Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8767372" data-attributes="member: 6915329"><p>This next article is a revision of the hunting system from the <em>Wilderness Survival Guide</em> (one of the few 1e books I own), which in the words of the article’s writer, is oversimplified. Complexity versus simplification has <em>always </em>been a bone of contention in gaming. I don’t feel like digging through that book to compare it to this article’s version (and anyway, it’s mostly climate/terrain tables), but I <em>will </em>convert some of the animals presented therein. Since they’re all regular beasts, I’ll just stick ‘em in a single entry. These beasts are: the <strong>fur seal</strong>, the <strong>giraffe</strong>, the <strong>harbor seal</strong>, the <strong>tapir</strong>, and the <strong>walrus</strong>. A rather motley assortment, and hopefully they’ll make your druids happy.</p><p></p><p></p><p><span style="font-size: 22px"><strong><span style="color: rgb(65, 168, 95)">Beasts</span></strong></span></p><p>What’s For Lunch, Dragon Magazine #137</p><p>Created by David Howery; all images taken from Wikipedia</p><p></p><p>[ATTACH=full]261130[/ATTACH]</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Fur Seal</span></span></strong></p><p><strong>Large beast</strong></p><p>Challenge 1/2 (100 XP)</p><p><strong>AC</strong> 13 (natural armor)</p><p><strong>HP</strong> 26 (4d10+4; bloodied 13)</p><p><strong>Speed</strong> 15 ft., swim 50 ft.</p><p></p><p><strong>STR</strong> 14 (+2) <strong>DEX</strong> 15 (+2) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 3 (-4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 6 (-2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Skills</strong> Perception +3</p><p><strong>Senses</strong> darkvision 30 ft., passive Perception 13</p><p><strong>Languages</strong> —</p><p><strong><em>Hold Breath.</em></strong> The seal can hold its breath for 30 minutes.</p><p><strong><em>Keen Hearing and Smell.</em></strong> When underwater, the seal has advantage on Perception checks that rely on hearing and smell.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit: </em>9 (2d6+2) piercing damage.</p><p></p><p></p><p>[ATTACH=full]261132[/ATTACH]</p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Giraffe</span></span></strong></p><p><strong>Huge beast</strong></p><p>Challenge 2 (450 XP)</p><p><strong>AC</strong> 10</p><p><strong>HP</strong> 42 (5d12+10; bloodied 21)</p><p><strong>Speed</strong> 50 ft.</p><p></p><p><strong>STR</strong> 18 (+4) <strong>DEX</strong> 10 (+0) <strong>CON</strong> 14 (+2)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 14</p><p><strong>Skills</strong> Perception +2</p><p><strong>Senses</strong> passive Perception 12</p><p><strong>Languages</strong> —</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Hoof. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>11 (2d6+4) bludgeoning damage.</p><p></p><p></p><p>[ATTACH=full]261131[/ATTACH]</p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Harbor Seal</span></span></strong></p><p><strong>Medium beast</strong></p><p>Challenge 1/4 (50 XP)</p><p><strong>AC</strong> 14 (natural armor)</p><p><strong>HP</strong> 11 (2d8+2; bloodied 5)</p><p><strong>Speed</strong> 15 ft., swim 50 ft.</p><p></p><p><strong>STR</strong> 12 (+1) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 3 (-4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 6 (-2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Skills</strong> Perception +3</p><p><strong>Senses</strong> darkvision 30 ft., passive Perception 13</p><p><strong>Languages</strong> —</p><p><strong><em>Hold Breath.</em></strong> The seal can hold its breath for 30 minutes.</p><p><strong><em>Keen Hearing and Smell.