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A L12 (level 12 limit) Variant
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<blockquote data-quote="tetrasodium" data-source="post: 7963540" data-attributes="member: 93670"><p>No they don't help much if at all. The fly/swim thing & wildshape in general is pretty much a ribbon for non-moon druids & the progression itself is way behind a moon druid. Even going by just levels 2-4 in the phb archetypes they get</p><p>[spoiler="land"][ATTACH=full]121039[/ATTACH]</p><p>[ATTACH=full]121040[/ATTACH][/spoiler]</p><p>[spoiler="moon"]</p><p>[ATTACH=full]121041[/ATTACH]</p><p>[ATTACH=full]121042[/ATTACH]</p><p>[/spoiler]</p><p>While the core gets</p><p>[ATTACH=full]121045[/ATTACH]</p><p>& </p><p>[ATTACH=full]121044[/ATTACH]</p><p>The druidic language at first is like thieve's cant but less useful. For wildshape comparison, <a href="https://www.dropbox.com/s/ghunr30bmips184/druid%20tome%20full%20122%20Size-A5pg.pdf?dl=0" target="_blank">here</a> is a pdf wuth all the wildshape forms & conjurable fey up till about xge (can't remember if I made it before or after volo's) put together for a moon druid I had way back.</p><p></p><p></p><p>With <em>that</em> said... Druid is kind of a poorly put together class that slots into two different party niches depending on archetype. Moon druid is kind of somewhere between fighter & barbarian with self healing instead of second wind & rage but can sorta fit the role of a sneaky type well enough in a pinch if the party is lacking. Land druids are somewhere between generic cleric & generic arcane caster with an oddish mishmash of spells for that analogy. Circle of dreams might lean a little towards a refluffed life cleric - arcane caster midpoint with shepherd maybe genericc cleric - refluffed necromancer army conjurer. <a href="http://keith-baker.com/druids-in-eberron/" target="_blank">This </a>might be useful or inspiration* if you don't like the current niche & want to find a new niche </p><p></p><p>*scroll down to druidic traditions</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7963540, member: 93670"] No they don't help much if at all. The fly/swim thing & wildshape in general is pretty much a ribbon for non-moon druids & the progression itself is way behind a moon druid. Even going by just levels 2-4 in the phb archetypes they get [spoiler="land"][ATTACH type="full"]121039[/ATTACH] [ATTACH type="full"]121040[/ATTACH][/spoiler] [spoiler="moon"] [ATTACH type="full"]121041[/ATTACH] [ATTACH type="full"]121042[/ATTACH] [/spoiler] While the core gets [ATTACH type="full"]121045[/ATTACH] & [ATTACH type="full"]121044[/ATTACH] The druidic language at first is like thieve's cant but less useful. For wildshape comparison, [URL='https://www.dropbox.com/s/ghunr30bmips184/druid%20tome%20full%20122%20Size-A5pg.pdf?dl=0']here[/URL] is a pdf wuth all the wildshape forms & conjurable fey up till about xge (can't remember if I made it before or after volo's) put together for a moon druid I had way back. With [I]that[/I] said... Druid is kind of a poorly put together class that slots into two different party niches depending on archetype. Moon druid is kind of somewhere between fighter & barbarian with self healing instead of second wind & rage but can sorta fit the role of a sneaky type well enough in a pinch if the party is lacking. Land druids are somewhere between generic cleric & generic arcane caster with an oddish mishmash of spells for that analogy. Circle of dreams might lean a little towards a refluffed life cleric - arcane caster midpoint with shepherd maybe genericc cleric - refluffed necromancer army conjurer. [URL='http://keith-baker.com/druids-in-eberron/']This [/URL]might be useful or inspiration* if you don't like the current niche & want to find a new niche *scroll down to druidic traditions [/QUOTE]
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