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Level Up: Advanced 5th Edition (A5E)
A Leveled-Up Bestiary: Volume Two
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<blockquote data-quote="Faolyn" data-source="post: 9456422" data-attributes="member: 6915329"><p>This next template is a combination of two other templates: the blightspawned and the corrupted creature. I’m calling it the <strong>blighted</strong>. The blightspawned were the creations of the “Rotting Man,” a half-fiend druid (from the Realms, somewhere called Dunwood?), while corrupted creatures simply pop up wherever there’s too much evil. They’re similar enough in both concept and stats that they don’t really need to be separate templates. That was a problem with a lot of the things from 3e. I may be creating tons of monsters, but I’m still trying to reduce the bloat.</p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(41, 105, 176)">Blighted (Template)</span></span></strong></p><p>Sources: <em>Unapproachable East </em>and <em>Book of Vile Darkness; </em>Designers:<em> Richard Baker, Matt Forbeck, Sean K. Reynolds, Monte Cook</em></p><p></p><p>When evil goes unchecked for too long, the natural world begins to suffer. Animals, plants, even people begin to change into something twisted and corrupt. Fiendish outposts, the presence of evil forgotten gods, even the experimentation of evil magic-users or the tortures performed by an evil kingdom may be enough to warp the break the around it, and the blighted may arise.</p><p></p><p><strong><em>Warped By Evil. </em></strong>The blighted are hideous and misshapen. They are discolored and mangy and covered in weeping, fly-infested boils, ulcers, warts and stranger growths, and sometimes even patches of raw musculature where the flesh has rotted away. Their teeth have become overgrown, and they reek foully. They aren’t undead, though, but undead trail in their wake. Their bite spreads disease; many who catch this disease turn into a blighted themselves, and those who die from it often rise again as undead.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Legends and Lore</span></span></strong></p><p>With an Arcana check, the characters can learn the following:</p><p></p><p><strong>DC 15.</strong> The blighted are immune to the effects of poison. It spreads its disease with its bite, but many creatures who are infected die and rise as undead.</p><p></p><p><strong>DC 20.</strong> The presence of large amounts of supernatural evil twists the world around it and causes a foul magical disease to arise. This disease turns normal creatures into rotting, tumorous monsters that can heal from nearly any wound.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Signs</span></span></strong></p><p>1. Diseased plant life</p><p>2. A corpse with withered, black-edged wounds</p><p>3. Pools of water tainted with poison</p><p>4. Misaligned footprints</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">Behavior</span></span></strong></p><p>1. Attacks on sight</p><p>2. Pacing restlessly, in pain as new tumors erupt on it</p><p>3. A group of blighted, “playing” with a victim before killing it</p><p>4. Following a wounded victim</p><p></p><p>--</p><p></p><p>“Blighted” is a template that can be added to any corporeal aberration, beast, dragon, elemental, fey, giant, humanoid, or monstrosity.</p><p></p><p><strong><em>Type.</em></strong> The blighted is an aberration. It loses any other tags.</p><p></p><p><strong><em>Resistances.</em></strong> The blighted creature is resistant to acid damage.</p><p></p><p><strong><em>Immunities.</em></strong> The blighted is immune to poison damage and the poisoned conditions.</p><p></p><p><strong><em>Attributes.</em></strong> The blighted Wisdom and Charisma are both reduced by 2.</p><p></p><p><strong><em>Armor Class.</em></strong> The blighted’s AC increases by 4.</p><p></p><p><strong><em>Aligned.</em></strong> The blighted radiates an aura of Evil.</p><p></p><p><strong><em>Altered Action: Multiattack.</em></strong> The blighted creature can make a bite attack in addition to any other attacks it already has. If it already has Multiattack that grants it a bite attack, do not add a second bite. If it didn’t already have a bite attack, it gains one that does piercing damage depending on its size:</p><p></p><p>Tiny: 2 (1d4) piercing damage</p><p>Small or Medium: 3 (1d6) piercing damage</p><p>Large: 7 (2d6) piercing damage</p><p>Huge: 10 (3d6) piercing damage</p><p>Gargantuan: 18 (4d8) piercing damage</p><p></p><p><strong><em>Altered Attack.