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A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8866574" data-attributes="member: 6915329"><p>The other mineral elemental I’m converting is the <strong>trilling crysmal</strong>, which is a close relative of the crysmal from the original <em>Monster Manual II.</em> They look nothing alike, however. The original crysmal was sort of a tripod creature with a head/tentacle thing coming out of the middle of its body. The trilling crysmal is very clearly modeled after <a href="https://en.wikipedia.org/wiki/Bacteriophage" target="_blank">bacteriophages</a> and look like awesome little robots. These are <em>giant </em>little robots, seven feet tall, with the ability to shoot splintering diamond darts and to reflect magic. I wish more elementals were as alien-looking as this guy, not just animals or people made of elemental matter.</p><p></p><p>The trilling crysmal’s description doesn’t explain how or why it trills (nor, for that matter, does it even suggest they make noise or even have the ability to speak, despite their average to high Intelligence score). It also describes them as hunters, but their Diet consists only of positive energy.</p><p></p><p>The entries in this article lack the Habitat & Society and Ecology sections that 2e monsters typically have, so I’d bet they were converted from a previously-unpublished 1e submission.</p><p></p><p>[ATTACH=full]270276[/ATTACH]</p><p><span style="font-size: 15px">Art by Matthew P. Hardenrader and/or Tom Baxa</span></p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px">Trilling Crysmal</span></span></strong></p><p>The Dragon’s Bestiary, Dragon Magazine #174</p><p>Created by Matthew P. Hardenrader</p><p></p><p>The body of a trilling crysmal is dominated by a huge, silvery crystal pillar, which rests on six long, spindly metallic legs, giving them a total height of over seven feet tall. They have no obvious eyes or other sensory organs but this lack barely seems to hinder them as they skitter around the Plane of Earth, unceasingly hunting for prey.</p><p></p><p><strong><em>Ceaseless Hunters. </em></strong>Trilling crysmals don’t eat meat, nor do they eat the stony or crystalline material other earth elementals are made of. Instead, they consume the positive energy that animates living beings. Their path is littered with the corpses of their luckless prey. Consuming the positive energy doesn’t kill the victim, it merely knocks them unconscious and severely weakens them, but most crysmals will kill their victim afterwards anyway, if only to prevent it from trying to get revenge later on.</p><p></p><p><strong><em>Social. </em></strong>Gregarious by nature, crysmals are as likely to live in small packs as they are to travel alone. Should two packs meet, they join together, share news and information, trade gemstones and jewelry (they care little for other types of treasure), and then split up again, although the new pack’s compositions may be different from before.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With an Arcana check, the characters can learn the following:</p><p></p><p><strong>DC 15.</strong> A type of mineral elemental, trilling crysmals hunt down other creatures in order to consume their life energy. Their bodies are so hard that non-enchanted weapons can shatter upon striking them.</p><p></p><p><strong>DC 20.</strong> These elementals get their name from a violently high-pitched sound the can make that shatters glass and stone and rips flesh and bone apart. Their bodies are made of crystal that weakens if it is exposed to strong acids.</p><p></p><p><strong><span style="font-size: 18px">Monster Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> Elemental Earth, caverns</p><p></p><p><strong>CR 5-10</strong> trilling crysmal</p><p><strong><em>Treasure:</em></strong> 5 aquamarines (500 gp each), 8 citrines (50 gp each), electrum chain bracelet (100 gp), <em>periapt of wound closure</em></p><p></p><p><strong>CR 11-16</strong> trilling crysmal with 2 shards; trilling crysmal with 2-3 gargoyles</p><p><strong><em>Treasure:</em></strong> 7 jets (100 gp each), 5 jades (100 gp each), emerald (1,000 gp), amethyst ring (250 gp), gold armlet (250 gp), <em>necklace of fireballs</em></p><p></p><p><strong>CR 17-22</strong> 2 trilling crysmals; trilling crysmal with <a href="https://www.enworld.org/threads/a-leveled-up-bestiary.689467/post-8685080" target="_blank">gem-vars</a></p><p><strong><em>Treasure:</em></strong> 2 spinels (500 gp each), 2 opals (1,000 gp each), diamond (5,000 gp), amber bead necklace (750 gp), sapphire necklace (5,000 gp), figurine of a dragon carved from an emerald (2,500 gp), <em>gem of seeing</em></p><p></p><p><strong>CR 23-30 </strong>3 trilling crysmals; 2 trilling crysmals and giant earth elemental</p><p><strong><em>Treasure:</em></strong> 2 jacinths (5,000 gp each), ruby (5,000 gp), blue sapphire earrings (2,500 gp), gold band set with opals (2,500 gp), <em>bead of force, instant fortress, ioun stone of absorption</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1. Badly cut-up corpses that look as though they’ve been burned from within.