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Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
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<blockquote data-quote="Faolyn" data-source="post: 9252742" data-attributes="member: 6915329"><p>Here are the <strong>archer frog </strong>and <strong>leech frog</strong> (and <strong>swarm of leech frogs</strong>). They’re poisonous frogs. That’s pretty much it. Frogs are cool.</p><p></p><p>Fun fact: There’s no real difference between frogs and toads, not taxonomically speaking at least. Toad is just a common name for warty frogs. The giant toad in the LU is really just a giant giant frog. I think they could have saved room by making the giant toad into an elite giant frog.</p><p></p><p>Another fun fact: Frogs can see color even in nearly pitch-darkness; they’re one of the very few animals that can. That 30-foot darkvision is looking pretty unimpressive right now.</p><p></p><p>Yet another fun fact: Depending on species, frogs seem to be able to jump anywhere from five to <em>150</em> times their body length. The giant frog’s Vaulting Leap action is <em>way </em>underpowered. Morrus, take note! For your next printing, change it so they can leap 60 feet!</p><p></p><p>The fourth and final fun fact: This article is from 1998. The leech toad has a hypnotic gaze. It predates Hypnotoad by about three years.</p><p></p><p><span style="font-size: 22px"><span style="color: rgb(41, 105, 176)"><strong>Archer Frog and Leech Toad</strong></span></span></p><p>Dragon’s Bestiary, Dragon Magazine #247</p><p>Creature by Johnathan M. Richards; art by Bob Klasnich</p><p></p><p>[ATTACH=full]344767[/ATTACH]</p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(41, 105, 176)">Archer Frog</span></span></strong></p><p>The frogs are mottled green and brown, giving them excellent camouflage in their native forests. They have large throat sacs; during the mating season, these sacs develop bright colors, and their mating calls can be heard for miles. The rest of the time, they are used to hold prey.</p><p>Their tongues are incredibly long and ends in a series of hard barbs, which it uses to spear its prey and draw it back. Some forest-dwelling peoples preserve these tongues and use them as spearheads.</p><p></p><p><strong><em>Climate/Terrain:</em></strong> subtropical; forest, freshwater</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">Archer Frog</span></span></strong></p><p><strong>Large beast; Challenge 1 (200 XP)</strong></p><p><strong>AC</strong> 13 (natural armor)</p><p><strong>HP</strong> 33 (4d10+4; bloodied 11)</p><p><strong>Speed</strong> 30 ft., swim 30 ft.</p><p></p><p><strong>STR</strong> 12 (+1) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 4 (-3)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 11</p><p><strong>Saving Throws</strong></p><p><strong>Skills</strong> Perception +2, Stealth +3 (+1d6)</p><p><strong>Senses</strong> darkvision 30 ft., passive Perception 12</p><p><strong>Languages</strong> —</p><p></p><p><strong><em>Amphibious. </em></strong>The frog can breathe air and water.</p><p></p><p><strong><u><span style="font-size: 18px">Actions</span></u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target it is grappling. <em>Hit: </em>4 (1d6-+1) piercing damage. If the target is Medium or smaller, and the frog has not swallowed another creature, the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks outside the frog, it is blinded and restrained, and it takes 7 (3d4) acid damage at the beginning of each of the frog’s turns. If the frog dies, the target is no longer swallowed.</p><p></p><p><strong><em>Tongue. </em></strong><em>Melee Weapon Attack:</em> +3 to hit, reach 15 ft., one target. <em>Hit: </em>6 (2d4+1) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15) and pulled up to 30 feet towards the frog, and restrained until the grapple ends. The frog can grapple one target at a time with its tongue.</p><p></p><p><strong><em>Vaulting Leap. </em></strong>The frog jumps up to 30 feet horizontally and 10 feet vertically. If it’s within 5 feet of a creature it isn’t grappling at the end of this movement, it may make a bite attack against that creature with advantage.