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A Leap over Boiling Lava onto a Flying Wyvern
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<blockquote data-quote="Umbran" data-source="post: 5192695" data-attributes="member: 177"><p>Nowadays? <em>Nowadays</em>? </p><p></p><p>That implies the existence of "thenadays", when apparently we didn't do things because they were cool. </p><p></p><p>I <em>double-dog dare</em> you to identify these thenadays. The thenadays when we (gamers, broadly) didn't do these imaginary things in large part because they were way, way cooler than anything we'd do in real life. </p><p></p><p>I'm pretty sure it wasn't in the Gygaxian Age - Fireball-tossing wizards and Conan-knockoffs wielding improbably huge two-handed swords against demons and dragons sure seems like reveling in coolness to me.</p><p></p><p>Wait, maybe it was in the White Wolf Age! That game was all about the acting and emotional immersion, right? Except the majority of folks were playing ancient undead ten times more suave, sophisticated, and steeped in cool than the lives of the people playing them. Those who weren't playing cool vampires were playing werewolves that were bundles of barely controlled righteous and bestial rage (sounds pretty cool), or magi struggling over the very essence of reality (what, maybe that's not cool?)</p><p></p><p>Nope. I'm pretty sure you won't be able to document any days where coolness wish fulfillment was clearly not a part of the RPG scene. We play "Dungeons and Dragons" because dungeons are cool, and dragons are cool. We don't play "Papers and Paychecks" because, however easy it'd be to immerse in such a world, the things in it are lame and mundane.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5192695, member: 177"] Nowadays? [I]Nowadays[/I]? That implies the existence of "thenadays", when apparently we didn't do things because they were cool. I [I]double-dog dare[/I] you to identify these thenadays. The thenadays when we (gamers, broadly) didn't do these imaginary things in large part because they were way, way cooler than anything we'd do in real life. I'm pretty sure it wasn't in the Gygaxian Age - Fireball-tossing wizards and Conan-knockoffs wielding improbably huge two-handed swords against demons and dragons sure seems like reveling in coolness to me. Wait, maybe it was in the White Wolf Age! That game was all about the acting and emotional immersion, right? Except the majority of folks were playing ancient undead ten times more suave, sophisticated, and steeped in cool than the lives of the people playing them. Those who weren't playing cool vampires were playing werewolves that were bundles of barely controlled righteous and bestial rage (sounds pretty cool), or magi struggling over the very essence of reality (what, maybe that's not cool?) Nope. I'm pretty sure you won't be able to document any days where coolness wish fulfillment was clearly not a part of the RPG scene. We play "Dungeons and Dragons" because dungeons are cool, and dragons are cool. We don't play "Papers and Paychecks" because, however easy it'd be to immerse in such a world, the things in it are lame and mundane. [/QUOTE]
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