Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9393865" data-attributes="member: 6915329"><p>Wish me luck--I actually get to start running my first LU campaign today at a long, in-person session.</p><p></p><p>The next creature is another swarm, the first of 3x for me. It’s described as a “Medium-Size Aberration,” which makes me appreciate how it would now be described as a “Medium swarm of Tiny aberrations.” It actually threw me for a loop when I read the flavor text that described them as Tiny while the statblock said Medium. These are the <strong>verx</strong>, creepy-looking rat-replacements with a nasty bite that infests the target. They’re described as being albinos and relying on taste and smell to navigate, which is very appropriate for a subterranean creature.</p><p></p><p>[ATTACH=full]370621[/ATTACH]</p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(41, 105, 176)">Verx</span></span></strong></p><p>The Bestiary, Dragon Magazine #281</p><p>Creature by Joseph R. Terrazzino; art by Brian Sn<em>ōddy</em></p><p></p><p>Verx are rat-sized creatures that are little more than walking mouths, lacking eyes or ears but having rows of metallic teeth and glossy white skin. Their short, red tongues constantly flicker in and out of their mouths, tasting the air for potential prey. Verx appear to be mildly psychic, communicating simple emotions and images with other members of their colony. They are capable of sending telepathic messages to other beings, but almost never do so, and are even more limited in what they send when they do.</p><p></p><p><strong><em>Swarmers. </em></strong>Where one verx is, others are sure to be near, since they live in large colonies that can span several square miles, similar to the towns that prairie dogs dig. They attack in swarms, overwhelming their prey with sheer numbers, then cutting it into and dragging the pieces back to their colony’s food chambers for future consumption. They will gladly eat meat and bone alike, leaving nothing behind but whatever metallic objects the prey was carrying. Getting to any treasure they may have can be very difficult for anyone who lacks the ability to dig through solid stone.</p><p></p><p><strong><em>Infectious Breeding. </em></strong>Female verx reproduce by biting warm-blooded creatures; this injects several dozen larvae into the creature; verx can scent the presence of these larvae and will not kill the host, although other females may inject their own larvae as well. These larvae eat the host from the inside out, causing severe pain and eventually killing it. When that happens, the larvae quickly pupate into adults, chew their way out, and make their way back to their parent’s colony. While many die during this journey, usually enough survive to ensure the colony continues.</p><p></p><p><strong><em>Climate/Terrain: </em></strong>any climate; cavern, Underland</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Legends and Lore</span></span></strong></p><p>With an Arcana check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> These tiny creatures are always found in large swarms.</p><p></p><p><strong>DC 15.</strong> With a mouth filled with metallic teeth, verx are capable of digging through even solid rock. They build extensive warrens in rock walls and stalagmites.</p><p></p><p><strong>DC 20.</strong> Verx breed by injecting larvae into their prey with a bite. This eventually kills the host, unless it’s treated with a spell such as <em>lesser restoration.</em></p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">Verx Encounters</span></span></strong></p><p><strong>Challenge Rating 3-4</strong> swarm of verx</p><p></p><p><strong>Challenge Rating 5-10</strong> 2-3 swarms of verx</p><p><strong><em>Treasure: </em></strong>400 gp, 2 malachites (10 gp each), <em>ring of swimming</em></p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Signs</span></span></strong></p><p>1. Dozens of small holes in the rock walls and ground</p><p>2. The corpse of an adventurer, cut up, with bloody trails leading towards the colony’s location</p><p>3. Hundreds of tiny, three-toed footprints</p><p>4. Cicada-like chittering coming from all around</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Behavior</span></span></strong></p><p>1-2. Hunting; will attack on sight</p><p>3. Keeping watch; will alert their colony-mates when the party approaches</p><p>4. Dragging bits of meat back to their colony.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">Verx</span></span></strong></p><p><strong>Tiny aberration; Challenge 1/8 (25 XP)</strong></p><p><strong>AC</strong> 12</p><p><strong>HP</strong> 3 (1d4+1; bloodied 1)</p><p><strong>Speed</strong> 30 ft., burrow 10 ft., climb 10 ft.</p><p></p><p><strong>STR</strong> 2 (-4) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 12</p><p><strong>Skills</strong> Perception +2, Stealth +4</p><p><strong>Condition Immunities</strong> blinded, deafened</p><p><strong>Senses</strong> blindsight 60 ft., passive Perception 12</p><p><strong>Languages</strong> telepathy 60 ft. (can transmit but not receive emotions and images)</p><p></p><p><strong><em>Keen Smell. </em></strong>The verx has advantage on Perception checks that rely on smell.