</p><p>2. A shattered diamond.</p><p>3. A high-pitched thrumming noise in the distance.</p><p>4. Glowing crystals growing from the walls.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1-2. Hunting; will attack on sight.</p><p>3. Creating a giant crystal sculpture.</p><p>4. Sitting still, communing with the earth.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Trilling Crysmal</span></span></strong></p><p><strong>Medium elemental</strong></p><p>Challenge 8 (3,900 XP)</p><p><strong>AC</strong> 19</p><p><strong>HP</strong> 114 (12d8+60 bloodied 57)</p><p><strong>Speed</strong> 30 ft., burrow 30 ft., climb 30 ft. fly 30 ft.</p><p></p><p><strong>STR</strong> 18 (+4) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 21 (+5)</p><p><strong>INT</strong> 10 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 15 (+2)</p><p></p><p><strong>Proficiency</strong> +4</p><p><strong>Maneuver DC</strong> 15</p><p><strong>Saving Throws</strong> Str +7, Con +6</p><p><strong>Skills</strong> Perception +4 (+1d4), Survival +4</p><p><strong>Damage Immunities</strong> nonmagical bludgeoning, piercing, and slashing weapons that aren’t adamantine</p><p><strong>Condition Immunities</strong> blinded, deafened, paralyzed, petrified, poisoned, prone</p><p><strong>Senses</strong> blindsight 120 ft. (blind beyond this radius), tremorsense 120 ft., passive Perception 17</p><p><strong>Languages</strong> Terran</p><p><strong><em>Acid Vulnerability. </em></strong>If the trilling crysmal takes acid damage, then until the end of its next turn, its AC is reduced to 17 and it is slowed.</p><p><strong><em>Earth Glide. </em></strong>The trilling crysmal can move through nonmagical, unworked earth and stone without disturbing it.</p><p><strong><em>Echolocation. </em></strong>The trilling crysmal can’t use blindsight while deafened.</p><p><strong><em>Magic Resistance. </em></strong>The trilling crysmal has advantage on saving throws against spells and other magical effects.</p><p><strong><em>Reflective Crystal. </em></strong>When the trilling crysmal is targeted by a line spell or a spell that requires a ranged attack, roll a d6. On a 1-3, the crysmal is unaffected. On a 4-6, the crysmal is unaffected and the spell is reflected back, targeting the caster as if it originated from the crysmal.</p><p><strong><em>Shatter Weapon. </em></strong>If a nonmagical weapon makes a successful attack against a trilling crysmal, the Narrator should roll a d4. On a 1, the weapon shatters after dealing its damage.</p><p><strong><em>Spider Climb.</em></strong> The trilling crysmal can use its climb speed even on difficult surfaces and upside down on ceilings.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack. </em></strong>The trilling crysmal makes two attacks, only one of which can be a bite.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack: </em>+8 to hit, reach 5 ft., one target. <em>Hit: </em>1 piercing damage plus 10 (3d6) radiant damage, the target’s hit point maximum is reduced by an amount equal to the radiant damage dealt, and the crysmal regains this number of hit points. If the target is reduced to 0 hit points by this attack, it is stable but unconscious for 1 hour, even if it regains hit points, and takes 2 levels of fatigue upon waking up. A construct or undead creature instead dies if reduced to 0 hit points.</p><p><strong><em>Leg Slash. </em></strong><em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit: </em>11 (2d6+4) slashing damage plus 7 (2d6) force damage.</p><p><strong><em>Diamond Dart (Recharge 5-6). </em></strong><em>Ranged Weapon Attack:</em> +8 to hit, reach 80 ft./320 ft., one target. <em>Hit: </em>9 (2d4+4) piercing damage, and the target must make a DC 114 Dexterity saving throw. On a failure, the dart bursts into agonizing splinters inside the target’s body, and it is slowed and takes 3 (1d6) ongoing damage. A creature may use its action to make a Medicine or Sleight of Hand check to remove the splinters and end the slowed condition.</p><p><strong><em>Trilling Resonance (1/Day, When Bloodied). </em></strong>The crysmal emits a high-pitched trilling sound that lasts for 1 minute or until it loses concentration. A creature that starts its turn within 15 feet of the crysmal must make a DC 17 Constitution saving throw, taking 13 (3d8) thunder damage on a failed save, or half as much on a successful one. Creatures made of stone, metal, or other inorganic materials have disadvantage on their saving throw.