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Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8697778" data-attributes="member: 6915329"><p>Leaving the dragons behind, this article primarily is about <em>elves.</em> Specifically, “non-good” elves: the grugrach and valley elf. But along side them came the <strong>cooshee</strong>, the elven dog (I prefer to think of them as faery dogs, though). In 2e, it got a tiny line in the “Mammal” entry of the Monstrous Compendium, and then were reprinted in The Complete Book of Elves.</p><p></p><p>I think the oddest thing about the cooshee’s entry is that Gygax gave it’s weight in <em>stones</em>, not pounds. 12-15 stone, in fact, which makes them <em>big</em> neutral-with-good-tendencies bois indeed. (In The Complete Book of Elves, their weight was increased to up to 300 pounds, or over 21 stones).</p><p></p><p>[ATTACH=full]254376[/ATTACH]</p><p></p><p><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px"><strong>Cooshee</strong></span></span></p><p>Featured Creatures, Dragon Magazine #67</p><p>Created by Gary Gygax</p><p></p><p>Also called elven dogs, cooshee are large fey canines, often employed by faerie hunters. They have a build similar to that of a short-furred malamute, but their fur is green with brownish markings, which gives them excellent camouflage in a forest. Their paws have huge, curved nails, which allow them to get better traction when running. Much like their otherworldy owners, cooshee are long-lived; they can easily live to be 100 years old.</p><p></p><p><strong><em>Well-Trained Hunters.</em></strong> It is said that cooshee were created by archfey to be the perfect hunting beast. Most fey believe that, even if they can’t agree which archfey is responsible. They are also quite intelligent and can be taught very complicated tricks. They will continue to track their prey until called off, and will use exactly as much force when attacking prey as they are ordered to. However, they have no interest in creatures that aren’t of fey heritage, and even magical attempts to befriend one usually fails.</p><p></p><p><strong><em>Loyalty.</em></strong> Cooshee are incredibly loyal to their masters and to a lesser extent, fey and elves in general. A chooshee without a master doesn’t go feral. Even if they never find a new master—which is rare, because they are highly prized and often in demand—they always remember their training. Cooshee are also loyal to each other. They mate for life and should one die, the other will usually pine away out of grief. They are also <em>very </em>protective of their pups. The only time they will disregard their master’s orders is when their mate or pups are in danger.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With a Nature check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> Cooshee are powerful hunting dogs used by the fey and some elves. They tend to dislike dogs that were bred by other humanoids.</p><p></p><p><strong>DC 15.</strong> Cooshee have a penetratingly loud bark, but only bark to warn their masters or packmates of danger. They are otherwise silent.</p><p></p><p><strong><span style="font-size: 18px">Cooshee Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> Feywild, forest, grassland</p><p></p><p><strong>CR 1-2</strong> 2-3 cooshee</p><p></p><p><strong>CR 3-4</strong> 6-7 cooshee and 1 wood elf scout.</p><p><strong><em>Treasure:</em></strong> 50 gp, 20 silver arrows, <em>potion of healing.</em></p><p></p><p><strong>CR 5-10</strong> 3d4+2 cooshee and 1 fey knight.</p><p><strong><em>Treasure:</em></strong> gold-buckled dog collars studded with tiny quartz gems (one for each cooshee, worth 50 gp each), pair of mithral daggers, <em>elven chain.</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1-2. Three very loud barks; it’s impossible to tell how far away the dog actually is.</p><p>3. With a DC 17 Survival check, the footprints of a large dog.</p><p>4. With a DC 15 Perception check, a hank of green dog fur caught on a thorny bush.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1. In a pack, hunting prey.</p><p>2. Pinning a humanoid down while waiting for its master to catch up.</p><p>3. Being trained by a faery knight.</p><p>4. Rolling in the dirt.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Cooshee</span></span></strong></p><p><strong>Medium beast (fey)</strong></p><p>Challenge 1/2 (100 XP)</p><p><strong>AC</strong> 13</p><p><strong>HP</strong> 22 (4d8+4; bloodied 11)</p><p><strong>Speed</strong> 40 ft.</p><p></p><p><strong>STR</strong> 12 (+1) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 13 (+1)</p><p><strong>INT</strong> 4 (-3) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 7 (-2)</p><p></p><p><strong> Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 12</p><p><strong>Skills</strong> Perception +2, Stealth +3</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception</p><p><strong>Languages</strong> understands Sylvan but can’t speak</p><p><strong><em>Borker.</em></strong> The cooshee’s bark can be heard up to 1 mile away.</p><p><em><strong>Camo</strong></em><strong><em>-Furred.</em></strong> The cooshee has advantage on Stealth checks made while in a forest.</p><p><strong><em><strong><em>Fey Ancestry.</em></strong> </em></strong>The cooshee gains a d4 expertise die on saving throws against being charmed or put to sleep.</p><p><strong><em>Keen Hearing and Smell.</em></strong> The cooshee has advantage on Perception checks that rely on hearing and smell.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit: </em>6 (2d4+1) piercing damage. If the target is a creature, it makes a DC 13 Strength saving throw, falling prone on a failure.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong><em>Prey-Chaser.</em></strong> The cooshee can take the Dash action as a bonus action.</p><p><strong><em>Worry.</em></strong> The cooshee can make one bite attack against a prone creature. Instead of doing damage, it can choose to grapple the target (escape DC 13). While grappling a creature in this manner, the cooshee can’t bite another creature, but has advantage on bite attacks made against the grappled creature.