Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Lineage and Its Variants: The New Race Format Going Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8439153" data-attributes="member: 58172"><p>Various WotC documents have been describing designer intent for over a year.</p><p></p><p>The designers considered deleting the term "race" from D&D. Terms like lineage, species, folk, people, kin, ancestry, origin, and so on, appeared interchangeably as a potential replacement. It seems the feedback was deeply divided and the designers sought compromise.</p><p></p><p>The publication of Tashas in 2020 (November?) reflects the dust beginning to settle. This book introduced the new term, "lineage" in technical contexts but without a technical definition.</p><p></p><p></p><p></p><p>Clarification of the designer intent came later in 2021 (January?) in a sidebar of UA 2021 Gothic Lineages.</p><p></p><p>This UA clarifies the technical terms and the designer intent.</p><p></p><p>• A "lineage" is a "species".</p><p>• A "race" is specifically the "player character" of a "lineage".</p><p>• A "lineage", such as dragonborn, includes "race", "monster and npc".</p><p></p><p>(Note, the designers stop short of calling a human npc a "monster", thus referring to the phrase "monster and npc". But in the sense that the human npc uses the "monster statblock" format, I generalize the term monster for an npc too.)</p><p></p><p></p><p></p><p>"</p><p>UNEARTHED ARCANA 2021</p><p>GOTHIC <strong>LINEAGES</strong></p><p></p><p>Design Note: Changes to <strong>Racial Traits</strong></p><p></p><p>In 2020, the book <em>Tasha’s Cauldron of Everything</em> introduced the option to customize several of your character’s <strong>racial traits</strong>, specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies.</p><p></p><p>Following in that book’s footsteps, the <strong>race </strong>options in this article and in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely <strong>cultural</strong>. <strong>Racial traits </strong>henceforth reflect only the physical or magical realities of being a <strong>player character</strong> who’s a member of a particular <strong>lineage</strong>. Such traits include things like darkvision, a breath weapon (as in the <strong>dragonborn</strong>), or innate magical ability (as in the forest <strong>gnome</strong>). Such traits don’t include <strong>cultural</strong> characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a <strong>lineage</strong>.</p><p> </p><p>Finally, going forward, the term “<strong>race</strong>” in D&D refers only to the suite of game features used by <strong>player characters</strong>. Said features don’t have any bearing on <strong>monsters</strong> <strong>and</strong> <strong>NPCs </strong>who are members of the same <strong>species </strong>or <strong>lineage</strong>, since monsters and NPCs in D&D don’t rely on race or class to function.</p><p></p><p>Moreover, DMs are empowered to customize the features of the creatures in their game as they wish.</p><p></p><p>"</p><p></p><p></p><p></p><p>In sum:</p><p></p><p>lineage = species</p><p></p><p>lineage = pc race + npc monster</p><p></p><p>race ≠ culture</p><p></p><p></p><p></p><p>Further confirmation came later in 2021 March, via two <a href="https://twitter.com/JeremyECrawford/status/1367593300497035275" target="_blank">tweets from Crawford</a>. Here, the term "lineage" is synonymous with "species".</p><p></p><p>"</p><p>Customizing your <strong>origin </strong>and choosing a custom <strong>lineage </strong>are two rules, addressing different needs. One is about making your elf/dwarf/etc. the way you want them. The other is about making a character who isn't mechanically attached to any particular <strong>species </strong>in the game.</p><p></p><p>"</p><p></p><p>"</p><p><a href="https://twitter.com/JeremyECrawford" target="_blank">https://twitter.com/JeremyECrawford</a></p><p>In Tasha's Cauldron of Everything, the custom lineage option is chosen in lieu of a race, such as elf or dwarf. If you choose the custom lineage, you don't qualify for things in the game that require elf, dwarf, and the like.</p><p><a href="https://twitter.com/JeremyECrawford" target="_blank"></a></p><p><a href="https://twitter.com/JeremyECrawford" target="_blank">"</a></p><p></p><p>The two statements by Crawford disappointed players because they made a custom lineage unable to qualify for the "race feats" in Xanathars, because the custom lineage was a different lineage, thereby not one of the prerequisite official lineages. The unpopular clarification nevertheless confirmed the meanings of the technical terms, lineage and race.</p><p></p><p>lineage = species = elf/dwarf/etc.</p><p></p><p></p><p></p><p>Recently, UA Draconic Options, UA Travelers Of The Multiverse, and Fizbans used the race format update instead of the subrace format. Notably, the astral elf uses the updated race format, instead of the expected elf subrace format. The term "subrace" and the format for one have fallen out of use. UA Draconic Options refers to chromatic, gem, and metallic as "<strong>variant </strong>dragonborn races", instead of dragonborn subraces. According to Fizbans, there are four dragonborn "races", the one in the Players Handbook, plus the three in Fizbans that are "<strong>variant</strong> dragonborn <strong>racial options</strong>". These four variants appear to be alternative ways for a player character to stat a dragonborn lineage.