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Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8738475" data-attributes="member: 6915329"><p>OK, I have no idea what's going on here. Maybe a glitch in the forums. I'll wait until later to try again.</p><p></p><p>Edit again: Nevermind. Sorry, Morrus, if you got this. I think I figured it out. I put a note for myself--a double pair of square brackets--to stick an URL in there, forgot to actually put the URL, and apparently that screwed everything up. </p><p></p><p>A doggo today. The article is subtitled “three unusual dogs for the AD&D game,” but only one dog is actually all that unusual. Two of the dogs are for gith; the githzerai’s dog is, honestly, kind of boring—it’s a dog that changes its appearance randomly, because tH<em>e</em> cHaOs O<em>F </em>lIMßo. It’s a shtick that keeps getting used whenever anything from Limbo shows up, and its predictability is the antithesis of that plane. So, no conversion there.</p><p></p><p>The githyanki’s dog is the <strong>kaoulgrim</strong>, and it’s slightly more interesting—interesting enough that it’s going to be treated as a variant on the wolf. If you have converted the gith for your game, or use the star-rovers I developed for my Handbook of Heritages, then the kaoulgrim can be found with them. Or really, with any unusual type of people. If seelie fey have <a href="https://www.enworld.org/threads/a-leveled-up-bestiary.689467/page-3#post-8697778" target="_blank">cooshees</a>, then maybe unseelie fey use kaoulgrims. Because githyanki were, of course, Always Evil back in 1e, the article goes into detail about how they mistreat kaoulgrims in order to turn them into Bad Dogs.</p><p></p><p>The third dog lives underground and is basically a normal, xolo-like dog with echolocation, so conversion isn’t all that necessary. Take a mastiff, slap the giant bat’s echolocation onto it, bam! you’re done.</p><p></p><p>The only illustration is this article is for the underground dog, and it’s a bat head in profile, so I’m sure it’s left over from the artwork for the all-bats article from a while back.</p><p><span style="color: rgb(65, 168, 95)"><strong></strong></span></p><p><span style="color: rgb(65, 168, 95)"><strong><span style="font-size: 26px">Wolf Variant: Kaoulgrim</span></strong></span></p><p>Hounds of Space and Darkness, Dragon Magazine #117</p><p>Created by Stephen Inniss</p><p></p><p>This fierce canine was bred by people native to the Astral plane, although they have since been spread to other planes as well. They almost look more like lions than like dogs. These large animals have black and golden fur and a heavy mane. Their tongue and lips are blue-black, they smell of musty salt, and their small eyes glow with a red light; their appearance leaves many to believe that they are the result of a breeding wolves with hellhounds. While they are utterly loyal to their masters, they are usually quite aggressive towards others, which is often taken as another sign of hellish heritage.</p><p></p><p>A kaoulgrim uses <strong>wolf</strong> attributes. Its Intelligence is 4 (-3) and its Strength is 16 (+3), it is resistant to psychic damage and immune to the charmed, confused, frightened, and paralyzed conditions, and can’t take levels of strife. It has darkvision to 60 ft. and telepathy to 30 ft. (can transmit but not receive emotions and images), and its bite attack has been altered.</p><p></p><p><strong><em>Bite.</em></strong><em> Melee Weapon Attack:</em> +3, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage, and the kauolgrim can choose to knock the target prone or to hold it in its jaws. If it chooses to knock the target down, the target must make a DC 13 Strength saving throw or fall prone. If it chooses to hold the target, the target is grappled (escape DC 13), and until this grapple ends, the target is restrained and the kauolgrim can’t bite a different target.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8738475, member: 6915329"] OK, I have no idea what's going on here. Maybe a glitch in the forums. I'll wait until later to try again. Edit again: Nevermind. Sorry, Morrus, if you got this. I think I figured it out. I put a note for myself--a double pair of square brackets--to stick an URL in there, forgot to actually put the URL, and apparently that screwed everything up. A doggo today. The article is subtitled “three unusual dogs for the AD&D game,” but only one dog is actually all that unusual. Two of the dogs are for gith; the githzerai’s dog is, honestly, kind of boring—it’s a dog that changes its appearance randomly, because tH[I]e[/I] cHaOs O[I]F [/I]lIMßo. It’s a shtick that keeps getting used whenever anything from Limbo shows up, and its predictability is the antithesis of that plane. So, no conversion there. The githyanki’s dog is the [B]kaoulgrim[/B], and it’s slightly more interesting—interesting enough that it’s going to be treated as a variant on the wolf. If you have converted the gith for your game, or use the star-rovers I developed for my Handbook of Heritages, then the kaoulgrim can be found with them. Or really, with any unusual type of people. If seelie fey have [URL='https://www.enworld.org/threads/a-leveled-up-bestiary.689467/page-3#post-8697778']cooshees[/URL], then maybe unseelie fey use kaoulgrims. Because githyanki were, of course, Always Evil back in 1e, the article goes into detail about how they mistreat kaoulgrims in order to turn them into Bad Dogs. The third dog lives underground and is basically a normal, xolo-like dog with echolocation, so conversion isn’t all that necessary. Take a mastiff, slap the giant bat’s echolocation onto it, bam! you’re done. The only illustration is this article is for the underground dog, and it’s a bat head in profile, so I’m sure it’s left over from the artwork for the all-bats article from a while back. [COLOR=rgb(65, 168, 95)][B][SIZE=7][/SIZE] [SIZE=7]Wolf Variant: Kaoulgrim[/SIZE][/B][/COLOR] Hounds of Space and Darkness, Dragon Magazine #117 Created by Stephen Inniss This fierce canine was bred by people native to the Astral plane, although they have since been spread to other planes as well. They almost look more like lions than like dogs. These large animals have black and golden fur and a heavy mane. Their tongue and lips are blue-black, they smell of musty salt, and their small eyes glow with a red light; their appearance leaves many to believe that they are the result of a breeding wolves with hellhounds. While they are utterly loyal to their masters, they are usually quite aggressive towards others, which is often taken as another sign of hellish heritage. A kaoulgrim uses [B]wolf[/B] attributes. Its Intelligence is 4 (-3) and its Strength is 16 (+3), it is resistant to psychic damage and immune to the charmed, confused, frightened, and paralyzed conditions, and can’t take levels of strife. It has darkvision to 60 ft. and telepathy to 30 ft. (can transmit but not receive emotions and images), and its bite attack has been altered. [B][I]Bite.[/I][/B][I] Melee Weapon Attack:[/I] +3, reach 5 ft., one target. [I]Hit:[/I] 6 (1d6+3) piercing damage, and the kauolgrim can choose to knock the target prone or to hold it in its jaws. If it chooses to knock the target down, the target must make a DC 13 Strength saving throw or fall prone. If it chooses to hold the target, the target is grappled (escape DC 13), and until this grapple ends, the target is restrained and the kauolgrim can’t bite a different target. [/QUOTE]
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