Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8805480" data-attributes="member: 6915329"><p>Up net is the <strong>sluagh</strong> (sloo-ah). Like probably many other people, my first introduction to these creatures was from Changeling: the Dreaming (I actually played a pooka). Like many other creatures of Celtic legend, they are somewhere between fairies and undead. The name itself means “host” or “army” and they literally a swarm of undead or fairies (or undead fairies) that fly in huge flocks and can pick up a person and fly them away to… somewhere else. Perhaps another part of the land; perhaps to somewhere worse.</p><p></p><p>Tom Moldvay’s sluagh is dark in color but is not a shadow. It’s described as looking like a “black sprite.” Ravenloft also had a black sprite, but that was another name for the fey they called baobhan sith (which has little to do with the mythical baobhan sith) and honestly, it’s not quite as cool as the sluagh is.</p><p></p><p>According to the article, “sluagh are sometimes led by other types of undead,” and Moldvay really plays up the “army” nature of this fey’s name. 20 sluagh will be led by a wraith lieutenant; 40 sluagh will have a vampire captain, and 80 sluagh will have a lich commander. This is a pretty cool visual—give your high-powered undead a few sluagh swarms and see how it goes.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px">Sluagh</span></span></strong></p><p>Out of the Shadows, Dragon Magazine #162</p><p>Created by Tom Moldvay</p><p></p><p>From the distance, a roiling thundercloud moves across the sky, moving impossibly fast. Only when it draws near is it possible to see that the thundercloud is actually a great flock of tiny sprite-like fey—accompanied by a dozen or more flying zombies.</p><p></p><p>A sluagh resembles a sprite, but dark and shadowy, with iridescent black wings. They sport wide, needle-toothed grins and wield arrows and swords made of blackened metal. Where sprites are born from trees and other fruit- or nut-producing plants, and pixies are born from flowers, sluagh crawl out of rotting corpses and piles of filth. Their bites cause nasty, inflamed boils.</p><p></p><p><strong><em>Army of the Dead.</em></strong> Sluagh are often in the employ of powerful undead and undeath-minded noble fey and have the task of gathering soldiers for them. They take to such a task with glee, as with a touch they can turn a corpse into a loyal, flying undead, and they love nothing more than making corpses. Even without a superior to give them orders, the sluagh are eager to kill and most swarms have a few zombies among them. If they have no one to battle, they often fight amongst themselves. Strangely, they never turn on undead; they seem to have a love and reverence for such beings, almost as strong as the love that pixies and sprites have for sylvan nature.</p><p></p><p><strong><em>Stolen By Faeries.</em></strong> Sluagh travel in huge flocks that blacken the sky, looking for mortals to toy with. When they spot one, they descend en masse and swoop that person up and carry them away. Such people are rarely seen again alive; those who manage to escape bear the scars of having survived sadistic torture.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With an Arcana or Religion check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> Sluagh are evil-minded fey creatures similar to sprites. They travel in swarms, like tremendous flocks of starlings or crows.</p><p></p><p><strong>DC 15.</strong> Almost more undead than fey, sluagh can create turn a corpse into a zombie with just a touch. A flock of sluagh is usually accompanied by several zombies.</p><p></p><p><strong>DC 20.</strong> Many sluagh are employed by powerful undead such as liches and vampires.</p><p></p><p><strong><span style="font-size: 18px">Monster Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> forests, hills, mountains, Shadowfell</p><p></p><p><strong>CR 0-1</strong> 1d4 sluagh; 2 sluagh and 2 zombies</p><p></p><p><strong>CR 3-4</strong> swarm of sluagh; swarm of slugah and 1d4 zombies</p><p></p><p><strong>CR 5-10</strong> 2 swarms of sluagh and zombie horde; swarm of sluagh and necromancer</p><p><strong><em>Treasure:</em></strong> platinum chain (250 gp), <em>dagger of venom </em>made of blackened silver mined from the Shadowfell<em>,</em> <em>faerie love letter</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1. A wheeling flock of small bird-like creatures against the evening or night sky.</p><p>2. Running tracks that stop abruptly.</p><p>3. A dead slugah.</p><p>4. A corpse covered in hundreds of tiny bite marks.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1. Fighting one another while other sluagh watch and cheer indiscriminately.</p><p>2. Sent out to make zombies; will attack on sight.</p><p>3. Spying for their master; will attack if disturbed.