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<blockquote data-quote="Faolyn" data-source="post: 8793860" data-attributes="member: 6915329"><p>[USER=6704190]@WarDriveWorley[/USER] requested this next one, so here it is: the <strong>pink dragon</strong>—a goofy-looking dragon that breathes soap bubbles and loves to tell jokes. I was shocked to find out that they actually appeared in a D&D novel (<em>The Shattered Mask</em>)<em>, </em>at least according to one wiki. I have no idea what they were like in that novel. A dream sequence perhaps? No clue. As a note, you can tell this monster was submitted for 1e and they just hastily updated it to 2e. It’s Hit Dice are still listed as 6-8, rather than something the 2e format of 12 (base), and of course it has no table of age categories.</p><p></p><p>The article says they have echolocation. I like to imagine they have bat ears.</p><p></p><p>The pink dragon isn’t alone. Also in this article, Erik Freske created the tickler, a feather-winged ball of flesh that, well, tickled people, the end. They seem to go perfectly with the pink dragon’s humor motif. I decided to give pink dragons the (fey) tag and I’ll let them conjure ticklers. Ticklers will be in <em>tomorrow’s</em> entry, so you won’t have to wait long for their stats.</p><p></p><p>(They're also a good way to use Spelljammer's space clowns and Ravnica's Rakdos performers outside of those settings. I also use the nilbogs and yobbos in the Encounters lists--both of those can be found on the A5e tools site.)</p><p></p><p>[ATTACH=full]263381[/ATTACH]</p><p><span style="font-size: 15px">Art by Mark Nelson</span></p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(65, 168, 95)">Pink Dragon (Chromatic Dragon)</span></span></strong></p><p>Not Necessarily The Monstrous Compendium, Dragon Magazine #156</p><p>Created by Jeanne McGuire</p><p></p><p>Pink dragons have a somewhat dopey appearance, delicate pink coloration, and squeaky voices, leading many people to underestimate them—sometimes fatally. While they’re not cruel creatures, and in fact are friendly and highly garrulous, they imagine themselves to be amazing jokesters… and tend to eat those who don’t laugh at their jokes. Fortunately for would-be lunches, pink dragons are rarer and far weaker than most of their kin.</p><p></p><p><strong><em>Natural Comedians?</em></strong> Pink dragons love humor and hijinks, to the point that copper dragons seem downright stolid in comparison—and while many copper dragons appreciate the pinks’ sense of humor, just as many find them boorish, childish, or worse, <em>unfunny</em>. A pink dragon’s thinks a fake arrow through the head is hilarious. Comedy, of course, is an art form, but not every pink dragon put in the effort to hone their comedic arts. Like most dragons, pink dragons are egotistical, but in an odd way. Most have no problem with telling self-depreciating jokes. But at the same time, they hate it when people laugh <em>at </em>them or if they feel that their audience doesn’t appreciate their routine, they become incredibly hostile. Many aren’t welcoming of even constructive criticism. Although normally jovial, their moods can turn on a dime.</p><p></p><p><strong><em>Talkative.</em></strong> These creatures are as bad as brass dragons when it comes to their ability to talk. They will have conversations that last days and simply don’t understand that other people don’t want to talk to them. If listeners try to leave (and are polite about it), the pink dragon will follow them, nattering all the way. Even brass dragons eventually get tired of a pink’s garrulousness; while brass dragons love to talk about trivia and gossip, pink dragons tend to tell very long-winded stories. These stories usually have a point to them—perhaps even a very important one—but it may take hours or even days to get to that point.</p><p></p><p><strong><em>Dragon Without A Clade.</em></strong> Although “technically” they are chromatic dragons, most other chromatics think that pink dragons are too ridiculous to count and have no patience for their antics. Some chromatic dragons go so far as to (nastily) say pink dragons are just metallic dragons without the shininess. At the same time, only brass and copper dragons come close to accepting pink dragons, and even <em>they </em>can only take pinks in small doses. Other metallic dragons just try to smile and nod and move away.</p><p></p><p>The only dragons that fully embrace a pink dragon are the faerie dragons. In fact, many of the more light-hearted fey, such as satyrs, love pink dragons. At least part of it is because these types of fey tend to have short memories so the pink dragon’s jokes never grow old to them.</p><p></p><p>Unlike most other dragons, pink dragons rarely attract the attention of kobolds and dragonbound warriors. However, some people view them as emissaries of the gods of laughter, and so clownish cultists and priests flock to their sides.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With an Arcana or History check, characters can learn the following:</p><p></p><p><strong>DC 10.</strong> Incredibly rare and relatively weak, pink dragons usually lair underground. They are famed for their love of jokes.</p><p></p><p><strong>DC 15.</strong> Pink dragons exhales blasts of soap bubbles, which are painful to the eyes at best and coat everything in corrosive lye at worse.</p><p></p><p><strong>DC 20.</strong> Masters of illusions, all pink dragons have at least some ability with illusory magics, and many are capable of creating powerful and even dangerous illusions.