</em></strong> The blighted’s natural melee weapon attacks (including its bite attack) inflict additional necrotic damage depending on the base creature’s CR:</p><p></p><p>CR 4 or lower: 2 (1d4) necrotic damage</p><p>CR 5 – 16: 5 (2d4) necrotic damage</p><p>CR 17 – 22: 7 (2d6) necrotic damage</p><p>CR 23 or higher: 10 (3d6) necrotic damage</p><p></p><p><strong><em>Action: Bite.</em></strong> The blighted makes a bite attack. A creature who takes damage from the blighted’s bite must make a Constitution saving throw (DC = 8 + the corrupted creature’s PB + the corrupted creature’s Constitution modifier) or contract a disease: black blood.</p><p></p><p><strong><em>Regeneration.</em></strong> The blighted regains 5 hit points at the start of each of its turns as long as it has at least 1 hit point. If the base creature’s CR 1as 10 or higher, this increases to 10 hit points.</p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(41, 105, 176)">Disease: Black Blood</span></span></strong></p><p>While infected with black blood, the creature’s flesh begins to slowly rot away or boil up into cancerous growths. While diseased, the creature can’t heal through mundane means, and magical healing only restores half as much damage. Each time it takes damage, the creature is stunned until the end of its next turn and takes 2 (1d4) ongoing damage from blood loss, and its hit point maximum is reduced by 2 (1d4). A creature may use its action to make a DC 15 Medicine check to stop the ongoing damage, and magical healing of any sort will also stop the ongoing damage but will only restore 1 hit point.</p><p></p><p>If the creature’s hit point maximum drops to 0, the creature dies and rises in 1d4 hours as a zombie or ghoul.</p><p></p><p>The first time an infected creature is bloodied, it must make a new Constitution saving throw. On a failure, it falls unconscious for 1d4 hours and can’t be awakened unless targeted by <em>lesser restoration </em>or a similar effect. At the end of the hour, it awakens as a blighted creature.</p><p></p><p>--</p><p></p><p>The following uses an ettercap as the base creature.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">Blighted Ettercap</span></span></strong></p><p><strong>Medium aberration; Challenge 2 (XP)</strong></p><p><strong>AC</strong> 17 (natural armor)</p><p><strong>HP</strong> 44 (8d8+8; bloodied 22)</p><p><strong>Speed</strong> 30 ft., climb 30 ft.</p><p></p><p><strong>STR</strong> 14 (+2) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 13 (+1)</p><p><strong>INT</strong> 8 (-1) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 6 (-2)</p><p></p><p><strong>Proficiency</strong> +2; <strong>Maneuver DC</strong> 13</p><p><strong>Saving Throws</strong> Dex +5</p><p><strong>Skills</strong> Perception +2, Stealth +5, Survival +3</p><p><strong>Damage Resistances</strong> acid</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 12</p><p><strong>Languages</strong> Ettercap</p><p></p><p><strong><em>Evil.</em></strong> The blighted ettercap radiates an aura of evil.</p><p></p><p><strong><em>Speak with Spiders.</em></strong> The blighted ettercap can communicate with spiders that can hear it or that are touching the same web.</p><p></p><p><strong><em>Spider Climb.</em></strong> The blighted ettercap can use its climb speed even on difficult surfaces and upside down on ceilings.</p><p></p><p><strong><em>Web Sense.</em></strong> While touching a web, the blighted ettercap knows the location of other creatures touching that web.</p><p></p><p><strong><em>Regeneration.</em></strong> The blighted Ettercap regains 5 hit points at the start of each of its turns as long as it has at least 1 hit point.</p><p></p><p><strong><em>Web Walker.</em></strong> The blighted ettercap ignores movement restrictions imposed by webs.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The blighted ettercap attacks with its bite and claws.</p><p></p><p><strong><em>Bite.</em></strong><em> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one creature. <em>Hit:</em> 5 (1d4+3) piercing damage plus 3 (1d6) poison damage plus 2 (1d4) necrotic damage, and the target must make a DC 13 Constitution saving throw or contract a disease: black blood.</p><p></p><p><strong><em>Claws.</em></strong><em> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (2d4+3) slashing damage plus 2 (1d4) necrotic damage.</p><p></p><p><strong><em>Strangle.</em></strong><em> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one Medium or smaller creature against which the blighted ettercap has advantage on the attack roll. Hit: 7 (1d8+3) bludgeoning damage plus 2 (1d4) necrotic damage, and the target is grappled (escape DC 13). Until this grapple ends, the blighted ettercap automatically hits the target with its strangle attack, and the target can’t breathe.