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong><em>Leg Slash.</em></strong> The crysmal makes a Leg Slash attack.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Trilling crysmals usually attack with leg slashes and bites and use their Diamond Darts against distant foes. If bloodied, it uses its Trilling Resonance and often sinks into a stone surface to stay out of reach while its foes are being harmed by the noise.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8866574, member: 6915329"] The other mineral elemental I’m converting is the [B]trilling crysmal[/B], which is a close relative of the crysmal from the original [I]Monster Manual II.[/I] They look nothing alike, however. The original crysmal was sort of a tripod creature with a head/tentacle thing coming out of the middle of its body. The trilling crysmal is very clearly modeled after [URL='https://en.wikipedia.org/wiki/Bacteriophage']bacteriophages[/URL] and look like awesome little robots. These are [I]giant [/I]little robots, seven feet tall, with the ability to shoot splintering diamond darts and to reflect magic. I wish more elementals were as alien-looking as this guy, not just animals or people made of elemental matter. The trilling crysmal’s description doesn’t explain how or why it trills (nor, for that matter, does it even suggest they make noise or even have the ability to speak, despite their average to high Intelligence score). It also describes them as hunters, but their Diet consists only of positive energy. The entries in this article lack the Habitat & Society and Ecology sections that 2e monsters typically have, so I’d bet they were converted from a previously-unpublished 1e submission. [ATTACH type="full"]270276[/ATTACH] [SIZE=4]Art by Matthew P. Hardenrader and/or Tom Baxa[/SIZE] [B][COLOR=rgb(65, 168, 95)][SIZE=6]Trilling Crysmal[/SIZE][/COLOR][/B] The Dragon’s Bestiary, Dragon Magazine #174 Created by Matthew P. Hardenrader The body of a trilling crysmal is dominated by a huge, silvery crystal pillar, which rests on six long, spindly metallic legs, giving them a total height of over seven feet tall. They have no obvious eyes or other sensory organs but this lack barely seems to hinder them as they skitter around the Plane of Earth, unceasingly hunting for prey. [B][I]Ceaseless Hunters. [/I][/B]Trilling crysmals don’t eat meat, nor do they eat the stony or crystalline material other earth elementals are made of. Instead, they consume the positive energy that animates living beings. Their path is littered with the corpses of their luckless prey. Consuming the positive energy doesn’t kill the victim, it merely knocks them unconscious and severely weakens them, but most crysmals will kill their victim afterwards anyway, if only to prevent it from trying to get revenge later on. [B][I]Social. [/I][/B]Gregarious by nature, crysmals are as likely to live in small packs as they are to travel alone. Should two packs meet, they join together, share news and information, trade gemstones and jewelry (they care little for other types of treasure), and then split up again, although the new pack’s compositions may be different from before. [B][SIZE=5]Legends and Lore[/SIZE][/B] With an Arcana check, the characters can learn the following: [B]DC 15.[/B] A type of mineral elemental, trilling crysmals hunt down other creatures in order to consume their life energy. Their bodies are so hard that non-enchanted weapons can shatter upon striking them. [B]DC 20.[/B] These elementals get their name from a violently high-pitched sound the can make that shatters glass and stone and rips flesh and bone apart. Their bodies are made of crystal that weakens if it is exposed to strong acids. [B][SIZE=5]Monster Encounters[/SIZE] [I]Terrain:[/I][/B] Elemental Earth, caverns [B]CR 5-10[/B] trilling crysmal [B][I]Treasure:[/I][/B] 5 aquamarines (500 gp each), 8 citrines (50 gp each), electrum chain bracelet (100 gp), [I]periapt of wound closure[/I] [B]CR 11-16[/B] trilling crysmal with 2 shards; trilling crysmal with 2-3 gargoyles [B][I]Treasure:[/I][/B] 7 jets (100 gp each), 5 jades (100 gp each), emerald (1,000 gp), amethyst ring (250 gp), gold armlet (250 gp), [I]necklace of fireballs[/I] [B]CR 17-22[/B] 2 trilling crysmals; trilling crysmal with [URL='https://www.enworld.org/threads/a-leveled-up-bestiary.689467/post-8685080']gem-vars[/URL] [B][I]Treasure:[/I][/B] 2 spinels (500 gp each), 2 opals (1,000 gp each), diamond (5,000 gp), amber bead necklace (750 gp), sapphire necklace (5,000 gp), figurine of a dragon carved from an emerald (2,500 gp), [I]gem of seeing[/I] [B]CR 23-30 [/B]3 trilling crysmals; 2 trilling crysmals and giant earth elemental [B][I]Treasure:[/I][/B] 2 jacinths (5,000 gp each), ruby (5,000 gp), blue sapphire earrings (2,500 gp), gold band set with opals (2,500 gp), [I]bead of force, instant fortress, ioun stone of absorption[/I] [B][SIZE=5]Signs[/SIZE][/B] 1. Badly cut-up corpses that look as though they’ve been burned from within. 