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<blockquote data-quote="Faolyn" data-source="post: 8709368" data-attributes="member: 6915329"><p>The next monster from the Creature Catalog is the <strong>fachan</strong>, created by Roger Moore—or rather adapted by him, as it’s an actual creature from Gaelic Scots lore. Here, this creature is basically a mutant ogre. 2e would go on two have <em>two </em>different fachans, one for the Realms and one for Savage Coast/Red Steel. Strangely, the Savage Coast version is the one taken from this article, word-for-word in some places. The fachan printed in the Forgotten Realms MC Appendix is a mere 2-4 feet tall and are considered to be the “blessed of Gruumsh.”</p><p></p><p>For whatever reason, I don’t particularly like the true giants (hill, frost, etc). They just don’t do anything for me. But I really like the smaller giants like ogres and the weirder “malformed” ones like the ettins and cyclops. So the fachan is right up my alley. For the record, their weird body plan meant that in 1e and 2e, rangers only got <em>half </em>the bonus they normally got against giants. I guess it’s because fachan are, in a manner of speaking, only half a giant.</p><p></p><p>In writing this creature, I reread the ogre section in the LU MM and was surprised to see they had been given an Int score of 10. A far cry from the Int 5 ogres of oD&D!</p><p></p><p>The fachan is under the header of “Ogre,” so uses that entry’s Signs, Behaviors, and Names.</p><p></p><p>[ATTACH=full]255594[/ATTACH]</p><p><span style="font-size: 15px">Artist: Bob Maurus</span></p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(65, 168, 95)">Ogre, Fachan</span></span></strong></p><p>Creature Catalog, Dragon Magazine #89</p><p>Created by Roger Moore</p><p></p><p>Fachan are born, albeit rarely, to otherwise normal ogres. They have a single leg in the middle of a complex pelvis, a single arm that emerges from the center of their chest, and single eye in the middle of their forehead. They move by hopping and can make powerful and agile leaps, if necessary.</p><p></p><p><strong><em>Ominous Births.</em></strong> One in roughly every 400 ogres is born a fachan, and as they are usually incapable of reproduction, this is the only way that fachan are born. Ogres view the birth of a fachan as an omen, with some tribes seeing it as a good omen and others seeing it as a bad one. Regardless, fachans are usually welcomed by the other ogres, as they’re known to be exceptionally strong and wary—if the birth of a fachan heralds bad times to come, the other ogres want someone as strong as the fachan fighting on their side against it!</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With Culture or History check, the characters can learn the following:</p><p></p><p><strong>DC 15.</strong> Fachan are a rare mutation of ogres, occurring in roughly one out of every 400 births. They are capable of making tremendous leaps and are known to have exceptional hearing.</p><p></p><p><strong>DC 20.</strong> Although they generally lack spellcasting abilities, many parts of a fachan’s body are in high demand by wizards and artificers for their use in making magic items.</p><p></p><p><strong><span style="font-size: 18px">Fachan Encounters</span></strong></p><p><strong>CR 5-10</strong> 1 or 2 fachan; fachan with 1-3 ogres; fachan with 1d4+1 ogrekin; fachan with cave bear or saber-toothed tiger</p><p><strong><em>Treasure:</em></strong> 500 gp, 950 sp, tarnished bronze bracelet set with leaves made of flakes of agate (125 gp), a portrait of a local member of nobility, painted in profile (100 gp), <em>potion of clairvoyance, spell scroll of</em> <em>blur.</em></p><p></p><p><strong>CR 11-16</strong> 1 or 2 fachan with 1-3 cave ogres; fachan with ogre mage.</p><p><strong><em>Treasure:</em></strong> 1,200 gp, 3 jet gems (100 gp each), six-sided die made from platinum with demon faces embossed on it (250 gp), pair of dragonhide gauntlets (200 gp), <em>eversmoking bottle, </em>a bone-spiked <em>vicious mace, </em>wooden<em> +1 shield </em>of elven design.