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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Faolyn" data-source="post: 8795701" data-attributes="member: 6915329"><p>I guess the tickler wasn't that popular. Can't say as I blame you.</p><p></p><p>One last silly monster, and boy did this article have a lot to offer. This next creature is, honestly, only barely a joke monster—it’s the <strong>tin guardian</strong>, which are designed to look like toy soldiers, only human-sized. Honestly, it’s barely even a joke monster. The “funniest” bit is that the line for Diet reads “Pretty little, considering that it doesn’t eat.” If this thing didn’t look like a tin toy British soldier and people didn’t assume tin = cheap (tin was worth a <em>lot </em>back in Those Days, because it’s rare), it would be a completely normal, if niche, creature.</p><p></p><p>The article says they all carry a saber, but since the actual toys were often made with rifles, I gave a variant option for that as well.</p><p></p><p>Use Guardian Signs and Behaviors.</p><p></p><p>[ATTACH=full]263546[/ATTACH]</p><p><span style="font-size: 15px">Art by Mark Nelson</span></p><p></p><p><span style="font-size: 22px"><span style="color: rgb(65, 168, 95)"><strong>Guardian, Tin</strong></span></span></p><p>Not Necessarily The Monstrous Compendium, Dragon Magazine #156</p><p>Created by Scott Wile</p><p></p><p>Tin guardians are relatively weak, but what they lack in size and strength, they make up for in resistance or immunity to many forms of damage. The careful mixture of alloys allow the elemental spirit within to be fully bound to the body, which prevents them from going berserk like other, weaker guardians are prone to doing. Tin guardians are made of metal that is cast into the form of a soldier, and they are often brightly painted so they appear to be wearing a military officer’s uniform. Many are painted to look like man-sized children’s toys, as well. They typically carry oversized sabers which are built into their bodies and cannot be easily removed.</p><p></p><p><strong><span style="font-size: 18px">Monster Encounters</span></strong></p><p><strong>CR 5-10</strong> 1-2 tin guardians; tin guardian and 1d4 hound guardians.</p><p><strong><em>Treasure:</em></strong> 900 gp in chest made of rare woods (worth 75 gp), suit of noble's clothing with shoes and hat (worth 250 gp), tome which leads to the discovery of a rare 3rd-level spell, <em>ever-shifting map, eyes of the eagle</em></p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Tin Guardian</span></span></strong></p><p><strong>Medium construct</strong></p><p>Challenge 5 (1,800 XP)</p><p><strong>AC</strong> 18 (natural armor)</p><p><strong>HP</strong> 85 (10d8+40; bloodied 42)</p><p><strong>Speed</strong> 25 ft.</p><p></p><p><strong>STR</strong> 18 (+4) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 18 (+4)</p><p><strong>INT</strong> 3 (-4) <strong>WIS</strong> 11 (+0) <strong>CHA</strong> 1 (-5)</p><p></p><p><strong>Proficiency</strong> +3</p><p><strong>Maneuver DC</strong> 15</p><p><strong>Damage Resistances</strong> piercing, slashing</p><p><strong>Damage Immunities</strong> cold, fire, force, lightning, poison, psychic; damage from nonmagical, non-adamantine bludgeoning weapons</p><p><strong>Condition Immunities</strong> charmed, fatigue, frightened, paralyzed, petrified, poisoned</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 10</p><p><strong>Languages</strong> understands the languages of its creator but can’t speak</p><p><strong><em>Blunt Weapon. </em></strong>A nonmagical piercing or slashing weapon that hits the guardian is blunted after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Nonmagical piercing or slashing ammunition is destroyed after dealing damage.</p><p><strong><em>Immutable Form.</em></strong> The guardian is immune to any effect that would alter its form.</p><p><strong><em>Magic Resistance.</em></strong> The guardian has advantage on saving throws against spells and other magical effects.</p><p><strong><em>Reflect Lightning.</em></strong> Any time the guardian is targeted by a line spell or a spell that requires a ranged attack roll and that inflicts lightning damage, roll a d6. On a 1 to 5, the guardian is unaffected. On a 6, the guardian is unaffected and the effect is reflected back at the caster as though it originated from the guardian, turning the caster into the target.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The guardian makes two sword attacks.</p><p><strong><em>Saber. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>15 (2d10+4) slashing damage. If the guardian scores a critical hit, the target is knocked prone.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px">Variant: Rifle Corps</span></span></strong></p><p>In some higher-tech settings, tin guardians may be equipped with rifled muskets to which long bayonets are attached. Full details on rifled muskets and long bayonets can be found in the <em>Adventures in Zeitgeist</em> campaign setting. These guardians have the following actions, which replace the guardian’s Multiattack and Sword actions:</p><p></p><p><strong><em>Multiattack.