</p><p></p><p><strong><span style="font-size: 18px">Pink Dragon Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> cavern, mountain</p><p></p><p><strong>CR 3-4 </strong>Pink dragon wyrmling with faerie dragon; pink dragon wyrmling and swarm of ticklers; 2 pink dragon wyrmlings</p><p><strong><em>Treasure:</em></strong> 100 sp, 125 cp, dogeared jokebook (worth 25 gp), <em>wand of prestidigitation, </em>2 <em>fizzy lifters, spell scroll of silent image</em></p><p></p><p><strong>CR 5-10</strong> young pink dragon; young pink dragon with faerie dragon; young pink dragon and 2 satyrs; young pink dragon with 2 swarms of ticklers.</p><p><strong><em>Treasure:</em></strong> 700 gp, 5 pink quartz gems (worth 10 gp each), 1 coral gems (worth 100 gp each), <em>birdsong whistle, bottle of fizz, dust of sneezing and choking, potion of mind reading</em></p><p></p><p><strong>CR 11-16</strong> adult pink dragon; adult pink dragon with cult fanatic and 2d4 cultists; adult pink dragon with 2-3 faerie dragons or scarecrows (dressed to look like clowns); adult pink dragon with 1d4+2 satyrs; young pink dragon with jackalope; young pink dragon with 12 pixies and 4 swarms of ticklers.</p><p><strong><em>Treasure:</em></strong> 180 pp, 825 ep, portrait of a famed bard painted on black velvet (worth 250 gp), 5 pink pearls (worth 100 gp each), 1 pink tourmaline (worth 100 gp), 1 pink spinel (worth 500 gp), <em>bag of beans, sack of sacks, box of party tricks</em></p><p></p><p><strong>CR 17-22</strong> ancient pink dragon; adult pink dragon with 1d4+4 nilbogs and 1d4+4 yobbos.</p><p><strong><em>Treasure:</em></strong> 3,150 gp, idol to a god of humor carved out of quartz (worth 500 gp), 4 pink topazes (worth 500 gp), pink sapphire (worth 1,000 gp), <em>cage of folly, </em>2 <em>potions of poison, philter of love, wand of paralysis</em></p><p></p><p><strong>CR 23-30</strong> ancient pink dragon with scarecrow harvester and 2 cult fanatics; 2 adult pink dragons</p><p><strong><em>Treasure:</em></strong> 18,000 gp, famed humor playwright who disappeared years ago, 3 pink sapphires (worth 1,000 gp each), 2 opal rings (worth 2,500 gp each), <em>fizzy rocks, impossible cube, liquid luck, marvelous pigments, spell scroll of feeblemind</em></p><p></p><p><strong>CR 31+</strong> pink great wyrm</p><p><strong><em>Treasure:</em></strong> 1,800 pp, 20,000 gp, platinum necklace with 7 pink diamonds (worth 40,000 gp), nonmagical clockwork dancing clown (worth 7,500 gp), <em>absurdist web, dancing sword, deck of many things, mirror of life trapping</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1. Distant strained laughter.</p><p>2. Childishly silly images carved into cliffs.</p><p>3. The smell of soap in the air.</p><p>4. Floating pink bubbles that only burst when touched by a finger.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1. “Entertaining” a guest with terrible jokes.</p><p>2. Practicing a routine.</p><p>3. In a bad mood because someone was mean to it.</p><p>4. Demands that a partymember pull its talon (will use breath weapon if it happens).</p><p></p><p><strong><span style="font-size: 18px">Pink Dragon Lair Features</span></strong></p><p>The save DC for the following effects is 13+ the dragon’s proficiency modifier. Choose or roll one or more of the following lair features.</p><p>1. The entire lair is under the effects of something akin to a <em>mirage arcane </em>spell that makes it look like a brightly colored candyland.</p><p>2. All floors are slippery with soap. Anyone moving more than half their speed in a single turn must make a Dexterity saving throw or fall prone, ending their movement.</p><p>3. The lair contains pools of naturally effervescent water. As a legendary action, the dragon can drink from a pool, regaining a number of hit points equal to its Constitution score.</p><p>4. Magical illusions create distracting images throughout the lair. Physically interacting with an illusion reveals its nature and dispels the illusion. Perception and Investigation checks are made at disadvantage while in the lair.</p><p></p><p><strong><span style="font-size: 18px">Names</span></strong></p><p>Charalizar, Cypripedio, Cherry Blossom, Loxinasrin, Strawberry</p><p></p><p><strong><span style="font-size: 18px">Variant: Pink Dragon Spellcaster</span></strong></p><p>Some dragons develop the ability to innately cast spells. A pink dragon’s spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components. Each age category knows its own spells and those of younger age categories.</p><p><strong>Young (save DC X): 3/day each:</strong> <em>invisibility, mirror image</em></p><p><strong>Adult (save DC X): 3/day each:</strong> <em>dream, major image</em></p><p><strong>Ancient (save DC 20): 1/day each:</strong> <em>irresistible dance, mislead</em></p><p><strong>Great Wyrm (save DC 20): 1/day each: </strong><em>weird</em></p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Ancient Pink Dragon</span></span></strong></p><p><strong>Legendary Gargantuan Dragon (Fey)</strong></p><p>Challenge 19 (22,000 XP)</p><p><strong>AC</strong> 18 (natural armor)</p><p><strong>HP</strong> 297 (18d20+108; bloodied 148)</p><p><strong>Speed</strong> 40 ft., burrow 30 ft. fly 80 ft.</p><p></p><p><strong>STR</strong> 23 (+6) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 22 (+6)</p><p><strong>INT</strong> 15 (+2) <strong>WIS</strong> 15 (+2) <strong>CHA</strong> 18 (+4)</p><p></p><p><strong>Proficiency</strong> +6</p><p><strong>Maneuver DC</strong> 21</p><p><strong>Saving Throws</strong> Dex +8, Con +14, Wis +9, Cha +10</p><p><strong>Skills</strong> Perception +8 (+1d6), Perform +10</p><p><strong>Damage Immunities</strong> acid, fire</p><p><strong>Condition Immunities</strong> blinded, confused</p><p><strong>Senses</strong> blindsight 300 ft., passive Perception 23</p><p><strong>Languages</strong> Common, Draconic, Sylvan, one other</p><p><strong><em>Echolocation.