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General Tabletop Discussion
*Dungeons & Dragons
A Lich with a Clone?
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<blockquote data-quote="Dausuul" data-source="post: 6492687" data-attributes="member: 58197"><p>By strict RAW, I don't think this works. </p><p></p><p>If you're interpreting "death" as defined in the Death and Dying Rules, then it happens when the lich's undead body is reduced to zero hit points. If you're interpreting it in a more natural way, then it happens when the living wizard drinks the poison potion and becomes a lich. Either way, at the moment the lich "dies," its soul is bound to the phylactery, not free*.</p><p></p><p>When you destroy the phylactery, the lich's death has already happened (either when it became a lich or when its body was destroyed). It has missed its window for <em>clone</em> to trigger. The "eternal death" wording doesn't suggest to me that destruction of the phylactery counts as <em>another</em> death. Rather, it just means that the death which the lich has already suffered now becomes eternal.</p><p></p><p>That said, there is some interesting potential here, enough that I'd consider allowing it to work. I wouldn't do it just to make the PCs' lives miserable--tracking down a lich's phylactery is plenty of work already, without having to then track down the lich <em>again</em> afterward. But what if the clone has a change of heart? Perhaps the wizard, newly restored to true life, looks back on her deeds as a lich, is horrified, and sets out to make up for them. (If going this route, I would definitely rule that <em>clone</em> creates a living wizard, not a lich-without-phylactery.) Or perhaps the wizard's mind would be wiped of everything that led up to her becoming a lich in the first place.</p><p></p><p>The interaction of <em>clone</em> with lichification is the sort of thing that IMO ought to have unexpected and interesting results.</p><p></p><p>[SIZE=-2]*Unless the phylactery is destroyed first.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6492687, member: 58197"] By strict RAW, I don't think this works. If you're interpreting "death" as defined in the Death and Dying Rules, then it happens when the lich's undead body is reduced to zero hit points. If you're interpreting it in a more natural way, then it happens when the living wizard drinks the poison potion and becomes a lich. Either way, at the moment the lich "dies," its soul is bound to the phylactery, not free*. When you destroy the phylactery, the lich's death has already happened (either when it became a lich or when its body was destroyed). It has missed its window for [I]clone[/I] to trigger. The "eternal death" wording doesn't suggest to me that destruction of the phylactery counts as [I]another[/I] death. Rather, it just means that the death which the lich has already suffered now becomes eternal. That said, there is some interesting potential here, enough that I'd consider allowing it to work. I wouldn't do it just to make the PCs' lives miserable--tracking down a lich's phylactery is plenty of work already, without having to then track down the lich [I]again[/I] afterward. But what if the clone has a change of heart? Perhaps the wizard, newly restored to true life, looks back on her deeds as a lich, is horrified, and sets out to make up for them. (If going this route, I would definitely rule that [I]clone[/I] creates a living wizard, not a lich-without-phylactery.) Or perhaps the wizard's mind would be wiped of everything that led up to her becoming a lich in the first place. The interaction of [I]clone[/I] with lichification is the sort of thing that IMO ought to have unexpected and interesting results. [SIZE=-2]*Unless the phylactery is destroyed first.[/SIZE] [/QUOTE]
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