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Fachan</span></span></strong></p><p><strong>Large giant</strong></p><p>Challenge 5 (1,800 XP)</p><p><strong>AC</strong> 14 (natural armor)</p><p><strong>HP</strong> 77 (9d10+27; bloodied 36)</p><p><strong>Speed</strong> 40 ft.</p><p></p><p><strong>STR</strong> 21 (+5) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 17 (+3)</p><p><strong>INT</strong> 10 (+0) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 10 (+0)</p><p></p><p><strong>Proficiency</strong> +3</p><p><strong>Maneuver DC</strong> 16</p><p><strong>Skills</strong> Perception +4</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 13</p><p><strong>Languages</strong> Common, Giant</p><p><strong><em>Kip Up.</em></strong> If the fachan is knocked prone, standing up only uses 5 feet of its movement instead of half.</p><p><strong><em>Keen Hearing. </em></strong>The fachan has advantage on and a d6 expertise die with Perception checks that rely on hearing.</p><p><strong><em>Poor Depth Perception.</em></strong> The fachan makes all ranged attacks with disadvantage.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The fachan attacks twice: once with its headbutt and once with its greatclub or kick.</p><p><strong><em>Greatclub. </em></strong><em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d8+5) bludgeoning damage, and if the target is a Medium or smaller creature, it must make a DC 15 Strength saving throw or fall prone.</p><p><strong><em>Headbutt.</em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d4+5) bludgeoning damage and the target must make a DC 16 Constitution saving throw or be stunned until the end of its next turn.</p><p><strong><em>Kick. </em></strong><em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d8+5) bludgeoning damage.</p><p><strong><em>Vaulting Leap. </em></strong>The fachan jumps up to its Speed horizontally and half its speed vertically without provoking opportunity attacks, and it can land in a space containing another creature. That creature must make a DC 16 Dexterity saving throw, taking 19 (4d6+5) bludgeoning damage and being knocked prone on a failure. On a success, the creature takes half damage and is pushed 5 feet to a space of its choice. If that space is occupied, the creature is knocked prone.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Fachan prefer to using Vaulting Leap to jump into the fray, and then use its Headbutt to stun anyone left standing into submission.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8709368, member: 6915329"] The next monster from the Creature Catalog is the [B]fachan[/B], created by Roger Moore—or rather adapted by him, as it’s an actual creature from Gaelic Scots lore. Here, this creature is basically a mutant ogre. 2e would go on two have [I]two [/I]different fachans, one for the Realms and one for Savage Coast/Red Steel. Strangely, the Savage Coast version is the one taken from this article, word-for-word in some places. The fachan printed in the Forgotten Realms MC Appendix is a mere 2-4 feet tall and are considered to be the “blessed of Gruumsh.” For whatever reason, I don’t particularly like the true giants (hill, frost, etc). They just don’t do anything for me. But I really like the smaller giants like ogres and the weirder “malformed” ones like the ettins and cyclops. So the fachan is right up my alley. For the record, their weird body plan meant that in 1e and 2e, rangers only got [I]half [/I]the bonus they normally got against giants. I guess it’s because fachan are, in a manner of speaking, only half a giant. In writing this creature, I reread the ogre section in the LU MM and was surprised to see they had been given an Int score of 10. A far cry from the Int 5 ogres of oD&D! The fachan is under the header of “Ogre,” so uses that entry’s Signs, Behaviors, and Names. [ATTACH type="full" alt="1659039586373.png"]255594[/ATTACH] [SIZE=4]Artist: Bob Maurus[/SIZE] [B][SIZE=6][COLOR=rgb(65, 168, 95)]Ogre, Fachan[/COLOR][/SIZE][/B] Creature Catalog, Dragon Magazine #89 Created by Roger Moore Fachan are born, albeit rarely, to otherwise normal ogres. They have a single leg in the middle of a complex pelvis, a single arm that emerges from the center of their chest, and single eye in the middle of their forehead. They move by hopping and can make powerful and agile leaps, if necessary. [B][I]Ominous Births.