</em></strong> The dragon can’t use its blindsight while deafened.</p><p><strong><em>Keen Hearing. </em></strong>The dragon has advantage on Wisdom (Perception) checks that rely on hearing.</p><p><strong><em>Innate Spellcasting (At Will).</em></strong> The dragon can cast <em>minor illusion</em>, and can make both a sound and image in a single casting<em>.</em> Its spellcasting trait is Charisma.</p><p><strong><em>Slippery.</em></strong> The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack, it can Spit Lye.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit: </em>28 (4d10+6) piercing damage plus 9 (2d8) acid damage.</p><p><strong><em>Claws. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit: </em>19 (3d8+6) slashing damage.</p><p><strong><em>Tail. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 20 ft., one target. <em>Hit: </em>19 (3d8+6) bludgeoning damage, and the dragon pushes the target 10 feet away.</p><p><strong><em>Spit Lye.</em></strong> The dragon targets a creature within 60 feet, forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failed save or half as much on a successful one. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use its action to end the ongoing damage.</p><p><strong><em>Bubble Breath (Recharge 5-6).</em></strong> The dragon breathes a cloud of opalescent pink soap bubbles in a 90-foot cone. The cloud remains in the area for 1 minute or until blown away by a strong wind, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 20 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts for 1 minute. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 20 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames.</p><p></p><p><strong><u>Reactions</u></strong></p><p><strong><em>Tail Attack.</em></strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</p><p></p><p><strong><u>Legendary Actions</u></strong></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn.</p><p><strong><em>Hilarity Ensues. </em></strong>The dragon emits a silly sound. Each creature of the dragon’s choice within 120 feet that can hear it must make a DC 20 Charisma saving throw or be charmed by the dragon for 1 minute. While charmed, it finds everything the dragon says or does to be hilarious. A creature may make a new save at the end of each of its turns, and whenever it takes damage from any source, ending the effect on itself as a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Hilarity Ensues for 24 hours.</p><p><strong><em>Wing Attack.</em></strong> The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed</p><p><strong><em>Laugh Track (Costs 2 Actions).</em></strong> If the target has at least one target charmed by its Hilarity Ensues ability, it creates a swarm of ticklers (q.v.). The swarm appears in an empty space within 60 feet and follows the dragon’s orders.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px">Ancient Pink Dragon Variant: Pink Great Wyrm</span></span></strong></p><p>The dragon is an elite monster, equivalent to two CR 19 monsters (44,000 XP). It has 594 (36d20+216; bloodied 297) hit points and the following trait:</p><p></p><p><strong><em>The Show Must Go On.</em></strong> When the dragon is first bloodied, it immediately recharges its breath weapon, if it’s not already available. Additionally, the damage from the dragon’s Lyeburst is doubled.</p><p></p><p>The dragon has the following additional legendary actions.</p><p></p><p><strong><em>Elite Recovery.</em></strong> The dragon ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while unconscious or incapacitated.</p><p><strong><em>Second Verse, Same As The First (Gaze).</em></strong> A creature within 120 feet makes a saving throw against Hilarity Ensues, even if it has already successfully saved within the past 24 hours.</p><p><strong><em>You Ain’t Heard Nuthin’ Yet. (Costs 2 Actions).</em></strong> The dragon recharges its breath weapon</p><p><strong><em>Bubble Spit (Costs 3 Actions).</em></strong> The dragon spits a bubble at a creature it can see within 90 feet, which bursts when it touches the creature. The creature must make a DC 20 Constitution saving throw. On a success, the creature takes 28 (8d6) acid damage. On a failure, the creature takes 56 (16d6) acid damage and is blinded, deafened, and confused until the end of its next turn, and pushed 20 feet in a random direction</p><p></p><p>*</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Adult Pink Dragon</span></span></strong></p><p><strong>Legendary Huge Dragon (Fey)</strong></p><p>Challenge 13 (10,000 XP)</p><p><strong>AC</strong> 17 (natural armor)</p><p><strong>HP</strong> 207 (18d12+90; bloodied 103)</p><p><strong>Speed</strong> 40 ft., burrow 30 ft. fly 80 ft.</p><p></p><p><strong>STR</strong> 20 (+5) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 20 (+5)</p><p><strong>INT</strong> 14 (+2) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 17 (+3)</p><p><strong>Proficiency</strong> +5</p><p><strong>Maneuver DC</strong> 18</p><p><strong>Saving Throws</strong> Dex +7, Con +10, Wis +6</p><p><strong>Skills</strong> Perception +6 (+1d6), Perform +8, Stealth +7</p><p><strong>Damage Immunities</strong> acid, fire</p><p><strong>Condition Immunities</strong> blinded, confused</p><p><strong>Senses</strong> blindsight 300 ft., passive Perception 23</p><p><strong>Languages</strong> Common, Draconic, Sylvan</p><p><strong><em>Echolocation.</em></strong> The dragon can’t use its blindsight while deafened.</p><p><strong><em>Keen Hearing. </em></strong>The dragon has advantage on Wisdom (Perception) checks that rely on hearing.</p><p><strong><em>Innate Spellcasting (At Will).</em></strong> The dragon can cast <em>minor illusion</em>, and can make both a sound and image in a single casting<em>.