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A leveling way to limit access to magic?
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<blockquote data-quote="Stormborn" data-source="post: 3132909" data-attributes="member: 14041"><p>A suggestion for the less-than-full-spell-progression classes would be to use the spell-less versions found in various products. I know that such exist for Rangers and Paladins, and any player who wants a spell casting version can multiclass with Cleric or Druid as needed. Bards are a little harder. Bards really only have two things that they could not get from multiclassing, bardic music and bardic knowledge. Bardic Knowledge could easilly be converted into a feat and the music effects could exist as spells or as feats. If you do that eliminate the bard all together and allow players to create that PC through multiclassing. </p><p></p><p>Something you may want to do as well is boost the Expert class a little bit (say a feat at 1st and 4th and every 4 levels there after) for classes that want to focus on the study of magic. Into that mix you might consider a Craft Potion feat that doesn't require spell casting but is more like Alchemy. Require Survival to gather ingrediants (or use the standard cost to create for potions to buy them), Craft (alchemy) to mix them, use the normal Crafting times. Leave the XP cost as a kind of "life investment" in the process. This wil help some with your healing at lower levels when PCs are more fragile. </p><p></p><p>Consider making all Magic Arms and Armor into Legacy Items. You can't buy them, but you might find them. Once you have it you are going to have to invest in rituals and even some of your own abilities to advance them. This fits with a low magic feel, but also allows players to gain some of those cool abilities if they are willing to wait for them. </p><p></p><p>Other than that I echo what others have said about paying attention to creatures with special abilites or SR that seem designed to need magic to counter. In that regard you might want to pick up something like Iron Heroes Bestiary or other monster supplements from settigns that use low magic/no magic to augment your choices.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3132909, member: 14041"] A suggestion for the less-than-full-spell-progression classes would be to use the spell-less versions found in various products. I know that such exist for Rangers and Paladins, and any player who wants a spell casting version can multiclass with Cleric or Druid as needed. Bards are a little harder. Bards really only have two things that they could not get from multiclassing, bardic music and bardic knowledge. Bardic Knowledge could easilly be converted into a feat and the music effects could exist as spells or as feats. If you do that eliminate the bard all together and allow players to create that PC through multiclassing. Something you may want to do as well is boost the Expert class a little bit (say a feat at 1st and 4th and every 4 levels there after) for classes that want to focus on the study of magic. Into that mix you might consider a Craft Potion feat that doesn't require spell casting but is more like Alchemy. Require Survival to gather ingrediants (or use the standard cost to create for potions to buy them), Craft (alchemy) to mix them, use the normal Crafting times. Leave the XP cost as a kind of "life investment" in the process. This wil help some with your healing at lower levels when PCs are more fragile. Consider making all Magic Arms and Armor into Legacy Items. You can't buy them, but you might find them. Once you have it you are going to have to invest in rituals and even some of your own abilities to advance them. This fits with a low magic feel, but also allows players to gain some of those cool abilities if they are willing to wait for them. Other than that I echo what others have said about paying attention to creatures with special abilites or SR that seem designed to need magic to counter. In that regard you might want to pick up something like Iron Heroes Bestiary or other monster supplements from settigns that use low magic/no magic to augment your choices. [/QUOTE]
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