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A L12 (level 12 limit) Variant
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<blockquote data-quote="DND_Reborn" data-source="post: 7962846" data-attributes="member: 6987520"><p>Based on the 4-6 character party, around level 12 most of the powerful monsters can still function as solo BBEGs, but once you get much past it, even the toughest monsters don't cut it any more. Given also the fact that a lot of parties start to loose steam around level 8-10, I decided to take a stab at making an L12 variant where progression stops at level 12.</p><p></p><p>Now, one thing I did in this is also remove subclasses. I know a lot of people won't like that aspect, but I do. I have added a feature to many classes, and augmented some current ones, and nerfed some others. I am not looking for universal liking and don't expect it.</p><p></p><p>Anyway, this is draft #1 for what I will probably do when I run my next 5E game. I am sharing it just to get some feedback (hopefully constructive, dare I ask? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>I have a lot of house-rules that go along with it all, but for now I want to focus mostly on the classes. I will attach the completed (thus far) pdf if anyone cares to read everything. At this point 90% of the material is still subject to modification.</p><p></p><p><strong><em>PLEASE NOTE:</em></strong> <em>This idea is meant for a slower-paced, lower-power style of game where caution and careful planning is more likely to win the day than anything else. Magic will be rare and money scarce. It is meant so that something like a lich, beholder, or other stable BBEG can be (with good DMing, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) the pinnacle of the game.</em></p><p></p><p>As always, thanks for readying and your interest.</p><p></p><p>[SPOILER="Character Advancement"]</p><p>[ATTACH=full]120994[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Barbarian"]</p><p>[ATTACH=full]120995[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Bard"]</p><p>[ATTACH=full]120996[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Cleric"]</p><p>[ATTACH=full]120997[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Druid"]</p><p>[ATTACH=full]120998[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Fighter"]</p><p>[ATTACH=full]120999[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Monk"]</p><p>[ATTACH=full]121000[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Paladin"]</p><p>[ATTACH=full]121001[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Ranger"]</p><p>[ATTACH=full]121002[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Rogue"]</p><p>[ATTACH=full]121003[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Sorcerer"]</p><p>[ATTACH=full]121004[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Warlock"]</p><p>[ATTACH=full]121005[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Wizard"]</p><p>[ATTACH=full]121006[/ATTACH]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7962846, member: 6987520"] Based on the 4-6 character party, around level 12 most of the powerful monsters can still function as solo BBEGs, but once you get much past it, even the toughest monsters don't cut it any more. Given also the fact that a lot of parties start to loose steam around level 8-10, I decided to take a stab at making an L12 variant where progression stops at level 12. Now, one thing I did in this is also remove subclasses. I know a lot of people won't like that aspect, but I do. I have added a feature to many classes, and augmented some current ones, and nerfed some others. I am not looking for universal liking and don't expect it. Anyway, this is draft #1 for what I will probably do when I run my next 5E game. I am sharing it just to get some feedback (hopefully constructive, dare I ask? :) ). I have a lot of house-rules that go along with it all, but for now I want to focus mostly on the classes. I will attach the completed (thus far) pdf if anyone cares to read everything. At this point 90% of the material is still subject to modification. [B][I]PLEASE NOTE:[/I][/B] [I]This idea is meant for a slower-paced, lower-power style of game where caution and careful planning is more likely to win the day than anything else. Magic will be rare and money scarce. It is meant so that something like a lich, beholder, or other stable BBEG can be (with good DMing, ;) ) the pinnacle of the game.[/I] As always, thanks for readying and your interest. [SPOILER="Character Advancement"] [ATTACH type="full" width="328px" alt="1586748540657.png"]120994[/ATTACH] [/SPOILER] [SPOILER="Barbarian"] [ATTACH type="full" width="646px" alt="1586748637165.png"]120995[/ATTACH] [/SPOILER] [SPOILER="Bard"] [ATTACH type="full" width="647px" alt="1586748685147.png"]120996[/ATTACH] [/SPOILER] [SPOILER="Cleric"] [ATTACH type="full" width="644px" alt="1586748720455.png"]120997[/ATTACH] [/SPOILER] [SPOILER="Druid"] [ATTACH type="full" width="646px" alt="1586748759680.png"]120998[/ATTACH] [/SPOILER] [SPOILER="Fighter"] [ATTACH type="full" width="312px" alt="1586748794570.png"]120999[/ATTACH] [/SPOILER] [SPOILER="Monk"] [ATTACH type="full" width="642px" alt="1586748837004.png"]121000[/ATTACH] [/SPOILER] [SPOILER="Paladin"] [ATTACH type="full" width="641px" alt="1586748917053.png"]121001[/ATTACH] [/SPOILER] [SPOILER="Ranger"] [ATTACH type="full" width="641px" alt="1586748950261.png"]121002[/ATTACH] [/SPOILER] [SPOILER="Rogue"] [ATTACH type="full" width="637px" alt="1586748993338.png"]121003[/ATTACH] [/SPOILER] [SPOILER="Sorcerer"] [ATTACH type="full" width="639px" alt="1586749020679.png"]121004[/ATTACH] [/SPOILER] [SPOILER="Warlock"] [ATTACH type="full" width="640px" alt="1586749052469.png"]121005[/ATTACH] [/SPOILER] [SPOILER="Wizard"] [ATTACH type="full" width="636px" alt="1586749076537.png"]121006[/ATTACH] [/SPOILER] [/QUOTE]
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A L12 (level 12 limit) Variant
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