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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8735983" data-attributes="member: 6915329"><p>So fun fact, the word <em>torpedo</em> originated in the 16th century and refers to a state of inertia, or to be paralyzed (I did not know this, although it makes sense, what with the word <em>torpor</em>). It was first used to name the following creature: the <strong>electric ray</strong>, also known as the crampfish or torpedo ray, which make up the <em>Torpediniformes</em> order. It’s a ray that shoots electricity. Depending on the species, between 8 and 220 volts. 30 volts is dangerous to humans.</p><p></p><p>The reason I mention this is because the creator of this article mentioned that electric rays are known as torpedo rays “on some planes of the multiverse,” which suggests that maybe they thought it was named after the weapon. So just in case you’re wondering, you can probably get away with using the word torpedo in your game without having to worry <em>too </em>much about anachronisms.</p><p></p><p>Real-life folklore decided that these rays were magical (since they could numb fishermen without touching them), but this particular monster is pretty mundane. The article lists them as being non-intelligent, but I’ve read that rays are actually really smart and may be self-aware (they pass the mirror test).</p><p></p><p><span style="font-size: 22px"><strong><span style="color: rgb(65, 168, 95)">Electric Ray</span></strong></span></p><p>The Dragon’s Bestiary, Dragon Magazine #116</p><p>Created by Gregg Chamberlain</p><p></p><p>Electric rays, also called crampfish and torpedo rays. They have rounded fins, and most species have brownish hides that are dotted, splotched, or ringed with other colors, although a few are blue, green, or gray. They spend much of their time buried under the sand on the ocean’s bed, only rising to stun their prey with an electric shock.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Electric Ray</span></span></strong></p><p><strong>Medium beast</strong></p><p>Challenge 1/4 (50 XP)</p><p><strong>AC</strong> 11</p><p><strong>HP</strong> 11 (2d8+2)</p><p><strong>Speed</strong> 0 ft., swim 30 ft.</p><p></p><p><strong>STR</strong> 10 (+0) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 3 (-4) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 6 (-2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 11</p><p><strong>Skills</strong> Perception +3, Stealth +3</p><p><strong>Senses</strong> tremorsense 30 ft., passive Perception 13</p><p><strong>Languages</strong> —</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Electric Shock.</em></strong> The ray emits electricity in a 10-foot radius. Each creature in that area must make a DC 11 Constitution saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much on a successful one. A creature that fails its save is also stunned until the end of its next turn.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Electric rays attack from hiding, often without even emerging from the sand. They flee if injured.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8735983, member: 6915329"] So fun fact, the word [I]torpedo[/I] originated in the 16th century and refers to a state of inertia, or to be paralyzed (I did not know this, although it makes sense, what with the word [I]torpor[/I]). It was first used to name the following creature: the [B]electric ray[/B], also known as the crampfish or torpedo ray, which make up the [I]Torpediniformes[/I] order. It’s a ray that shoots electricity. Depending on the species, between 8 and 220 volts. 30 volts is dangerous to humans. The reason I mention this is because the creator of this article mentioned that electric rays are known as torpedo rays “on some planes of the multiverse,” which suggests that maybe they thought it was named after the weapon. So just in case you’re wondering, you can probably get away with using the word torpedo in your game without having to worry [I]too [/I]much about anachronisms. Real-life folklore decided that these rays were magical (since they could numb fishermen without touching them), but this particular monster is pretty mundane. The article lists them as being non-intelligent, but I’ve read that rays are actually really smart and may be self-aware (they pass the mirror test). [SIZE=6][B][COLOR=rgb(65, 168, 95)]Electric Ray[/COLOR][/B][/SIZE] The Dragon’s Bestiary, Dragon Magazine #116 Created by Gregg Chamberlain Electric rays, also called crampfish and torpedo rays. They have rounded fins, and most species have brownish hides that are dotted, splotched, or ringed with other colors, although a few are blue, green, or gray. They spend much of their time buried under the sand on the ocean’s bed, only rising to stun their prey with an electric shock. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Electric Ray[/SIZE][/COLOR] Medium beast[/B] Challenge 1/4 (50 XP) [B]AC[/B] 11 [B]HP[/B] 11 (2d8+2) [B]Speed[/B] 0 ft., swim 30 ft. [B]STR[/B] 10 (+0) [B]DEX[/B] 12 (+1) [B]CON[/B] 12 (+1) [B]INT[/B] 3 (-4) [B]WIS[/B] 10 (+0) [B]CHA[/B] 6 (-2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 11 [B]Skills[/B] Perception +3, Stealth +3 [B]Senses[/B] tremorsense 30 ft., passive Perception 13 [B]Languages[/B] — [B][U]Actions[/U] [I]Electric Shock.[/I][/B] The ray emits electricity in a 10-foot radius. Each creature in that area must make a DC 11 Constitution saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much on a successful one. A creature that fails its save is also stunned until the end of its next turn. [B][SIZE=5]Combat[/SIZE][/B] Electric rays attack from hiding, often without even emerging from the sand. They flee if injured. [/QUOTE]
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