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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Faolyn" data-source="post: 8794989" data-attributes="member: 6915329"><p>Oh well. It sounds like a neat idea, though.</p><p></p><p>*</p><p></p><p>As promised, the <strong>tickler</strong>. Which is apparently also the name for a type of filing system, the type that uses those file folders with the nubby hooks on either side that hang in a box. I did not know that.</p><p></p><p>[ATTACH=full]263475[/ATTACH]</p><p><span style="font-size: 15px">Art by Mark Nelson</span></p><p></p><p><strong><span style="font-size: 22px"><span style="color: rgb(65, 168, 95)">Tickler</span></span></strong></p><p>Not Necessarily The Monstrous Compendium, Dragon Magazine #156</p><p>Created by Erik Freske</p><p></p><p>Ticklers are tiny fey that are born from laughter. They are nearly mindless creatures that resemble a tiny ball of featureless gray flesh with big puppy-dog eyes, moth-like antennae, and a pair of fluffy feathers that act as wings. They seem to feed off the sound of laughter, as they quickly leave someone who won’t or can’t laugh out loud.</p><p></p><p>Ticklers tend to travel in swarms. When they see a creature that is making noise of any sort, they descend <em>en masse </em>to tickle the creature, getting under its clothes and into sensitive spots. Their tickling actually can be dangerous—they can literally tickle a person to death. Fortunately, they’re easy to kill—even a lucky swat from a flailing arm can smoosh one. Even more fortunately, they can subsist on natural laughter, which they actually prefer. A place that generates a lot of laughter normally, such as an inn or a stage that holds comedies, may find themselves home to dozens of these creatures, who bask in the merriment without harming anyone.</p><p></p><p><strong><em>Special Use.</em></strong> If a tickler’s wing is used as a material component in a <em>hideous laughter </em>spell, the target has disadvantage on all saving throws.</p><p></p><p><strong><em>Made Minions.</em></strong> While most ticklers arise naturally from the Feywild, pink dragons are capable of creating them out of nothingness.</p><p></p><p><strong><span style="font-size: 22px">Legends and Lore</span></strong></p><p>With an Arcana check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> Ticklers are mindless creatures that are created by laughter.</p><p></p><p><strong>DC 15.</strong> A tickler can literally tickle a person to death.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Tickler</span></span></strong></p><p><strong>Tiny fey</strong></p><p>Challenge 0 (10 XP)</p><p><strong>AC</strong> 14</p><p><strong>HP</strong> 1 (1d4-1)</p><p><strong>Speed</strong> 0 ft., fly 40 ft.</p><p></p><p><strong>STR</strong> 1 (-5) <strong>DEX</strong> 19 (+4) <strong>CON</strong> 8 (-1)</p><p><strong>INT</strong> 1 (-5) <strong>WIS</strong> 3 (-4) <strong>CHA</strong> 4 (-3)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 14</p><p><strong>Skills</strong> Perception -2</p><p><strong>Damage Vulnerability</strong> fire</p><p><strong>Condition Immunities</strong> blinded, deafened</p><p><strong>Senses</strong> blindsight 30 ft., passive Perception 8</p><p><strong>Languages</strong> —</p><p><strong><em>Under-Armor Attacker.</em></strong> The tickler has disadvantage on attack rolls made against creatures wearing heavy armor, but advantage on attack rolls made against creatures that are not wearing armor.</p><p><strong><em>Water Weakness.</em></strong> If the tickler is splashed with a gallon of water, it becomes incapacitated for 1 minute and, while incapacitated, its speed is 0.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Tickle. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>The target is tickled bursts into laughter. It falls prone and is incapacitated until the end of its next turn. If the creature is tickled six or more times in the space of a minute, it takes a level of fatigue. This fatigue is removed when the creature does nothing strenuous for 1 minute.</p><p></p><p>*</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Swarm of Ticklers</span></span></strong></p><p><strong>Medium swarm of Tiny fey</strong></p><p>Challenge 1/2 (50 XP)</p><p><strong>AC</strong> 14</p><p><strong>HP</strong> 24 (7d8-7, bloodied 12)</p><p><strong>Speed</strong> 0 ft., fly 40 ft.</p><p></p><p><strong>STR</strong> 1 (-5) <strong>DEX</strong> 19 (+4) <strong>CON</strong> 8 (-1)</p><p><strong>INT</strong> 1 (-5) <strong>WIS</strong> 3 (-4) <strong>CHA</strong> 4 (-3)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 14</p><p><strong>Skills</strong> Perception -2</p><p><strong>Damage Vulnerability</strong> fire</p><p><strong>Condition Immunities</strong> blinded, deafened</p><p><strong>Senses</strong> blindsight 30 ft., passive Perception 8</p><p><strong>Languages</strong> —</p><p><strong><em>Swarm.</em></strong> The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain HP or temporary hit points.</p><p><strong><em>Under-Clothes Attacker.</em></strong> The swarm has disadvantage on attack rolls made against creatures wearing heavy armor, but advantage on attack rolls made against creatures that are not wearing armor.</p><p><strong><em>Water Weakness.