</em> Its spellcasting trait is Charisma.</p><p><strong><em>Slippery.</em></strong> The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon attacks once with its bite and twice with its claws. In place of its bite attack, it can Spit Lye.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit: </em>21 (3d10+5) piercing damage plus 4 (1d8) acid damage.</p><p><strong><em>Claws. </em></strong><em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit: </em>18 (3d8+5) slashing damage.</p><p><strong><em>Tail. </em></strong><em>Melee Weapon Attack:</em> +10 to hit, reach 15 ft., one target. <em>Hit: </em>15 (2d8+5) bludgeoning damage, and the dragon pushes the target 10 feet away.</p><p><strong><em>Spit Lye.</em></strong> The dragon targets a creature within 60 feet, forcing it to make a DC 18 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failed save or half as much on a successful one. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use its action to end the ongoing damage.</p><p><strong><em>Bubble Breath (Recharge 5-6).</em></strong> The dragon breathes a cloud of opalescent pink soap bubbles in a 60-foot cone. The cloud remains in the area for 1 minute or until blown away by a strong wind, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 18 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts for 1 minute. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 18 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames.</p><p></p><p><strong><u>Reactions</u></strong></p><p><strong><em>Tail Attack.</em></strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</p><p></p><p><strong><u>Legendary Actions</u></strong></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn.</p><p><strong><em>Hilarity Ensues. </em></strong>The dragon emits a silly sound. Each creature of the dragon’s choice within 120 feet that can hear it must make a DC 18 Charisma saving throw or be charmed by the dragon for 1 minute. While charmed, it finds everything the dragon says or does to be hilarious. A creature may make a new save at the end of each of its turns, and whenever it takes damage from any source, ending the effect on itself as a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Hilarity Ensues for 24 hours.</p><p><strong><em>Wing Attack.</em></strong> The dragon beats its wings. Each creature within 15 feet makes a DC 18 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed</p><p><strong><em>Laugh Track (Costs 2 Actions).</em></strong> If the target has at least one target charmed by its Hilarity Ensues ability, it creates a swarm of ticklers (q.v.). The swarm appears in an empty space within 60 feet and follows the dragon’s orders.</p><p></p><p>*</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Young Pink Dragon</span></span></strong></p><p><strong>Large Dragon (Fey)</strong></p><p>Challenge 8 (3,900 XP)</p><p><strong>AC</strong> 16 (natural armor)</p><p><strong>HP</strong> 133 (14d10+56; bloodied 66)</p><p><strong>Speed</strong> 40 ft., burrow 20 ft. fly 80 ft.</p><p></p><p><strong>STR</strong> 18 (+4) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 18 (+4)</p><p><strong>INT</strong> 13 (+1) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 15 (+2)</p><p></p><p><strong>Proficiency</strong> +3</p><p><strong>Maneuver DC</strong> 15</p><p><strong>Saving Throws</strong> Dex +5, Con +7, Wis +4, Cha +5</p><p><strong>Skills</strong> Perception +6 (+1d6), Perform +5</p><p><strong>Damage Immunities</strong> acid, fire</p><p><strong>Condition Immunities</strong> blinded, confused</p><p><strong>Senses</strong> blindsight 120 ft., passive Perception 19</p><p><strong>Languages</strong> Common, Draconic, Sylvan</p><p><strong><em>Echolocation.</em></strong> The dragon can’t use its blindsight while deafened.</p><p><strong><em>Keen Hearing. </em></strong>The dragon has advantage on Wisdom (Perception) checks that rely on hearing.</p><p><strong><em>Innate Spellcasting (At Will).</em></strong> The dragon can cast <em>minor illusion.</em> Its spellcasting trait is Charisma.</p><p><strong><em>Slippery.</em></strong> The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon attacks once with its bite and twice with its claws.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit: </em>20 (3d10+4) piercing damage plus 4 (1d8) acid damage.</p><p><strong><em>Claws. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>13 (2d8+4) slashing damage.</p><p><strong><em>Bubble Breath (Recharge 5-6).</em></strong> The dragon breathes a cloud of opalescent pink soap bubbles in a 30-foot cone. The cloud remains in the area until the end of the dragon’s next turn, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 15 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts until the end of the dragon’s next turn. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 15 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames.</p><p></p><p>*</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Pink Dragon Wyrmling</span></span></strong></p><p><strong>Medium Dragon (Fey)</strong></p><p>Challenge 2 (450 XP)</p><p><strong>AC</strong> 14 (natural armor)</p><p><strong>HP</strong> 45 (6d8+18; bloodied 22)</p><p><strong>Speed</strong> 30 ft., burrow 15 ft. fly 60 ft.</p><p></p><p><strong>STR</strong> 14 (+2) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 16 (+3)</p><p><strong>INT</strong> 11 (+0) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 13 (+1)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 12</p><p><strong>Skills</strong> Perception +2 (+1d4), Perform +3, Stealth +7</p><p><strong>Damage Immunities</strong> acid, fire</p><p><strong>Condition Immunities</strong> blinded, confused</p><p><strong>Senses</strong> blindsight 60 ft., passive Perception 15</p><p><strong>Languages</strong> Common, Draconic, Sylvan</p><p><strong><em>Echolocation.