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A Light in the Belfry
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<blockquote data-quote="hopeless" data-source="post: 2554619" data-attributes="member: 36349"><p><strong>Reg: A Light in the Belfry</strong></p><p></p><p>Just started playing this scenario for 3rd edition!</p><p>Playing a cleric/sorceror who thanks to a Halfling Ranger was sent into the Abyss along with the rest of the group where they ended up fighting a pair of powerful demons who had just drained the life from one of the other characters (whose player wasn't there) and this portal popped up.</p><p>The other cleric (a one handed dwarf) using a detect evil spell to locate the now invisible demons discovered the portal was "slightly" less evil than the plane we were on (LE) so the others decided to bundle straight through.</p><p>I was trying to summon at least a pair of celestial eagles to pluck our fallen comrade to safety but had to fall the last 5' of a 20' roped climb to allow the dwarf the space to get to the ground breaking my character's ankle.</p><p>Hobbling to the portal as all bar the dwarf bundled through the dwarf bundled me through still pointing out we were leaving a comrade behind.</p><p>We reappeared on the crossroad of a road that was overgrown and apparently nighttime (the first we'd seen since entering the planes of hell) so finally we decided to camp (whilst I was openly praying for the memories of our fallen comrades) and given first watch we heard a horse approaching so I cast a Consecrate spell just in case and with the one handed dwarf's help (name of D'rel) woke up everyone except the wizard.</p><p>The horse came to a stop revealing its rider was an armoured knight who asked to approach and I in return saidd he could if he bore us no ill will.</p><p>The knight then proceeded to explain he was going to feast on our flesh and before I could turn him the group's rogue, D'rel and other dwarf (this one a fighter named Ralf) effectively mullered the apparition which promptly disappeared please note it never entered the area that had been consecrated.</p><p>Once we had fully rested please note we were told upon entry that all our wounds were healed (including a certain broken ankle) which left me wondering if this merely meant there was some kind of curse that allowed such things to be ignored.</p><p>It was still nighttime by the way and the only real detail the knight revealed was that he was Avonlea which I had heard somewhere before (and confirmed it was a sample from a freed cd from dragon detailing some of the music and audio cds they produced with games like this.)</p><p>Going the way the knight had come we reached a croosroads with a milestone and road marker, the way we had come led to Avonlea city and the roadsign pointed to Teregon Manor.</p><p>I argued we needed to visit the city to get info on what was going on, whilst the others pointed out the Manor was closer.</p><p>Our elvish Wizard (Laniel) levitated upwards to have a look and revealed that there was somekind of strange distortion effect between us and Avonlea City.</p><p>So we went to the manor cue music...</p><p>Used a comprehend languages spell on the plaque on the gate just as the thief deicded to reveal he had decipher script...</p><p>The thief opened the gate and we entered revealing the manor grounds so we checked out the burned down stable and found a number of still upright horse skeletons, I misheard what he said but still planned to demolish the skeletons which I did revealing one of them still had a useable saddle that was apparently magical with the word "zephyr" upon it.</p><p>Adding that to the stuff we found so far (on Faerun mind you) and checked out the graveyeard which were full of unmarked headstones (cue eerie music) and then moved to the topiary after looking at the pond (made initiative roll in preparation but nada) then Ralf entered the topiary and we witnessed an ancient battle from one sides point of view.</p><p>The others were ready to turn tail sorry go to the manor, I entered the topiary and got the point of view from the other end of the fight, a wizard named Morgoroth had fled his homeland because he was a necromancer, a paladin namedm Lambert pursued him and ended up dying in a fight with the wizard who acknowledged the rest of the circle he had been friends with would be following to finish what Lambert couldn't and from the looks of things neither did they...</p><p>More next week.</p></blockquote><p></p>
[QUOTE="hopeless, post: 2554619, member: 36349"] [b]Reg: A Light in the Belfry[/b] Just started playing this scenario for 3rd edition! Playing a cleric/sorceror who thanks to a Halfling Ranger was sent into the Abyss along with the rest of the group where they ended up fighting a pair of powerful demons who had just drained the life from one of the other characters (whose player wasn't there) and this portal popped up. The other cleric (a one handed dwarf) using a detect evil spell to locate the now invisible demons discovered the portal was "slightly" less evil than the plane we were on (LE) so the others decided to bundle straight through. I was trying to summon at least a pair of celestial eagles to pluck our fallen comrade to safety but had to fall the last 5' of a 20' roped climb to allow the dwarf the space to get to the ground breaking my character's ankle. Hobbling to the portal as all bar the dwarf bundled through the dwarf bundled me through still pointing out we were leaving a comrade behind. We reappeared on the crossroad of a road that was overgrown and apparently nighttime (the first we'd seen since entering the planes of hell) so finally we decided to camp (whilst I was openly praying for the memories of our fallen comrades) and given first watch we heard a horse approaching so I cast a Consecrate spell just in case and with the one handed dwarf's help (name of D'rel) woke up everyone except the wizard. The horse came to a stop revealing its rider was an armoured knight who asked to approach and I in return saidd he could if he bore us no ill will. The knight then proceeded to explain he was going to feast on our flesh and before I could turn him the group's rogue, D'rel and other dwarf (this one a fighter named Ralf) effectively mullered the apparition which promptly disappeared please note it never entered the area that had been consecrated. Once we had fully rested please note we were told upon entry that all our wounds were healed (including a certain broken ankle) which left me wondering if this merely meant there was some kind of curse that allowed such things to be ignored. It was still nighttime by the way and the only real detail the knight revealed was that he was Avonlea which I had heard somewhere before (and confirmed it was a sample from a freed cd from dragon detailing some of the music and audio cds they produced with games like this.) Going the way the knight had come we reached a croosroads with a milestone and road marker, the way we had come led to Avonlea city and the roadsign pointed to Teregon Manor. I argued we needed to visit the city to get info on what was going on, whilst the others pointed out the Manor was closer. Our elvish Wizard (Laniel) levitated upwards to have a look and revealed that there was somekind of strange distortion effect between us and Avonlea City. So we went to the manor cue music... Used a comprehend languages spell on the plaque on the gate just as the thief deicded to reveal he had decipher script... The thief opened the gate and we entered revealing the manor grounds so we checked out the burned down stable and found a number of still upright horse skeletons, I misheard what he said but still planned to demolish the skeletons which I did revealing one of them still had a useable saddle that was apparently magical with the word "zephyr" upon it. Adding that to the stuff we found so far (on Faerun mind you) and checked out the graveyeard which were full of unmarked headstones (cue eerie music) and then moved to the topiary after looking at the pond (made initiative roll in preparation but nada) then Ralf entered the topiary and we witnessed an ancient battle from one sides point of view. The others were ready to turn tail sorry go to the manor, I entered the topiary and got the point of view from the other end of the fight, a wizard named Morgoroth had fled his homeland because he was a necromancer, a paladin namedm Lambert pursued him and ended up dying in a fight with the wizard who acknowledged the rest of the circle he had been friends with would be following to finish what Lambert couldn't and from the looks of things neither did they... More next week. [/QUOTE]
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