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Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8774755" data-attributes="member: 6915329"><p>Another bizarre Greenwood monster. Anyhoo. the <strong>metalmaster</strong> is not a <a href="https://en.wikipedia.org/wiki/Metal_Master_(comics)" target="_blank">Marvel Comics</a> super, but actually a really big, magical slug that can mimic voices and control metal. Why? Because why not. </p><p></p><p>So many of Ed’s monsters feel like they’d be right at home in a B-grade science-fantasy movie. This is not a criticism.</p><p></p><p>It’s also a creature where I much prefer the original artwork to Tony DiTerlizzi’s art (when the metalmaster was reprinted in Monstrous Compendium Annual #1). TD’s lovely art was just a slug, but the original artwork gave this thing <em>heck yeah!</em> teeth.</p><p></p><p>[ATTACH=full]261808[/ATTACH]</p><p><span style="font-size: 15px">Art by Barrett</span></p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(65, 168, 95)">Metalmaster</span></span></strong></p><p>The Dragon’s Bestiary, Dragon Magazine #139</p><p>Created by Ed Greenwood</p><p></p><p>Metalmasters, sometimes called sword-slugs, are tremendous gastropods that have the ability to control metal. They have gaping maws filled with large, saw-like teeth powerful enough to bite through metal. They are also capable of parroting sounds they’ve heard frequently.</p><p></p><p><strong><em>Magnetic.</em></strong> Metalmasters generate and control powerful magnetic fields and can pull metal objects towards them or push them away. These magnetic fields are magical in nature and effect any sort of metal, not just ferromagnetic metals—gold, mithral, and even metals mined from the Outer Planes are just as affected as iron and steel are. They have full control over this field; a metal object pulled towards the slug doesn’t touch them, but instead circles wildly about their head.</p><p></p><p><strong><em>Hungry Carnivores.</em></strong> Unlike regular slugs, which are scavengers, sword-slugs are primarily carnivores and prefer warm-blooded prey. They aren’t picky—a luckless humanoid or cow are equally attractive to them. They <em>are, </em>however, usually hungry, and will eat anyone and anything they come across.</p><p></p><p><strong><em>Metal-Filled Lairs.</em></strong> Metalmasters lair near metal if they can, whether its old battle-sites or forgotten treasure hoards. They care nothing for wealth (and don’t even care about metal) but recognize that other creatures like metal objects. This provides both a lure for new prey and convenient objects with which they can attack.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With a Nature check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> These gigantic magical slugs can attract or repulse metal objects, as if they were living magnets. They have teeth powerful enough to bite through steel.</p><p></p><p><strong>DC 15.</strong> The metalmaster’s magic affects all types of metal, even non-ferrous, magical, and extra-planar metals.</p><p></p><p><strong><span style="font-size: 18px">Monster Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> caverns, swamp</p><p></p><p><strong><em>CR 3-4</em></strong> 1 metalmaster</p><p><strong><em>Treasure:</em></strong> 350 gp, 210 sp, bronze belt buckle in the shape of a dragon with a gemstone eye (75 gp), slightly dented masterwork mithral longsword.</p><p></p><p><strong><em>CR 5-10</em></strong> 2 metalmasters</p><p><strong><em>Treasure:</em></strong> 75 pp, 550 gp, silver flask (75 gp), gold earrings (250 gp), <em>+1 shortsword, </em>10 <em>+1 arrows</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1-2. Metal objects thrown about carelessly, even embedded in walls.</p><p>3. A breastplate with a huge bite taken out of it.</p><p>4. A compass’s needle starts going haywire.</p><p>5. A really big trail of slug-slime.</p><p>6. Strange sounds from the distance—a combination of animal noises, cries for help, and phrases such as “hey, over here!”</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1-2. Devouring a dead animal or humanoid; will attack if approached.</p><p>3. Hungry; will attack on sight.</p><p>4. Making random noises, apparently for its own amusement.</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Metalmaster</span></span></strong></p><p><strong>Huge monstrosity</strong></p><p>Challenge 4 (1,100 XP)</p><p><strong>AC</strong> 14 (natural armor)</p><p><strong>HP</strong> 63 (6d12+24; bloodied 31)</p><p><strong>Speed</strong> 20 ft., climb 20 ft.