</em></strong> The dragon can’t use its blindsight while deafened.</p><p><strong><em>Keen Hearing. </em></strong>The dragon has advantage on Wisdom (Perception) checks that rely on hearing.</p><p><strong><em>Innate Spellcasting (At Will).</em></strong> The dragon can cast <em>minor illusion.</em> Its spellcasting trait is Charisma.</p><p><strong><em>Slippery.</em></strong> The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit: </em>13 (2d10+2) piercing damage.</p><p><strong><em>Bubble Breath (Recharge 5-6).</em></strong> The dragon breathes a cloud of opalescent pink soap bubbles in a 15-foot cone. The cloud remains in the area until the end of the dragon’s next turn, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 13 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts until the end of the dragon’s next turn. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 12 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8793860, member: 6915329"] [USER=6704190]@WarDriveWorley[/USER] requested this next one, so here it is: the [B]pink dragon[/B]—a goofy-looking dragon that breathes soap bubbles and loves to tell jokes. I was shocked to find out that they actually appeared in a D&D novel ([I]The Shattered Mask[/I])[I], [/I]at least according to one wiki. I have no idea what they were like in that novel. A dream sequence perhaps? No clue. As a note, you can tell this monster was submitted for 1e and they just hastily updated it to 2e. It’s Hit Dice are still listed as 6-8, rather than something the 2e format of 12 (base), and of course it has no table of age categories. The article says they have echolocation. I like to imagine they have bat ears. The pink dragon isn’t alone. Also in this article, Erik Freske created the tickler, a feather-winged ball of flesh that, well, tickled people, the end. They seem to go perfectly with the pink dragon’s humor motif. I decided to give pink dragons the (fey) tag and I’ll let them conjure ticklers. Ticklers will be in [I]tomorrow’s[/I] entry, so you won’t have to wait long for their stats. (They're also a good way to use Spelljammer's space clowns and Ravnica's Rakdos performers outside of those settings. I also use the nilbogs and yobbos in the Encounters lists--both of those can be found on the A5e tools site.) [ATTACH type="full"]263381[/ATTACH] [SIZE=4]Art by Mark Nelson[/SIZE] [B][SIZE=6][COLOR=rgb(65, 168, 95)]Pink Dragon (Chromatic Dragon)[/COLOR][/SIZE][/B] Not Necessarily The Monstrous Compendium, Dragon Magazine #156 Created by Jeanne McGuire Pink dragons have a somewhat dopey appearance, delicate pink coloration, and squeaky voices, leading many people to underestimate them—sometimes fatally. While they’re not cruel creatures, and in fact are friendly and highly garrulous, they imagine themselves to be amazing jokesters… and tend to eat those who don’t laugh at their jokes. Fortunately for would-be lunches, pink dragons are rarer and far weaker than most of their kin. [B][I]Natural Comedians?[/I][/B] Pink dragons love humor and hijinks, to the point that copper dragons seem downright stolid in comparison—and while many copper dragons appreciate the pinks’ sense of humor, just as many find them boorish, childish, or worse, [I]unfunny[/I]. A pink dragon’s thinks a fake arrow through the head is hilarious. Comedy, of course, is an art form, but not every pink dragon put in the effort to hone their comedic arts. Like most dragons, pink dragons are egotistical, but in an odd way. Most have no problem with telling self-depreciating jokes. But at the same time, they hate it when people laugh [I]at [/I]them or if they feel that their audience doesn’t appreciate their routine, they become incredibly hostile. Many aren’t welcoming of even constructive criticism. Although normally jovial, their moods can turn on a dime. [B][I]Talkative.[/I][/B] These creatures are as bad as brass dragons when it comes to their ability to talk. They will have conversations that last days and simply don’t understand that other people don’t want to talk to them. If listeners try to leave (and are polite about it), the pink dragon will follow them, nattering all the way. Even brass dragons eventually get tired of a pink’s garrulousness; while brass dragons love to talk about trivia and gossip, pink dragons tend to tell very long-winded stories. These stories usually have a point to them—perhaps even a very important one—but it may take hours or even days to get to that point. [B][I]Dragon Without A Clade.[/I][/B] Although “technically” they are chromatic dragons, most other chromatics think that pink dragons are too ridiculous to count and have no patience for their antics. Some chromatic dragons go so far as to (nastily) say pink dragons are just metallic dragons without the shininess. At the same time, only brass and copper dragons come close to accepting pink dragons, and even [I]they [/I]can only take pinks in small doses. Other metallic dragons just try to smile and nod and move away. The only dragons that fully embrace a pink dragon are the faerie dragons. In fact, many of the more light-hearted fey, such as satyrs, love pink dragons. At least part of it is because these types of fey tend to have short memories so the pink dragon’s jokes never grow old to them. Unlike most other dragons, pink dragons rarely attract the attention of kobolds and dragonbound warriors. However, some people view them as emissaries of the gods of laughter, and so clownish cultists and priests flock to their sides. [B][SIZE=5]Legends and Lore[/SIZE][/B] With an Arcana or History check, characters can learn the following: [B]DC 10.