</p><p></p><p><strong><em>Tunneler. </em></strong>The verx can tunnel through earth and solid rock, leaving behind a 6 inch-diameter tunnel.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit: </em>4 (1d4+2) piercing damage, and if the target is a creature, it must make a DC 11 Constitution saving throw or become infected with a disease: verx spawn infestation. Until this disease is cured, the creature has 1 level of fatigue, disadvantage on Constitution saving throws to maintain concentration, and at the end of each long rest, 1d4 verx will emerge from the target's body, and the target's hit point maximum is reduced by 1 for each verx that emerges. The target will die if its hit point maximum is reduced to 0. A creature can succumb to this infestation multiple times but will only lose a single level of fatigue, no matter how many times it failed its saving throw.</p><p></p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">Swarm of Verx</span></span></strong></p><p><strong>Medium swarm of Tiny aberrations; Challenge 3 (700 XP)</strong></p><p><strong>AC</strong> 12</p><p><strong>HP</strong> 55 (10d8+8; bloodied 27)</p><p><strong>Speed</strong> 30 ft., burrow 10 ft., climb 10 ft.</p><p></p><p><strong>STR</strong> 2 (-4) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> X</p><p><strong>Skills</strong> Perception +2, Stealth +4</p><p><strong>Condition Immunities</strong> blinded, deafened</p><p><strong>Senses</strong> blindsight 60 ft., passive Perception 12</p><p><strong>Languages</strong> telepathy 60 ft. (can transmit but not receive emotions and images)</p><p></p><p><strong><em>Keen Smell. </em></strong>The verx has advantage on Perception checks that rely on smell.</p><p></p><p><strong><em>Swarm. </em></strong>The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points.</p><p></p><p><strong><em>Tunneler. </em></strong>The verx can tunnel through earth and solid rock, leaving behind a 6 inch-diameter tunnel.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +4 to hit, reach 0 ft., one target. <em>Hit: </em>16 (4d6+2) piercing damage, or 9 (2d6+2) piercing damage if the swarm is bloodied, and if the target is a creature, it must make a DC 11 Constitution saving throw or become infected with a disease: verx spawn infestation. Until this disease is cured, the creature has 1 level of fatigue, disadvantage on Constitution saving throws to maintain concentration, and at the end of each long rest, 1d4 verx will emerge from the target's body, and the target's hit point maximum is reduced by 1 for each verx that emerges. The target will die if its hit point maximum is reduced to 0. A creature can succumb to this infestation multiple times but will only lose a single level of fatigue, no matter how many times it failed its saving throw.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">Combat</span></span></strong></p><p>Verx never attack unless they’re in a swarm, and will flee if bloodied or if one or more of their targets fail their saving throws.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9393865, member: 6915329"] Wish me luck--I actually get to start running my first LU campaign today at a long, in-person session. The next creature is another swarm, the first of 3x for me. It’s described as a “Medium-Size Aberration,” which makes me appreciate how it would now be described as a “Medium swarm of Tiny aberrations.” It actually threw me for a loop when I read the flavor text that described them as Tiny while the statblock said Medium. These are the [B]verx[/B], creepy-looking rat-replacements with a nasty bite that infests the target. They’re described as being albinos and relying on taste and smell to navigate, which is very appropriate for a subterranean creature. [ATTACH type="full"]370621[/ATTACH] [B][SIZE=6][COLOR=rgb(41, 105, 176)]Verx[/COLOR][/SIZE][/B] The Bestiary, Dragon Magazine #281 Creature by Joseph R. Terrazzino; art by Brian Sn[I]ōddy[/I] Verx are rat-sized creatures that are little more than walking mouths, lacking eyes or ears but having rows of metallic teeth and glossy white skin. Their short, red tongues constantly flicker in and out of their mouths, tasting the air for potential prey. Verx appear to be mildly psychic, communicating simple emotions and images with other members of their colony. They are capable of sending telepathic messages to other beings, but almost never do so, and are even more limited in what they send when they do. [B][I]Swarmers. [/I][/B]Where one verx is, others are sure to be near, since they live in large colonies that can span several square miles, similar to the towns that prairie dogs dig. They attack in swarms, overwhelming their prey with sheer numbers, then cutting it into and dragging the pieces back to their colony’s food chambers for future consumption. They will gladly eat meat and bone alike, leaving nothing behind but whatever metallic objects the prey was carrying. Getting to any treasure they may have can be very difficult for anyone who lacks the ability to dig through solid stone. [B][I]Infectious Breeding. [/I][/B]Female verx reproduce by biting warm-blooded creatures; this injects several dozen larvae into the creature; verx can scent the presence of these larvae and will not kill the host, although other females may inject their own larvae as well. These larvae eat the host from the inside out, causing severe pain and eventually killing it. When that happens, the larvae quickly pupate into adults, chew their way out, and make their way back to their parent’s colony. While many die during this journey, usually enough survive to ensure the colony continues. [B][I]Climate/Terrain: [/I][/B]any climate; cavern, Underland [B][COLOR=rgb(41, 105, 176)][SIZE=5]Legends and Lore[/SIZE][/COLOR][/B] With an Arcana check, the characters can learn the following: [B]DC 10.