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Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8760908" data-attributes="member: 6915329"><p>The next monster is very special. Because <em>its</em> <em>name</em> <em>starts with an X.</em></p><p></p><p>It’ll be nice to have something other than xorns for that letter.</p><p></p><p>Also, it’s an ooze. ‘Bout time we got one of those.</p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(65, 168, 95)">Xador’s Fluid</span></span></strong></p><p>The Dragon’s Bestiary, Dragon Magazine #127</p><p>Created by Thomas M. Kane</p><p></p><p>A Xador’s fluid resembles a pool of clear, runny water. It stays in damp places, draped motionlessly over the terrain and making it look as though the ground is saturated with water.</p><p></p><p>Named for an evil lord who enjoyed using this type of ooze as a method of execution, a Xador’s fluid is as corrosive as any other ooze, but can only destroy flesh and leather with its acids, not plant matter, bone, wood, metal, or any other substance. It feeds in a rather unusual way. First, it lunges at a warm-blooded creature it senses nearby and completely engulfs it. Then it solidifies, turning into a hard, plasticky substance, and proceeds to dissolve the creature trapped within. After several days to a week, the outside flakes off and the newly-reliquified innards splits into two fluids, which go their separate ways.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With an Arcana or Nature check, characters can learn the following</p><p></p><p><strong>DC 10</strong> Xador’s fluid is a type of ooze that resembles a pool of water. They are slightly more intelligent than most oozes are.</p><p></p><p><strong>DC 15</strong> This ooze hunts by engulfing prey, hardening around it, and then dissolving the creature it has trapped.</p><p></p><p><strong>DC 20</strong> Xador’s fluid was named after an evil lord who used them for executions. The fluid itself is in high demand by alchemists, as it can be fashioned into armor and something akin to brass knuckles.</p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1-2. Flakes of a smooth, hard substance around a pile of bones and metal arms and armor.</p><p>3. A pool of water that manages to glisten with seeming freshness while also looking somewhat stagnant.</p><p>4. A bit of writhing ooze stuck in a crack.</p><p></p><p><strong><span style="font-size: 18px">Xador’s Fluid Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> caverns, freshwater, swamps</p><p></p><p><strong><em>CR 3-4</em></strong> Xador’s fluid</p><p><strong><em>Treasure:</em></strong> 35 gp, 58 sp, 2 quartz gemstones (10 gp each), dagger covered in gold filigree, <em>+1 cloth brigandine</em></p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Xador’s Fluid</span></span></strong></p><p><strong>Large ooze</strong></p><p>Challenge 3 (700 XP)</p><p><strong>AC</strong> 13, 16 (when solid)</p><p><strong>HP</strong> 45 (6d10+12; bloodied 22)</p><p><strong>Speed</strong> 20 ft.</p><p></p><p><strong>STR</strong> 12 (+1) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 14 (+2)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 7 (-2) <strong>CHA</strong> 3 (-4)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Damage Resistances</strong> see below</p><p><strong>Damage Immunities</strong> acid, slashing</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, fatigue, frightened, prone, strife</p><p><strong>Senses</strong> blindsight 10 ft. (blind beyond this radius), tremorsense 30 ft., passive Perception 8</p><p><strong>Languages</strong> —</p><p><strong><em>Amorphous.</em></strong> The fluid can pass through an opening as narrow as 1 inch wide without squeezing.</p><p><strong><em>False Appearance.</em></strong> While motionless, the fluid is indistinguishable from a puddle of water.</p><p><strong><em>Ooze Nature. </em></strong>A fluid doesn’t require air or sleep.</p><p><strong><em>Solidified.</em></strong> While it is grappling a creature, the fluid solidifies. Its speed is reduced to 0 ft. and it can’t take actions or reactions. During this time, it is resistant to all forms of damage except for cold and force damage. It will remain solidified for 1d4+1 days after which it will re-liquify itself and move off (the number of days is halved if the creature it is grappling is Small or smaller, and doubled if the creature is Large).</p><p><strong><em>Spider Climb.</em></strong> The fluid can use its climb speed even on difficult surfaces and upside down on ceilings.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Flow and Solidify.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one Large or smaller creature. <em>Hit:</em> The target is grappled (escape DC 13), restrained, and can’t breathe. At the start of its next turn, the fluid inflicts 7 (2d6) acid damage to the grappled creature and then solidifies. When the fluid is dealt damage while grappling, it takes half the damage (rounded down) and the other half is dealt to the grappled target. The fluid can only grapple one creature at a time, and the grappled creature takes 7 (2d6) ongoing acid damage on each of its turns.