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<blockquote data-quote="Faolyn" data-source="post: 8724828" data-attributes="member: 6915329"><p>While D&D does have a fair number of just regular ol’ unintelligent monsters… well, there’s always room for more. Especially for those of us who prefer having unintelligent monsters to kill instead of people who look different. Thus, the <strong>orgautha</strong>, or land leech, which is basically mindless, hungry for blood, and in a movie, would probably be a cheap prop made of garbage bags that the actors would have to hold against their bodies while pretending to wrestle with it.</p><p></p><p>It’s got an interesting magical twist to it that makes it a unique combatant. <em>And </em>it’s an Ed Greenwood monster that didn’t get used in later editions. Maybe that’s why the article says that is rare to the point of being considered a legend even by rangers.</p><p></p><p>[ATTACH=full]257070[/ATTACH]</p><p><span style="font-size: 15px">Artist: Dennis Rauth</span></p><p></p><p><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px"><strong>Orgautha (Land Leech)</strong></span></span></p><p>Creature Catalog II, Dragon Magazine #94</p><p>Created by Ed Greenwood</p><p></p><p>The orgautha, also known as the land leech, is a rare magical beast. It resembles a large, fat worm, mottled ochre and copper, twelve to fifteen feet in length and five feet in diameter, with a circular maw at both ends.</p><p></p><p><strong><em>Land-Based Bloodsuckers.</em></strong> Unlike true leeches, orgautha are completely terrestrial and prefer forests, rocky scrublands, and caverns. They are hermaphroditic and mate whenever they come across another of their kind; both lay eggs. Although they can sometimes be found in pairs, especially after they’ve mated, they have no families or interest in one another, and won’t work together to take down prey (neither do they fight each other for prey). Orgautha eggs, which are laid in clumps and then abandoned, are circular, a foot long, and dark blue. They resemble enormous blueberries.</p><p></p><p><em><strong>Magical Advantage<em>.</em></strong></em> Orgautha are surrounded by a magical field of time-warping silence. Not only is a creature who approaches it unable to hear and speak, but they are magically slowed down as well. This gives the leech an enormous advantage over most creatures that it preys upon. It's not quite smart enough to know to avoid creatures with ranged attacks, though.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With a Nature check, the characters can learn the following:</p><p></p><p><strong>DC 15.</strong> Orgautha are gigantic, bloodsucking worms with a jawless mouth on either end. They have no eyes and rely on scent and vibrations to locate their prey.</p><p></p><p><strong>DC 20.</strong> An orgautha is surrounded by a magical aura that removes all sound and slows down all creatures that come near.</p><p></p><p><strong><span style="font-size: 18px">Orgautha Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> caverns, forest, grasslands, hill</p><p><strong>CR 1-2</strong> orgautha</p><p><strong>CR 2-4</strong> 2 orgautha; 1 elder orgautha</p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1-2. A bloodless corpse with huge, circular bite marks on it.</p><p>3. A pile of large, blueberry-like objects, leathery and slightly squishy to the touch (orgautha eggs).</p><p>4. One or more characters suddenly find themselves silenced and slowed; a DC 16 Perception check reveals the orgautha a few feet away, ready to attack next turn.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1-2. Sucking the blood from a dead or dying animal or humanoid; its other head will attack if approached.</p><p>3. Immediately attacking the party.</p><p>4. Sleeping off its last meal; will only attack if approached</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Orgautha</span></span></strong></p><p><strong>Large monstrosity</strong></p><p>Challenge 2 (750 XP)</p><p><strong>AC</strong> 12 (natural armor)</p><p><strong>HP</strong> 38 (5d10+10; bloodied 19)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>STR</strong> 16 (+3) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 14 (+2)</p><p><strong>INT</strong> 1 (-5) <strong>WIS</strong> 6 (-2) <strong>CHA</strong> 4 (-3)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Skills</strong> Perception +0, Stealth +3 (<em>+1d6</em>)</p><p><strong>Damage Immunities</strong> thunder</p><p><strong>Condition Immunities</strong> blinded, deafened, slowed</p><p><strong>Senses</strong> tremorsense 60 ft., passive Perception 10</p><p><strong>Languages</strong> —</p><p><em><strong>Deaf.