</p><p></p><p>*</p><p></p><p>[ATTACH=full]344768[/ATTACH]</p><p></p><p><span style="color: rgb(41, 105, 176)"><span style="font-size: 22px"><strong>Leech Toad</strong></span></span></p><p>Sometimes known as “stirgetoads” or “shadow toads,” leech toads are mottled black toads who, as their names suggest, consume blood. Unlike most toads, they are almost entirely terrestrial—their clawed toes make them poor swimmers. They have glowing red eyes, which they use to hypnotize prey, allowing them feed at their leisure. A single leech toad can only hypnotize their potential prey for a few moments, but they rarely travel alone. Leech toads hunt in packs, and a pack can easily subdue a victim for a long period of time.</p><p></p><p>Leech toads live in dark forests and only come out at night and spend the day in underground burrows stolen from burrowing creatures such as rabbits, badgers, and ankhegs. They have a complex proto-language of peeps and croaks.</p><p></p><p><strong><em>Climate/Terrain:</em></strong> temperate, sub-tropical; forest, swamp</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 22px">Leech Toad</span></span></strong></p><p><strong>Tiny monstrosity; Challenge 1/8 (25 XP)</strong></p><p><strong>AC</strong> 11</p><p><strong>HP</strong> 1 (1d1-1)</p><p><strong>Speed</strong> 20 ft., swim 10 ft.</p><p></p><p><strong>STR</strong> 1 (-5) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 8 (-1)</p><p><strong>INT</strong> 5 (-3) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 14 (+2)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 11</p><p><strong>Skills</strong> Stealth +3</p><p><strong>Senses</strong> darkvision 30 ft., passive Perception 11</p><p><strong>Languages</strong> —</p><p></p><p><strong><em>Amphibious. </em></strong>The toad can breathe air and water.</p><p></p><p><strong><u><span style="font-size: 18px">Actions</span></u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit: </em>1 piercing damage and the toad attaches to the target. A creature can use an action to detach it, and it can detach itself as a bonus action.</p><p></p><p><strong><em>Blood Drain. </em></strong>The toad drains blood from the creature it is attached to. The creature loses 4 (1d8) hit points. After the toad has drained 8 hit points, it detaches itself and can’t use Blood Drain again until it finishes a rest.</p><p></p><p><strong><em>Hypnotic Stare (Gaze). </em></strong>The toad targets a creature within 60 feet. The target must make a DC 12 Wisdom saving throw or become incapacitated until the start of its next turn. While incapacitated, its speed is 0. A target that succeeds on the saving throw is immune to the Hypnotic Stare of leech toads for 24 hours.</p><p></p><p><strong><em>Vaulting Leap. </em></strong>The toad jumps up to 10 feet horizontally and 5 feet vertically. If it’s within 5 feet of a creature it isn’t grappling at the end of this movement, it may make a bite attack against that creature with advantage.</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">Leech Toad Swarm</span></span></strong></p><p><strong>Medium swarm of Tiny monstrosities; Challenge 1 (200 XP)</strong></p><p><strong>AC</strong> 11</p><p><strong>HP</strong> 28 (8d8-8; bloodied 14)</p><p><strong>Speed</strong> 20 ft., swim 10 ft.</p><p></p><p><strong>STR</strong> 1 (-5) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 8 (-1)</p><p><strong>INT</strong> 5 (-3) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 14 (+2)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 11</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p><p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious</p><p><strong>Senses</strong> darkvision 30 ft., passive Perception 11</p><p><strong>Languages</strong> —</p><p></p><p><strong><em>Amphibious. </em></strong>The toad can breathe air and water.</p><p></p><p><strong><em>Swarm.</em></strong> The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bites. </em></strong><em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit: </em>10 (4d4) piercing damage, or 5 (2d4) hit points if the swarm is bloodied, and the swarm attaches to the creature. And at the start of each of the toad’s turns, the creature loses 18 (4d8) hit points. After the swarm has drained 64 hit points, or the target dies, the swarm detaches itself and can’t use Blood Drain until it finishes a rest.