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Level Up: Advanced 5th Edition (A5E)
A Leveled Up Bestiary
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<blockquote data-quote="Faolyn" data-source="post: 8920133" data-attributes="member: 6915329"><p>In retrospect, I should've just treated baazrags like every other animal. But I think they're so adorable so I went overboard. Oh well. Today's a twofer</p><p></p><p>And now we have everyone’s favorite featherless chocobo, the <strong>crodlu</strong>. Specifically, the <em>heavy </em>crodlu—the regular (wild) crodlu wouldn’t make its appearance until the second Dark Sun MCA. Well, it might have been in the actual Dark Sun boxed set, but I lost that ages ago so I don’t know. Crodlu are described as short-tailed bipedal lizards, although I personally would make them into a desert-adapted hadrosaur instead. (Hadrosaurs are my favorite dinos.) Crodlu make a good substitute for horse, oxen, or camel as a beast of burden in any fantasy setting that involves more fantastic beasts than regular ones.</p><p></p><p>The entry for this creature says it can make <em>five attacks</em> each round, for a potential maximum of 38 points of damage. Ye gads. That’s a lot even in 5e. It woulda been murder in 2e.</p><p></p><p>[ATTACH=full]274053[/ATTACH]</p><p><span style="font-size: 15px">Art by Brom</span></p><p></p><p><span style="color: rgb(65, 168, 95)"><strong><span style="font-size: 22px">Crodlu</span></strong></span></p><p>Mastered, Yet Untamed, Dragon Magazine #185</p><p>Created by Timothy B. Brown</p><p></p><p>Crodlu are large, bipedal, short-tailed ornithischian animals bred as mounts and beasts of burden. They eight to nine feet tall at the shoulder. Their thick, pebbled hide is sandy yellow-brown, darkening on their backs to a green so dark as to be nearly black. Their digits are tipped with long, wicked claws that are used as much for defense as they are for digging up roots and creating wallows in which to rest. Crodlu are known to be ornery and often territorial animals. Training them is a difficult task, but their sheer strength and ability to withstand bad weather conditions usually makes the job worth it</p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Crodlu</span></span></strong></p><p><strong>Large beast</strong></p><p>Challenge 2 (450 XP)</p><p><strong>AC</strong> 14 (natural armor_</p><p><strong>HP</strong> 51 (6d10+18; bloodied 25)</p><p><strong>Speed</strong> 40 ft.</p><p></p><p><strong>STR </strong>21 (+5) <strong>DEX</strong> 10 (+0) <strong>CON</strong> 16 (+3)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Proficiency</strong> +2</p><p><strong>Maneuver DC</strong> 15</p><p><strong>Skills</strong> Athletics +7, Perception +3</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> —</p><p><strong><em>Beast of Burden. </em></strong>The crodlu is considered to be Huge when calculating its carrying capacity.</p><p><strong><em>Tireless. </em></strong>The crodlu has advantage on saving throws against taking exhaustion.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multiattack.</em></strong> The crodlu attacks once with its bite and once with its claws.</p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>10 (2d4+5) piercing damage.</p><p><strong><em>Claw. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>8 (1d6+5) slashing damage.</p><p><strong><em>Stomp. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>9 (1d8+5) slashing damage.</p><p><strong><em>Ram. </em></strong><em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d8+5) bludgeoning damage. If the crodlu moves at least 20 feet straight towards the target before the attack, the target must make a DC 15 Strength saving throw or fall prone.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong><em>Trample Underfoot. </em></strong>The crodlu makes a stomp attack against a prone creature.</p><p></p><p>*</p><p></p><p>D&D has always had a surprising lack of ginormous animals you can build moving siege towers on, which is a real shame in my opinion. Therefor, to fix this lack, is the <strong>drik</strong>. Its kind of a giant, flat-shelled turtle thing that uses the Battlesystem rules to determine the damage it inflicts when it rams a structure. The drik’s main schtick is that they have a chitinous shell which can be melted and reshaped to make it into a mobile siege platform.</p><p></p><p>Here's its Battlesystem stats. Someone will have to tell me what they mean, in terms of raw power.