</em></strong> When underwater, the seal has advantage on Perception checks that rely on hearing and smell.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit: </em>6 (1d6+3) piercing damage.</p><p></p><p></p><p>[ATTACH=full]261133[/ATTACH]</p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Tapir</span></span></strong></p><p><strong>Medium beast</strong></p><p>Challenge 1/8 (25 XP)</p><p><strong>AC</strong> 12 (natural armor)</p><p><strong>HP</strong> 13 (2d8+4; bloodied 6)</p><p><strong>Speed</strong> 30 ft., swim 30 ft.</p><p></p><p><strong>STR</strong> 15 (+2) <strong>DEX</strong> 10 (+0) <strong>CON</strong> 14 (+2)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 11 (+0) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 12</p><p><strong>Senses</strong> passive Perception</p><p><strong>Languages</strong> —</p><p><strong><em>Hold Breath.</em></strong> The tapir can hold its breath for up to 5 minutes.</p><p><strong><em>Keen Smell.</em></strong> The tapir has advantage on Perception checks that rely on smell.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit: </em>4 (1d4+2) piercing damage.</p><p></p><p></p><p>[ATTACH=full]261134[/ATTACH]</p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Walrus</span></span></strong></p><p><strong>Large beast</strong></p><p>Challenge 2 (450 XP)</p><p><strong>AC</strong> 13 (natural armor)</p><p><strong>HP</strong> 45 (6d10+12); bloodied 22</p><p><strong>Speed</strong> 10 ft., swim 50 ft.</p><p></p><p><strong>STR</strong> 20 (+5) <strong>DEX</strong> 8 (-1) <strong>CON</strong> 15 (+2)</p><p><strong>INT</strong> 3 (-4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 6 (-2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 15</p><p><strong>Skills</strong> Perception +3</p><p><strong>Senses</strong> tremorsense 30ft., passive Perception 11</p><p><strong>Languages</strong> —</p><p><strong><em>Hold Breath.</em></strong> The walrus can hold its breath for 30 minutes.</p><p><strong><em>Keen Smell.</em></strong> When underwater, the walrus has advantage on Perception checks that rely on smell.</p><p><strong><em>Vibrissae.</em></strong> The walrus’s tremorsense only works underwater.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Tusks. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d8+5) piercing damage. If the target is a creature, it must make a DC 15 Strength saving throw or fall prone.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8767372, member: 6915329"] This next article is a revision of the hunting system from the [I]Wilderness Survival Guide[/I] (one of the few 1e books I own), which in the words of the article’s writer, is oversimplified. Complexity versus simplification has [I]always [/I]been a bone of contention in gaming. I don’t feel like digging through that book to compare it to this article’s version (and anyway, it’s mostly climate/terrain tables), but I [I]will [/I]convert some of the animals presented therein. Since they’re all regular beasts, I’ll just stick ‘em in a single entry. These beasts are: the [B]fur seal[/B], the [B]giraffe[/B], the [B]harbor seal[/B], the [B]tapir[/B], and the [B]walrus[/B]. A rather motley assortment, and hopefully they’ll make your druids happy. [SIZE=6][B][COLOR=rgb(65, 168, 95)]Beasts[/COLOR][/B][/SIZE] What’s For Lunch, Dragon Magazine #137 Created by David Howery; all images taken from Wikipedia [ATTACH type="full" width="300px" alt="1662929587311.png"]261130[/ATTACH] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Fur Seal[/SIZE][/COLOR] Large beast[/B] Challenge 1/2 (100 XP) [B]AC[/B] 13 (natural armor) [B]HP[/B] 26 (4d10+4; bloodied 13) [B]Speed[/B] 15 ft., swim 50 ft. [B]STR[/B] 14 (+2) [B]DEX[/B] 15 (+2) [B]CON[/B] 12 (+1) [B]INT[/B] 3 (-4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 6 (-2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Skills[/B] Perception +3 [B]Senses[/B] darkvision 30 ft., passive Perception 13 [B]Languages[/B] — [B][I]Hold Breath.