</p><p></p><p><strong><em>Hypnotic Stare (Gaze). </em></strong>The toad targets a creature within 60 feet. The target must make a DC 12 Wisdom saving throw or become incapacitated for 1 minute. If the swarm isn’t bloodied, the target makes this saving throw at disadvantage. While incapacitated, its speed is 0, and it may make a new saving throw at the end of each of its turns, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to the Hypnotic Stare of leech toads for 24 hours.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9252742, member: 6915329"] Here are the [B]archer frog [/B]and [B]leech frog[/B] (and [B]swarm of leech frogs[/B]). They’re poisonous frogs. That’s pretty much it. Frogs are cool. Fun fact: There’s no real difference between frogs and toads, not taxonomically speaking at least. Toad is just a common name for warty frogs. The giant toad in the LU is really just a giant giant frog. I think they could have saved room by making the giant toad into an elite giant frog. Another fun fact: Frogs can see color even in nearly pitch-darkness; they’re one of the very few animals that can. That 30-foot darkvision is looking pretty unimpressive right now. Yet another fun fact: Depending on species, frogs seem to be able to jump anywhere from five to [I]150[/I] times their body length. The giant frog’s Vaulting Leap action is [I]way [/I]underpowered. Morrus, take note! For your next printing, change it so they can leap 60 feet! The fourth and final fun fact: This article is from 1998. The leech toad has a hypnotic gaze. It predates Hypnotoad by about three years. [SIZE=6][COLOR=rgb(41, 105, 176)][B]Archer Frog and Leech Toad[/B][/COLOR][/SIZE] Dragon’s Bestiary, Dragon Magazine #247 Creature by Johnathan M. Richards; art by Bob Klasnich [ATTACH type="full"]344767[/ATTACH] [B][SIZE=6][COLOR=rgb(41, 105, 176)]Archer Frog[/COLOR][/SIZE][/B] The frogs are mottled green and brown, giving them excellent camouflage in their native forests. They have large throat sacs; during the mating season, these sacs develop bright colors, and their mating calls can be heard for miles. The rest of the time, they are used to hold prey. Their tongues are incredibly long and ends in a series of hard barbs, which it uses to spear its prey and draw it back. Some forest-dwelling peoples preserve these tongues and use them as spearheads. [B][I]Climate/Terrain:[/I][/B] subtropical; forest, freshwater [B][COLOR=rgb(41, 105, 176)][SIZE=7]Archer Frog[/SIZE][/COLOR] Large beast; Challenge 1 (200 XP) AC[/B] 13 (natural armor) [B]HP[/B] 33 (4d10+4; bloodied 11) [B]Speed[/B] 30 ft., swim 30 ft. [B]STR[/B] 12 (+1) [B]DEX[/B] 12 (+1) [B]CON[/B] 12 (+1) [B]INT[/B] 2 (-4) [B]WIS[/B] 10 (+0) [B]CHA[/B] 4 (-3) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 11 [B]Saving Throws Skills[/B] Perception +2, Stealth +3 (+1d6) [B]Senses[/B] darkvision 30 ft., passive Perception 12 [B]Languages[/B] — [B][I]Amphibious. [/I][/B]The frog can breathe air and water. [B][U][SIZE=5]Actions[/SIZE][/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target it is grappling. [I]Hit: [/I]4 (1d6-+1) piercing damage. If the target is Medium or smaller, and the frog has not swallowed another creature, the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks outside the frog, it is blinded and restrained, and it takes 7 (3d4) acid damage at the beginning of each of the frog’s turns. If the frog dies, the target is no longer swallowed. [B][I]Tongue. [/I][/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 15 ft., one target. [I]Hit: [/I]6 (2d4+1) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15) and pulled up to 30 feet towards the frog, and restrained until the grapple ends. The frog can grapple one target at a time with its tongue. [B][I]Vaulting Leap. [/I][/B]The frog jumps up to 30 feet horizontally and 10 feet vertically. If it’s within 5 feet of a creature it isn’t grappling at the end of this movement, it may make a bite attack against that