</p><p>4. Torturing a person or animal they have captured.</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Sluagh</span></span></strong></p><p><strong>Tiny fey (undead)</strong></p><p>Challenge 1/4 (50 XP)</p><p><strong>AC</strong> 13</p><p><strong>HP</strong> 3 (1d4+1; bloodied 1)</p><p><strong>Speed</strong> 10 ft., fly 40 ft.</p><p></p><p><strong>STR</strong> 2 (-4) <strong>DEX</strong> 17 (+3) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 10 (+0) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 14 (+2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Skills</strong> Perception +2, Stealth +5</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> charmed, frightened, paralyzed, poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception</p><p><strong>Languages</strong> Common, Sylvan</p><p><strong><em>Evil.</em></strong> The sluagh radiates an aura of evil.</p><p><strong><em>Sunlight Sensitivity.</em></strong> While in sunlight, the sluagh has disadvantage on attack rolls, as well as on Perception checks that rely on sight.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1 piercing damage plus 3 (1d6) necrotic damage.</p><p><strong><em>Shortbow. </em></strong><em>Ranged Weapon Attack:</em> +5 to hit, range 40/160 ft., one target. <em>Hit: </em>1 piercing damage plus 7 (2d6) poison damage, and the target is slowed until the end of its next turn. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even if it regains hit points, and is asleep while poisoned in this way.</p><p><strong><em>Recruit (Recharge After a Short or Long Rest). </em></strong>The sluagh touches the corpse of a humanoid that has been dead for less than 24 hours and animates it as a <strong>zombie</strong> with a fly speed of 40 feet. The zombie is under the sluagh’s control for 1 week and then turns back into a corpse, unless another creature exerts control over it with a spell such as <em>animate dead. </em>At this time, the zombie loses its fly speed.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Sluagh typically target a single individual for special attention, ignoring other attackers. Since they usually travel with at least one zombie and often many more, sluagh rely on their zombies to attack other creatures while they focus on one. They prefer to capture a target and fly away with it so they can play with it later then face an entire group of combatants.</p><p></p><p>*</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Swarm of Sluagh</span></span></strong></p><p><strong>Medium swarm of Tiny fey (undead)</strong></p><p>Challenge 3 (50 XP)</p><p><strong>AC</strong> 13</p><p><strong>HP</strong> 55 (10d8+10; bloodied 27)</p><p><strong>Speed</strong> 10 ft., fly 40 ft.</p><p></p><p><strong>STR</strong> 2 (-4) <strong>DEX</strong> 17 (+3) <strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 10 (+0) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 14 (+2)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 13</p><p><strong>Skills</strong> Perception +2, Stealth +5</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception</p><p><strong>Languages</strong> Common, Sylvan</p><p><strong><em>Evil.</em></strong> The sluagh radiates an aura of evil.</p><p><strong><em>Sunlight Sensitivity.</em></strong> While in sunlight, the sluagh has disadvantage on attack rolls, as well as on Perception checks that rely on sight.</p><p><strong><em>Swarm.</em></strong> The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain HP or temporary hit points.</p><p><em><strong>Innate Spellcasting (1/Day).</strong></em> The swarm can cast <em>plane shift </em>(to Shadowfell only), requiring no material components. The entire swarm and one creature it is grappling with Carry Away can travel to the Shadowfell. Its spellcasting ability for this trait is Charisma.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bites. </em></strong><em>Melee Weapon Attack:</em> +5 to hit, reach 0 ft., one target. <em>Hit:</em> 14 (4d6) piercing damage plus 7 (2d6) necrotic damage, or 7 (2d6) piercing damage plus 3 (1d6) piercing damage if the swarm is bloodied.</p><p><strong><em>Shortbows. </em></strong><em>Ranged Weapon Attack:</em> +5 to hit, range 40/160 ft., one target. <em>Hit: </em>14 (4d6) piercing damage plus 21 (6d6) poison damage, and the target is slowed until the end of its next turn. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even if it regains hit points, and is asleep while poisoned in this way.</p><p><strong><em>Recruit (Recharge 5-6). </em></strong>The sluagh touches the corpse of a humanoid that has been dead for less than 24 hours and animates it as a <strong>zombie</strong> with a fly speed of 40 feet. The zombie is under the sluagh’s control for 1 week and then turns back into a corpse, unless another creature exerts control over it with a spell such as <em>animate dead. </em>At this time, the zombie loses its fly speed.