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A Lineage and Its Variants: The New Race Format Going Forward
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<blockquote data-quote="Yaarel" data-source="post: 8442023" data-attributes="member: 58172"><p>[USER=20564]@Blue[/USER]</p><p></p><p>The UA astral elf has a race feature called "Trance Proficiencies", which appears to delete the PH Elven Weapon Training feature and reinvent it as a new feature that is magical-physical instead of cultural. The elf gains the proficiency from attuning earlier lives during a trance. The new Trance Proficiencies expands the available proficiencies to include tools, and feels like an appealing elven race feature.</p><p></p><p></p><p></p><p>Regarding "culture" and "backgrounds".</p><p></p><p>The PH offers "generic" backgrounds, meaning international backgrounds that prevail in a medieval-esque Euro-esque setting.</p><p></p><p>But an adventure book like Rage of Demons: Baldurs Gate: Descent into Avernus rewrites some of these PH backgrounds in ways that are specific to the local culture of the City of Baldurs Gate. For example, the Acolyte background becomes an inter-faith knowledgeability because of the many faiths that are part of this city. Likewise, it rewrites the Soldier background to mention obligatory duties toward the wealthy uppercity Watch or the less wealthy lower city Flaming Fist patrols. Criminal mentions the local Guild. Sage mentions the academic community of the High Hall and its libraries. And so on. It also adds a new background Faceless for characters who establish a secret identity.</p><p></p><p>Meanwhile, other books list culturally specific backgrounds including Sword Coast AG, Curse of Strahd, Tomb of Annihilation, Eberron, and Magic The Gathering settings.</p><p></p><p>Backgrounds can and do flesh out the mechanical features of specific cultures, including local, regional, and planar.</p><p></p><p>A background includes a special noncombat asset feature. This feature can be anything and can be highly specific to a culture.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8442023, member: 58172"] [USER=20564]@Blue[/USER] The UA astral elf has a race feature called "Trance Proficiencies", which appears to delete the PH Elven Weapon Training feature and reinvent it as a new feature that is magical-physical instead of cultural. The elf gains the proficiency from attuning earlier lives during a trance. The new Trance Proficiencies expands the available proficiencies to include tools, and feels like an appealing elven race feature. Regarding "culture" and "backgrounds". The PH offers "generic" backgrounds, meaning international backgrounds that prevail in a medieval-esque Euro-esque setting. But an adventure book like Rage of Demons: Baldurs Gate: Descent into Avernus rewrites some of these PH backgrounds in ways that are specific to the local culture of the City of Baldurs Gate. For example, the Acolyte background becomes an inter-faith knowledgeability because of the many faiths that are part of this city. Likewise, it rewrites the Soldier background to mention obligatory duties toward the wealthy uppercity Watch or the less wealthy lower city Flaming Fist patrols. Criminal mentions the local Guild. Sage mentions the academic community of the High Hall and its libraries. And so on. It also adds a new background Faceless for characters who establish a secret identity. Meanwhile, other books list culturally specific backgrounds including Sword Coast AG, Curse of Strahd, Tomb of Annihilation, Eberron, and Magic The Gathering settings. Backgrounds can and do flesh out the mechanical features of specific cultures, including local, regional, and planar. A background includes a special noncombat asset feature. This feature can be anything and can be highly specific to a culture. [/QUOTE]
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