</p><p>[ATTACH=full]274051[/ATTACH]</p><p></p><p>[ATTACH=full]274052[/ATTACH]</p><p><span style="font-size: 15px">Art by Brom</span></p><p></p><p><span style="font-size: 22px"><strong><span style="color: rgb(65, 168, 95)">Drik</span></strong></span></p><p>Mastered, Yet Untamed, Dragon Magazine #185</p><p>Created by Timothy B. Brown</p><p></p><p>These gigantic creatures resemble tremendous snapping turtle, although its shell is made of a secreted resin instead of modified bones like a true turtle’s. In the wild, driks live in small family groups dominated by an adult breeding female. As true omnivores, they can survive on just about anything, and they, like many other cold-blooded animals, can devour huge amounts of food at a time and then go months between meals.</p><p></p><p>Driks are often raised as siege animals. Not only are their headbutts incredibly powerful, their resinous shell can be partially melted and reshaped using high temperatures or magic and turned into platforms for weapons or mobile fortresses. Driks are so strong that the weight of such items is negligible to them, and while they’re generally foul-tempered creatures, they are easily trained or magically influenced into docility.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Drik</span></span></strong></p><p><strong>Gargantuan beast</strong></p><p>Challenge 17 (18,000 XP)</p><p><strong>AC</strong> 22 (natural armor)</p><p><strong>HP</strong> 264 (16d20+96; bloodied 132)</p><p><strong>Speed</strong> 20 ft.</p><p></p><p><strong>STR</strong> 28 (+9) <strong>DEX</strong> 8 (-1) <strong>CON</strong> 22 (+6)</p><p><strong>INT</strong> 2 (-4) <strong>WIS</strong> 10 (+0) <strong>CHA</strong> 5 (-3)</p><p></p><p><strong>Proficiency</strong> +6</p><p><strong>Maneuver DC</strong> 23</p><p><strong>Saving Throws</strong> Str +15, Con +12</p><p><strong>Damage Resistances</strong> fire</p><p><strong>Senses</strong> passive Perception 12</p><p><strong>Languages</strong> —</p><p><strong><em>Beast of Burden. </em></strong>The drik can carry or lift 2 tons or push or drag 10 tons without being encumbered.</p><p><strong><em>Siege Monster. </em></strong>The drik inflicts double damage to objects and structures.</p><p><strong><em>Unstoppable. </em></strong>The drik’s movement isn’t hindered by difficult terrain.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit: </em>32 (4d12+6) piercing damage. If the target is a creature, it is grappled (escape DC 23). Until this grapple ends, the target is restrained and the drik can’t bite a different creature.</p><p><strong><em>Claw. </em></strong><em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit: </em>24 (4d8+6) slashing damage.</p><p><strong><em>Swallow. </em></strong>The drik makes a bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed and the grapple ends. A swallowed creature has total cover rom attacks from outside the drik, it is blinded and restrained, and it takes 21 (6d6) acid damage and 21 (6d6) bludgeoning damage at the start of each of the drik’s turns. If a swallowed creature deals 40 or more damage to the drik in a single turn, or if the drik dies, the drik vomits up all swallowed creatures.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8920133, member: 6915329"] In retrospect, I should've just treated baazrags like every other animal. But I think they're so adorable so I went overboard. Oh well. Today's a twofer And now we have everyone’s favorite featherless chocobo, the [B]crodlu[/B]. Specifically, the [I]heavy [/I]crodlu—the regular (wild) crodlu wouldn’t make its appearance until the second Dark Sun MCA. Well, it might have been in the actual Dark Sun boxed set, but I lost that ages ago so I don’t know. Crodlu are described as short-tailed bipedal lizards, although I personally would make them into a desert-adapted hadrosaur instead. (Hadrosaurs are my favorite dinos.) Crodlu make a good substitute for horse, oxen, or camel as a beast of burden in any fantasy setting that involves more fantastic beasts than regular ones. The entry for this creature says it can make [I]five attacks[/I] each round, for a potential maximum of 38 points of damage. Ye gads. That’s a lot even in 5e. It woulda been murder in 2e. [ATTACH type="full"]274053[/ATTACH] [SIZE=4]Art by Brom[/SIZE] [COLOR=rgb(65, 168, 95)][B][SIZE=6]Crodlu[/SIZE][/B][/COLOR] Mastered, Yet Untamed, Dragon Magazine #185 Created by Timothy B. Brown Crodlu are large, bipedal, short-tailed ornithischian animals bred as mounts and beasts of burden. They eight to nine feet tall at the shoulder. Their thick, pebbled hide is sandy yellow-brown, darkening on their backs to a green so dark as to be nearly black. Their digits are tipped with long, wicked claws that are used as much for defense as they are for digging up roots and creating wallows in which to rest. Crodlu are known to be ornery and often territorial animals. Training them is a difficult task, but their sheer strength and ability to withstand bad weather conditions usually makes the job worth it [B][SIZE=7][COLOR=rgb(65, 168, 95)]Crodlu[/COLOR][/SIZE] Large beast[/B] Challenge 2 (450 XP) [B]AC[/B] 14 (natural armor_ [B]HP[/B] 51 (6d10+18; bloodied 25) [B]Speed[/B] 40 ft. [B]STR [/B]21 (+5) [B]DEX[/B] 10 (+0) [B]CON[/B] 16 (+3) [B]INT[/B] 2 (-4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 5 (-3) [B]Proficiency[/B] +2 [B]Maneuver DC[/B] 15 [B]Skills[/B] Athletics +7, Perception +3 [B]Senses[/B] passive Perception 13 [B]Languages[/B] — [B][I]Beast of Burden. [/I][/B]The crodlu is considered to be Huge when calculating its carrying capacity. [B][I]Tireless. [/I][/B]The crodlu has advantage on saving throws against taking exhaustion. [B][U]Actions[/U] [I]Multiattack.