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A lesson I hope WotC learns from Paizo (with regards to 5E)
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<blockquote data-quote="Mercurius" data-source="post: 6223172" data-attributes="member: 59082"><p>I've never sat down and read any rpg book from start to finish. The best way to learn to play D&D is to jump in the river and join an already existing group. Barring that - say, with a new edition - I still think you have to learn as you play. No one - or should I say, very few - actually sit down and read the entire book before playing.</p><p></p><p>I remember when I was starting with 4e in late 2008, I found a web-site (a blog, I think) in which someone gave the "must read" pages in the 4e <em>Player's Handbook </em>in order to start playing. I would suggest that WotC offer something similar - a strong first chapter of the PHB that summarizes the rules, including examples of play.</p><p></p><p>I also think its a good idea to come out with a beginner's box set before the core rulebooks. In a starting set you can have a "quick start guide" of how to start playing (~12 pages), then a player's guide for character creation and basic rules (~36 pages), and a DM's guide for running the game (~24 pages), plus an adventure to take you up from levels 1-3 (~36 pages). That's about 100 pages, only 12 of which players "must" read (the quick start rules), and then can read through some of the player's guide as they make their characters.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6223172, member: 59082"] I've never sat down and read any rpg book from start to finish. The best way to learn to play D&D is to jump in the river and join an already existing group. Barring that - say, with a new edition - I still think you have to learn as you play. No one - or should I say, very few - actually sit down and read the entire book before playing. I remember when I was starting with 4e in late 2008, I found a web-site (a blog, I think) in which someone gave the "must read" pages in the 4e [I]Player's Handbook [/I]in order to start playing. I would suggest that WotC offer something similar - a strong first chapter of the PHB that summarizes the rules, including examples of play. I also think its a good idea to come out with a beginner's box set before the core rulebooks. In a starting set you can have a "quick start guide" of how to start playing (~12 pages), then a player's guide for character creation and basic rules (~36 pages), and a DM's guide for running the game (~24 pages), plus an adventure to take you up from levels 1-3 (~36 pages). That's about 100 pages, only 12 of which players "must" read (the quick start rules), and then can read through some of the player's guide as they make their characters. [/QUOTE]
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A lesson I hope WotC learns from Paizo (with regards to 5E)
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