[/B] Incredibly rare and relatively weak, pink dragons usually lair underground. They are famed for their love of jokes. [B]DC 15.[/B] Pink dragons exhales blasts of soap bubbles, which are painful to the eyes at best and coat everything in corrosive lye at worse. [B]DC 20.[/B] Masters of illusions, all pink dragons have at least some ability with illusory magics, and many are capable of creating powerful and even dangerous illusions. [B][SIZE=5]Pink Dragon Encounters[/SIZE] [I]Terrain:[/I][/B] cavern, mountain [B]CR 3-4 [/B]Pink dragon wyrmling with faerie dragon; pink dragon wyrmling and swarm of ticklers; 2 pink dragon wyrmlings [B][I]Treasure:[/I][/B] 100 sp, 125 cp, dogeared jokebook (worth 25 gp), [I]wand of prestidigitation, [/I]2 [I]fizzy lifters, spell scroll of silent image[/I] [B]CR 5-10[/B] young pink dragon; young pink dragon with faerie dragon; young pink dragon and 2 satyrs; young pink dragon with 2 swarms of ticklers. [B][I]Treasure:[/I][/B] 700 gp, 5 pink quartz gems (worth 10 gp each), 1 coral gems (worth 100 gp each), [I]birdsong whistle, bottle of fizz, dust of sneezing and choking, potion of mind reading[/I] [B]CR 11-16[/B] adult pink dragon; adult pink dragon with cult fanatic and 2d4 cultists; adult pink dragon with 2-3 faerie dragons or scarecrows (dressed to look like clowns); adult pink dragon with 1d4+2 satyrs; young pink dragon with jackalope; young pink dragon with 12 pixies and 4 swarms of ticklers. [B][I]Treasure:[/I][/B] 180 pp, 825 ep, portrait of a famed bard painted on black velvet (worth 250 gp), 5 pink pearls (worth 100 gp each), 1 pink tourmaline (worth 100 gp), 1 pink spinel (worth 500 gp), [I]bag of beans, sack of sacks, box of party tricks[/I] [B]CR 17-22[/B] ancient pink dragon; adult pink dragon with 1d4+4 nilbogs and 1d4+4 yobbos. [B][I]Treasure:[/I][/B] 3,150 gp, idol to a god of humor carved out of quartz (worth 500 gp), 4 pink topazes (worth 500 gp), pink sapphire (worth 1,000 gp), [I]cage of folly, [/I]2 [I]potions of poison, philter of love, wand of paralysis[/I] [B]CR 23-30[/B] ancient pink dragon with scarecrow harvester and 2 cult fanatics; 2 adult pink dragons [B][I]Treasure:[/I][/B] 18,000 gp, famed humor playwright who disappeared years ago, 3 pink sapphires (worth 1,000 gp each), 2 opal rings (worth 2,500 gp each), [I]fizzy rocks, impossible cube, liquid luck, marvelous pigments, spell scroll of feeblemind[/I] [B]CR 31+[/B] pink great wyrm [B][I]Treasure:[/I][/B] 1,800 pp, 20,000 gp, platinum necklace with 7 pink diamonds (worth 40,000 gp), nonmagical clockwork dancing clown (worth 7,500 gp), [I]absurdist web, dancing sword, deck of many things, mirror of life trapping[/I] [B][SIZE=5]Signs[/SIZE][/B] 1. Distant strained laughter. 2. Childishly silly images carved into cliffs. 3. The smell of soap in the air. 4. Floating pink bubbles that only burst when touched by a finger. [B][SIZE=5]Behavior[/SIZE][/B] 1. “Entertaining” a guest with terrible jokes. 2. Practicing a routine. 3. In a bad mood because someone was mean to it. 4. Demands that a partymember pull its talon (will use breath weapon if it happens). [B][SIZE=5]Pink Dragon Lair Features[/SIZE][/B] The save DC for the following effects is 13+ the dragon’s proficiency modifier. Choose or roll one or more of the following lair features. 1. The entire lair is under the effects of something akin to a [I]mirage arcane [/I]spell that makes it look like a brightly colored candyland. 2. All floors are slippery with soap. Anyone moving more than half their speed in a single turn must make a Dexterity saving throw or fall prone, ending their movement. 3. The lair contains pools of naturally effervescent water. As a legendary action, the dragon can drink from a pool, regaining a number of hit points equal to its Constitution score. 4. Magical illusions create distracting images throughout the lair. Physically interacting with an illusion reveals its nature and dispels the illusion. Perception and Investigation checks are made at disadvantage while in the lair. [B][SIZE=5]Names[/SIZE][/B] Charalizar, Cypripedio, Cherry Blossom, Loxinasrin, Strawberry [B][SIZE=5]Variant: Pink Dragon Spellcaster[/SIZE][/B] Some dragons develop the ability to innately cast spells. A pink dragon’s spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components. Each age category knows its own spells and those of younger age categories. [B]Young (save DC X): 3/day each:[/B] [I]invisibility, mirror image[/I] [B]Adult (save DC X): 3/day each:[/B] [I]dream, major image[/I] [B]Ancient (save DC 20): 1/day each:[/B] [I]irresistible dance, mislead[/I] [B]Great Wyrm (save DC 20): 1/day each: [/B][I]weird[/I] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Ancient Pink Dragon[/SIZE][/COLOR] Legendary Gargantuan Dragon (Fey)[/B] Challenge 19 (22,000 XP) [B]AC[/B] 18 (natural armor) [B]HP[/B] 297 (18d20+108; bloodied 148) [B]Speed[/B] 40 ft., burrow 30 ft. fly 80 ft. [B]STR[/B] 23 (+6) [B]DEX[/B] 14 (+2) [B]CON[/B] 22 (+6) [B]INT[/B] 15 (+2) [B]WIS[/B] 15 (+2) [B]CHA[/B] 18 (+4) [B]Proficiency[/B] +6 [B]Maneuver DC[/B] 21 [B]Saving Throws[/B] Dex +8, Con +14, Wis +9, Cha +10 [B]Skills[/B] Perception +8 (+1d6), Perform +10 [B]Damage Immunities[/B] acid, fire [B]Condition Immunities[/B] blinded, confused [B]Senses[/B] blindsight 300 ft., passive Perception 23 [B]Languages[/B] Common, Draconic, Sylvan, one other [B][I]Echolocation.[/I][/B] The dragon can’t use its blindsight while deafened. [B][I]Keen Hearing. [/I][/B]The dragon has advantage on Wisdom (Perception) checks that rely on hearing. [B][I]Innate Spellcasting (At Will).[/I][/B] The dragon can cast [I]minor illusion[/I], and can make both a sound and image in a single casting[I].[/I] Its spellcasting trait is Charisma. [B][I]Slippery.