Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9265172" data-attributes="member: 6915329"><p>Sorry, folks--had a ton of things on my mind and plate and I totally missed Monday. </p><p></p><p>D&D has taken monsters from history, mythology, modern legends, fantasy stories, science fiction, toys, but I think this <em>might</em> be one of the first to come from a video game (D&D grues aren’t like Zork grues except for the name). Specifically, the <strong>g’grokon</strong> is from Heretic II, a game which, according to Wikipedia, was a commercial flop, since it combined third person perspective and first-person shooter camera styles in a way that failed to appeal to fans of either style. In looking the game up, I found an abandonware site that had it, so it doesn’t look like it ever became popular enough for the company to hold onto. Obviously, though, the game had enough fans for one of them to stat up the g’grokon. It seems like it’s just a typical hungry beast that rushes at the player to kill them, but I can’t quite tell—my searches for info on it all seem to lead back to this particular Dragon issue! I can’t find any info from the actual game, not even from its manual. Still, sometimes you just need a mindless monster, so why not?</p><p></p><p>These guys have a high AC and do a lot of damage for their CR, but they move slowly, making it easy to fight them from a distance, which should even the odds a bit.</p><p></p><p>[ATTACH=full]346060[/ATTACH]</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 22px">G’grokon</span></span></strong></p><p>Dragon’s Bestiary, Dragon Magazine #256</p><p>Creature by Daniell Freed; art by Raven Software</p><p></p><p>G’grokon resemble dog-sized beetle-like insects, but are clearly not true insects. They have only four legs: they walk on their hind two and their forelimbs are long and sharp-edged, rather like those of a praying mantis. Their hard carapaces are a dark, orange-red.</p><p></p><p><strong><em>Nest-Tenders. </em></strong>G’grokon are communal creatures and live in large, underground warrens. They are highly protective of their warren and the eggs within. Outside of the nest, they travel in small packs.</p><p></p><p><strong><em>Symbiotic Relationship. </em></strong>They are known to have a symbiotic relationship with ankhegs. The more sedentary but far stronger ankhegs are willing to protect g’grokon eggs and young, while the more mobile g’grokon travel long distances in search of prey, which they then drag back to the warren to share.</p><p></p><p><strong><em>Climate/Terrain: </em></strong>temperate, subtropical, tropical; cavern, desert</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Legends and Lore</span></span></strong></p><p>With an Arcana check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> G’grokon are fierce, acid-spitting insectoid predators.</p><p></p><p><strong>DC 15.</strong> These pack-hunters will fight to the death to protect their nests.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">G’grokon Encounters</span></span></strong></p><p><strong>Challenge Rating 1-2</strong> 2d4 g’grokon</p><p></p><p><strong>Challenge Rating 3-4</strong> 2d4 g'grokon with 1 ankheg</p><p><strong><em>Treasure:</em></strong> 100 gp, copper ring, mostly-accurate local map (25 gp), <em>dust of dryness</em></p><p></p><p><strong>Challenge Rating 5-10</strong> 4d4 g'grokon with 1-2 ankhegs and 2d4 ankheg spawn</p><p><strong><em>Treasure:</em></strong> 700 gp, 92 sp, bestiary (75 gp), concealable boot dagger (still in the book), <em>potions of clairvoyance </em>and <em>poison</em></p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">Signs</span></span></strong></p><p>1. Acid-scarred trees</p><p>2. A severed foreleg, stuck in the body of a half-devoured prey animal</p><p>3. With a DC 13 Perception check, the trail of a large creature being dragged, surrounded by tiny footprints</p><p>4. A shed carapace</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Behavior</span></span></strong></p><p>1-2. Attacks on sight</p><p>3. Defending its nest; will attack anyone who comes near</p><p>4. Working together to drag a dead horse back to their warren</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">G’grokon</span></span></strong></p><p><strong>Small monstrosity; Challenge 1/4 (50 XP)</strong></p><p><strong>AC</strong> 15 (natural armor)</p><p><strong>HP</strong> 10 (3d6; bloodied 5)</p><p><strong>Speed</strong> 20 ft.