COLOR=#000000][B]Level 9: [/B][/COLOR] [COLOR=#000000][B]Level 10:[/B] [I]friends[/I], [I]hold person[/I][/COLOR] [COLOR=#000000][B]Level 11: [/B][I]disguise self[/I][/COLOR] [COLOR=#000000][B]Level 12:[/B][/COLOR] [COLOR=#000000][B]Level 13:[/B] [I]hypnotic pattern[/I], replace [I]disguise self [/I]with [I]major image[/I][/COLOR] [COLOR=#000000][B]Level 14: [/B][I]blink[/I][/COLOR] [COLOR=#000000][B]Level 15:[/B][/COLOR] [COLOR=#000000][B]Level 16: [/B][I]phantom steed[/I][/COLOR] [COLOR=#000000][B]Level 17:[/B][/COLOR] [COLOR=#000000][B]Level 18:[/B][/COLOR] [COLOR=#000000][B]Level 19: [/B][I]confusion[/I], replace [I]phantom steed [/I]with [I]greater invisibility[/I][/COLOR] [COLOR=#000000][B]Level 20:[/B] [I]dimension door [/I][/COLOR]Known spells at level 20: Cantrips: [I]minor image, mage hand, message, friends, mending, prestidigitation, greenflame blade, [/I] 1st level: [I]shield, silent image, find familiar[/I] 2nd level: [I]hold person, invisibility, mirror image, misty step, suggestion,[/I] 3rd level: [I]blink, hypnotic pattern, major image, [/I] 4th level: [I]confusion, dimension door, greater invisibility.[/I] [COLOR=#000000]This is a solid mix of offense and defense across all spell levels.[/COLOR][/sblock] [sblock=Strength-Based Thief Build][COLOR=#000000]At first I was skeptical, but you can definitely build a decent rogue that uses Strength for attacks. This rogue is a textbook hired goon, adept in shaking down, roughing up, and ransacking. Instead of sneaking around, this bruiser eventually masters the art of knocking enemies prone with a shield and then Sneak Attacking them while they lie in the dirt. The one fighter level is for shield proficiency.[/COLOR] [COLOR=#000000][B]Race: [/B]Mountain Dwarf[/COLOR] [COLOR=#000000][B]Ability Score Array:[/B] Str 17, Con 15, Dex 15, Int 8, Wis 10, Cha 10[/COLOR] [COLOR=#000000][B]Background:[/B] Criminal[/COLOR] [COLOR=#000000][B]Proficient Skills:[/B] Athletics[/COLOR],[COLOR=#000000] Insight, Intimidation, Perception, Stealth, Sleight of Hand [B]Level 1:[/B] Expertise: Athletics, Intimidation[/COLOR] [COLOR=#000000][B]Level 2:[/B][/COLOR] [COLOR=#000000][B]Level 3:[/B][/COLOR] [COLOR=#000000][B]Level 4:[/B] Ability Score Improvement: Str +1, Dex +1[/COLOR] [COLOR=#000000][B]Level 5:[/B][/COLOR] [COLOR=#000000][B]Level 6:[/B] Expertise: Insight, Perception[/COLOR] [COLOR=#000000][B]Level 7: [/B][/COLOR][COLOR=#000000][B]Level 8:[/B] Multiclass: Fighter (Dueling fighting style)[/COLOR] [COLOR=#000000][B]Level 9:[/B] Ability Score Improvement: [/COLOR][COLOR=#000000]Shield Master feat[/COLOR] [COLOR=#000000][B]Level 10:[/B][/COLOR] [COLOR=#000000][B]Level 11:[/B] Ability Score Improvement: Str +2[/COLOR] [COLOR=#000000][B]Level 12:[/B][/COLOR] [COLOR=#000000][B]Level 13:[/B] [/COLOR][COLOR=#000000]Ability Score Improvement: [/COLOR][COLOR=#000000]Resilient(Con) feat[/COLOR] [COLOR=#000000][B]Level 14:[/B] [/COLOR] [COLOR=#000000][B]Level 15:[/B][/COLOR] [COLOR=#000000][B]Level 16:[/B][/COLOR] [COLOR=#000000][B]Level 17:[/B] Ability Score Improvement: Medium Armor Master feat[/COLOR] [COLOR=#000000][B]Level 18:[/B][/COLOR] [COLOR=#000000][B]Level 19:[/B][/COLOR] [COLOR=#000000][B]Level 20: [/B]Ability Score Improvement: Con +2[/COLOR][/sblock] [sblock=Swashbuckler Build] [COLOR=#000000]This Swashbuckler is a decent party face and skill monkey with high charisma, 3 languages, and 8 skills. At mid-level, she's great at slipping through enemy ranks to take down enemy spellcasters, thanks to her archetype features and the Mage Slayer feat. She becomes a lot beefier in the epic levels, perfect for staying alive in melee while dishing out pain with dual rapiers. Although she's fine as is, a one-level dip into Fighter for whip proficiency and Two-Weapon fighting style would be ideal. [B]Race:[/B] Half-Elf (Dex +1 Con +1 Cha +2, Skills: Acrobatics, Persuasion, Language: Goblin[/COLOR] [COLOR=#000000][B]Ability Score Array: [/B]Str 10, Con 15, Dex 16, Int 8, Wis 10, Cha 16[/COLOR] [COLOR=#000000][B]Background: [/B]Sailor[/COLOR] [COLOR=#000000][B]Proficient Skills:[/B] Acrobatics, Athletics, Deception, Insight, Intimidation, Perception, Persuasion, Stealth,[/COLOR] [COLOR=#000000][B]Level 1: [/B]Expertise: Persuasion, Stealth[/COLOR] [COLOR=#000000][B]Level 2:[/B][/COLOR] [COLOR=#000000][B]Level 3:[/B][/COLOR] [COLOR=#000000][B]Level 4: [/B]Ability Score Improvement: Dex +2[/COLOR] [COLOR=#000000][B]Level 5:[/B][/COLOR] [COLOR=#000000][B]Level 6: [/B]Expertise: Athletics, Deception[/COLOR] [COLOR=#000000][B]Level 7:[/B][/COLOR] [COLOR=#000000][B]Level 8:[/B] Ability Score Improvement: Dual Wielder[/COLOR] [COLOR=#000000][B]Level 9:[/B][/COLOR] [COLOR=#000000][B]Level 10: [/B]Ability Score Improvement: Dex +2[/COLOR] [COLOR=#000000][B]Level 11:[/B][/COLOR] [COLOR=#000000][B]Level 12: [/B]Ability Score Improvement: Mage Slayer feat[/COLOR] [COLOR=#000000][B]Level 13:[/B][/COLOR] [COLOR=#000000][B]Level 14:[/B][/COLOR] [COLOR=#000000][B]Level 15:[/B][/COLOR] [COLOR=#000000][B]Level 16: [/B]Ability Score Improvement: Resilient(Con) feat[/COLOR] [COLOR=#000000][B]Level 17:[/B][/COLOR] [COLOR=#000000][B]Level 18:[/B][/COLOR] [COLOR=#000000][B]Level 19: [/B]Ability Score Improvement: Cha +2[/COLOR] [COLOR=#000000][B]Level 20: [/B][/COLOR][/sblock][/SIZE][/FONT] [/QUOTE]
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