Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9408655" data-attributes="member: 6915329"><p>IIRC, a while ago, I promised you another magical horse-creature. And here it is! The <strong>blood horse</strong>, sometimes called a blood pegasus, a bat-winged, blood-drinking beast magically created by Zhetarim sky mages as steeds. Pegasi (I <em>still </em>say the plural should be pega<em>ses</em>) are celestials in this edition, for some reason I still don’t get, and 3e’s blood horses are not only Chaotic Evil but also have a <em>detect good</em> ability (I’m ignoring these both), so I guess they’re going to be listed as fiends, at least in part.</p><p></p><p>[ATTACH=full]373283[/ATTACH]</p><p></p><p><span style="color: rgb(41, 105, 176)"><span style="font-size: 22px"><strong>Blood Horse</strong></span></span></p><p>The Bestiary, Dragon Magazine #299</p><p>Creature by Thomas Costa; art by Mike May</p><p></p><p>Blood horses are sleek, night-black horses; they would be beautiful, if extremely dangerous animals if not for their batlike features. Blood horses have a pair of enormous, leathery wings and large, batlike ears, and their eyes are small and dark pink. Their teeth are sharply pointed for bloodletting, and their hooves are divided into sharp, talon-like toes. Their tail is long, thin, and hairless, and constantly lashes back and forth.</p><p></p><p><strong><em>Magically Bred.</em></strong> These fierce steeds were originally created as mounts by fiend-touched spellcasters. Most are still in this service, but a few escaped into the wild and from there, the Waking, and their numbers have grown—although rarely, since they breed slowly. In a few evil-minded nations, heralds and other warrior-mages in service to the crown or evil gods ride blood horses and view it as a mark of honor to be able to catch and tame a wild one for their own.</p><p></p><p><strong><em>Wild Things.</em></strong> Despite being magically created into servitude, blood horses remain wild at heart. They don’t take well to domestication and it takes a strong-willed being with fiendish ties or powerful magic to truly tame one—and even then, they will escape as soon as they can. When in the wild, they congregate into herds. Such herds can become a dire threat, as they gain confidence in numbers and become even more aggressive.</p><p></p><p><strong><em>Climate/Terrain:</em></strong> Temperate, subtropical; forest, grassland, hill</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Legends and Lore</span></span></strong></p><p>With an Arcana check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> Sometimes called the blood pegasus, these are powerful, bat-winged horses who drink blood. They are physically tougher than pegasi are, but not as intelligent.</p><p></p><p><strong>DC 15.</strong> These creatures have fiendish origin. It’s said they were originally crafted out of the nightmares of children.</p><p></p><p><strong>DC 20.</strong> Blood horses have a deadly screech and a bat-like ability to “see” with echolocation.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">Blood Horse Encounters</span></span></strong></p><p><strong>Challenge Rating 3-4</strong> Blood horse</p><p></p><p><strong>Challenge Rating 5-10</strong> Two blood horses; blood horse and 1-2 foals (statistics of a <strong>pony</strong> with 6 Intelligence and a fly speed of 30 ft.)</p><p></p><p><strong>Challenge Rating 11-16</strong> Five blood horses</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">Signs</span></span></strong></p><p>1-2. An exsanguinated and mutilated corpse.</p><p>3. Hoofprints similar to a horse's, but cloven; they abruptly stop where the blood horse had flown away.</p><p>4. A horrible shrieking whinny from above.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">Behavior</span></span></strong></p><p>1-2. Flying overhead</p><p>3. Chasing a pegasus through the air.</p><p>4. Hungry; will attack on sight.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">Blood Horse</span></span></strong></p><p><strong>Large monstrosity (fiend); Challenge 3 (750 XP)</strong></p><p><strong>AC</strong> 16 (natural armor)</p><p><strong>HP</strong> 51 (6d10+18; bloodied 25)</p><p><strong>Speed</strong> 50 ft., fly 80 ft.