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Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8881115" data-attributes="member: 6915329"><p>Here is the requisite <strong>sea linnorm</strong>. Your standard-issue sea serpent creature, although with an unusual note: the description says that hatchlings are “nearly translucent” and adults have chameleon scales. But I’m going to take some liberties here. Actual sea creatures sometimes really are transparent, so why not the sea linnorm? I’m going to ditch the chameleon ability and just make them see-through.</p><p></p><p>Probably because this was still a time when D&D cared about coming up with at least sorta-scientific sounding explanations for things, the sea linnorm's breath weapon--a cloud of acidic droplets--only functions above water.</p><p></p><p>[ATTACH=full]271486[/ATTACH]</p><p>Art by Jim Holloway</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px">Sea Linnorm</span></span></strong></p><p>The Viking’s Dragons, part 1, Dragon Magazine #182</p><p>Created by Jean Rabe</p><p></p><p>Sea linnorms are all but invisible in their oceanic homes, as they are almost entirely transparent, save for a stripe of pearly, gray-blue-green scales along their back. They can will themselves to become a milky white in color, but most of the time, they prefer to remain clear. Like many linnorms, they have no limbs. They swim like gigantic eels, in a slithering, ribbon-like motion.</p><p></p><p>Despite what their fiercely-fanged and powerful jaws might suggest, sea linnorms are herbivores. They primarily eat kelp, and stake out areas of land where they dry kelp in the hot sun, as they find dried kelp to be the tastiest.</p><p></p><p><strong><em>Oceanic Protectors.</em></strong> Sea linnorms are vigilant protects of the waters—too protective at times. Humanoids that fish in their waters, pilot large boats on them, or do much of anything that the linnorm feels might risk harming their territories run the risk of incurring their ire. A linnorm will gladly capsize a boat or even slither on shore to attack a village or town if they feel the inhabitants deserve it. Many people in seaside communities make offerings to the resident linnorm in the hopes of staying their dreadful wrath. Sometimes it does—sea linnorms are greedy—but sometimes, their anger at despoilers is too powerful for them to ignore.</p><p></p><p><strong><em>Underwater Lairs. </em></strong>As sea linnorms only come ashore to attack and tend to their “kelp-farms,” their lairs are inevitably underwater. They are usually teaming with sea life and are also often home to numerous aquatic humanoids and other sentients. The linnorm’s determined and protective natures and watery jingoism often causes like-minded intelligent beings to flock to its side with cultish intensity.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With an Arcana or History check, the characters can learn the following:</p><p></p><p><strong>DC 15.</strong> These limbless dragons are staunch protectors of the oceans and fight viciously against anyone who would despoil or over-fish them. Although slow on land, they will sometimes wriggle out of the water to attack their foes on land.</p><p></p><p><strong>DC 20.</strong> Sea linnorms have power over storms. Their breath weapon is a cloud of caustic acid, but it only works above-water; below the waves, they rely on their bite.</p><p></p><p><strong><span style="font-size: 18px">Monster Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> ocean</p><p></p><p><strong>CR 23-30</strong> sea linnorm; sea linnorm and 2-3 hunter sharks; sea linnorm with 2 merfolk knights</p><p><strong><em>Treasure:</em></strong> 500 pp, 13,000 gp, gem-studded gold goblet (2,500 gp), case of very rare wine bottles taken from a sunken ship (1,000 gp), ceremonial masterwork gold full plate armor (2,500 gp), <em>figurines of wondrous power (golden lions and obsidian steed)</em></p><p></p><p><strong>CR 31+</strong> sea linnorm with lanternfish and shroud ray; sea linnorm with 4 sahuagin champions or chuuls</p><p><strong><em>Treasure:</em></strong> 1,000 pp, 18,000 gp, 12 diamonds (5,000 gp each), pair of emerald and gold earrings and matching ring (7,500 gp), platinum and black sapphire crown (7,500 gp), life-sized coral statue of a triton king (2,500 gp), <em>infernal carapace, liquid luck, lute of legends, scarab of protection</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1. A shipwreck.</p><p>2. Tracks of an enormous serpent</p><p>3. Ripples in the water.</p><p>3. A very healthy stretch of water that teems with fish—but nobody is fishing from it.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1. Sleeping in its lair.</p><p>2. Sunning itself on surface of the water.</p><p>3. Ordering its aquatic minions to bring it treasure.</p><p>4. Furious at real or perceived harm to its waters; will attack on sight.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Sea Linnorm</span></span></strong></p><p><strong>Gargantuan dragon</strong></p><p>Challenge 24 (62,000 XP)</p><p><strong>AC</strong> 21 (natural armor)</p><p><strong>HP</strong> 420 (24d20+168; bloodied 210)</p><p><strong>Speed</strong> 10 ft., swim 60 ft.