[/I][/B] The seal can hold its breath for 30 minutes. [B][I]Keen Hearing and Smell.[/I][/B] When underwater, the seal has advantage on Perception checks that rely on hearing and smell. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit: [/I]9 (2d6+2) piercing damage. [ATTACH type="full" width="300px"]261132[/ATTACH] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Giraffe[/SIZE][/COLOR] Huge beast[/B] Challenge 2 (450 XP) [B]AC[/B] 10 [B]HP[/B] 42 (5d12+10; bloodied 21) [B]Speed[/B] 50 ft. [B]STR[/B] 18 (+4) [B]DEX[/B] 10 (+0) [B]CON[/B] 14 (+2) [B]INT[/B] 2 (-4) [B]WIS[/B] 10 (+0) [B]CHA[/B] 5 (-3) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 14 [B]Skills[/B] Perception +2 [B]Senses[/B] passive Perception 12 [B]Languages[/B] — [B][U]Actions[/U] [I]Hoof. [/I][/B][I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]11 (2d6+4) bludgeoning damage. [ATTACH type="full" width="300px"]261131[/ATTACH] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Harbor Seal[/SIZE][/COLOR] Medium beast[/B] Challenge 1/4 (50 XP) [B]AC[/B] 14 (natural armor) [B]HP[/B] 11 (2d8+2; bloodied 5) [B]Speed[/B] 15 ft., swim 50 ft. [B]STR[/B] 12 (+1) [B]DEX[/B] 16 (+3) [B]CON[/B] 12 (+1) [B]INT[/B] 3 (-4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 6 (-2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Skills[/B] Perception +3 [B]Senses[/B] darkvision 30 ft., passive Perception 13 [B]Languages[/B] — [B][I]Hold Breath.[/I][/B] The seal can hold its breath for 30 minutes. [B][I]Keen Hearing and Smell.[/I][/B] When underwater, the seal has advantage on Perception checks that rely on hearing and smell. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit: [/I]6 (1d6+3) piercing damage. [ATTACH type="full" width="300px"]261133[/ATTACH] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Tapir[/SIZE][/COLOR] Medium beast[/B] Challenge 1/8 (25 XP) [B]AC[/B] 12 (natural armor) [B]HP[/B] 13 (2d8+4; bloodied 6) [B]Speed[/B] 30 ft., swim 30 ft. [B]STR[/B] 15 (+2) [B]DEX[/B] 10 (+0) [B]CON[/B] 14 (+2) [B]INT[/B] 2 (-4) [B]WIS[/B] 11 (+0) [B]CHA[/B] 5 (-3) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 12 [B]Senses[/B] passive Perception [B]Languages[/B] — [B][I]Hold Breath.[/I][/B] The tapir can hold its breath for up to 5 minutes. [B][I]Keen Smell.[/I][/B] The tapir has advantage on Perception checks that rely on smell. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit: [/I]4 (1d4+2) piercing damage. [ATTACH type="full" width="300px"]261134[/ATTACH] [B][SIZE=7][COLOR=rgb(65, 168, 95)]Walrus[/COLOR][/SIZE] Large beast[/B] Challenge 2 (450 XP) [B]AC[/B] 13 (natural armor) [B]HP[/B] 45 (6d10+12); bloodied 22 [B]Speed[/B] 10 ft., swim 50 ft. [B]STR[/B] 20 (+5) [B]DEX[/B] 8 (-1) [B]CON[/B] 15 (+2) [B]INT[/B] 3 (-4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 6 (-2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 15 [B]Skills[/B] Perception +3 [B]Senses[/B] tremorsense 30ft., passive Perception 11 [B]Languages[/B] — [B][I]Hold Breath.[/I][/B] The walrus can hold its breath for 30 minutes. [B][I]Keen Smell.[/I][/B] When underwater, the walrus has advantage on Perception checks that rely on smell. [B][I]Vibrissae.[/I][/B] The walrus’s tremorsense only works underwater. [B][U]Actions[/U] [I]Tusks. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d8+5) piercing damage. If the target is a creature, it must make a DC 15 Strength saving throw or fall prone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
Top