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A Xador’s fluid attacks whichever creature comes close enough, although it will generally not attack if too many creatures are near.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8760908, member: 6915329"] The next monster is very special. Because [I]its[/I] [I]name[/I] [I]starts with an X.[/I] It’ll be nice to have something other than xorns for that letter. Also, it’s an ooze. ‘Bout time we got one of those. [B][SIZE=6][COLOR=rgb(65, 168, 95)]Xador’s Fluid[/COLOR][/SIZE][/B] The Dragon’s Bestiary, Dragon Magazine #127 Created by Thomas M. Kane A Xador’s fluid resembles a pool of clear, runny water. It stays in damp places, draped motionlessly over the terrain and making it look as though the ground is saturated with water. Named for an evil lord who enjoyed using this type of ooze as a method of execution, a Xador’s fluid is as corrosive as any other ooze, but can only destroy flesh and leather with its acids, not plant matter, bone, wood, metal, or any other substance. It feeds in a rather unusual way. First, it lunges at a warm-blooded creature it senses nearby and completely engulfs it. Then it solidifies, turning into a hard, plasticky substance, and proceeds to dissolve the creature trapped within. After several days to a week, the outside flakes off and the newly-reliquified innards splits into two fluids, which go their separate ways. [B][SIZE=5]Legends and Lore[/SIZE][/B] With an Arcana or Nature check, characters can learn the following [B]DC 10[/B] Xador’s fluid is a type of ooze that resembles a pool of water. They are slightly more intelligent than most oozes are. [B]DC 15[/B] This ooze hunts by engulfing prey, hardening around it, and then dissolving the creature it has trapped. [B]DC 20[/B] Xador’s fluid was named after an evil lord who used them for executions. The fluid itself is in high demand by alchemists, as it can be fashioned into armor and something akin to brass knuckles. [B][SIZE=5]Signs[/SIZE][/B] 1-2. Flakes of a smooth, hard substance around a pile of bones and metal arms and armor. 3. A pool of water that manages to glisten with seeming freshness while also looking somewhat stagnant. 4. A bit of writhing ooze stuck in a crack. [B][SIZE=5]Xador’s Fluid Encounters[/SIZE] [I]Terrain:[/I][/B] caverns, freshwater, swamps [B][I]CR 3-4[/I][/B] Xador’s fluid [B][I]Treasure:[/I][/B] 35 gp, 58 sp, 2 quartz gemstones (10 gp each), dagger covered in gold filigree, [I]+1 cloth brigandine[/I] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Xador’s Fluid[/SIZE][/COLOR] Large ooze[/B] Challenge 3 (700 XP) [B]AC[/B] 13, 16 (when solid) [B]HP[/B] 45 (6d10+12; bloodied 22) [B]Speed[/B] 20 ft. [B]STR[/B] 12 (+1) [B]DEX[/B] 16 (+3) [B]CON[/B] 14 (+2) [B]INT[/B] 2 (-4) [B]WIS[/B] 7 (-2) [B]CHA[/B] 3 (-4) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Damage Resistances[/B] see below [B]Damage Immunities[/B] acid, slashing [B]Condition Immunities[/B] blinded, charmed, deafened, fatigue, frightened, prone, strife [B]Senses[/B] blindsight 10 ft. (blind beyond this radius), tremorsense 30 ft., passive Perception 8 [B]Languages[/B] — [B][I]Amorphous.[/I][/B] The fluid can pass through an opening as narrow as 1 inch wide without squeezing. [B][I]False Appearance.[/I][/B] While motionless, the fluid is indistinguishable from a puddle of water. [B][I]Ooze Nature. [/I][/B]A fluid doesn’t require air or sleep. [B][I]Solidified.[/I][/B] While it is grappling a creature, the fluid solidifies. Its speed is reduced to 0 ft. and it can’t take actions or reactions. During this time, it is resistant to all forms of damage except for cold and force damage. It will remain solidified for 1d4+1 days after which it will re-liquify itself and move off (the number of days is halved if the creature it is grappling is Small or smaller, and doubled if the creature is Large). [B][I]Spider Climb.[/I][/B] The fluid can use its climb speed even on difficult surfaces and upside down on ceilings. [B][U]Actions[/U] [I]Flow and Solidify.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one Large or smaller creature. [I]Hit:[/I] The target is grappled (escape DC 13), restrained, and can’t breathe. At the start of its next turn, the fluid inflicts 7 (2d6) acid damage to the grappled creature and then solidifies. When the fluid is dealt damage while grappling, it takes half the damage (rounded down) and the other half is dealt to the grappled target. The fluid can only grapple one creature at a time, and the grappled creature takes 7 (2d6) ongoing acid damage on each of its turns. [B][SIZE=5]Combat[/SIZE][/B] A Xador’s fluid attacks whichever creature comes close enough, although it will generally not attack if too many creatures are near. [/QUOTE]
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