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A LG, LN, or NG Rogue?
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<blockquote data-quote="pennywiz" data-source="post: 169629" data-attributes="member: 1488"><p>heh</p><p></p><p>You make a lot of assumptions. The first would be that post count relates in some way to valid responses. You might want to think that one through again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I know that you never posted that Rogues couldn't be those alignments. You suggest, or hint as you put it, that you think of a Rogue as most people agree is the 2E idea of a Thief. It's a common problem with some players.</p><p></p><p>You now say that in spite of what other people have said, you believe they think and do something differently because it is the it supports your view. Not a good thing to assume. You thank everyone for the advice but it looks like you will ignore it. I hope you don't.</p><p></p><p>Pick Pockets has a lot more uses than just stealing. You might want to take another look at the PHB and read the entry with an open mind. If I was a prisoner in an Evil Lord's dungeon and wanted to palm a key. The way to keep the guards from finding it is using the Pick Pockets skill. There are many Lawful and/or Good ways this skill can be used if you use your imagination.</p><p></p><p>As some people have pointed out, stealing need not be considered a wholy evil act either. It depends more on the circumstances. Very few things are black and white. RPGing is not a box of switches that are only either on or off. There are degress to everything.</p><p></p><p>To get back on topic, who are these supposedly good people that this Rogue has stolen from? Taking over a character is tough. Is it possible that the person who played the character before was not playing it according to the background and alignment? Can you be more specific?</p><p></p><p>To try answer your original posted questions specifically.</p><p></p><p></p><p></p><p>I think that they are within the rules of D&D 3E and perfectly valid choices as pointed out by the majority of posters to this thread.</p><p></p><p></p><p></p><p>No. Not mine. I've given a few examples and I like a lot of the examples given by other people.</p><p></p><p></p><p></p><p>I think a lot of examples have been given so I will address the second part of this question. Without the specific circumstances, it is hard to say why your Rogue has Pick Pockets and doesn't feel shame. Here is the text from the SRD on Alignments.</p><p></p><p></p><p></p><p>So for NG it is <em>People who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor to rebel. They are honest, but can be tempted into lying or deceiving others.</em> and <em>"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.</em></p><p></p><p>It would hard to to say that someone is Chaotic or Evil who steals to feed their starving children but it also isn't Lawful. This would be only one example of NG and an extreme one but there are more. Why don't you suggest a few, or give the specifics of this character you are now playing. Maybe everyone can be more help. If you really want help, I'll read and post more. If you just want to dismiss people's ideas because of their post count, or because they do not agree with what you thought before you posted, then no one will be able to help you.</p><p></p><p>Throw me a bone here. I've only got a post count of twenty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pennywiz, post: 169629, member: 1488"] heh You make a lot of assumptions. The first would be that post count relates in some way to valid responses. You might want to think that one through again. :D I know that you never posted that Rogues couldn't be those alignments. You suggest, or hint as you put it, that you think of a Rogue as most people agree is the 2E idea of a Thief. It's a common problem with some players. You now say that in spite of what other people have said, you believe they think and do something differently because it is the it supports your view. Not a good thing to assume. You thank everyone for the advice but it looks like you will ignore it. I hope you don't. Pick Pockets has a lot more uses than just stealing. You might want to take another look at the PHB and read the entry with an open mind. If I was a prisoner in an Evil Lord's dungeon and wanted to palm a key. The way to keep the guards from finding it is using the Pick Pockets skill. There are many Lawful and/or Good ways this skill can be used if you use your imagination. As some people have pointed out, stealing need not be considered a wholy evil act either. It depends more on the circumstances. Very few things are black and white. RPGing is not a box of switches that are only either on or off. There are degress to everything. To get back on topic, who are these supposedly good people that this Rogue has stolen from? Taking over a character is tough. Is it possible that the person who played the character before was not playing it according to the background and alignment? Can you be more specific? To try answer your original posted questions specifically. I think that they are within the rules of D&D 3E and perfectly valid choices as pointed out by the majority of posters to this thread. No. Not mine. I've given a few examples and I like a lot of the examples given by other people. I think a lot of examples have been given so I will address the second part of this question. Without the specific circumstances, it is hard to say why your Rogue has Pick Pockets and doesn't feel shame. Here is the text from the SRD on Alignments. So for NG it is [i]People who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor to rebel. They are honest, but can be tempted into lying or deceiving others.[/i] and [i]"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.[/i] It would hard to to say that someone is Chaotic or Evil who steals to feed their starving children but it also isn't Lawful. This would be only one example of NG and an extreme one but there are more. Why don't you suggest a few, or give the specifics of this character you are now playing. Maybe everyone can be more help. If you really want help, I'll read and post more. If you just want to dismiss people's ideas because of their post count, or because they do not agree with what you thought before you posted, then no one will be able to help you. Throw me a bone here. I've only got a post count of twenty. :) [/QUOTE]
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