creature with advantage. * [ATTACH type="full"]344768[/ATTACH] [COLOR=rgb(41, 105, 176)][SIZE=6][B]Leech Toad[/B][/SIZE][/COLOR] Sometimes known as “stirgetoads” or “shadow toads,” leech toads are mottled black toads who, as their names suggest, consume blood. Unlike most toads, they are almost entirely terrestrial—their clawed toes make them poor swimmers. They have glowing red eyes, which they use to hypnotize prey, allowing them feed at their leisure. A single leech toad can only hypnotize their potential prey for a few moments, but they rarely travel alone. Leech toads hunt in packs, and a pack can easily subdue a victim for a long period of time. Leech toads live in dark forests and only come out at night and spend the day in underground burrows stolen from burrowing creatures such as rabbits, badgers, and ankhegs. They have a complex proto-language of peeps and croaks. [B][I]Climate/Terrain:[/I][/B] temperate, sub-tropical; forest, swamp [B][COLOR=rgb(41, 105, 176)][SIZE=6]Leech Toad[/SIZE][/COLOR] Tiny monstrosity; Challenge 1/8 (25 XP) AC[/B] 11 [B]HP[/B] 1 (1d1-1) [B]Speed[/B] 20 ft., swim 10 ft. [B]STR[/B] 1 (-5) [B]DEX[/B] 12 (+1) [B]CON[/B] 8 (-1) [B]INT[/B] 5 (-3) [B]WIS[/B] 12 (+1) [B]CHA[/B] 14 (+2) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 11 [B]Skills[/B] Stealth +3 [B]Senses[/B] darkvision 30 ft., passive Perception 11 [B]Languages[/B] — [B][I]Amphibious. [/I][/B]The toad can breathe air and water. [B][U][SIZE=5]Actions[/SIZE][/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit: [/I]1 piercing damage and the toad attaches to the target. A creature can use an action to detach it, and it can detach itself as a bonus action. [B][I]Blood Drain. [/I][/B]The toad drains blood from the creature it is attached to. The creature loses 4 (1d8) hit points. After the toad has drained 8 hit points, it detaches itself and can’t use Blood Drain again until it finishes a rest. [B][I]Hypnotic Stare (Gaze). [/I][/B]The toad targets a creature within 60 feet. The target must make a DC 12 Wisdom saving throw or become incapacitated until the start of its next turn. While incapacitated, its speed is 0. A target that succeeds on the saving throw is immune to the Hypnotic Stare of leech toads for 24 hours. [B][I]Vaulting Leap. [/I][/B]The toad jumps up to 10 feet horizontally and 5 feet vertically. If it’s within 5 feet of a creature it isn’t grappling at the end of this movement, it may make a bite attack against that creature with advantage. [B][SIZE=7][COLOR=rgb(41, 105, 176)]Leech Toad Swarm[/COLOR][/SIZE] Medium swarm of Tiny monstrosities; Challenge 1 (200 XP) AC[/B] 11 [B]HP[/B] 28 (8d8-8; bloodied 14) [B]Speed[/B] 20 ft., swim 10 ft. [B]STR[/B] 1 (-5) [B]DEX[/B] 12 (+1) [B]CON[/B] 8 (-1) [B]INT[/B] 5 (-3) [B]WIS[/B] 12 (+1) [B]CHA[/B] 14 (+2) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 11 [B]Damage Resistances[/B] bludgeoning, piercing, slashing [B]Condition Immunities[/B] charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious [B]Senses[/B] darkvision 30 ft., passive Perception 11 [B]Languages[/B] — [B][I]Amphibious. [/I][/B]The toad can breathe air and water. [B][I]Swarm.[/I][/B] The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points. [B][U]Actions[/U] [I]Bites. [/I][/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit: [/I]10 (4d4) piercing damage, or 5 (2d4) hit points if the swarm is bloodied, and the swarm attaches to the creature. And at the start of each of the toad’s turns, the creature loses 18 (4d8) hit points. After the swarm has drained 64 hit points, or the target dies, the swarm detaches itself and can’t use Blood Drain until it finishes a rest. [B][I]Hypnotic Stare (Gaze). [/I][/B]The toad targets a creature within 60 feet. The target must make a DC 12 Wisdom saving throw or become incapacitated for 1 minute. If the swarm isn’t bloodied, the target makes this saving throw at disadvantage. While incapacitated, its speed is 0, and it may make a new saving throw at the end of each of its turns, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to the Hypnotic Stare of leech toads for 24 hours. [/QUOTE]
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