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A Leap over Boiling Lava onto a Flying Wyvern
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<blockquote data-quote="The Shaman" data-source="post: 5193372" data-attributes="member: 26473"><p>A few years ago I was working on an extensive list of modifiers for the actual value table for speculative cargo, based on the planet's trade codes, for a <em>Traveller</em> game I was running. The idea was that I could roll on a table, and maybe the price would come down because an Agricultural world experienced a bumper crop, or a bad harvest drove up the price, for a Non-industrial world a price would drop as a demand decreased for a particular mineral or increased due to scarcity, and so on and so on.</p><p></p><p>I shared my tables with another <em>Traveller</em> referee, someone I really respect. He looked over my work, then pulled a pair of dice out of a drawer and rolled them. He's look at the result, then say, "A mining accident created an artificial scarcity," to explain a high roll, or, "The local technology matured, driving down the price," to explain a low roll. Over and over he could look at that roll of the dice and tell me why the result was what it was for a given cargo on a given world.</p><p></p><p>What he was telling me is that the roll on the table already included all of the information I was trying to add if I simply interpreted the roll instead of fiddling about with additional granularity.</p><p></p><p>So, the roll of twelve? That already includes the desperate scramble to hold on, the last ditch grab for a wing or a limb, and the agonizing terror of the fall, at least by my friend's logic.</p><p></p><p>Just something to consider.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5193372, member: 26473"] A few years ago I was working on an extensive list of modifiers for the actual value table for speculative cargo, based on the planet's trade codes, for a [i]Traveller[/i] game I was running. The idea was that I could roll on a table, and maybe the price would come down because an Agricultural world experienced a bumper crop, or a bad harvest drove up the price, for a Non-industrial world a price would drop as a demand decreased for a particular mineral or increased due to scarcity, and so on and so on. I shared my tables with another [i]Traveller[/i] referee, someone I really respect. He looked over my work, then pulled a pair of dice out of a drawer and rolled them. He's look at the result, then say, "A mining accident created an artificial scarcity," to explain a high roll, or, "The local technology matured, driving down the price," to explain a low roll. Over and over he could look at that roll of the dice and tell me why the result was what it was for a given cargo on a given world. What he was telling me is that the roll on the table already included all of the information I was trying to add if I simply interpreted the roll instead of fiddling about with additional granularity. So, the roll of twelve? That already includes the desperate scramble to hold on, the last ditch grab for a wing or a limb, and the agonizing terror of the fall, at least by my friend's logic. Just something to consider. [/QUOTE]
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