2. A shattered diamond. 3. A high-pitched thrumming noise in the distance. 4. Glowing crystals growing from the walls. [B][SIZE=5]Behavior[/SIZE][/B] 1-2. Hunting; will attack on sight. 3. Creating a giant crystal sculpture. 4. Sitting still, communing with the earth. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Trilling Crysmal[/SIZE][/COLOR] Medium elemental[/B] Challenge 8 (3,900 XP) [B]AC[/B] 19 [B]HP[/B] 114 (12d8+60 bloodied 57) [B]Speed[/B] 30 ft., burrow 30 ft., climb 30 ft. fly 30 ft. [B]STR[/B] 18 (+4) [B]DEX[/B] 14 (+2) [B]CON[/B] 21 (+5) [B]INT[/B] 10 (+0) [B]WIS[/B] 13 (+1) [B]CHA[/B] 15 (+2) [B]Proficiency[/B] +4 [B]Maneuver DC[/B] 15 [B]Saving Throws[/B] Str +7, Con +6 [B]Skills[/B] Perception +4 (+1d4), Survival +4 [B]Damage Immunities[/B] nonmagical bludgeoning, piercing, and slashing weapons that aren’t adamantine [B]Condition Immunities[/B] blinded, deafened, paralyzed, petrified, poisoned, prone [B]Senses[/B] blindsight 120 ft. (blind beyond this radius), tremorsense 120 ft., passive Perception 17 [B]Languages[/B] Terran [B][I]Acid Vulnerability. [/I][/B]If the trilling crysmal takes acid damage, then until the end of its next turn, its AC is reduced to 17 and it is slowed. [B][I]Earth Glide. [/I][/B]The trilling crysmal can move through nonmagical, unworked earth and stone without disturbing it. [B][I]Echolocation. [/I][/B]The trilling crysmal can’t use blindsight while deafened. [B][I]Magic Resistance. [/I][/B]The trilling crysmal has advantage on saving throws against spells and other magical effects. [B][I]Reflective Crystal. [/I][/B]When the trilling crysmal is targeted by a line spell or a spell that requires a ranged attack, roll a d6. On a 1-3, the crysmal is unaffected. On a 4-6, the crysmal is unaffected and the spell is reflected back, targeting the caster as if it originated from the crysmal. [B][I]Shatter Weapon. [/I][/B]If a nonmagical weapon makes a successful attack against a trilling crysmal, the Narrator should roll a d4. On a 1, the weapon shatters after dealing its damage. [B][I]Spider Climb.[/I][/B] The trilling crysmal can use its climb speed even on difficult surfaces and upside down on ceilings. [B][U]Actions[/U] [I]Multiattack. [/I][/B]The trilling crysmal makes two attacks, only one of which can be a bite. [B][I]Bite. [/I][/B][I]Melee Weapon Attack: [/I]+8 to hit, reach 5 ft., one target. [I]Hit: [/I]1 piercing damage plus 10 (3d6) radiant damage, the target’s hit point maximum is reduced by an amount equal to the radiant damage dealt, and the crysmal regains this number of hit points. If the target is reduced to 0 hit points by this attack, it is stable but unconscious for 1 hour, even if it regains hit points, and takes 2 levels of fatigue upon waking up. A construct or undead creature instead dies if reduced to 0 hit points. [B][I]Leg Slash. [/I][/B][I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit: [/I]11 (2d6+4) slashing damage plus 7 (2d6) force damage. [B][I]Diamond Dart (Recharge 5-6). [/I][/B][I]Ranged Weapon Attack:[/I] +8 to hit, reach 80 ft./320 ft., one target. [I]Hit: [/I]9 (2d4+4) piercing damage, and the target must make a DC 114 Dexterity saving throw. On a failure, the dart bursts into agonizing splinters inside the target’s body, and it is slowed and takes 3 (1d6) ongoing damage. A creature may use its action to make a Medicine or Sleight of Hand check to remove the splinters and end the slowed condition. [B][I]Trilling Resonance (1/Day, When Bloodied). [/I][/B]The crysmal emits a high-pitched trilling sound that lasts for 1 minute or until it loses concentration. A creature that starts its turn within 15 feet of the crysmal must make a DC 17 Constitution saving throw, taking 13 (3d8) thunder damage on a failed save, or half as much on a successful one. Creatures made of stone, metal, or other inorganic materials have disadvantage on their saving throw. [B][U]Bonus Actions[/U] [I]Leg Slash.[/I][/B] The crysmal makes a Leg Slash attack. [B][SIZE=5]Combat[/SIZE][/B] Trilling crysmals usually attack with leg slashes and bites and use their Diamond Darts against distant foes. If bloodied, it uses its Trilling Resonance and often sinks into a stone surface to stay out of reach while its foes are being harmed by the noise. [/QUOTE]
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