</p><p></p><p><strong>STR</strong> 18 (+4) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 17 (+3)</p><p><strong>INT</strong> 6 (-2) <strong>WIS</strong> 14 (+2) <strong>CHA</strong> 8 (-1)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 14</p><p><strong>Skills</strong> Perception +4, Stealth +4</p><p><strong>Senses</strong> blindsight 60 ft., passive Perception 12</p><p><strong>Languages</strong> understands Abyssal and Common but can’t speak.</p><p></p><p><strong><em>Echolocation.</em></strong> The blood horse can’t use blindsight while deafened.</p><p></p><p><strong><em>Keen Hearing.</em></strong> The blood horse has advantage on Perception checks that rely on hearing.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The blood horse makes two hooves attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 1d8+4 piercing damage. If the target is prone, the target takes 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the blood horse regains this number of hit points. The reduction lasts until the target finishes a short or long rest. If the target’s hit point maximum is reduced to 0 hit points by this attack, it dies.</p><p></p><p><strong><em>Hooves. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>8 (1d8+4) slashing damage. If the blood horse moves at least 20 feet straight towards the target before the attack, the target must make a DC 14 Strength saving throw, falling prone on a failure.</p><p></p><p><strong><em>Scream (Recharge 5-6).</em></strong> The blood horse emits a piercing, blood-curdling screech. Each creature within 20 feet of the blood horse that can hear it must make a DC 13 Constitution saving throw. On a failure, the creature takes 14 (4d6) thunder damage and is stunned until the end of its next turn and deafened for 1 minute. On a success, the creature takes half damage and is not stunned and deafened until the end of its next turn. A deafened creature can make a new saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong><em>Crush.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one prone target. The target is pinned to the ground and restrained by the blood horse (escape DC 14). While the target is restrained, the blood horse can’t move or use its hooves attacks.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Combat</span></span></strong></p><p>A blood horse starts with its scream in order to soften up its foes, then attacks with teeth and hooves.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9408655, member: 6915329"] IIRC, a while ago, I promised you another magical horse-creature. And here it is! The [B]blood horse[/B], sometimes called a blood pegasus, a bat-winged, blood-drinking beast magically created by Zhetarim sky mages as steeds. Pegasi (I [I]still [/I]say the plural should be pega[I]ses[/I]) are celestials in this edition, for some reason I still don’t get, and 3e’s blood horses are not only Chaotic Evil but also have a [I]detect good[/I] ability (I’m ignoring these both), so I guess they’re going to be listed as fiends, at least in part. [ATTACH type="full"]373283[/ATTACH] [COLOR=rgb(41, 105, 176)][SIZE=6][B]Blood Horse[/B][/SIZE][/COLOR] The Bestiary, Dragon Magazine #299 Creature by Thomas Costa; art by Mike May Blood horses are sleek, night-black horses; they would be beautiful, if extremely dangerous animals if not for their batlike features. Blood horses have a pair of enormous, leathery wings and large, batlike ears, and their eyes are small and dark pink. Their teeth are sharply pointed for bloodletting, and their hooves are divided into sharp, talon-like toes. Their tail is long, thin, and hairless, and constantly lashes back and forth. [B][I]Magically Bred.[/I][/B] These fierce steeds were originally created as mounts by fiend-touched spellcasters. Most are still in this service, but a few escaped into the wild and from there, the Waking, and their numbers have grown—although rarely, since they breed slowly. In a few evil-minded nations, heralds and other warrior-mages in service to the crown or evil gods ride blood horses and view it as a mark of honor to be able to catch and tame a wild one for their own. [B][I]Wild Things.