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A LG, LN, or NG Rogue?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 172401" data-attributes="member: 3139"><p>I disagree. The alignment system is an absolute AND relativistic way to represent an absolute AND relativistic fantasy world. </p><p></p><p></p><p></p><p>To the LG character "Greed" is an absolute evil, and the character knows this and is still greedy. Does this make the character CE in my campaign? No. Why? Because the overall outlook and actions of the LG greedy character are, in general, LG. Now if the LG character was a greedy, malicious, vengeful, hateful, anarchic, random axe-murderer would that be a different story? Yes.</p><p></p><p><em> "Alignment is a tool for developing your character's identity. It is not a straightjacket for restricting your character." </em></p><p></p><p>True. But this statement means that a character does not have to be a "pure" alignment and that character can have different personality quirks that are in opposition to each other. However, the character is not blind to the fact that these quirks <em> are </em> in opposition. </p><p></p><p>A Solar from Mount Celestia is a "pure" LG character. That is what I am basing this on. I think, heck, would that Solar think that greed is evil in all situations? Yes. Is this not a balanced or realistic view? Yes. But it is an extreme. Why should a CE fiend be extremely chaotic and extremely evil and a Solar not be extremely lawful and extremely good?</p><p>.</p><p>.</p><p>.</p><p><strong> Umbran--- </strong> </p><p>I agree that a lawful character can have an extremely complex rules system with which to base their world view on, but the acme of the Lawful alignment is DnD is this: always tell the truth, always keep your word, always repect authority, always honor tradition, always have honor, trustworthiness, obedience to authority, and reliability.</p><p></p><p>On the plane of Mechanus, a modron does not have contingency plans for when a superior breaks down. They respect authority to the extent that they only act in commanded by an authority to do so. If the chain breaks down, they all break down.</p><p></p><p>Your example of modern law only shows that both law and chaos are inherent within that system. Hence it's flexibility.</p><p>.</p><p>.</p><p>.</p><p>As per skills, yes, Pick Pockets can be used for sleight of hand and planting an object on someone. Neither of these are lawful behavior in my book. Why?</p><p></p><p>Sleight of hand is lying with physical gestures.</p><p></p><p>Planting an object on someone is falsifying the infomation that a person owns an object. A lie. I would also contend that it is not honorable nor trustworthy.</p><p>.</p><p>.</p><p>.</p><p><strong> Ashtal-- </strong> </p><p>I disagree with your "sword" analysis because you have just described the difference between good and evil, not law and chaos.</p><p></p><p>Picking Pockets is an untrustworthy, subterfuge illusionary act in any way shape or form. Is it sometimes good to pick pockets? Yes. Is it sometimes evil? Yes. Is it ever lawful? No. </p><p></p><p>Legality does not equal a lawful alignment in DnD. Is Sleight of Hand legal? Yes. Is it lawful? No.</p><p></p><p>As per the LG spy...</p><p></p><p>Just as long as she always attempts to not lie and always attempts to keep her word, I'd be fine with it. As long as she is honorable many more times than she is not, I'd allow it into my campaign.</p><p>.</p><p>.</p><p>.</p><p>I just think that everyone here is chaotic and openminded. We need more closeminded people to play DnD. Then we'd have some examples of lawful behavior... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 172401, member: 3139"] I disagree. The alignment system is an absolute AND relativistic way to represent an absolute AND relativistic fantasy world. To the LG character "Greed" is an absolute evil, and the character knows this and is still greedy. Does this make the character CE in my campaign? No. Why? Because the overall outlook and actions of the LG greedy character are, in general, LG. Now if the LG character was a greedy, malicious, vengeful, hateful, anarchic, random axe-murderer would that be a different story? Yes. [I] "Alignment is a tool for developing your character's identity. It is not a straightjacket for restricting your character." [/I] True. But this statement means that a character does not have to be a "pure" alignment and that character can have different personality quirks that are in opposition to each other. However, the character is not blind to the fact that these quirks [I] are [/I] in opposition. A Solar from Mount Celestia is a "pure" LG character. That is what I am basing this on. I think, heck, would that Solar think that greed is evil in all situations? Yes. Is this not a balanced or realistic view? Yes. But it is an extreme. Why should a CE fiend be extremely chaotic and extremely evil and a Solar not be extremely lawful and extremely good? . . . [B] Umbran--- [/B] I agree that a lawful character can have an extremely complex rules system with which to base their world view on, but the acme of the Lawful alignment is DnD is this: always tell the truth, always keep your word, always repect authority, always honor tradition, always have honor, trustworthiness, obedience to authority, and reliability. On the plane of Mechanus, a modron does not have contingency plans for when a superior breaks down. They respect authority to the extent that they only act in commanded by an authority to do so. If the chain breaks down, they all break down. Your example of modern law only shows that both law and chaos are inherent within that system. Hence it's flexibility. . . . As per skills, yes, Pick Pockets can be used for sleight of hand and planting an object on someone. Neither of these are lawful behavior in my book. Why? Sleight of hand is lying with physical gestures. Planting an object on someone is falsifying the infomation that a person owns an object. A lie. I would also contend that it is not honorable nor trustworthy. . . . [B] Ashtal-- [/B] I disagree with your "sword" analysis because you have just described the difference between good and evil, not law and chaos. Picking Pockets is an untrustworthy, subterfuge illusionary act in any way shape or form. Is it sometimes good to pick pockets? Yes. Is it sometimes evil? Yes. Is it ever lawful? No. Legality does not equal a lawful alignment in DnD. Is Sleight of Hand legal? Yes. Is it lawful? No. As per the LG spy... Just as long as she always attempts to not lie and always attempts to keep her word, I'd be fine with it. As long as she is honorable many more times than she is not, I'd allow it into my campaign. . . . I just think that everyone here is chaotic and openminded. We need more closeminded people to play DnD. Then we'd have some examples of lawful behavior... ;) [/QUOTE]
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