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong><em>Web (Recharge 5</em>–<em>6).</em></strong><em> Ranged Weapon Attack:</em> +5 to hit, range 20/60 ft., one Large or smaller creature. <em>Hit:</em> The creature is restrained by webs. As an action, a creature can make a DC 11 Strength check, breaking the webs on a success. The effect also ends if the webs are destroyed. They have AC 10, 1 hit point, and immunity to all damage except slashing, fire, and force.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9456422, member: 6915329"] This next template is a combination of two other templates: the blightspawned and the corrupted creature. I’m calling it the [B]blighted[/B]. The blightspawned were the creations of the “Rotting Man,” a half-fiend druid (from the Realms, somewhere called Dunwood?), while corrupted creatures simply pop up wherever there’s too much evil. They’re similar enough in both concept and stats that they don’t really need to be separate templates. That was a problem with a lot of the things from 3e. I may be creating tons of monsters, but I’m still trying to reduce the bloat. [B][SIZE=6][COLOR=rgb(41, 105, 176)]Blighted (Template)[/COLOR][/SIZE][/B] Sources: [I]Unapproachable East [/I]and [I]Book of Vile Darkness; [/I]Designers:[I] Richard Baker, Matt Forbeck, Sean K. Reynolds, Monte Cook[/I] When evil goes unchecked for too long, the natural world begins to suffer. Animals, plants, even people begin to change into something twisted and corrupt. Fiendish outposts, the presence of evil forgotten gods, even the experimentation of evil magic-users or the tortures performed by an evil kingdom may be enough to warp the break the around it, and the blighted may arise. [B][I]Warped By Evil. [/I][/B]The blighted are hideous and misshapen. They are discolored and mangy and covered in weeping, fly-infested boils, ulcers, warts and stranger growths, and sometimes even patches of raw musculature where the flesh has rotted away. Their teeth have become overgrown, and they reek foully. They aren’t undead, though, but undead trail in their wake. Their bite spreads disease; many who catch this disease turn into a blighted themselves, and those who die from it often rise again as undead. [B][COLOR=rgb(41, 105, 176)][SIZE=5]Legends and Lore[/SIZE][/COLOR][/B] With an Arcana check, the characters can learn the following: [B]DC 15.[/B] The blighted are immune to the effects of poison. It spreads its disease with its bite, but many creatures who are infected die and rise as undead. [B]DC 20.[/B] The presence of large amounts of supernatural evil twists the world around it and causes a foul magical disease to arise. This disease turns normal creatures into rotting, tumorous monsters that can heal from nearly any wound. [B][COLOR=rgb(41, 105, 176)][SIZE=5]Signs[/SIZE][/COLOR][/B] 1. Diseased plant life 2. A corpse with withered, black-edged wounds 3. Pools of water tainted with poison 4. Misaligned footprints [B][COLOR=rgb(41, 105, 176)][SIZE=5]Behavior[/SIZE][/COLOR][/B] 1. Attacks on sight 2. Pacing restlessly, in pain as new tumors erupt on it 3. A group of blighted, “playing” with a victim before killing it 4. Following a wounded victim -- “Blighted” is a template that can be added to any corporeal aberration, beast, dragon, elemental, fey, giant, humanoid, or monstrosity. [B][I]Type.[/I][/B] The blighted is an aberration. It loses any other tags. [B][I]Resistances.[/I][/B] The blighted creature is resistant to acid damage. [B][I]Immunities.[/I][/B] The blighted is immune to poison damage and the poisoned conditions. [B][I]Attributes.[/I][/B] The blighted Wisdom and Charisma are both reduced by 2. [B][I]Armor Class.[/I][/B] The blighted’s AC increases by 4. [B][I]Aligned.[/I][/B] The blighted radiates an aura of Evil. [B][I]Altered Action: Multiattack.[/I][/B] The blighted creature can make a bite attack in addition to any other attacks it already has. If it already has Multiattack that grants it a bite attack, do not add a second bite. If it didn’t already have a bite attack, it gains one that does piercing damage depending on its size: Tiny: 2 (1d4) piercing damage Small or Medium: 3 (1d6) piercing damage Large: 7 (2d6) piercing damage Huge: 10 (3d6) piercing damage Gargantuan: 18 (4d8) piercing damage [B][I]Altered Attack.