</p><p><strong><em>Carry Away.</em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 0 ft., one target. <em>Hit:</em> the target is grappled (escape DC 13). The swarm then flies up to its speed in any direction, carrying the grappled target with it. If the swarm takes any damage while it is grappling, it takes half the damage (rounded down) and the other half is dealt to the grappled target. The swarm can only have one creature grappled at once.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8805480, member: 6915329"] Up net is the [B]sluagh[/B] (sloo-ah). Like probably many other people, my first introduction to these creatures was from Changeling: the Dreaming (I actually played a pooka). Like many other creatures of Celtic legend, they are somewhere between fairies and undead. The name itself means “host” or “army” and they literally a swarm of undead or fairies (or undead fairies) that fly in huge flocks and can pick up a person and fly them away to… somewhere else. Perhaps another part of the land; perhaps to somewhere worse. Tom Moldvay’s sluagh is dark in color but is not a shadow. It’s described as looking like a “black sprite.” Ravenloft also had a black sprite, but that was another name for the fey they called baobhan sith (which has little to do with the mythical baobhan sith) and honestly, it’s not quite as cool as the sluagh is. According to the article, “sluagh are sometimes led by other types of undead,” and Moldvay really plays up the “army” nature of this fey’s name. 20 sluagh will be led by a wraith lieutenant; 40 sluagh will have a vampire captain, and 80 sluagh will have a lich commander. This is a pretty cool visual—give your high-powered undead a few sluagh swarms and see how it goes. [B][COLOR=rgb(65, 168, 95)][SIZE=6]Sluagh[/SIZE][/COLOR][/B] Out of the Shadows, Dragon Magazine #162 Created by Tom Moldvay From the distance, a roiling thundercloud moves across the sky, moving impossibly fast. Only when it draws near is it possible to see that the thundercloud is actually a great flock of tiny sprite-like fey—accompanied by a dozen or more flying zombies. A sluagh resembles a sprite, but dark and shadowy, with iridescent black wings. They sport wide, needle-toothed grins and wield arrows and swords made of blackened metal. Where sprites are born from trees and other fruit- or nut-producing plants, and pixies are born from flowers, sluagh crawl out of rotting corpses and piles of filth. Their bites cause nasty, inflamed boils. [B][I]Army of the Dead.[/I][/B] Sluagh are often in the employ of powerful undead and undeath-minded noble fey and have the task of gathering soldiers for them. They take to such a task with glee, as with a touch they can turn a corpse into a loyal, flying undead, and they love nothing more than making corpses. Even without a superior to give them orders, the sluagh are eager to kill and most swarms have a few zombies among them. If they have no one to battle, they often fight amongst themselves. Strangely, they never turn on undead; they seem to have a love and reverence for such beings, almost as strong as the love that pixies and sprites have for sylvan nature. [B][I]Stolen By Faeries.[/I][/B] Sluagh travel in huge flocks that blacken the sky, looking for mortals to toy with. When they spot one, they descend en masse and swoop that person up and carry them away. Such people are rarely seen again alive; those who manage to escape bear the scars of having survived sadistic torture. [B][SIZE=5]Legends and Lore[/SIZE][/B] With an Arcana or Religion check, the characters can learn the following: [B]DC 10.[/B] Sluagh are evil-minded fey creatures similar to sprites. They travel in swarms, like tremendous flocks of starlings or crows. [B]DC 15.[/B] Almost more undead than fey, sluagh can create turn a corpse into a zombie with just a touch. A flock of sluagh is usually accompanied by several zombies. [B]DC 20.[/B] Many sluagh are employed by powerful undead such as liches and vampires. [B][SIZE=5]Monster Encounters[/SIZE] [I]Terrain:[/I][/B] forests, hills, mountains, Shadowfell [B]CR 0-1[/B] 1d4 sluagh; 2 sluagh and 2 zombies [B]CR 3-4[/B] swarm of sluagh; swarm of slugah and 1d4 zombies [B]CR 5-10[/B] 2 swarms of sluagh and zombie horde; swarm of sluagh and necromancer [B][I]Treasure:[/I][/B] platinum chain (250 gp), [I]dagger of venom [/I]made of blackened silver mined from the Shadowfell[I],[/I] [I]faerie love letter[/I] [B][SIZE=5]Signs[/SIZE][/B] 1. A wheeling flock of small bird-like creatures against the evening or night sky. 2. Running tracks that stop abruptly. 3. A dead slugah. 4. A corpse covered in hundreds of tiny bite marks. [B][SIZE=5]Behavior[/SIZE][/B] 1. Fighting one another while other sluagh watch and cheer indiscriminately. 2. Sent out to make zombies; will attack on sight. 