[/I][/B] The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The dragon attacks once with its bite and twice with its claws. In place of its bite attack, it can Spit Lye. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit: [/I]28 (4d10+6) piercing damage plus 9 (2d8) acid damage. [B][I]Claws. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit: [/I]19 (3d8+6) slashing damage. [B][I]Tail. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 20 ft., one target. [I]Hit: [/I]19 (3d8+6) bludgeoning damage, and the dragon pushes the target 10 feet away. [B][I]Spit Lye.[/I][/B] The dragon targets a creature within 60 feet, forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failed save or half as much on a successful one. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use its action to end the ongoing damage. [B][I]Bubble Breath (Recharge 5-6).[/I][/B] The dragon breathes a cloud of opalescent pink soap bubbles in a 90-foot cone. The cloud remains in the area for 1 minute or until blown away by a strong wind, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 20 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts for 1 minute. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 20 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames. [B][U]Reactions[/U] [I]Tail Attack.[/I][/B][I] [/I]When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it. [B][U]Legendary Actions[/U][/B] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn. [B][I]Hilarity Ensues. [/I][/B]The dragon emits a silly sound. Each creature of the dragon’s choice within 120 feet that can hear it must make a DC 20 Charisma saving throw or be charmed by the dragon for 1 minute. While charmed, it finds everything the dragon says or does to be hilarious. A creature may make a new save at the end of each of its turns, and whenever it takes damage from any source, ending the effect on itself as a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Hilarity Ensues for 24 hours. [B][I]Wing Attack.[/I][/B][I] [/I]The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed [B][I]Laugh Track (Costs 2 Actions).[/I][/B] If the target has at least one target charmed by its Hilarity Ensues ability, it creates a swarm of ticklers (q.v.). The swarm appears in an empty space within 60 feet and follows the dragon’s orders. [B][COLOR=rgb(65, 168, 95)][SIZE=5]Ancient Pink Dragon Variant: Pink Great Wyrm[/SIZE][/COLOR][/B] The dragon is an elite monster, equivalent to two CR 19 monsters (44,000 XP). It has 594 (36d20+216; bloodied 297) hit points and the following trait: [B][I]The Show Must Go On.[/I][/B] When the dragon is first bloodied, it immediately recharges its breath weapon, if it’s not already available. Additionally, the damage from the dragon’s Lyeburst is doubled. The dragon has the following additional legendary actions. [B][I]Elite Recovery.[/I][/B][I] [/I]The dragon ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while unconscious or incapacitated. [B][I]Second Verse, Same As The First (Gaze).[/I][/B][I] [/I]A creature within 120 feet makes a saving throw against Hilarity Ensues, even if it has already successfully saved within the past 24 hours. [B][I]You Ain’t Heard Nuthin’ Yet. (Costs 2 Actions).[/I][/B][I] [/I]The dragon recharges its breath weapon [B][I]Bubble Spit (Costs 3 Actions).[/I][/B] The dragon spits a bubble at a creature it can see within 90 feet, which bursts when it touches the creature. The creature must make a DC 20 Constitution saving throw. On a success, the creature takes 28 (8d6) acid damage. On a failure, the creature takes 56 (16d6) acid damage and is blinded, deafened, and confused until the end of its next turn, and pushed 20 feet in a random direction * [B][SIZE=7][COLOR=rgb(65, 168, 95)]Adult Pink Dragon[/COLOR][/SIZE] Legendary Huge Dragon (Fey)[/B] Challenge 13 (10,000 XP) [B]AC[/B] 17 (natural armor) [B]HP[/B] 207 (18d12+90; bloodied 103) [B]Speed[/B] 40 ft., burrow 30 ft. fly 80 ft. [B]STR[/B] 20 (+5) [B]DEX[/B] 14 (+2) [B]CON[/B] 20 (+5) [B]INT[/B] 14 (+2) [B]WIS[/B] 13 (+1) [B]CHA[/B] 17 (+3) [B]Proficiency[/B] +5 [B]Maneuver DC[/B] 18 [B]Saving Throws[/B] Dex +7, Con +10, Wis +6 [B]Skills[/B] Perception +6 (+1d6), Perform +8, Stealth +7 [B]Damage Immunities[/B] acid, fire [B]Condition Immunities[/B] blinded, confused [B]Senses[/B] blindsight 300 ft., passive Perception 23 [B]Languages[/B] Common, Draconic, Sylvan [B][I]Echolocation.[/I][/B] The dragon can’t use its blindsight while deafened. [B][I]Keen Hearing. [/I][/B]The dragon has advantage on Wisdom (Perception) checks that rely on hearing. [B][I]Innate Spellcasting (At Will).[/I][/B] The dragon can cast [I]minor illusion[/I], and can make both a sound and image in a single casting[I].[/I] Its spellcasting trait is Charisma. [B][I]Slippery.[/I][/B] The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The dragon attacks once with its bite and twice with its claws. In place of its bite attack, it can Spit Lye. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit: [/I]21 (3d10+5) piercing damage plus 4 (1d8) acid damage. [B][I]Claws. [/I][/B][I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit: [/I]18 (3d8+5) slashing damage. [B][I]Tail. [/I][/B][I]Melee Weapon Attack:[/I] +10 to hit, reach 15 ft., one target. [I]Hit: [/I]15 (2d8+5) bludgeoning damage, and the dragon pushes the target 10 feet away. [B][I]Spit Lye.[/I][/B] The dragon targets a creature within 60 feet, forcing it to make a DC 18 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failed save or half as much on a successful one. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use its action to end the ongoing damage. [B][I]Bubble Breath (Recharge 5-6).