</p><p></p><p><strong>STR</strong> 16 (+3) <strong>DEX</strong> 10 (+0) <strong>CON</strong> 19 (+4)</p><p><strong>INT</strong> 4 (-3) <strong>WIS</strong> 9 (-1) <strong>CHA</strong> 6 (-2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Skills</strong> Deception +2</p><p><strong>Damage Resistances</strong> damage from nonmagical metal weapons</p><p><strong>Senses</strong> blindsight 10 ft., passive Perception 9</p><p><strong>Languages</strong> —</p><p><strong><em>Boneless.</em></strong> The metalmaster can move through a space small enough for a Medium creature without squeezing.</p><p><strong><em>Magnetic Field. </em></strong>Weapon attacks made against the metalmaster using metal weapons (including metal-tipped arrows and bolts) are made at disadvantage. If an attacker wielding a melee weapon misses its attack while within 5 feet of another creature, that creature must make a Dexterity saving throw against the attacker’s maneuver save DC or be hit by the weapon, even if the attack roll wasn’t high enough to hit the creature’s AC.</p><p> Additionally, the area in a 30 feet radius around the metalmaster is difficult terrain for any creature wearing Medium or Heavy armor made of metal.</p><p><strong><em>Mimicry.</em></strong> The metalmaster can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 10 Insight check.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d10+3) piercing damage, and if the target is wearing armor, it must make a DC 13 Dexterity saving throw or the armor is damaged. If the armor is already damaged, it becomes broken.</p><p><strong><em>Attract or Repulse Metal (Recharge 4-6).</em></strong> The metalmaster chooses to attract or repel metal objects that weigh 15 pounds or less that are within 60 feet of it. Unsecured metal or mostly-metal objects are pulled 30 feet towards or away from the metalmaster. A creature holding a metal or mostly-metal object must make a DC 13 Strength saving throw. If the creature is holding the item with both hands, or the object has the Hand-Mounted property, the creature gains a d4 expertise die on this saving throw. On a success, the creature maintains its hold on the object but is pulled or pushed 5 feet towards or away from the metalmaster. On a failure, the creature drops the object and the object is pulled or pushed 30 feet towards or away from the metalmaster.</p><p> Larger unattended metal objects that weigh up to 50 pounds can only be pulled or pushed 5 feet. Objects heavier than 50 pounds aren’t affected.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong><em>Metal Blast. </em></strong>The metalmaster causes unattended metal objects or metal objects that are circling it to shoot off in all directions. Each creature within 15 feet of the metalmaster must make a DC 13 Dexterity saving throw, taking 13 (3d8) piercing damage on a failure.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Metalmasters start out combat using Attract Metal to disarm foes and to gather metals for use in its Metal Blast. It then relies on its Bites and Metal Blasts.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8774755, member: 6915329"] Another bizarre Greenwood monster. Anyhoo. the [B]metalmaster[/B] is not a [URL='https://en.wikipedia.org/wiki/Metal_Master_(comics)']Marvel Comics[/URL] super, but actually a really big, magical slug that can mimic voices and control metal. Why? Because why not. So many of Ed’s monsters feel like they’d be right at home in a B-grade science-fantasy movie. This is not a criticism. It’s also a creature where I much prefer the original artwork to Tony DiTerlizzi’s art (when the metalmaster was reprinted in Monstrous Compendium Annual #1). TD’s lovely art was just a slug, but the original artwork gave this thing [I]heck yeah![/I] teeth. [ATTACH type="full"]261808[/ATTACH] [SIZE=4]Art by Barrett[/SIZE] [B][SIZE=6][COLOR=rgb(65, 168, 95)]Metalmaster[/COLOR][/SIZE][/B] The Dragon’s Bestiary, Dragon Magazine #139 Created by Ed Greenwood Metalmasters, sometimes called sword-slugs, are tremendous gastropods that have the ability to control metal. They have gaping maws filled with large, saw-like teeth powerful enough to bite through metal. They are also capable of parroting sounds they’ve heard frequently. [B][I]Magnetic.[/I][/B] Metalmasters generate and control powerful magnetic fields and can pull metal objects towards them or push them away. These magnetic fields are magical in nature and effect any sort of metal, not just ferromagnetic metals—gold, mithral, and even metals mined from the Outer Planes are just as affected as iron and steel are. They have full control over this field; a metal object pulled towards the slug doesn’t touch them, but instead circles wildly about their head. [B][I]Hungry Carnivores.[/I][/B] Unlike regular slugs, which are scavengers, sword-slugs are primarily carnivores and prefer warm-blooded prey. They aren’t picky—a luckless humanoid or cow are equally attractive to them. They [I]are, [/I]however, usually hungry, and will eat anyone and anything they come across. [B][I]Metal-Filled Lairs.