</p><p></p><p><strong>STR</strong> 7 (-2) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 10 (+0)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 4 (-3)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 10</p><p><strong>Skills</strong> Perception +3</p><p><strong>Damage Resistances</strong> acid</p><p><strong>Senses</strong> blindsight 10 ft., passive Perception 13</p><p><strong>Languages</strong> —</p><p></p><p><strong><em>Pack Tactics. </em></strong>The g’grokon has advantage on attack rolls against a creature if at least one of the g’grokon allies is within 5 feet of the creature and is not incapacitated.</p><p></p><p><strong><em>Spider Climb. </em></strong>The g’grokon can use its climb speed even on difficult surfaces and upside down on ceilings.</p><p></p><p><strong><u><span style="font-size: 18px">Actions</span></u></strong></p><p><strong><em>Multiattack.</em></strong> The g’grokon makes two attacks with either its claws or its acid spit.</p><p></p><p><strong><em>Claws. </em></strong><em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit: </em>5 (1d4+2) slashing damage. If the g;grokon moves at least 20 feet straight towards the target before the attack, the target must make a DC 12 Strength saving throw or fall prone.</p><p></p><p><strong><em>Acid Spit. </em></strong><em>Ranged Weapon Attack:</em> +4 to hit, range 20 ft., one target. <em>Hit: </em>2 (1d4) acid damage. If the target is a creature, it suffers 2 (1d4) ongoing acid creature until a creature takes an action to wipe the acid off.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Combat</span></span></strong></p><p>G’grokon attack from a distance with their acid spit, only approaching melee range when the prey has been sufficiently weakened. They fight to the death when defending their warren; otherwise, they flee when bloodied.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9265172, member: 6915329"] Sorry, folks--had a ton of things on my mind and plate and I totally missed Monday. D&D has taken monsters from history, mythology, modern legends, fantasy stories, science fiction, toys, but I think this [I]might[/I] be one of the first to come from a video game (D&D grues aren’t like Zork grues except for the name). Specifically, the [B]g’grokon[/B] is from Heretic II, a game which, according to Wikipedia, was a commercial flop, since it combined third person perspective and first-person shooter camera styles in a way that failed to appeal to fans of either style. In looking the game up, I found an abandonware site that had it, so it doesn’t look like it ever became popular enough for the company to hold onto. Obviously, though, the game had enough fans for one of them to stat up the g’grokon. It seems like it’s just a typical hungry beast that rushes at the player to kill them, but I can’t quite tell—my searches for info on it all seem to lead back to this particular Dragon issue! I can’t find any info from the actual game, not even from its manual. Still, sometimes you just need a mindless monster, so why not? These guys have a high AC and do a lot of damage for their CR, but they move slowly, making it easy to fight them from a distance, which should even the odds a bit. [ATTACH type="full"]346060[/ATTACH] [B][COLOR=rgb(41, 105, 176)][SIZE=6]G’grokon[/SIZE][/COLOR][/B] Dragon’s Bestiary, Dragon Magazine #256 Creature by Daniell Freed; art by Raven Software G’grokon resemble dog-sized