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A level 20 Wizard of each school vs each other in combat
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<blockquote data-quote="FarBeyondC" data-source="post: 7459514" data-attributes="member: 6803170"><p>As far as I'm concerned:</p><ul> <li data-xf-list-type="ul">Abjuration Scholar - Arcane Ward makes enough mention of magic that I feel it should be shut down by Antimagic Field (AMF). At least it's guaranteed to function as intended as long as the Abjurationist keeps their distance. Everything else is irrelevant.</li> <li data-xf-list-type="ul">Bladesinger - Bladesong, and thus everything except for Extra Attack, is shut down by AMF. Given how much everything else is screwed by AMF, though, Extra Attack's probably the best thing to have here- especially combined with CE and SS. </li> <li data-xf-list-type="ul">Conjuration Scholar - Summons with ranged (nonmagic) attacks may be useful, everything else is irrelevant.</li> <li data-xf-list-type="ul">Divination Scholar - Portent seems to work just fine. Nothing really useful to use them on in this situation, though. Everything else is irrelevant.</li> <li data-xf-list-type="ul">Enchantment Scholar - Instinctive Charm only works once, and will inevitably piss off a second wizard (who may or may not be hit because of it). Not a good idea. Everything else is either magic enough to fail or irrelevant.</li> <li data-xf-list-type="ul">Evocation Scholar - Everything is completely irrelevant.</li> <li data-xf-list-type="ul">Illusion Scholar - Illusory Self only works once. Illusory Reality and illusions in general would be shut down in the radius of AMF, but otherwise work as intended.</li> <li data-xf-list-type="ul">Necromancy Scholar - Undead with ranged (nonmagic) attacks may be useful, everything else is irrelevant.</li> <li data-xf-list-type="ul">Transmutation Scholar - Master Transmuter only works once, but Transmuter's Stone can help the Transmuter play keep away. Everything else is irrelevant.</li> <li data-xf-list-type="ul">War Mage - Tactical Wit works fine, but doesn't really help much given AMF is allowed to be cast before initiative. So long as the War Mage plays keep away, Arcane Deflection and Durable Magic work as intended. Everything else is irrelevant.</li> </ul></blockquote><p></p>
[QUOTE="FarBeyondC, post: 7459514, member: 6803170"] As far as I'm concerned: [list] [*]Abjuration Scholar - Arcane Ward makes enough mention of magic that I feel it should be shut down by Antimagic Field (AMF). At least it's guaranteed to function as intended as long as the Abjurationist keeps their distance. Everything else is irrelevant. [*]Bladesinger - Bladesong, and thus everything except for Extra Attack, is shut down by AMF. Given how much everything else is screwed by AMF, though, Extra Attack's probably the best thing to have here- especially combined with CE and SS. [*]Conjuration Scholar - Summons with ranged (nonmagic) attacks may be useful, everything else is irrelevant. [*]Divination Scholar - Portent seems to work just fine. Nothing really useful to use them on in this situation, though. Everything else is irrelevant. [*]Enchantment Scholar - Instinctive Charm only works once, and will inevitably piss off a second wizard (who may or may not be hit because of it). Not a good idea. Everything else is either magic enough to fail or irrelevant. [*]Evocation Scholar - Everything is completely irrelevant. [*]Illusion Scholar - Illusory Self only works once. Illusory Reality and illusions in general would be shut down in the radius of AMF, but otherwise work as intended. [*]Necromancy Scholar - Undead with ranged (nonmagic) attacks may be useful, everything else is irrelevant. [*]Transmutation Scholar - Master Transmuter only works once, but Transmuter's Stone can help the Transmuter play keep away. Everything else is irrelevant. [*]War Mage - Tactical Wit works fine, but doesn't really help much given AMF is allowed to be cast before initiative. So long as the War Mage plays keep away, Arcane Deflection and Durable Magic work as intended. Everything else is irrelevant. [/list] [/QUOTE]
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