[/I][/B] The dragon breathes a cloud of opalescent pink soap bubbles in a 60-foot cone. The cloud remains in the area for 1 minute or until blown away by a strong wind, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 18 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts for 1 minute. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 18 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames. [B][U]Reactions[/U] [I]Tail Attack.[/I][/B][I] [/I]When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it. [B][U]Legendary Actions[/U][/B] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn. [B][I]Hilarity Ensues. [/I][/B]The dragon emits a silly sound. Each creature of the dragon’s choice within 120 feet that can hear it must make a DC 18 Charisma saving throw or be charmed by the dragon for 1 minute. While charmed, it finds everything the dragon says or does to be hilarious. A creature may make a new save at the end of each of its turns, and whenever it takes damage from any source, ending the effect on itself as a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Hilarity Ensues for 24 hours. [B][I]Wing Attack.[/I][/B][I] [/I]The dragon beats its wings. Each creature within 15 feet makes a DC 18 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed [B][I]Laugh Track (Costs 2 Actions).[/I][/B] If the target has at least one target charmed by its Hilarity Ensues ability, it creates a swarm of ticklers (q.v.). The swarm appears in an empty space within 60 feet and follows the dragon’s orders. * [B][SIZE=7][COLOR=rgb(65, 168, 95)]Young Pink Dragon[/COLOR][/SIZE] Large Dragon (Fey)[/B] Challenge 8 (3,900 XP) [B]AC[/B] 16 (natural armor) [B]HP[/B] 133 (14d10+56; bloodied 66) [B]Speed[/B] 40 ft., burrow 20 ft. fly 80 ft. [B]STR[/B] 18 (+4) [B]DEX[/B] 14 (+2) [B]CON[/B] 18 (+4) [B]INT[/B] 13 (+1) [B]WIS[/B] 12 (+1) [B]CHA[/B] 15 (+2) [B]Proficiency[/B] +3 [B]Maneuver DC[/B] 15 [B]Saving Throws[/B] Dex +5, Con +7, Wis +4, Cha +5 [B]Skills[/B] Perception +6 (+1d6), Perform +5 [B]Damage Immunities[/B] acid, fire [B]Condition Immunities[/B] blinded, confused [B]Senses[/B] blindsight 120 ft., passive Perception 19 [B]Languages[/B] Common, Draconic, Sylvan [B][I]Echolocation.[/I][/B] The dragon can’t use its blindsight while deafened. [B][I]Keen Hearing. [/I][/B]The dragon has advantage on Wisdom (Perception) checks that rely on hearing. [B][I]Innate Spellcasting (At Will).[/I][/B] The dragon can cast [I]minor illusion.[/I] Its spellcasting trait is Charisma. [B][I]Slippery.[/I][/B] The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The dragon attacks once with its bite and twice with its claws. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 10 ft., one target. [I]Hit: [/I]20 (3d10+4) piercing damage plus 4 (1d8) acid damage. [B][I]Claws. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]13 (2d8+4) slashing damage. [B][I]Bubble Breath (Recharge 5-6).[/I][/B] The dragon breathes a cloud of opalescent pink soap bubbles in a 30-foot cone. The cloud remains in the area until the end of the dragon’s next turn, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 15 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts until the end of the dragon’s next turn. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 15 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames. * [B][COLOR=rgb(65, 168, 95)][SIZE=7]Pink Dragon Wyrmling[/SIZE][/COLOR] Medium Dragon (Fey)[/B] Challenge 2 (450 XP) [B]AC[/B] 14 (natural armor) [B]HP[/B] 45 (6d8+18; bloodied 22) [B]Speed[/B] 30 ft., burrow 15 ft. fly 60 ft. [B]STR[/B] 14 (+2) [B]DEX[/B] 14 (+2) [B]CON[/B] 16 (+3) [B]INT[/B] 11 (+0) [B]WIS[/B] 10 (+0) [B]CHA[/B] 13 (+1) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 12 [B]Skills[/B] Perception +2 (+1d4), Perform +3, Stealth +7 [B]Damage Immunities[/B] acid, fire [B]Condition Immunities[/B] blinded, confused [B]Senses[/B] blindsight 60 ft., passive Perception 15 [B]Languages[/B] Common, Draconic, Sylvan [B][I]Echolocation.[/I][/B] The dragon can’t use its blindsight while deafened. [B][I]Keen Hearing. [/I][/B]The dragon has advantage on Wisdom (Perception) checks that rely on hearing. [B][I]Innate Spellcasting (At Will).[/I][/B] The dragon can cast [I]minor illusion.[/I] Its spellcasting trait is Charisma. [B][I]Slippery.[/I][/B] The dragon has advantage on saving throws made to escape being grappled and restrained, and can move through an opening large enough for a creature one size smaller without squeezing. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit: [/I]13 (2d10+2) piercing damage. [B][I]Bubble Breath (Recharge 5-6).[/I][/B] The dragon breathes a cloud of opalescent pink soap bubbles in a 15-foot cone. The cloud remains in the area until the end of the dragon’s next turn, and the area is heavily obscured. The dragon’s vision is not impeded. When the dragon first breathes, and when a creature starts its turn inside the cloud’s area, a target must make a DC 13 Constitution saving throw. A creature wearing a visored helm, goggles, or similar eye protection gains a d4 expertise die on this saving throw. On a failure, the creature is blinded until the end of its next turn and while blinded, is also confused and poisoned due to the painful, soapy bubbles and has disadvantage on Constitution saving throws made to maintain concentration. In addition, the area and all creatures in that area when the dragon first used its breath weapon are covered in a film of soap that lasts until the end of the dragon’s next turn. During this time, all creatures have disadvantage on Dexterity saving throws, at the start of each of its turns, must make a DC 12 Dexterity saving throw or fall prone, and the next time it takes fire damage, it takes an additional 1d6 ongoing fire damage until it uses an action to douse the flames. [/QUOTE]
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