</strong></em> The orgautha cannot hear.</p><p><strong><em>Debilitating Aura.</em></strong> The orgautha emits a magical aura of slowed silence that surrounds it to a distance of 10 feet. Any creature that enters this area for the first time or starts its turn in it is slowed, deafened, cannot speak, and is immune to thunder damage until the start of its next turn.</p><p><strong><em>Keen Smell.</em></strong> The orgautha has advantage on Perception checks that rely on smell.</p><p><strong><em>Reactive Maws.</em></strong> The orgautha can take two reactions each round, but not more than one per turn.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The orgautha constricts and then makes two bite attacks. It may substitute a blood drain for a bite.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit: </em>6 (1d6+3) piercing damage, and the orgautha attaches to the target. A creature may use its action to make a DC 13 Strength check to detach the orgautha, and the orgautha can detach itself as a bonus action.</p><p><strong><em>Blood Drain.</em></strong> The orgautha drains blood from a creature it is attached to. The creature loses 9 (2d8) hit points, and the target’s hit point maximum is reduced by an amount equal to half that amount. The reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0. After the orgautha has drained 50 hit points or the target dies, it detaches itself.</p><p><strong><em>Constrict. </em></strong><em>Melee Weapon Attack: </em>+5, reach 5 ft., one target. <em>Hit: </em>11 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the orgautha can’t constrict another target, and it has advantage on bite attacks made against that target.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Orgautha attack mindlessly and retreat if bloodied. They use their bite on two separate creatures, unless the creature they are attacking is Large or seems overly strong.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px">Variant:</span></span></strong> <strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px">Elder Orgautha</span></span></strong></p><p>Orgautha continue to grow as they age, and one that survives a dozen or so years can grow to be twenty or more feet in length.</p><p></p><p>An elder orgautha is CR 4 (1,100 XP). It is Huge, has an AC of 14 (natural armor), and has 68 (8d12+16; bloodied 34) hit points. Its bites inflict 12 (2d6+3) piercing damage and have a reach of 10 feet. Its Blood Drain causes a creature to lose 13 (3d8) hit points. It detaches after draining 75 hit points. Its constrict attack inflicts 16 (3d8+3) bludgeoning damage, and attempts made to escape the grapple are made at disadvantage. Finally, its Debilitating Aura is 15 feet wide.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8724828, member: 6915329"] While D&D does have a fair number of just regular ol’ unintelligent monsters… well, there’s always room for more. Especially for those of us who prefer having unintelligent monsters to kill instead of people who look different. Thus, the [B]orgautha[/B], or land leech, which is basically mindless, hungry for blood, and in a movie, would probably be a cheap prop made of garbage bags that the actors would have to hold against their bodies while pretending to wrestle with it. It’s got an interesting magical twist to it that makes it a unique combatant. [I]And [/I]it’s an Ed Greenwood monster that didn’t get used in later editions. Maybe that’s why the article says that is rare to the point of being considered a legend even by rangers. [ATTACH type="full"]257070[/ATTACH] [SIZE=4]Artist: Dennis Rauth[/SIZE] [COLOR=rgb(65, 168, 95)][SIZE=6][B]Orgautha (Land Leech)[/B][/SIZE][/COLOR] Creature Catalog II, Dragon Magazine #94 Created by Ed Greenwood The orgautha, also known as the land leech, is a rare magical beast. It resembles a large, fat worm, mottled ochre and copper, twelve to fifteen feet in length and five feet in diameter, with a circular maw at both ends. [B][I]Land-Based Bloodsuckers.[/I][/B] Unlike true leeches, orgautha are completely terrestrial and prefer forests, rocky scrublands, and caverns. They are hermaphroditic and mate whenever they come across another of their kind; both lay eggs. Although they can sometimes be found in pairs, especially after they’ve mated, they have no families or interest in one another, and won’t work together to take down prey (neither do they fight each other for prey). Orgautha eggs, which are laid in clumps and then abandoned, are circular, a foot long, and dark blue. They resemble enormous blueberries. [I][B]Magical Advantage[I].