</p><p></p><p></p><p></p><p>Note. Tashas also introduces the term "origin".</p><p></p><p>origin = race + class + background + ability scores</p><p></p><p>Now inferably:</p><p></p><p>culture = class + background + ability scores</p><p></p><p>origin = race + culture</p><p></p><p></p><p></p><p>The above disparate sources evidence well enough the overall designer intent.</p><p></p><p>lineage = species</p><p></p><p>lineage = variant pc races + variant npc monsters</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8439153, member: 58172"] Various WotC documents have been describing designer intent for over a year. The designers considered deleting the term "race" from D&D. Terms like lineage, species, folk, people, kin, ancestry, origin, and so on, appeared interchangeably as a potential replacement. It seems the feedback was deeply divided and the designers sought compromise. The publication of Tashas in 2020 (November?) reflects the dust beginning to settle. This book introduced the new term, "lineage" in technical contexts but without a technical definition. Clarification of the designer intent came later in 2021 (January?) in a sidebar of UA 2021 Gothic Lineages. This UA clarifies the technical terms and the designer intent. • A "lineage" is a "species". • A "race" is specifically the "player character" of a "lineage". • A "lineage", such as dragonborn, includes "race", "monster and npc". (Note, the designers stop short of calling a human npc a "monster", thus referring to the phrase "monster and npc". But in the sense that the human npc uses the "monster statblock" format, I generalize the term monster for an npc too.) " UNEARTHED ARCANA 2021 GOTHIC [B]LINEAGES[/B] Design Note: Changes to [B]Racial Traits[/B] In 2020, the book [I]Tasha’s Cauldron of Everything[/I] introduced the option to customize several of your character’s [B]racial traits[/B], specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies. Following in that book’s footsteps, the [B]race [/B]options in this article and in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely [B]cultural[/B]. [B]Racial traits [/B]henceforth reflect only the physical or magical realities of being a [B]player character[/B] who’s a member of a particular [B]lineage[/B]. Such traits include things like darkvision, a breath weapon (as in the [B]dragonborn[/B]), or innate magical ability (as in the forest [B]gnome[/B]). Such traits don’t include [B]cultural[/B] characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a [B]lineage[/B]. Finally, going forward, the term “[B]race[/B]” in D&D refers only to the suite of game features used by [B]player characters[/B]. Said features don’t have any bearing on [B]monsters[/B] [B]and[/B] [B]NPCs [/B]who are members of the same [B]species [/B]or [B]lineage[/B], since monsters and NPCs in D&D don’t rely on race or class to function. Moreover, DMs are empowered to customize the features of the creatures in their game as they wish. " In sum: lineage = species lineage = pc race + npc monster race ≠ culture Further confirmation came later in 2021 March, via two [URL='https://twitter.com/JeremyECrawford/status/1367593300497035275']tweets from Crawford[/URL]. Here, the term "lineage" is synonymous with "species". " Customizing your [B]origin [/B]and choosing a custom [B]lineage [/B]are two rules, addressing different needs. One is about making your elf/dwarf/etc. the way you want them. The other is about making a character who isn't mechanically attached to any particular [B]species [/B]in the game. " " [URL='https://twitter.com/JeremyECrawford'][/URL] In Tasha's Cauldron of Everything, the custom lineage option is chosen in lieu of a race, such as elf or dwarf. If you choose the custom lineage, you don't qualify for things in the game that require elf, dwarf, and the like. [URL='https://twitter.com/JeremyECrawford'] "[/URL] The two statements by Crawford disappointed players because they made a custom lineage unable to qualify for the "race feats" in Xanathars, because the custom lineage was a different lineage, thereby not one of the prerequisite official lineages. The unpopular clarification nevertheless confirmed the meanings of the technical terms, lineage and race. lineage = species = elf/dwarf/etc. Recently, UA Draconic Options, UA Travelers Of The Multiverse, and Fizbans used the race format update instead of the subrace format. Notably, the astral elf uses the updated race format, instead of the expected elf subrace format. The term "subrace" and the format for one have fallen out of use. UA Draconic Options refers to chromatic, gem, and metallic as "[B]variant [/B]dragonborn races", instead of dragonborn subraces. According to Fizbans, there are four dragonborn "races", the one in the Players Handbook, plus the three in Fizbans that are "[B]variant[/B] dragonborn [B]racial options[/B]". These four variants appear to be alternative ways for a player character to stat a dragonborn lineage. Note. Tashas also introduces the term "origin". origin = race + class + background + ability scores Now inferably: culture = class + background + ability scores origin = race + culture The above disparate sources evidence well enough the overall designer intent. lineage = species lineage = variant pc races + variant npc monsters [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Lineage and Its Variants: The New Race Format Going Forward
Top