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A L12 (level 12 limit) Variant
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<blockquote data-quote="DEFCON 1" data-source="post: 7962992" data-attributes="member: 7006"><p>It has a lot of really interesting stuff in it, and I'm all for reducing a lot of the extra features many classes get (especially via subclasses). For particular campaigns where magic items are meant to be important rewards... the less features you get just through level-up makes the features gained through magic items have more use and importance.</p><p></p><p>Of all the things you put together... the one thing that struck me was reading the Ranger and the Rogue back-to-back. You added a bunch of things to Cunning Action, which I found interesting (a couple of them were like the agility-based Battlemaster maneuvers ported over and made into bonus actions.) But it was Free Movement that hit me... letting the rogue ignore difficult terrain for a turn. This was right after reading the Ranger, who got his standard allotment of Natural Explorer options, one of which was ignore difficult terrain (but doing it for free without spending a bonus action.) But it did make me realize just how much the rogue gains over the ranger through the bonus action use in combat (especially with the extra bits you gave.) And it made me think that because the ranger and rogue are so close thematically in what they do during combat (both use ranged, both dual-wield) that the ranger feels like it should be gaining the same sort of stuff the rogue does, especially bonus action related. The rogue seems to have it all over the ranger in combat.</p><p></p><p>I mean, you're now giving the rogue the ability to sneak attack with a longbow and to gain advantage on said attacks with the longbow via Take Aim and/or Hide (these two cunning action abilities I think overlap each other). That's huge for him. But what does the Ranger get in comparison during combat? He gets a slightly bigger hit die / HP, sure, but he still has to cast a concentration spell to use Hunter's Mark for additional damage (that doesn't even match the damage the rogue gets via sneak attack), they're both using the same weapon now, and the Ranger doesn't get to make any of his attacks with advantage because it doesn't have cunning bonus action use. Honestly, it feels like you cut the ranger's legs out from under him.</p><p></p><p>To get any sort of balance back... I think you would either need to take out the martial ranged weapons from the Rogue's SA to start... and you could probably consider giving the ranger Cunning Action too-- with perhaps its own list of uses (like let the rogue have Hide, Quick Step, Misdirect, and Unbound) and the give the ranger Take Aim, Free Movement, and Disengage.) Balancing the two for combat seems really important for the two right now.</p><p></p><p>But other than that one critique, good work!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7962992, member: 7006"] It has a lot of really interesting stuff in it, and I'm all for reducing a lot of the extra features many classes get (especially via subclasses). For particular campaigns where magic items are meant to be important rewards... the less features you get just through level-up makes the features gained through magic items have more use and importance. Of all the things you put together... the one thing that struck me was reading the Ranger and the Rogue back-to-back. You added a bunch of things to Cunning Action, which I found interesting (a couple of them were like the agility-based Battlemaster maneuvers ported over and made into bonus actions.) But it was Free Movement that hit me... letting the rogue ignore difficult terrain for a turn. This was right after reading the Ranger, who got his standard allotment of Natural Explorer options, one of which was ignore difficult terrain (but doing it for free without spending a bonus action.) But it did make me realize just how much the rogue gains over the ranger through the bonus action use in combat (especially with the extra bits you gave.) And it made me think that because the ranger and rogue are so close thematically in what they do during combat (both use ranged, both dual-wield) that the ranger feels like it should be gaining the same sort of stuff the rogue does, especially bonus action related. The rogue seems to have it all over the ranger in combat. I mean, you're now giving the rogue the ability to sneak attack with a longbow and to gain advantage on said attacks with the longbow via Take Aim and/or Hide (these two cunning action abilities I think overlap each other). That's huge for him. But what does the Ranger get in comparison during combat? He gets a slightly bigger hit die / HP, sure, but he still has to cast a concentration spell to use Hunter's Mark for additional damage (that doesn't even match the damage the rogue gets via sneak attack), they're both using the same weapon now, and the Ranger doesn't get to make any of his attacks with advantage because it doesn't have cunning bonus action use. Honestly, it feels like you cut the ranger's legs out from under him. To get any sort of balance back... I think you would either need to take out the martial ranged weapons from the Rogue's SA to start... and you could probably consider giving the ranger Cunning Action too-- with perhaps its own list of uses (like let the rogue have Hide, Quick Step, Misdirect, and Unbound) and the give the ranger Take Aim, Free Movement, and Disengage.) Balancing the two for combat seems really important for the two right now. But other than that one critique, good work! [/QUOTE]
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