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Cooshees obey the directives of fey and elven masters only and will fight to the death, if ordered to. They prefer to pull prey down with a bite and then keep them down, often with their teeth on their target’s neck.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8697778, member: 6915329"] Leaving the dragons behind, this article primarily is about [I]elves.[/I] Specifically, “non-good” elves: the grugrach and valley elf. But along side them came the [B]cooshee[/B], the elven dog (I prefer to think of them as faery dogs, though). In 2e, it got a tiny line in the “Mammal” entry of the Monstrous Compendium, and then were reprinted in The Complete Book of Elves. I think the oddest thing about the cooshee’s entry is that Gygax gave it’s weight in [I]stones[/I], not pounds. 12-15 stone, in fact, which makes them [I]big[/I] neutral-with-good-tendencies bois indeed. (In The Complete Book of Elves, their weight was increased to up to 300 pounds, or over 21 stones). [ATTACH type="full" width="268px" alt="1658253950861.png"]254376[/ATTACH] [COLOR=rgb(65, 168, 95)][SIZE=6][B]Cooshee[/B][/SIZE][/COLOR] Featured Creatures, Dragon Magazine #67 Created by Gary Gygax Also called elven dogs, cooshee are large fey canines, often employed by faerie hunters. They have a build similar to that of a short-furred malamute, but their fur is green with brownish markings, which gives them excellent camouflage in a forest. Their paws have huge, curved nails, which allow them to get better traction when running. Much like their otherworldy owners, cooshee are long-lived; they can easily live to be 100 years old. [B][I]Well-Trained Hunters.[/I][/B] It is said that cooshee were created by archfey to be the perfect hunting beast. Most fey believe that, even if they can’t agree which archfey is responsible. They are also quite intelligent and can be taught very complicated tricks. They will continue to track their prey until called off, and will use exactly as much force when attacking prey as they are ordered to. However, they have no interest in creatures that aren’t of fey heritage, and even magical attempts to befriend one usually fails. [B][I]Loyalty.[/I][/B] Cooshee are incredibly loyal to their masters and to a lesser extent, fey and elves in general. A chooshee without a master doesn’t go feral. Even if they never find a new master—which is rare, because they are highly prized and often in demand—they always remember their training. Cooshee are also loyal to each other. They mate for life and should one die, the other will usually pine away out of grief. They are also [I]very [/I]protective of their pups. The only time they will disregard their master’s orders is when their mate or pups are in danger. [B][SIZE=5]Legends and Lore[/SIZE][/B] With a Nature check, the characters can learn the following: [B]DC 10.[/B] Cooshee are powerful hunting dogs used by the fey and some elves. They tend to dislike dogs that were bred by other humanoids. [B]DC 15.[/B] Cooshee have a penetratingly loud bark, but only bark to warn their masters or packmates of danger. They are otherwise silent. [B][SIZE=5]Cooshee Encounters[/SIZE] [I]Terrain:[/I][/B] Feywild, forest, grassland [B]CR 1-2[/B] 2-3 cooshee [B]CR 3-4[/B] 6-7 cooshee and 1 wood elf scout. [B][I]Treasure:[/I][/B] 50 gp, 20 silver arrows, [I]potion of healing.[/I] [B]CR 5-10[/B] 3d4+2 cooshee and 1 fey knight. [B][I]Treasure:[/I][/B] gold-buckled dog collars studded with tiny quartz gems (one for each cooshee, worth 50 gp each), pair of mithral daggers, [I]elven chain.[/I] [B][SIZE=5]Signs[/SIZE][/B] 1-2. Three very loud barks; it’s impossible to tell how far away the dog actually is. 3. With a DC 17 Survival check, the footprints of a large dog. 4. With a DC 15 Perception check, a hank of green dog fur caught on a thorny bush. [B][SIZE=5]Behavior[/SIZE][/B] 1. In a pack, hunting prey. 2. Pinning a humanoid down while waiting for its master to catch up. 3. Being trained by a faery knight. 4. Rolling in the dirt. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Cooshee[/SIZE][/COLOR] Medium beast (fey)[/B] Challenge 1/2 (100 XP) [B]AC[/B] 13 [B]HP[/B] 22 (4d8+4; bloodied 11) [B]Speed[/B] 40 ft. [B]STR[/B] 12 (+1) [B]DEX[/B] 16 (+3) [B]CON[/B] 13 (+1) [B]INT[/B] 4 (-3) [B]WIS[/B] 12 (+1) [B]CHA[/B] 7 (-2) [B] Proficiency[/B] +2 [B]Maneuver DC[/B] 12 [B]Skills[/B] Perception +2, Stealth +3 [B]Senses[/B] darkvision 60 ft., passive Perception [B]Languages[/B] understands Sylvan but can’t speak [B][I]Borker.[/I][/B] The cooshee’s bark can be heard up to 1 mile away. [I][B]Camo[/B][/I][B][I]-Furred.[/I][/B] The cooshee has advantage on Stealth checks made while in a forest. [B][I][B][I]Fey Ancestry.[/I][/B] [/I][/B]The cooshee gains a d4 expertise die on saving throws against being charmed or put to sleep. [B][I]Keen Hearing and Smell.[/I][/B] The cooshee has advantage on Perception checks that rely on hearing and smell. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit: [/I]6 (2d4+1) piercing damage. If the target is a creature, it makes a DC 13 Strength saving throw, falling prone on a failure. [B][U]Bonus Actions[/U] [I]Prey-Chaser.[/I][/B] The cooshee can take the Dash action as a bonus action. [B][I]Worry.[/I][/B] The cooshee can make one bite attack against a prone creature. Instead of doing damage, it can choose to grapple the target (escape DC 13). While grappling a creature in this manner, the cooshee can’t bite another creature, but has advantage on bite attacks made against the grappled creature. [B][SIZE=5]Combat[/SIZE][/B] Cooshees obey the directives of fey and elven masters only and will fight to the death, if ordered to. They prefer to pull prey down with a bite and then keep them down, often with their teeth on their target’s neck. [/QUOTE]
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