[/I][/B] Metalmasters lair near metal if they can, whether its old battle-sites or forgotten treasure hoards. They care nothing for wealth (and don’t even care about metal) but recognize that other creatures like metal objects. This provides both a lure for new prey and convenient objects with which they can attack. [B][SIZE=5]Legends and Lore[/SIZE][/B] With a Nature check, the characters can learn the following: [B]DC 10.[/B] These gigantic magical slugs can attract or repulse metal objects, as if they were living magnets. They have teeth powerful enough to bite through steel. [B]DC 15.[/B] The metalmaster’s magic affects all types of metal, even non-ferrous, magical, and extra-planar metals. [B][SIZE=5]Monster Encounters[/SIZE] [I]Terrain:[/I][/B] caverns, swamp [B][I]CR 3-4[/I][/B] 1 metalmaster [B][I]Treasure:[/I][/B] 350 gp, 210 sp, bronze belt buckle in the shape of a dragon with a gemstone eye (75 gp), slightly dented masterwork mithral longsword. [B][I]CR 5-10[/I][/B] 2 metalmasters [B][I]Treasure:[/I][/B] 75 pp, 550 gp, silver flask (75 gp), gold earrings (250 gp), [I]+1 shortsword, [/I]10 [I]+1 arrows[/I] [B][SIZE=5]Signs[/SIZE][/B] 1-2. Metal objects thrown about carelessly, even embedded in walls. 3. A breastplate with a huge bite taken out of it. 4. A compass’s needle starts going haywire. 5. A really big trail of slug-slime. 6. Strange sounds from the distance—a combination of animal noises, cries for help, and phrases such as “hey, over here!” [B][SIZE=5]Behavior[/SIZE][/B] 1-2. Devouring a dead animal or humanoid; will attack if approached. 3. Hungry; will attack on sight. 4. Making random noises, apparently for its own amusement. [B][SIZE=7][COLOR=rgb(65, 168, 95)]Metalmaster[/COLOR][/SIZE] Huge monstrosity[/B] Challenge 4 (1,100 XP) [B]AC[/B] 14 (natural armor) [B]HP[/B] 63 (6d12+24; bloodied 31) [B]Speed[/B] 20 ft., climb 20 ft. [B]STR[/B] 16 (+3) [B]DEX[/B] 10 (+0) [B]CON[/B] 19 (+4) [B]INT[/B] 4 (-3) [B]WIS[/B] 9 (-1) [B]CHA[/B] 6 (-2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Skills[/B] Deception +2 [B]Damage Resistances[/B] damage from nonmagical metal weapons [B]Senses[/B] blindsight 10 ft., passive Perception 9 [B]Languages[/B] — [B][I]Boneless.[/I][/B] The metalmaster can move through a space small enough for a Medium creature without squeezing. [B][I]Magnetic Field. [/I][/B]Weapon attacks made against the metalmaster using metal weapons (including metal-tipped arrows and bolts) are made at disadvantage. If an attacker wielding a melee weapon misses its attack while within 5 feet of another creature, that creature must make a Dexterity saving throw against the attacker’s maneuver save DC or be hit by the weapon, even if the attack roll wasn’t high enough to hit the creature’s AC. Additionally, the area in a 30 feet radius around the metalmaster is difficult terrain for any creature wearing Medium or Heavy armor made of metal. [B][I]Mimicry.[/I][/B] The metalmaster can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 10 Insight check. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d10+3) piercing damage, and if the target is wearing armor, it must make a DC 13 Dexterity saving throw or the armor is damaged. If the armor is already damaged, it becomes broken. [B][I]Attract or Repulse Metal (Recharge 4-6).[/I][/B] The metalmaster chooses to attract or repel metal objects that weigh 15 pounds or less that are within 60 feet of it. Unsecured metal or mostly-metal objects are pulled 30 feet towards or away from the metalmaster. A creature holding a metal or mostly-metal object must make a DC 13 Strength saving throw. If the creature is holding the item with both hands, or the object has the Hand-Mounted property, the creature gains a d4 expertise die on this saving throw. On a success, the creature maintains its hold on the object but is pulled or pushed 5 feet towards or away from the metalmaster. On a failure, the creature drops the object and the object is pulled or pushed 30 feet towards or away from the metalmaster. Larger unattended metal objects that weigh up to 50 pounds can only be pulled or pushed 5 feet. Objects heavier than 50 pounds aren’t affected. [B][U]Bonus Actions[/U] [I]Metal Blast. [/I][/B]The metalmaster causes unattended metal objects or metal objects that are circling it to shoot off in all directions. Each creature within 15 feet of the metalmaster must make a DC 13 Dexterity saving throw, taking 13 (3d8) piercing damage on a failure. [B][SIZE=5]Combat[/SIZE][/B] Metalmasters start out combat using Attract Metal to disarm foes and to gather metals for use in its Metal Blast. It then relies on its Bites and Metal Blasts. [/QUOTE]
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