[/I][/B][/I] Orgautha are surrounded by a magical field of time-warping silence. Not only is a creature who approaches it unable to hear and speak, but they are magically slowed down as well. This gives the leech an enormous advantage over most creatures that it preys upon. It's not quite smart enough to know to avoid creatures with ranged attacks, though. [B][SIZE=5]Legends and Lore[/SIZE][/B] With a Nature check, the characters can learn the following: [B]DC 15.[/B] Orgautha are gigantic, bloodsucking worms with a jawless mouth on either end. They have no eyes and rely on scent and vibrations to locate their prey. [B]DC 20.[/B] An orgautha is surrounded by a magical aura that removes all sound and slows down all creatures that come near. [B][SIZE=5]Orgautha Encounters[/SIZE] [I]Terrain:[/I][/B] caverns, forest, grasslands, hill [B]CR 1-2[/B] orgautha [B]CR 2-4[/B] 2 orgautha; 1 elder orgautha [B][SIZE=5]Signs[/SIZE][/B] 1-2. A bloodless corpse with huge, circular bite marks on it. 3. A pile of large, blueberry-like objects, leathery and slightly squishy to the touch (orgautha eggs). 4. One or more characters suddenly find themselves silenced and slowed; a DC 16 Perception check reveals the orgautha a few feet away, ready to attack next turn. [B][SIZE=5]Behavior[/SIZE][/B] 1-2. Sucking the blood from a dead or dying animal or humanoid; its other head will attack if approached. 3. Immediately attacking the party. 4. Sleeping off its last meal; will only attack if approached [B][COLOR=rgb(65, 168, 95)][SIZE=7]Orgautha[/SIZE][/COLOR] Large monstrosity[/B] Challenge 2 (750 XP) [B]AC[/B] 12 (natural armor) [B]HP[/B] 38 (5d10+10; bloodied 19) [B]Speed[/B] 30 ft. [B]STR[/B] 16 (+3) [B]DEX[/B] 12 (+1) [B]CON[/B] 14 (+2) [B]INT[/B] 1 (-5) [B]WIS[/B] 6 (-2) [B]CHA[/B] 4 (-3) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Skills[/B] Perception +0, Stealth +3 ([I]+1d6[/I]) [B]Damage Immunities[/B] thunder [B]Condition Immunities[/B] blinded, deafened, slowed [B]Senses[/B] tremorsense 60 ft., passive Perception 10 [B]Languages[/B] — [I][B]Deaf.[/B][/I] The orgautha cannot hear. [B][I]Debilitating Aura.[/I][/B] The orgautha emits a magical aura of slowed silence that surrounds it to a distance of 10 feet. Any creature that enters this area for the first time or starts its turn in it is slowed, deafened, cannot speak, and is immune to thunder damage until the start of its next turn. [B][I]Keen Smell.[/I][/B] The orgautha has advantage on Perception checks that rely on smell. [B][I]Reactive Maws.[/I][/B] The orgautha can take two reactions each round, but not more than one per turn. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The orgautha constricts and then makes two bite attacks. It may substitute a blood drain for a bite. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit: [/I]6 (1d6+3) piercing damage, and the orgautha attaches to the target. A creature may use its action to make a DC 13 Strength check to detach the orgautha, and the orgautha can detach itself as a bonus action. [B][I]Blood Drain.[/I][/B] The orgautha drains blood from a creature it is attached to. The creature loses 9 (2d8) hit points, and the target’s hit point maximum is reduced by an amount equal to half that amount. The reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0. After the orgautha has drained 50 hit points or the target dies, it detaches itself. [B][I]Constrict. [/I][/B][I]Melee Weapon Attack: [/I]+5, reach 5 ft., one target. [I]Hit: [/I]11 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the orgautha can’t constrict another target, and it has advantage on bite attacks made against that target. [B][SIZE=5]Combat[/SIZE][/B] Orgautha attack mindlessly and retreat if bloodied. They use their bite on two separate creatures, unless the creature they are attacking is Large or seems overly strong. [B][COLOR=rgb(65, 168, 95)][SIZE=5]Variant:[/SIZE][/COLOR][/B][COLOR=rgb(65, 168, 95)][SIZE=5] [/SIZE][/COLOR][B][COLOR=rgb(65, 168, 95)][SIZE=5]Elder Orgautha[/SIZE][/COLOR][/B] Orgautha continue to grow as they age, and one that survives a dozen or so years can grow to be twenty or more feet in length. An elder orgautha is CR 4 (1,100 XP). It is Huge, has an AC of 14 (natural armor), and has 68 (8d12+16; bloodied 34) hit points. Its bites inflict 12 (2d6+3) piercing damage and have a reach of 10 feet. Its Blood Drain causes a creature to lose 13 (3d8) hit points. It detaches after draining 75 hit points. Its constrict attack inflicts 16 (3d8+3) bludgeoning damage, and attempts made to escape the grapple are made at disadvantage. Finally, its Debilitating Aura is 15 feet wide. [/QUOTE]
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