</p><p></p><p><strong>STR</strong> 23 (+6) <strong>DEX</strong> 17 (+3) <strong>CON</strong> 24 (+7)</p><p><strong>INT</strong> 17 (+3) <strong>WIS</strong> 15 (+2) <strong>CHA</strong> 17 (+3)</p><p></p><p><strong>Proficiency</strong> +7</p><p><strong>Maneuver DC</strong> 21</p><p><strong>Saving Throws</strong> Dex +10, Con +14, Wis +9, Cha +10</p><p><strong>Skills</strong> Nature +9, Perception +10 (+1d6), Stealth ++10 (+1d6)</p><p><strong>Damage Resistances</strong> cold</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23</p><p><strong>Languages</strong> Aquan, Common, Draconic</p><p><strong><em>Amphibious. </em></strong>The linnorm can breathe air and water.</p><p><strong><em>Innate Spellcasting. </em></strong>The linnorm’s spellcasting trait is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:</p><p>3/day each: <em>fog cloud </em>(as 5th-level spell), <em>wind wall</em></p><p>1/day each: <em>call lightning, control weather, shape water</em></p><p><strong><em>Siege Monster.</em></strong> The linnorm deals double damage to objects and structures.</p><p><strong><em>Speak With Nature. </em></strong>The linnorm can communicate with animals that have a swim speed.</p><p><strong><em>Transparent. </em></strong>The linnorm has advantage on Stealth checks when underwater.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack. </em></strong>The linnorm attacks once with its bite and once with its tail.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit: </em>28 (4d10+6) piercing damage plus 9 (2d8) acid damage.</p><p><strong><em>Tail. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit: </em>19 (3d8+6) bludgeoning damage.</p><p><strong><em>Acid Breath (Recharge 5-6). </em></strong>The linnorm exhales acidic droplets in a 60-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 67 (15d8) acid damage on a failed save or half as much damage on a success. This breath weapon doesn’t work when below water.</p><p><strong><em>Call Lightning (V, S, Concentration). </em></strong>A 60-foot radius, 10-feet high storm cloud appears 100 feet in the sky above the linnorm. On the round the spell is cast and as an action each subsequent turn, the linnorm calls down a bolt of lightning. Each creature within 5 feet must make a Dexterity save or take 16 (3d10) lightning damage on a failed save, or half on a success, or 22 (4d10) if cast during an actual storm. It lasts for 10 minutes.</p><p><strong><em>Fog Cloud (V, S, Concentration).</em></strong> The linnorm creates a 20-foot-radius, heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.</p><p></p><p><strong><u>Reactions</u></strong></p><p><em><strong>Tail Attack. </strong></em>When a creature the linnorm can see within 10 feet hits the linnorm with a melee attack, the linnorm makes a tail attack against it.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Sea linnorms prefer to attack by using <em>control weather </em>or <em>call lightning, </em>then capsizing ships and letting their victim’s drown. They only engage in physical combat if necessary.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8881115, member: 6915329"] Here is the requisite [B]sea linnorm[/B]. Your standard-issue sea serpent creature, although with an unusual note: the description says that hatchlings are “nearly translucent” and adults have chameleon scales. But I’m going to take some liberties here. Actual sea creatures sometimes really are transparent, so why not the sea linnorm? I’m going to ditch the chameleon ability and just make them see-through. Probably because this was still a time when D&D cared about coming up with at least sorta-scientific sounding explanations for things, the sea linnorm's breath weapon--a cloud of acidic droplets--only functions above water. [ATTACH type="full"]271486[/ATTACH] Art by Jim Holloway [B][COLOR=rgb(65, 168, 95)][SIZE=6]Sea Linnorm[/SIZE][/COLOR][/B] The Viking’s Dragons, part 1, Dragon Magazine #182 Created by Jean Rabe Sea linnorms are all but invisible in their oceanic homes, as they are almost entirely transparent, save for a stripe of pearly, gray-blue-green scales along their back. They can will themselves to become a milky white in color, but most of the time, they prefer to remain clear. Like many linnorms, they have no limbs. They swim like gigantic eels, in a slithering, ribbon-like motion. Despite what their fiercely-fanged and powerful jaws might suggest, sea linnorms are herbivores. They primarily eat kelp, and stake out areas of land where they dry kelp in the hot sun, as they find dried kelp to be the tastiest. [B][I]Oceanic Protectors.