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A Light in the Belfry
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<blockquote data-quote="hopeless" data-source="post: 2592781" data-attributes="member: 36349"><p><strong>Reg: A Light in the Belfry session 2</strong></p><p></p><p>Once clear of the topiary and past the "pond" we headed to the mansion and our elvish wizard was forced to cast Knock on the door after the "locksmith" couldn't pick the lock due apparently to a "Hold Portal" spell (even though he should have been able to bypass it) inside was a massive audience chamber with the remains of a shattered chandelier in the centre within which was a single shard of an obviously had been part of an enchanted mirror.</p><p>Door to the far left and right with ahead of us were two staircases leading upstairs and another door directly ahead between these two staircases (with another pair of doors built into the side of the staircases hidden initially from view).</p><p>We took the door to the far left and found ourselves in a chamber holding a number of crates and about a half dozen coffins...</p><p>They were empty save for some dirt inside of each of them so they were emptied and some wine casks were used to make them unuseable should we run into their "owners". There were two exits from this room, one led up to atrapdoor in the ceiling and the other opened into a greenhouse...</p><p>One of the coffins held another part of the mirror but after using some of the cloth recovered from the crates to wrap it up we proceeded to the greenhouse.</p><p>The area was apparently colder than outside so after Ralf our dwarven fighter decided to use a stick to poke one of the nearest long dead plant pots which casued a whirring to start so I went back to grab something to throw into the room thinking it was some creature about to pounce.</p><p>It was actually a mechanical trap that shot a plant pod into the air and it released a pollen attack that struck everyone still in the room (ie: not me) but had no visible effect.</p><p>The locksmith double checked the room and I assisted and he found the trap was now no longer working possibly intended as a red herring.</p><p>We now headed back to the main room and checked the door to the far right and found it led into a corridor with two doors opposing each other on the left and right.</p><p>The right led to a dining room and the left the kitchen.</p><p>Moving back to the main room after checking both these rooms we headed for the doors previously hidden from view when we first entered.</p><p>The dwarf ended up trying to tug open the door on the left hand side which blew open having a detect magic up and running I looked in after a halo of light swirled around the room and was promptly bundeled by all of the lights and knocked out (no save and it was a divine spell by the way) left comatose the other opened the other door which apparently released a burst of heat instead of cold but no other effect happened.</p><p>After waking up and proving otherwise uneffected (this is not the first time the GM has deliberately targetted me the last time he used the ghost of a dragon to age my character from 21 to 81 claiming he was using some 2nd edition rules (in a 3rd edition game) which I only recently found out they're only supposed to effect 1d4x10 years not 2d4x10 years so if he finally manages to kill off this character I won't be bothering to create another character) we searched the rooms ahead and found one was the scene of what seemed the release of a fireball spell with only the frame of a shattered mirror being the only furniture left.</p><p>In case you're wondering there was another shard of the mirro on the floor and enough evidence to make us realise the frame was where the mirror was to be rebuilt.</p><p>Checking the other door we found a room full of statues and evidence that these were Morgoroth's former comrades or "circle" twelve knights and one wizard eerily mirroring the candles we found in the dining room which consisted of twelve white and one black candle.</p><p>One of the statues had another shard of the mirror imbeded in its neck, even though I offered to stone shape the fragment free in the hopes of reducing the risk of damage to the statue but the GM pretty much indicated this wasn't going to happen.</p><p>Returning to the main room having left the shard until we found the rest we went up the nearest staircase and ventured upstairs...</p><p>More in 2 weeks.</p></blockquote><p></p>
[QUOTE="hopeless, post: 2592781, member: 36349"] [b]Reg: A Light in the Belfry session 2[/b] Once clear of the topiary and past the "pond" we headed to the mansion and our elvish wizard was forced to cast Knock on the door after the "locksmith" couldn't pick the lock due apparently to a "Hold Portal" spell (even though he should have been able to bypass it) inside was a massive audience chamber with the remains of a shattered chandelier in the centre within which was a single shard of an obviously had been part of an enchanted mirror. Door to the far left and right with ahead of us were two staircases leading upstairs and another door directly ahead between these two staircases (with another pair of doors built into the side of the staircases hidden initially from view). We took the door to the far left and found ourselves in a chamber holding a number of crates and about a half dozen coffins... They were empty save for some dirt inside of each of them so they were emptied and some wine casks were used to make them unuseable should we run into their "owners". There were two exits from this room, one led up to atrapdoor in the ceiling and the other opened into a greenhouse... One of the coffins held another part of the mirror but after using some of the cloth recovered from the crates to wrap it up we proceeded to the greenhouse. The area was apparently colder than outside so after Ralf our dwarven fighter decided to use a stick to poke one of the nearest long dead plant pots which casued a whirring to start so I went back to grab something to throw into the room thinking it was some creature about to pounce. It was actually a mechanical trap that shot a plant pod into the air and it released a pollen attack that struck everyone still in the room (ie: not me) but had no visible effect. The locksmith double checked the room and I assisted and he found the trap was now no longer working possibly intended as a red herring. We now headed back to the main room and checked the door to the far right and found it led into a corridor with two doors opposing each other on the left and right. The right led to a dining room and the left the kitchen. Moving back to the main room after checking both these rooms we headed for the doors previously hidden from view when we first entered. The dwarf ended up trying to tug open the door on the left hand side which blew open having a detect magic up and running I looked in after a halo of light swirled around the room and was promptly bundeled by all of the lights and knocked out (no save and it was a divine spell by the way) left comatose the other opened the other door which apparently released a burst of heat instead of cold but no other effect happened. After waking up and proving otherwise uneffected (this is not the first time the GM has deliberately targetted me the last time he used the ghost of a dragon to age my character from 21 to 81 claiming he was using some 2nd edition rules (in a 3rd edition game) which I only recently found out they're only supposed to effect 1d4x10 years not 2d4x10 years so if he finally manages to kill off this character I won't be bothering to create another character) we searched the rooms ahead and found one was the scene of what seemed the release of a fireball spell with only the frame of a shattered mirror being the only furniture left. In case you're wondering there was another shard of the mirro on the floor and enough evidence to make us realise the frame was where the mirror was to be rebuilt. Checking the other door we found a room full of statues and evidence that these were Morgoroth's former comrades or "circle" twelve knights and one wizard eerily mirroring the candles we found in the dining room which consisted of twelve white and one black candle. One of the statues had another shard of the mirror imbeded in its neck, even though I offered to stone shape the fragment free in the hopes of reducing the risk of damage to the statue but the GM pretty much indicated this wasn't going to happen. Returning to the main room having left the shard until we found the rest we went up the nearest staircase and ventured upstairs... More in 2 weeks. [/QUOTE]
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