Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Leap over Boiling Lava onto a Flying Wyvern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 5194226" data-attributes="member: 26473"><p>Okay, <strong>Rechan</strong>, I'll throw one in just for you.</p><p></p><p><em>Traveller</em> game, District 268, Spinward Marches. Free trader, captained by my character, with a hold full of gems and computer parts - very high value, sucked up literally all of our spec capital. If anything happens to this cargo, we're ruined.</p><p></p><p>We emerge from jump space and are hailed by what appears to be a patrol cruiser of the planetary navy - at least that's how they're announcing themselves as they direct us to permit them to board for inspection. My character, Captain Hauser, tries to put them off: we have a possible contaminant on board, can you inspect us in port instead?</p><p></p><p>No dice.</p><p></p><p>At this time our ship was equipped with two triple turrets, one all of sandcasters, one with a pair of beam lasers and a missle launcher. A Type T patrol cruiser has four triple turrets. It also has triple our acceleration. We've just come out of jump space, so we don't have the fuel to escape by jumping away. We're thoroughly outgunned and we can't run away; moreover an <em>El-Kay</em> usually carries a dozen or so additional personnel so we're likely outmanned as well.</p><p></p><p>If this goes south, it goes south fast and in a blaze of light and heat.</p><p></p><p>Our gunners take up position in their turrets, and I load the gunnery programs, which with our little Model/1 computer means the maneuver drive is now shut down; we're committed to whatever happens. The crew vacc suits up, seals the passengers in rescue bubbles, and the engineer depressurizes the ship. The ship's medic, the only crewmember not otherwise engaged, grabs his med kit, some suit patches, and a pair of snub guns and prepares to repel boarders at the airlock.</p><p></p><p>I make a Navigation skill check for Captain Hauser, to plot the cruiser's course; instead of matching vectors opposite our airlock, the cruiser is coming in behind us, opposite our engine space.</p><p></p><p>It looks like they're going for our drives or our power plant.</p><p></p><p>"Routine inspection" my Solomani arse.</p><p></p><p>I instruct the top turret gunner, with the twin lasers and the missle launcher, to fire. She rolls the dice: a hit with one laser and a missle on the way.</p><p></p><p>She rolls a twelve for hit location: critical hit! A collective gasp from the players. <em>Let it be their computer</em>, I think, as she rolls for effect.</p><p></p><p>A single die clatters onto the table: six.</p><p></p><p><em>Explode</em>.</p><p></p><p>A 1-in-216 shot. A Sword Worlder privateer reduced to a debris cloud.</p><p></p><p>And we cashed in on our cargo.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5194226, member: 26473"] Okay, [b]Rechan[/b], I'll throw one in just for you. [i]Traveller[/i] game, District 268, Spinward Marches. Free trader, captained by my character, with a hold full of gems and computer parts - very high value, sucked up literally all of our spec capital. If anything happens to this cargo, we're ruined. We emerge from jump space and are hailed by what appears to be a patrol cruiser of the planetary navy - at least that's how they're announcing themselves as they direct us to permit them to board for inspection. My character, Captain Hauser, tries to put them off: we have a possible contaminant on board, can you inspect us in port instead? No dice. At this time our ship was equipped with two triple turrets, one all of sandcasters, one with a pair of beam lasers and a missle launcher. A Type T patrol cruiser has four triple turrets. It also has triple our acceleration. We've just come out of jump space, so we don't have the fuel to escape by jumping away. We're thoroughly outgunned and we can't run away; moreover an [I]El-Kay[/I] usually carries a dozen or so additional personnel so we're likely outmanned as well. If this goes south, it goes south fast and in a blaze of light and heat. Our gunners take up position in their turrets, and I load the gunnery programs, which with our little Model/1 computer means the maneuver drive is now shut down; we're committed to whatever happens. The crew vacc suits up, seals the passengers in rescue bubbles, and the engineer depressurizes the ship. The ship's medic, the only crewmember not otherwise engaged, grabs his med kit, some suit patches, and a pair of snub guns and prepares to repel boarders at the airlock. I make a Navigation skill check for Captain Hauser, to plot the cruiser's course; instead of matching vectors opposite our airlock, the cruiser is coming in behind us, opposite our engine space. It looks like they're going for our drives or our power plant. "Routine inspection" my Solomani arse. I instruct the top turret gunner, with the twin lasers and the missle launcher, to fire. She rolls the dice: a hit with one laser and a missle on the way. She rolls a twelve for hit location: critical hit! A collective gasp from the players. [I]Let it be their computer[/I], I think, as she rolls for effect. A single die clatters onto the table: six. [I]Explode[/I]. A 1-in-216 shot. A Sword Worlder privateer reduced to a debris cloud. And we cashed in on our cargo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Leap over Boiling Lava onto a Flying Wyvern
Top