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General Tabletop Discussion
*Dungeons & Dragons
A Lack of Vision
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<blockquote data-quote="jgsugden" data-source="post: 7370587" data-attributes="member: 2629"><p>My vision system is far more complex. I have in my game:</p><p></p><p>1.) Low light vision (Treat dim light like full light) - Tends to be dor dusk and dawn hunting races/species</p><p>2.) Darkvision (you produce a black and white light source that only you can see, and extends only to the radius of your DV). - usually subterranean races.</p><p>3.) Infravision (you can see heat within dim or darker light) - night hunting races often have it.</p><p>4.) Ultravision (you can see ultraviolet light, which is generally just used for secret writings and certain types of magical lighting). Magical races with "strange" characteristics, like Gith, Illithid and Drow have it, but it is rare.</p><p>5.) Blindsight (colorless sight that sees invisible - like darkvision, it works like light that emanates from you that only you can see, but does sense invisible)</p><p>6.) Demonsight (What demons have - unlimited range full color darkvision)</p><p>7.) Truesight (Essentially sees all - magical in nature and is described as something )</p><p></p><p>Dim light conceals.</p><p></p><p>This is the same model for vision I've used for about 20 years and it friggin works with rare questions about vision arising. The terminology gets adjusted for every edition, and I have to decide which vision to give to which monsters (orcs, half-orcs and other surface night hunting races have infravision and/or low light vision in my games rather than darkvision, while subterranean races tend to have darkvision, etc...), but common sense prevails in most situations.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7370587, member: 2629"] My vision system is far more complex. I have in my game: 1.) Low light vision (Treat dim light like full light) - Tends to be dor dusk and dawn hunting races/species 2.) Darkvision (you produce a black and white light source that only you can see, and extends only to the radius of your DV). - usually subterranean races. 3.) Infravision (you can see heat within dim or darker light) - night hunting races often have it. 4.) Ultravision (you can see ultraviolet light, which is generally just used for secret writings and certain types of magical lighting). Magical races with "strange" characteristics, like Gith, Illithid and Drow have it, but it is rare. 5.) Blindsight (colorless sight that sees invisible - like darkvision, it works like light that emanates from you that only you can see, but does sense invisible) 6.) Demonsight (What demons have - unlimited range full color darkvision) 7.) Truesight (Essentially sees all - magical in nature and is described as something ) Dim light conceals. This is the same model for vision I've used for about 20 years and it friggin works with rare questions about vision arising. The terminology gets adjusted for every edition, and I have to decide which vision to give to which monsters (orcs, half-orcs and other surface night hunting races have infravision and/or low light vision in my games rather than darkvision, while subterranean races tend to have darkvision, etc...), but common sense prevails in most situations. [/QUOTE]
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