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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="Sadrik" data-source="post: 4892724" data-attributes="member: 14506"><p>I know that Pathfinder is supposed to add to 3.5 and not reinvent it but they have said that they wanted to fix problem areas too. I know some of the answers to these but I thought it would be a good place for others to get their questions answered too. So answer the following, those who are knowledgeable in PF.</p><p></p><ol> <li data-xf-list-type="ol">Multi-classed spell casters not powerful enough?</li> <li data-xf-list-type="ol">Multi-classes BAB and Saves either too high or too low?</li> <li data-xf-list-type="ol">Save or Die/Suck spells dominating high level play?</li> <li data-xf-list-type="ol">DCs for spells too high at upper levels?</li> <li data-xf-list-type="ol">High level full attacks and actually game time to resolve them?</li> <li data-xf-list-type="ol">Not enough skill points for characters?</li> <li data-xf-list-type="ol">Skills that are useless (rope use/forgery)?</li> <li data-xf-list-type="ol">The 15 minute work day?</li> <li data-xf-list-type="ol">Reasons to not multi-class in certain classes (fighter)?</li> <li data-xf-list-type="ol">Not enough feats for characters?</li> <li data-xf-list-type="ol">Characters too fragile at low level?</li> <li data-xf-list-type="ol">DM prep time?</li> <li data-xf-list-type="ol">Adaptation of previous edition's modules and supplements?</li> <li data-xf-list-type="ol">Class glut?</li> <li data-xf-list-type="ol">Race glut?</li> <li data-xf-list-type="ol">Racial Level Adjustments (LA)?</li> <li data-xf-list-type="ol">Overall game complexity?</li> <li data-xf-list-type="ol">Complexity of Grappling?</li> <li data-xf-list-type="ol">Complexity of Turn Undead?</li> <li data-xf-list-type="ol">The complexity of the CR/EL XP system?</li> </ol><p></p><p>I am sure that there are more but lets start here and then any other 3e problems/concerns just tack them on and they'll get answered.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4892724, member: 14506"] I know that Pathfinder is supposed to add to 3.5 and not reinvent it but they have said that they wanted to fix problem areas too. I know some of the answers to these but I thought it would be a good place for others to get their questions answered too. So answer the following, those who are knowledgeable in PF. [LIST=1] [*]Multi-classed spell casters not powerful enough? [*]Multi-classes BAB and Saves either too high or too low? [*]Save or Die/Suck spells dominating high level play? [*]DCs for spells too high at upper levels? [*]High level full attacks and actually game time to resolve them? [*]Not enough skill points for characters? [*]Skills that are useless (rope use/forgery)? [*]The 15 minute work day? [*]Reasons to not multi-class in certain classes (fighter)? [*]Not enough feats for characters? [*]Characters too fragile at low level? [*]DM prep time? [*]Adaptation of previous edition's modules and supplements? [*]Class glut? [*]Race glut? [*]Racial Level Adjustments (LA)? [*]Overall game complexity? [*]Complexity of Grappling? [*]Complexity of Turn Undead? [*]The complexity of the CR/EL XP system? [/LIST] I am sure that there are more but lets start here and then any other 3e problems/concerns just tack them on and they'll get answered. [/QUOTE]
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A list of 3e problems and how they were tackled in PF
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