[/B] These tiny creatures are always found in large swarms. [B]DC 15.[/B] With a mouth filled with metallic teeth, verx are capable of digging through even solid rock. They build extensive warrens in rock walls and stalagmites. [B]DC 20.[/B] Verx breed by injecting larvae into their prey with a bite. This eventually kills the host, unless it’s treated with a spell such as [I]lesser restoration.[/I] [B][SIZE=5][COLOR=rgb(41, 105, 176)]Verx Encounters[/COLOR][/SIZE] Challenge Rating 3-4[/B] swarm of verx [B]Challenge Rating 5-10[/B] 2-3 swarms of verx [B][I]Treasure: [/I][/B]400 gp, 2 malachites (10 gp each), [I]ring of swimming[/I] [B][COLOR=rgb(41, 105, 176)][SIZE=5]Signs[/SIZE][/COLOR][/B] 1. Dozens of small holes in the rock walls and ground 2. The corpse of an adventurer, cut up, with bloody trails leading towards the colony’s location 3. Hundreds of tiny, three-toed footprints 4. Cicada-like chittering coming from all around [B][COLOR=rgb(41, 105, 176)][SIZE=5]Behavior[/SIZE][/COLOR][/B] 1-2. Hunting; will attack on sight 3. Keeping watch; will alert their colony-mates when the party approaches 4. Dragging bits of meat back to their colony. [B][COLOR=rgb(41, 105, 176)][SIZE=7]Verx[/SIZE][/COLOR] Tiny aberration; Challenge 1/8 (25 XP) AC[/B] 12 [B]HP[/B] 3 (1d4+1; bloodied 1) [B]Speed[/B] 30 ft., burrow 10 ft., climb 10 ft. [B]STR[/B] 2 (-4) [B]DEX[/B] 14 (+2) [B]CON[/B] 12 (+1) [B]INT[/B] 2 (-4) [B]WIS[/B] 10 (+0) [B]CHA[/B] 5 (-3) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 12 [B]Skills[/B] Perception +2, Stealth +4 [B]Condition Immunities[/B] blinded, deafened [B]Senses[/B] blindsight 60 ft., passive Perception 12 [B]Languages[/B] telepathy 60 ft. (can transmit but not receive emotions and images) [B][I]Keen Smell. [/I][/B]The verx has advantage on Perception checks that rely on smell. [B][I]Tunneler. [/I][/B]The verx can tunnel through earth and solid rock, leaving behind a 6 inch-diameter tunnel. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit: [/I]4 (1d4+2) piercing damage, and if the target is a creature, it must make a DC 11 Constitution saving throw or become infected with a disease: verx spawn infestation. Until this disease is cured, the creature has 1 level of fatigue, disadvantage on Constitution saving throws to maintain concentration, and at the end of each long rest, 1d4 verx will emerge from the target's body, and the target's hit point maximum is reduced by 1 for each verx that emerges. The target will die if its hit point maximum is reduced to 0. A creature can succumb to this infestation multiple times but will only lose a single level of fatigue, no matter how many times it failed its saving throw. [B][SIZE=7][COLOR=rgb(41, 105, 176)]Swarm of Verx[/COLOR][/SIZE] Medium swarm of Tiny aberrations; Challenge 3 (700 XP) AC[/B] 12 [B]HP[/B] 55 (10d8+8; bloodied 27) [B]Speed[/B] 30 ft., burrow 10 ft., climb 10 ft. [B]STR[/B] 2 (-4) [B]DEX[/B] 14 (+2) [B]CON[/B] 12 (+1) [B]INT[/B] 2 (-4) [B]WIS[/B] 10 (+0) [B]CHA[/B] 5 (-3) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] X [B]Skills[/B] Perception +2, Stealth +4 [B]Condition Immunities[/B] blinded, deafened [B]Senses[/B] blindsight 60 ft., passive Perception 12 [B]Languages[/B] telepathy 60 ft. (can transmit but not receive emotions and images) [B][I]Keen Smell. [/I][/B]The verx has advantage on Perception checks that rely on smell. [B][I]Swarm. [/I][/B]The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points. [B][I]Tunneler. [/I][/B]The verx can tunnel through earth and solid rock, leaving behind a 6 inch-diameter tunnel. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +4 to hit, reach 0 ft., one target. [I]Hit: [/I]16 (4d6+2) piercing damage, or 9 (2d6+2) piercing damage if the swarm is bloodied, and if the target is a creature, it must make a DC 11 Constitution saving throw or become infected with a disease: verx spawn infestation. Until this disease is cured, the creature has 1 level of fatigue, disadvantage on Constitution saving throws to maintain concentration, and at the end of each long rest, 1d4 verx will emerge from the target's body, and the target's hit point maximum is reduced by 1 for each verx that emerges. The target will die if its hit point maximum is reduced to 0. A creature can succumb to this infestation multiple times but will only lose a single level of fatigue, no matter how many times it failed its saving throw. [B][SIZE=5][COLOR=rgb(41, 105, 176)]Combat[/COLOR][/SIZE][/B] Verx never attack unless they’re in a swarm, and will flee if bloodied or if one or more of their targets fail their saving throws. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
Top