[/I][/B] One in roughly every 400 ogres is born a fachan, and as they are usually incapable of reproduction, this is the only way that fachan are born. Ogres view the birth of a fachan as an omen, with some tribes seeing it as a good omen and others seeing it as a bad one. Regardless, fachans are usually welcomed by the other ogres, as they’re known to be exceptionally strong and wary—if the birth of a fachan heralds bad times to come, the other ogres want someone as strong as the fachan fighting on their side against it! [B][SIZE=5]Legends and Lore[/SIZE][/B] With Culture or History check, the characters can learn the following: [B]DC 15.[/B] Fachan are a rare mutation of ogres, occurring in roughly one out of every 400 births. They are capable of making tremendous leaps and are known to have exceptional hearing. [B]DC 20.[/B] Although they generally lack spellcasting abilities, many parts of a fachan’s body are in high demand by wizards and artificers for their use in making magic items. [B][SIZE=5]Fachan Encounters[/SIZE] CR 5-10[/B] 1 or 2 fachan; fachan with 1-3 ogres; fachan with 1d4+1 ogrekin; fachan with cave bear or saber-toothed tiger [B][I]Treasure:[/I][/B] 500 gp, 950 sp, tarnished bronze bracelet set with leaves made of flakes of agate (125 gp), a portrait of a local member of nobility, painted in profile (100 gp), [I]potion of clairvoyance, spell scroll of[/I] [I]blur.[/I] [B]CR 11-16[/B] 1 or 2 fachan with 1-3 cave ogres; fachan with ogre mage. [B][I]Treasure:[/I][/B] 1,200 gp, 3 jet gems (100 gp each), six-sided die made from platinum with demon faces embossed on it (250 gp), pair of dragonhide gauntlets (200 gp), [I]eversmoking bottle, [/I]a bone-spiked [I]vicious mace, [/I]wooden[I] +1 shield [/I]of elven design. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Fachan[/SIZE][/COLOR] Large giant[/B] Challenge 5 (1,800 XP) [B]AC[/B] 14 (natural armor) [B]HP[/B] 77 (9d10+27; bloodied 36) [B]Speed[/B] 40 ft. [B]STR[/B] 21 (+5) [B]DEX[/B] 14 (+2) [B]CON[/B] 17 (+3) [B]INT[/B] 10 (+0) [B]WIS[/B] 12 (+1) [B]CHA[/B] 10 (+0) [B]Proficiency[/B] +3 [B]Maneuver DC[/B] 16 [B]Skills[/B] Perception +4 [B]Senses[/B] darkvision 60 ft., passive Perception 13 [B]Languages[/B] Common, Giant [B][I]Kip Up.[/I][/B] If the fachan is knocked prone, standing up only uses 5 feet of its movement instead of half. [B][I]Keen Hearing. [/I][/B]The fachan has advantage on and a d6 expertise die with Perception checks that rely on hearing. [B][I]Poor Depth Perception.[/I][/B] The fachan makes all ranged attacks with disadvantage. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The fachan attacks twice: once with its headbutt and once with its greatclub or kick. [B][I]Greatclub. [/I][/B][I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d8+5) bludgeoning damage, and if the target is a Medium or smaller creature, it must make a DC 15 Strength saving throw or fall prone. [B][I]Headbutt.[/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit:[/I] 10 (2d4+5) bludgeoning damage and the target must make a DC 16 Constitution saving throw or be stunned until the end of its next turn. [B][I]Kick. [/I][/B][I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d8+5) bludgeoning damage. [B][I]Vaulting Leap. [/I][/B]The fachan jumps up to its Speed horizontally and half its speed vertically without provoking opportunity attacks, and it can land in a space containing another creature. That creature must make a DC 16 Dexterity saving throw, taking 19 (4d6+5) bludgeoning damage and being knocked prone on a failure. On a success, the creature takes half damage and is pushed 5 feet to a space of its choice. If that space is occupied, the creature is knocked prone. [B][SIZE=5]Combat[/SIZE][/B] Fachan prefer to using Vaulting Leap to jump into the fray, and then use its Headbutt to stun anyone left standing into submission. [/QUOTE]
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