[/I][/B] The blighted’s natural melee weapon attacks (including its bite attack) inflict additional necrotic damage depending on the base creature’s CR: CR 4 or lower: 2 (1d4) necrotic damage CR 5 – 16: 5 (2d4) necrotic damage CR 17 – 22: 7 (2d6) necrotic damage CR 23 or higher: 10 (3d6) necrotic damage [B][I]Action: Bite.[/I][/B] The blighted makes a bite attack. A creature who takes damage from the blighted’s bite must make a Constitution saving throw (DC = 8 + the corrupted creature’s PB + the corrupted creature’s Constitution modifier) or contract a disease: black blood. [B][I]Regeneration.[/I][/B] The blighted regains 5 hit points at the start of each of its turns as long as it has at least 1 hit point. If the base creature’s CR 1as 10 or higher, this increases to 10 hit points. [B][SIZE=6][COLOR=rgb(41, 105, 176)]Disease: Black Blood[/COLOR][/SIZE][/B] While infected with black blood, the creature’s flesh begins to slowly rot away or boil up into cancerous growths. While diseased, the creature can’t heal through mundane means, and magical healing only restores half as much damage. Each time it takes damage, the creature is stunned until the end of its next turn and takes 2 (1d4) ongoing damage from blood loss, and its hit point maximum is reduced by 2 (1d4). A creature may use its action to make a DC 15 Medicine check to stop the ongoing damage, and magical healing of any sort will also stop the ongoing damage but will only restore 1 hit point. If the creature’s hit point maximum drops to 0, the creature dies and rises in 1d4 hours as a zombie or ghoul. The first time an infected creature is bloodied, it must make a new Constitution saving throw. On a failure, it falls unconscious for 1d4 hours and can’t be awakened unless targeted by [I]lesser restoration [/I]or a similar effect. At the end of the hour, it awakens as a blighted creature. -- The following uses an ettercap as the base creature. [B][COLOR=rgb(41, 105, 176)][SIZE=7]Blighted Ettercap[/SIZE][/COLOR] Medium aberration; Challenge 2 (XP) AC[/B] 17 (natural armor) [B]HP[/B] 44 (8d8+8; bloodied 22) [B]Speed[/B] 30 ft., climb 30 ft. [B]STR[/B] 14 (+2) [B]DEX[/B] 16 (+3) [B]CON[/B] 13 (+1) [B]INT[/B] 8 (-1) [B]WIS[/B] 10 (+0) [B]CHA[/B] 6 (-2) [B]Proficiency[/B] +2; [B]Maneuver DC[/B] 13 [B]Saving Throws[/B] Dex +5 [B]Skills[/B] Perception +2, Stealth +5, Survival +3 [B]Damage Resistances[/B] acid [B]Damage Immunities[/B] poison [B]Condition Immunities[/B] poisoned [B]Senses[/B] darkvision 60 ft., passive Perception 12 [B]Languages[/B] Ettercap [B][I]Evil.[/I][/B] The blighted ettercap radiates an aura of evil. [B][I]Speak with Spiders.[/I][/B] The blighted ettercap can communicate with spiders that can hear it or that are touching the same web. [B][I]Spider Climb.[/I][/B] The blighted ettercap can use its climb speed even on difficult surfaces and upside down on ceilings. [B][I]Web Sense.[/I][/B] While touching a web, the blighted ettercap knows the location of other creatures touching that web. [B][I]Regeneration.[/I][/B] The blighted Ettercap regains 5 hit points at the start of each of its turns as long as it has at least 1 hit point. [B][I]Web Walker.[/I][/B] The blighted ettercap ignores movement restrictions imposed by webs. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The blighted ettercap attacks with its bite and claws. [B][I]Bite.[/I][/B][I] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one creature. [I]Hit:[/I] 5 (1d4+3) piercing damage plus 3 (1d6) poison damage plus 2 (1d4) necrotic damage, and the target must make a DC 13 Constitution saving throw or contract a disease: black blood. [B][I]Claws.[/I][/B][I] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (2d4+3) slashing damage plus 2 (1d4) necrotic damage. [B][I]Strangle.[/I][/B][I] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one Medium or smaller creature against which the blighted ettercap has advantage on the attack roll. Hit: 7 (1d8+3) bludgeoning damage plus 2 (1d4) necrotic damage, and the target is grappled (escape DC 13). Until this grapple ends, the blighted ettercap automatically hits the target with its strangle attack, and the target can’t breathe. [B][U]Bonus Actions[/U] [I]Web (Recharge 5[/I]–[I]6).[/I][/B][I] Ranged Weapon Attack:[/I] +5 to hit, range 20/60 ft., one Large or smaller creature. [I]Hit:[/I] The creature is restrained by webs. As an action, a creature can make a DC 11 Strength check, breaking the webs on a success. The effect also ends if the webs are destroyed. They have AC 10, 1 hit point, and immunity to all damage except slashing, fire, and force. [/QUOTE]
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