[/I][/B] The crodlu attacks once with its bite and once with its claws. [B][I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]10 (2d4+5) piercing damage. [B][I]Claw. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]8 (1d6+5) slashing damage. [B][I]Stomp. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]9 (1d8+5) slashing damage. [B][I]Ram. [/I][/B][I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d8+5) bludgeoning damage. If the crodlu moves at least 20 feet straight towards the target before the attack, the target must make a DC 15 Strength saving throw or fall prone. [B][U]Bonus Actions[/U] [I]Trample Underfoot. [/I][/B]The crodlu makes a stomp attack against a prone creature. * D&D has always had a surprising lack of ginormous animals you can build moving siege towers on, which is a real shame in my opinion. Therefor, to fix this lack, is the [B]drik[/B]. Its kind of a giant, flat-shelled turtle thing that uses the Battlesystem rules to determine the damage it inflicts when it rams a structure. The drik’s main schtick is that they have a chitinous shell which can be melted and reshaped to make it into a mobile siege platform. Here's its Battlesystem stats. Someone will have to tell me what they mean, in terms of raw power. [ATTACH type="full"]274051[/ATTACH] [ATTACH type="full"]274052[/ATTACH] [SIZE=4]Art by Brom[/SIZE] [SIZE=6][B][COLOR=rgb(65, 168, 95)]Drik[/COLOR][/B][/SIZE] Mastered, Yet Untamed, Dragon Magazine #185 Created by Timothy B. Brown These gigantic creatures resemble tremendous snapping turtle, although its shell is made of a secreted resin instead of modified bones like a true turtle’s. In the wild, driks live in small family groups dominated by an adult breeding female. As true omnivores, they can survive on just about anything, and they, like many other cold-blooded animals, can devour huge amounts of food at a time and then go months between meals. Driks are often raised as siege animals. Not only are their headbutts incredibly powerful, their resinous shell can be partially melted and reshaped using high temperatures or magic and turned into platforms for weapons or mobile fortresses. Driks are so strong that the weight of such items is negligible to them, and while they’re generally foul-tempered creatures, they are easily trained or magically influenced into docility. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Drik[/SIZE][/COLOR] Gargantuan beast[/B] Challenge 17 (18,000 XP) [B]AC[/B] 22 (natural armor) [B]HP[/B] 264 (16d20+96; bloodied 132) [B]Speed[/B] 20 ft. [B]STR[/B] 28 (+9) [B]DEX[/B] 8 (-1) [B]CON[/B] 22 (+6) [B]INT[/B] 2 (-4) [B]WIS[/B] 10 (+0) [B]CHA[/B] 5 (-3) [B]Proficiency[/B] +6 [B]Maneuver DC[/B] 23 [B]Saving Throws[/B] Str +15, Con +12 [B]Damage Resistances[/B] fire [B]Senses[/B] passive Perception 12 [B]Languages[/B] — [B][I]Beast of Burden. [/I][/B]The drik can carry or lift 2 tons or push or drag 10 tons without being encumbered. [B][I]Siege Monster. [/I][/B]The drik inflicts double damage to objects and structures. [B][I]Unstoppable. [/I][/B]The drik’s movement isn’t hindered by difficult terrain. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft., one target. [I]Hit: [/I]32 (4d12+6) piercing damage. If the target is a creature, it is grappled (escape DC 23). Until this grapple ends, the target is restrained and the drik can’t bite a different creature. [B][I]Claw. [/I][/B][I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft., one target. [I]Hit: [/I]24 (4d8+6) slashing damage. [B][I]Swallow. [/I][/B]The drik makes a bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed and the grapple ends. A swallowed creature has total cover rom attacks from outside the drik, it is blinded and restrained, and it takes 21 (6d6) acid damage and 21 (6d6) bludgeoning damage at the start of each of the drik’s turns. If a swallowed creature deals 40 or more damage to the drik in a single turn, or if the drik dies, the drik vomits up all swallowed creatures. [/QUOTE]
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