</em></strong> The guardian makes one musket attack and one bayonet attack.</p><p><strong><em>Rifled Musket. </em></strong><em>Ranged Weapon Attack:</em> +4 to hit, range 100/400 ft., one target. <em>Hit: </em>10 (2d8+1) piercing damage.</p><p><strong><em>Long Bayonet. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit: </em>8 (1d8+4) piercing damage.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8795701, member: 6915329"] I guess the tickler wasn't that popular. Can't say as I blame you. One last silly monster, and boy did this article have a lot to offer. This next creature is, honestly, only barely a joke monster—it’s the [B]tin guardian[/B], which are designed to look like toy soldiers, only human-sized. Honestly, it’s barely even a joke monster. The “funniest” bit is that the line for Diet reads “Pretty little, considering that it doesn’t eat.” If this thing didn’t look like a tin toy British soldier and people didn’t assume tin = cheap (tin was worth a [I]lot [/I]back in Those Days, because it’s rare), it would be a completely normal, if niche, creature. The article says they all carry a saber, but since the actual toys were often made with rifles, I gave a variant option for that as well. Use Guardian Signs and Behaviors. [ATTACH type="full"]263546[/ATTACH] [SIZE=4]Art by Mark Nelson[/SIZE] [SIZE=6][COLOR=rgb(65, 168, 95)][B]Guardian, Tin[/B][/COLOR][/SIZE] Not Necessarily The Monstrous Compendium, Dragon Magazine #156 Created by Scott Wile Tin guardians are relatively weak, but what they lack in size and strength, they make up for in resistance or immunity to many forms of damage. The careful mixture of alloys allow the elemental spirit within to be fully bound to the body, which prevents them from going berserk like other, weaker guardians are prone to doing. Tin guardians are made of metal that is cast into the form of a soldier, and they are often brightly painted so they appear to be wearing a military officer’s uniform. Many are painted to look like man-sized children’s toys, as well. They typically carry oversized sabers which are built into their bodies and cannot be easily removed. [B][SIZE=5]Monster Encounters[/SIZE] CR 5-10[/B] 1-2 tin guardians; tin guardian and 1d4 hound guardians. [B][I]Treasure:[/I][/B] 900 gp in chest made of rare woods (worth 75 gp), suit of noble's clothing with shoes and hat (worth 250 gp), tome which leads to the discovery of a rare 3rd-level spell, [I]ever-shifting map, eyes of the eagle[/I] [B][SIZE=7][COLOR=rgb(65, 168, 95)]Tin Guardian[/COLOR][/SIZE] Medium construct[/B] Challenge 5 (1,800 XP) [B]AC[/B] 18 (natural armor) [B]HP[/B] 85 (10d8+40; bloodied 42) [B]Speed[/B] 25 ft. [B]STR[/B] 18 (+4) [B]DEX[/B] 12 (+1) [B]CON[/B] 18 (+4) [B]INT[/B] 3 (-4) [B]WIS[/B] 11 (+0) [B]CHA[/B] 1 (-5) [B]Proficiency[/B] +3 [B]Maneuver DC[/B] 15 [B]Damage Resistances[/B] piercing, slashing [B]Damage Immunities[/B] cold, fire, force, lightning, poison, psychic; damage from nonmagical, non-adamantine bludgeoning weapons [B]Condition Immunities[/B] charmed, fatigue, frightened, paralyzed, petrified, poisoned [B]Senses[/B] darkvision 60 ft., passive Perception 10 [B]Languages[/B] understands the languages of its creator but can’t speak [B][I]Blunt Weapon. [/I][/B]A nonmagical piercing or slashing weapon that hits the guardian is blunted after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Nonmagical piercing or slashing ammunition is destroyed after dealing damage. [B][I]Immutable Form.[/I][/B] The guardian is immune to any effect that would alter its form. [B][I]Magic Resistance.[/I][/B] The guardian has advantage on saving throws against spells and other magical effects. [B][I]Reflect Lightning.[/I][/B] Any time the guardian is targeted by a line spell or a spell that requires a ranged attack roll and that inflicts lightning damage, roll a d6. On a 1 to 5, the guardian is unaffected. On a 6, the guardian is unaffected and the effect is reflected back at the caster as though it originated from the guardian, turning the caster into the target. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The guardian makes two sword attacks. [B][I]Saber. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]15 (2d10+4) slashing damage. If the guardian scores a critical hit, the target is knocked prone. [B][COLOR=rgb(65, 168, 95)][SIZE=5]Variant: Rifle Corps[/SIZE][/COLOR][/B] In some higher-tech settings, tin guardians may be equipped with rifled muskets to which long bayonets are attached. Full details on rifled muskets and long bayonets can be found in the [I]Adventures in Zeitgeist[/I] campaign setting. These guardians have the following actions, which replace the guardian’s Multiattack and Sword actions: [B][I]Multiattack.[/I][/B] The guardian makes one musket attack and one bayonet attack. [B][I]Rifled Musket. [/I][/B][I]Ranged Weapon Attack:[/I] +4 to hit, range 100/400 ft., one target. [I]Hit: [/I]10 (2d8+1) piercing damage. [B][I]Long Bayonet. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 10 ft., one target. [I]Hit: [/I]8 (1d8+4) piercing damage. [/QUOTE]
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