beetle-like insects, but are clearly not true insects. They have only four legs: they walk on their hind two and their forelimbs are long and sharp-edged, rather like those of a praying mantis. Their hard carapaces are a dark, orange-red. [B][I]Nest-Tenders. [/I][/B]G’grokon are communal creatures and live in large, underground warrens. They are highly protective of their warren and the eggs within. Outside of the nest, they travel in small packs. [B][I]Symbiotic Relationship. [/I][/B]They are known to have a symbiotic relationship with ankhegs. The more sedentary but far stronger ankhegs are willing to protect g’grokon eggs and young, while the more mobile g’grokon travel long distances in search of prey, which they then drag back to the warren to share. [B][I]Climate/Terrain: [/I][/B]temperate, subtropical, tropical; cavern, desert [B][COLOR=rgb(41, 105, 176)][SIZE=5]Legends and Lore[/SIZE][/COLOR][/B] With an Arcana check, the characters can learn the following: [B]DC 10.[/B] G’grokon are fierce, acid-spitting insectoid predators. [B]DC 15.[/B] These pack-hunters will fight to the death to protect their nests. [B][COLOR=rgb(41, 105, 176)][SIZE=5]G’grokon Encounters[/SIZE][/COLOR] Challenge Rating 1-2[/B] 2d4 g’grokon [B]Challenge Rating 3-4[/B] 2d4 g'grokon with 1 ankheg [B][I]Treasure:[/I][/B] 100 gp, copper ring, mostly-accurate local map (25 gp), [I]dust of dryness[/I] [B]Challenge Rating 5-10[/B] 4d4 g'grokon with 1-2 ankhegs and 2d4 ankheg spawn [B][I]Treasure:[/I][/B] 700 gp, 92 sp, bestiary (75 gp), concealable boot dagger (still in the book), [I]potions of clairvoyance [/I]and [I]poison[/I] [B][SIZE=5][COLOR=rgb(41, 105, 176)]Signs[/COLOR][/SIZE][/B] 1. Acid-scarred trees 2. A severed foreleg, stuck in the body of a half-devoured prey animal 3. With a DC 13 Perception check, the trail of a large creature being dragged, surrounded by tiny footprints 4. A shed carapace [B][COLOR=rgb(41, 105, 176)][SIZE=5]Behavior[/SIZE][/COLOR][/B] 1-2. Attacks on sight 3. Defending its nest; will attack anyone who comes near 4. Working together to drag a dead horse back to their warren [B][COLOR=rgb(41, 105, 176)][SIZE=7]G’grokon[/SIZE][/COLOR] Small monstrosity; Challenge 1/4 (50 XP) AC[/B] 15 (natural armor) [B]HP[/B] 10 (3d6; bloodied 5) [B]Speed[/B] 20 ft. [B]STR[/B] 7 (-2) [B]DEX[/B] 14 (+2) [B]CON[/B] 10 (+0) [B]INT[/B] 2 (-4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 4 (-3) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 10 [B]Skills[/B] Perception +3 [B]Damage Resistances[/B] acid [B]Senses[/B] blindsight 10 ft., passive Perception 13 [B]Languages[/B] — [B][I]Pack Tactics. [/I][/B]The g’grokon has advantage on attack rolls against a creature if at least one of the g’grokon allies is within 5 feet of the creature and is not incapacitated. [B][I]Spider Climb. [/I][/B]The g’grokon can use its climb speed even on difficult surfaces and upside down on ceilings. [B][U][SIZE=5]Actions[/SIZE][/U] [I]Multiattack.[/I][/B] The g’grokon makes two attacks with either its claws or its acid spit. [B][I]Claws. [/I][/B][I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit: [/I]5 (1d4+2) slashing damage. If the g;grokon moves at least 20 feet straight towards the target before the attack, the target must make a DC 12 Strength saving throw or fall prone. [B][I]Acid Spit. [/I][/B][I]Ranged Weapon Attack:[/I] +4 to hit, range 20 ft., one target. [I]Hit: [/I]2 (1d4) acid damage. If the target is a creature, it suffers 2 (1d4) ongoing acid creature until a creature takes an action to wipe the acid off. [COLOR=rgb(41, 105, 176)][SIZE=5][/SIZE][/COLOR] [B][COLOR=rgb(41, 105, 176)][SIZE=5]Combat[/SIZE][/COLOR][/B] G’grokon attack from a distance with their acid spit, only approaching melee range when the prey has been sufficiently weakened. They fight to the death when defending their warren; otherwise, they flee when bloodied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
Top