[/I][/B] Sea linnorms are vigilant protects of the waters—too protective at times. Humanoids that fish in their waters, pilot large boats on them, or do much of anything that the linnorm feels might risk harming their territories run the risk of incurring their ire. A linnorm will gladly capsize a boat or even slither on shore to attack a village or town if they feel the inhabitants deserve it. Many people in seaside communities make offerings to the resident linnorm in the hopes of staying their dreadful wrath. Sometimes it does—sea linnorms are greedy—but sometimes, their anger at despoilers is too powerful for them to ignore. [B][I]Underwater Lairs. [/I][/B]As sea linnorms only come ashore to attack and tend to their “kelp-farms,” their lairs are inevitably underwater. They are usually teaming with sea life and are also often home to numerous aquatic humanoids and other sentients. The linnorm’s determined and protective natures and watery jingoism often causes like-minded intelligent beings to flock to its side with cultish intensity. [B][SIZE=5]Legends and Lore[/SIZE][/B] With an Arcana or History check, the characters can learn the following: [B]DC 15.[/B] These limbless dragons are staunch protectors of the oceans and fight viciously against anyone who would despoil or over-fish them. Although slow on land, they will sometimes wriggle out of the water to attack their foes on land. [B]DC 20.[/B] Sea linnorms have power over storms. Their breath weapon is a cloud of caustic acid, but it only works above-water; below the waves, they rely on their bite. [B][SIZE=5]Monster Encounters[/SIZE] [I]Terrain:[/I][/B] ocean [B]CR 23-30[/B] sea linnorm; sea linnorm and 2-3 hunter sharks; sea linnorm with 2 merfolk knights [B][I]Treasure:[/I][/B] 500 pp, 13,000 gp, gem-studded gold goblet (2,500 gp), case of very rare wine bottles taken from a sunken ship (1,000 gp), ceremonial masterwork gold full plate armor (2,500 gp), [I]figurines of wondrous power (golden lions and obsidian steed)[/I] [B]CR 31+[/B] sea linnorm with lanternfish and shroud ray; sea linnorm with 4 sahuagin champions or chuuls [B][I]Treasure:[/I][/B] 1,000 pp, 18,000 gp, 12 diamonds (5,000 gp each), pair of emerald and gold earrings and matching ring (7,500 gp), platinum and black sapphire crown (7,500 gp), life-sized coral statue of a triton king (2,500 gp), [I]infernal carapace, liquid luck, lute of legends, scarab of protection[/I] [B][SIZE=5]Signs[/SIZE][/B] 1. A shipwreck. 2. Tracks of an enormous serpent 3. Ripples in the water. 3. A very healthy stretch of water that teems with fish—but nobody is fishing from it. [B][SIZE=5]Behavior[/SIZE][/B] 1. Sleeping in its lair. 2. Sunning itself on surface of the water. 3. Ordering its aquatic minions to bring it treasure. 4. Furious at real or perceived harm to its waters; will attack on sight. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Sea Linnorm[/SIZE][/COLOR] Gargantuan dragon[/B] Challenge 24 (62,000 XP) [B]AC[/B] 21 (natural armor) [B]HP[/B] 420 (24d20+168; bloodied 210) [B]Speed[/B] 10 ft., swim 60 ft. [B]STR[/B] 23 (+6) [B]DEX[/B] 17 (+3) [B]CON[/B] 24 (+7) [B]INT[/B] 17 (+3) [B]WIS[/B] 15 (+2) [B]CHA[/B] 17 (+3) [B]Proficiency[/B] +7 [B]Maneuver DC[/B] 21 [B]Saving Throws[/B] Dex +10, Con +14, Wis +9, Cha +10 [B]Skills[/B] Nature +9, Perception +10 (+1d6), Stealth ++10 (+1d6) [B]Damage Resistances[/B] cold [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive Perception 23 [B]Languages[/B] Aquan, Common, Draconic [B][I]Amphibious. [/I][/B]The linnorm can breathe air and water. [B][I]Innate Spellcasting. [/I][/B]The linnorm’s spellcasting trait is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components: 3/day each: [I]fog cloud [/I](as 5th-level spell), [I]wind wall[/I] 1/day each: [I]call lightning, control weather, shape water[/I] [B][I]Siege Monster.[/I][/B] The linnorm deals double damage to objects and structures. [B][I]Speak With Nature. [/I][/B]The linnorm can communicate with animals that have a swim speed. [B][I]Transparent. [/I][/B]The linnorm has advantage on Stealth checks when underwater. [B][U]Actions[/U] [I]Multiattack. [/I][/B]The linnorm attacks once with its bite and once with its tail. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit: [/I]28 (4d10+6) piercing damage plus 9 (2d8) acid damage. [B][I]Tail. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit: [/I]19 (3d8+6) bludgeoning damage. [B][I]Acid Breath (Recharge 5-6). [/I][/B]The linnorm exhales acidic droplets in a 60-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 67 (15d8) acid damage on a failed save or half as much damage on a success. This breath weapon doesn’t work when below water. [B][I]Call Lightning (V, S, Concentration). [/I][/B]A 60-foot radius, 10-feet high storm cloud appears 100 feet in the sky above the linnorm. On the round the spell is cast and as an action each subsequent turn, the linnorm calls down a bolt of lightning. Each creature within 5 feet must make a Dexterity save or take 16 (3d10) lightning damage on a failed save, or half on a success, or 22 (4d10) if cast during an actual storm. It lasts for 10 minutes. [B][I]Fog Cloud (V, S, Concentration).[/I][/B][I] [/I]The linnorm creates a 20-foot-radius, heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour. [B][U]Reactions[/U][/B] [I][B]Tail Attack. [/B][/I]When a creature the linnorm can see within 10 feet hits the linnorm with a melee attack, the linnorm makes a tail attack against it. [B][SIZE=5]Combat[/SIZE][/B] Sea linnorms prefer to attack by using [I]control weather [/I]or [I]call lightning, [/I]then capsizing ships and letting their victim’s drown. They only engage in physical combat if necessary. [/QUOTE]
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