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A Leap over Boiling Lava onto a Flying Wyvern
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<blockquote data-quote="Wolf1066" data-source="post: 5192931" data-attributes="member: 88680"><p>Where did you get the impression that the player(s) was/were always going to win?</p><p></p><p>I gathered from the reported player reactions that there was <em>no doubt in their minds that the GM would happily let the character die</em>. It's not like they immediately said "hah, how are you going to write the character out of <em>this one</em>?"</p><p></p><p>Yes, you do have to "feed the lava" now and again - and if I were running the game and that Rogue had rolled a five, he'd be a crispy critter for certain. Where's your evidence that the GM in the reported case would have done any different?</p><p></p><p>A realistic "second chance" for a <strong>near </strong>miss (and we've <strong>all </strong>been saved by those IRL at least once) is fine. Repeated "one last chance" situations or a "second chance" when its obvious that the bloke wasn't playing the same ball game, let alone <em>in the same park</em>, are not good. They do smack of favouritism or "letting the players win".</p><p></p><p>It balances out - if an opponent is <strong>specifically </strong>targeting the PC's torso and has a "near miss", I roll to see if anything else is hit - arms, groin, legs, head... (as opposed to the opponent just snap-firing <em>at the PC </em>in which case a "near miss" is a miss).</p><p></p><p>Remember: NPCs and "monsters" get the same treatment - to me it would be just as fair if the wyvern had attempted to pounce on the Rogue with teeth and claws and had a "near miss" then had a "saving throw" to see if it managed to get him with its (rather long) tail on the way past...</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5192931, member: 88680"] Where did you get the impression that the player(s) was/were always going to win? I gathered from the reported player reactions that there was [I]no doubt in their minds that the GM would happily let the character die[/I]. It's not like they immediately said "hah, how are you going to write the character out of [I]this one[/I]?" Yes, you do have to "feed the lava" now and again - and if I were running the game and that Rogue had rolled a five, he'd be a crispy critter for certain. Where's your evidence that the GM in the reported case would have done any different? A realistic "second chance" for a [B]near [/B]miss (and we've [B]all [/B]been saved by those IRL at least once) is fine. Repeated "one last chance" situations or a "second chance" when its obvious that the bloke wasn't playing the same ball game, let alone [I]in the same park[/I], are not good. They do smack of favouritism or "letting the players win". It balances out - if an opponent is [B]specifically [/B]targeting the PC's torso and has a "near miss", I roll to see if anything else is hit - arms, groin, legs, head... (as opposed to the opponent just snap-firing [I]at the PC [/I]in which case a "near miss" is a miss). Remember: NPCs and "monsters" get the same treatment - to me it would be just as fair if the wyvern had attempted to pounce on the Rogue with teeth and claws and had a "near miss" then had a "saving throw" to see if it managed to get him with its (rather long) tail on the way past... [/QUOTE]
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