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A Leap over Boiling Lava onto a Flying Wyvern
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<blockquote data-quote="Wolf1066" data-source="post: 5193189" data-attributes="member: 88680"><p>Yet you don't believe that "fudging" <strong>in favour of the PCs </strong>is cheating and you advocate its use. My mileage certainly does vary.</p><p></p><p></p><p>Perhaps you could read again what I wrote about "<strong>near </strong>misses" cf "way outta the ball park", how there has to be a "rational reason" for either to have the extra roll, the difference between a near miss on a <u>called body location</u> cf a near miss on the <u>character </u>and how the "rules" apply to <strong>both</strong> sides equally - PCs and NPCs alike. </p><p></p><p>Just like an NPC's pistol/shotgun/bow/sword does exactly the same amount of damage as a PC's pistol/shotgun/bow/sword.</p><p></p><p>Would you advocate fudging the damage done to an NPC to ensure a player win? Or fudging the damage done to a player to ensure his survival?</p><p></p><p>"Fudging" for the sake of <strong>Plot Armour </strong>(warning: that was another TV Tropes reference, do NOT look it up if you value your spare time) vs a considered "second chance" based on what would/is likely to happen in real life (e.g. mad scrabble for a hand-hold on something obviously within reach) and <strong>no second chance at all </strong>if the miss is too great - totally different flavour.</p><p></p><p>And yes, I've encountered a situation where I've avoided the jaws of a dragon and got clobbered by its claws - it all adds to the fun and makes it more "realistic". </p><p></p><p>Now, if the PC avoided being run over by a truck and the GM said "but <em>it just so happens</em>, this truck has a couple of metres of rusty metal jutting out from the side and that <strong>did </strong>hit you" - that'd be cheating.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5193189, member: 88680"] Yet you don't believe that "fudging" [B]in favour of the PCs [/B]is cheating and you advocate its use. My mileage certainly does vary. Perhaps you could read again what I wrote about "[B]near [/B]misses" cf "way outta the ball park", how there has to be a "rational reason" for either to have the extra roll, the difference between a near miss on a [U]called body location[/U] cf a near miss on the [U]character [/U]and how the "rules" apply to [B]both[/B] sides equally - PCs and NPCs alike. Just like an NPC's pistol/shotgun/bow/sword does exactly the same amount of damage as a PC's pistol/shotgun/bow/sword. Would you advocate fudging the damage done to an NPC to ensure a player win? Or fudging the damage done to a player to ensure his survival? "Fudging" for the sake of [B]Plot Armour [/B](warning: that was another TV Tropes reference, do NOT look it up if you value your spare time) vs a considered "second chance" based on what would/is likely to happen in real life (e.g. mad scrabble for a hand-hold on something obviously within reach) and [B]no second chance at all [/B]if the miss is too great - totally different flavour. And yes, I've encountered a situation where I've avoided the jaws of a dragon and got clobbered by its claws - it all adds to the fun and makes it more "realistic". Now, if the PC avoided being run over by a truck and the GM said "but [I]it just so happens[/I], this truck has a couple of metres of rusty metal jutting out from the side and that [B]did [/B]hit you" - that'd be cheating. [/QUOTE]
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