3. Spying for their master; will attack if disturbed. 4. Torturing a person or animal they have captured. [B][SIZE=7][COLOR=rgb(65, 168, 95)]Sluagh[/COLOR][/SIZE] Tiny fey (undead)[/B] Challenge 1/4 (50 XP) [B]AC[/B] 13 [B]HP[/B] 3 (1d4+1; bloodied 1) [B]Speed[/B] 10 ft., fly 40 ft. [B]STR[/B] 2 (-4) [B]DEX[/B] 17 (+3) [B]CON[/B] 12 (+1) [B]INT[/B] 10 (+0) [B]WIS[/B] 10 (+0) [B]CHA[/B] 14 (+2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Skills[/B] Perception +2, Stealth +5 [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, frightened, paralyzed, poisoned [B]Senses[/B] darkvision 120 ft., passive Perception [B]Languages[/B] Common, Sylvan [B][I]Evil.[/I][/B] The sluagh radiates an aura of evil. [B][I]Sunlight Sensitivity.[/I][/B] While in sunlight, the sluagh has disadvantage on attack rolls, as well as on Perception checks that rely on sight. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 1 piercing damage plus 3 (1d6) necrotic damage. [B][I]Shortbow. [/I][/B][I]Ranged Weapon Attack:[/I] +5 to hit, range 40/160 ft., one target. [I]Hit: [/I]1 piercing damage plus 7 (2d6) poison damage, and the target is slowed until the end of its next turn. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even if it regains hit points, and is asleep while poisoned in this way. [B][I]Recruit (Recharge After a Short or Long Rest). [/I][/B]The sluagh touches the corpse of a humanoid that has been dead for less than 24 hours and animates it as a [B]zombie[/B] with a fly speed of 40 feet. The zombie is under the sluagh’s control for 1 week and then turns back into a corpse, unless another creature exerts control over it with a spell such as [I]animate dead. [/I]At this time, the zombie loses its fly speed.[I][/I] [B][SIZE=5]Combat[/SIZE][/B] Sluagh typically target a single individual for special attention, ignoring other attackers. Since they usually travel with at least one zombie and often many more, sluagh rely on their zombies to attack other creatures while they focus on one. They prefer to capture a target and fly away with it so they can play with it later then face an entire group of combatants. * [B][SIZE=7][COLOR=rgb(65, 168, 95)]Swarm of Sluagh[/COLOR][/SIZE] Medium swarm of Tiny fey (undead)[/B] Challenge 3 (50 XP) [B]AC[/B] 13 [B]HP[/B] 55 (10d8+10; bloodied 27) [B]Speed[/B] 10 ft., fly 40 ft. [B]STR[/B] 2 (-4) [B]DEX[/B] 17 (+3) [B]CON[/B] 12 (+1) [B]INT[/B] 10 (+0) [B]WIS[/B] 10 (+0) [B]CHA[/B] 14 (+2) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 13 [B]Skills[/B] Perception +2, Stealth +5 [B]Damage Resistances[/B] bludgeoning, piercing, slashing [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious [B]Senses[/B] darkvision 120 ft., passive Perception [B]Languages[/B] Common, Sylvan [B][I]Evil.[/I][/B] The sluagh radiates an aura of evil. [B][I]Sunlight Sensitivity.[/I][/B] While in sunlight, the sluagh has disadvantage on attack rolls, as well as on Perception checks that rely on sight. [B][I]Swarm.[/I][/B] The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain HP or temporary hit points. [I][B]Innate Spellcasting (1/Day).[/B][/I] The swarm can cast [I]plane shift [/I](to Shadowfell only), requiring no material components. The entire swarm and one creature it is grappling with Carry Away can travel to the Shadowfell. Its spellcasting ability for this trait is Charisma. [B][U]Actions[/U] [I]Bites. [/I][/B][I]Melee Weapon Attack:[/I] +5 to hit, reach 0 ft., one target. [I]Hit:[/I] 14 (4d6) piercing damage plus 7 (2d6) necrotic damage, or 7 (2d6) piercing damage plus 3 (1d6) piercing damage if the swarm is bloodied. [B][I]Shortbows. [/I][/B][I]Ranged Weapon Attack:[/I] +5 to hit, range 40/160 ft., one target. [I]Hit: [/I]14 (4d6) piercing damage plus 21 (6d6) poison damage, and the target is slowed until the end of its next turn. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even if it regains hit points, and is asleep while poisoned in this way. [B][I]Recruit (Recharge 5-6). [/I][/B]The sluagh touches the corpse of a humanoid that has been dead for less than 24 hours and animates it as a [B]zombie[/B] with a fly speed of 40 feet. The zombie is under the sluagh’s control for 1 week and then turns back into a corpse, unless another creature exerts control over it with a spell such as [I]animate dead. [/I]At this time, the zombie loses its fly speed. [B][I]Carry Away.[/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 0 ft., one target. [I]Hit:[/I] the target is grappled (escape DC 13). The swarm then flies up to its speed in any direction, carrying the grappled target with it. If the swarm takes any damage while it is grappling, it takes half the damage (rounded down) and the other half is dealt to the grappled target. The swarm can only have one creature grappled at once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
Top