</em></strong> If the swarm is splashed with a gallon of water, it becomes incapacitated for 1 minute and, while incapacitated, its speed is 0.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Tickle. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>The target is tickled bursts into laughter. It falls prone and is incapacitated until the end of its next turn, and must make a DC 9 Constitution saving throw or take a level of fatigue. This fatigue is removed when the creature completes a short or long rest.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8794989, member: 6915329"] Oh well. It sounds like a neat idea, though. * As promised, the [B]tickler[/B]. Which is apparently also the name for a type of filing system, the type that uses those file folders with the nubby hooks on either side that hang in a box. I did not know that. [ATTACH type="full"]263475[/ATTACH] [SIZE=4]Art by Mark Nelson[/SIZE] [B][SIZE=6][COLOR=rgb(65, 168, 95)]Tickler[/COLOR][/SIZE][/B] Not Necessarily The Monstrous Compendium, Dragon Magazine #156 Created by Erik Freske Ticklers are tiny fey that are born from laughter. They are nearly mindless creatures that resemble a tiny ball of featureless gray flesh with big puppy-dog eyes, moth-like antennae, and a pair of fluffy feathers that act as wings. They seem to feed off the sound of laughter, as they quickly leave someone who won’t or can’t laugh out loud. Ticklers tend to travel in swarms. When they see a creature that is making noise of any sort, they descend [I]en masse [/I]to tickle the creature, getting under its clothes and into sensitive spots. Their tickling actually can be dangerous—they can literally tickle a person to death. Fortunately, they’re easy to kill—even a lucky swat from a flailing arm can smoosh one. Even more fortunately, they can subsist on natural laughter, which they actually prefer. A place that generates a lot of laughter normally, such as an inn or a stage that holds comedies, may find themselves home to dozens of these creatures, who bask in the merriment without harming anyone. [B][I]Special Use.[/I][/B] If a tickler’s wing is used as a material component in a [I]hideous laughter [/I]spell, the target has disadvantage on all saving throws. [B][I]Made Minions.[/I][/B] While most ticklers arise naturally from the Feywild, pink dragons are capable of creating them out of nothingness. [B][SIZE=6]Legends and Lore[/SIZE][/B] With an Arcana check, the characters can learn the following: [B]DC 10.[/B] Ticklers are mindless creatures that are created by laughter. [B]DC 15.[/B] A tickler can literally tickle a person to death. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Tickler[/SIZE][/COLOR] Tiny fey[/B] Challenge 0 (10 XP) [B]AC[/B] 14 [B]HP[/B] 1 (1d4-1) [B]Speed[/B] 0 ft., fly 40 ft. [B]STR[/B] 1 (-5) [B]DEX[/B] 19 (+4) [B]CON[/B] 8 (-1) [B]INT[/B] 1 (-5) [B]WIS[/B] 3 (-4) [B]CHA[/B] 4 (-3) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 14 [B]Skills[/B] Perception -2 [B]Damage Vulnerability[/B] fire [B]Condition Immunities[/B] blinded, deafened [B]Senses[/B] blindsight 30 ft., passive Perception 8 [B]Languages[/B] — [B][I]Under-Armor Attacker.[/I][/B] The tickler has disadvantage on attack rolls made against creatures wearing heavy armor, but advantage on attack rolls made against creatures that are not wearing armor. [B][I]Water Weakness.[/I][/B] If the tickler is splashed with a gallon of water, it becomes incapacitated for 1 minute and, while incapacitated, its speed is 0. [B][U]Actions[/U] [I]Tickle. [/I][/B][I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]The target is tickled bursts into laughter. It falls prone and is incapacitated until the end of its next turn. If the creature is tickled six or more times in the space of a minute, it takes a level of fatigue. This fatigue is removed when the creature does nothing strenuous for 1 minute. * [B][COLOR=rgb(65, 168, 95)][SIZE=7]Swarm of Ticklers[/SIZE][/COLOR] Medium swarm of Tiny fey[/B] Challenge 1/2 (50 XP) [B]AC[/B] 14 [B]HP[/B] 24 (7d8-7, bloodied 12) [B]Speed[/B] 0 ft., fly 40 ft. [B]STR[/B] 1 (-5) [B]DEX[/B] 19 (+4) [B]CON[/B] 8 (-1) [B]INT[/B] 1 (-5) [B]WIS[/B] 3 (-4) [B]CHA[/B] 4 (-3) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 14 [B]Skills[/B] Perception -2 [B]Damage Vulnerability[/B] fire [B]Condition Immunities[/B] blinded, deafened [B]Senses[/B] blindsight 30 ft., passive Perception 8 [B]Languages[/B] — [B][I]Swarm.[/I][/B] The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain HP or temporary hit points. [B][I]Under-Clothes Attacker.[/I][/B] The swarm has disadvantage on attack rolls made against creatures wearing heavy armor, but advantage on attack rolls made against creatures that are not wearing armor. [B][I]Water Weakness.[/I][/B] If the swarm is splashed with a gallon of water, it becomes incapacitated for 1 minute and, while incapacitated, its speed is 0. [B][U]Actions[/U] [I]Tickle. [/I][/B][I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]The target is tickled bursts into laughter. It falls prone and is incapacitated until the end of its next turn, and must make a DC 9 Constitution saving throw or take a level of fatigue. This fatigue is removed when the creature completes a short or long rest. [/QUOTE]
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