[/I][/B] Despite being magically created into servitude, blood horses remain wild at heart. They don’t take well to domestication and it takes a strong-willed being with fiendish ties or powerful magic to truly tame one—and even then, they will escape as soon as they can. When in the wild, they congregate into herds. Such herds can become a dire threat, as they gain confidence in numbers and become even more aggressive. [B][I]Climate/Terrain:[/I][/B] Temperate, subtropical; forest, grassland, hill [B][COLOR=rgb(41, 105, 176)][SIZE=5]Legends and Lore[/SIZE][/COLOR][/B] With an Arcana check, the characters can learn the following: [B]DC 10.[/B] Sometimes called the blood pegasus, these are powerful, bat-winged horses who drink blood. They are physically tougher than pegasi are, but not as intelligent. [B]DC 15.[/B] These creatures have fiendish origin. It’s said they were originally crafted out of the nightmares of children. [B]DC 20.[/B] Blood horses have a deadly screech and a bat-like ability to “see” with echolocation. [B][SIZE=5][COLOR=rgb(41, 105, 176)]Blood Horse Encounters[/COLOR][/SIZE] Challenge Rating 3-4[/B] Blood horse [B]Challenge Rating 5-10[/B] Two blood horses; blood horse and 1-2 foals (statistics of a [B]pony[/B] with 6 Intelligence and a fly speed of 30 ft.) [B]Challenge Rating 11-16[/B] Five blood horses [B][SIZE=5][COLOR=rgb(41, 105, 176)]Signs[/COLOR][/SIZE][/B] 1-2. An exsanguinated and mutilated corpse. 3. Hoofprints similar to a horse's, but cloven; they abruptly stop where the blood horse had flown away. 4. A horrible shrieking whinny from above. [B][SIZE=5][COLOR=rgb(41, 105, 176)]Behavior[/COLOR][/SIZE][/B] 1-2. Flying overhead 3. Chasing a pegasus through the air. 4. Hungry; will attack on sight. [B][COLOR=rgb(41, 105, 176)][SIZE=7]Blood Horse[/SIZE][/COLOR] Large monstrosity (fiend); Challenge 3 (750 XP) AC[/B] 16 (natural armor) [B]HP[/B] 51 (6d10+18; bloodied 25) [B]Speed[/B] 50 ft., fly 80 ft. [B]STR[/B] 18 (+4) [B]DEX[/B] 14 (+2) [B]CON[/B] 17 (+3) [B]INT[/B] 6 (-2) [B]WIS[/B] 14 (+2) [B]CHA[/B] 8 (-1) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 14 [B]Skills[/B] Perception +4, Stealth +4 [B]Senses[/B] blindsight 60 ft., passive Perception 12 [B]Languages[/B] understands Abyssal and Common but can’t speak. [B][I]Echolocation.[/I][/B] The blood horse can’t use blindsight while deafened. [B][I]Keen Hearing.[/I][/B] The blood horse has advantage on Perception checks that rely on hearing. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The blood horse makes two hooves attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 1d8+4 piercing damage. If the target is prone, the target takes 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the blood horse regains this number of hit points. The reduction lasts until the target finishes a short or long rest. If the target’s hit point maximum is reduced to 0 hit points by this attack, it dies. [B][I]Hooves. [/I][/B][I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]8 (1d8+4) slashing damage. If the blood horse moves at least 20 feet straight towards the target before the attack, the target must make a DC 14 Strength saving throw, falling prone on a failure. [B][I]Scream (Recharge 5-6).[/I][/B] The blood horse emits a piercing, blood-curdling screech. Each creature within 20 feet of the blood horse that can hear it must make a DC 13 Constitution saving throw. On a failure, the creature takes 14 (4d6) thunder damage and is stunned until the end of its next turn and deafened for 1 minute. On a success, the creature takes half damage and is not stunned and deafened until the end of its next turn. A deafened creature can make a new saving throw at the end of each of its turns, ending the effect on itself on a success. [B][U]Bonus Actions[/U] [I]Crush.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one prone target. The target is pinned to the ground and restrained by the blood horse (escape DC 14). While the target is restrained, the blood horse can’t move or use its hooves attacks. [B][COLOR=rgb(41, 105, 176)][SIZE=5]Combat[/SIZE][/COLOR][/B] A blood horse starts with its scream in order to soften up its foes, then attacks with teeth and hooves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
Top