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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="pascale" data-source="post: 4892756" data-attributes="member: 84899"><p> <ol> <li data-xf-list-type="ol"> PrCs like theurge, and arcane trickster. They didn't. I still use fractual attacks and saves as house though. This is more of campaign/player/DM issue then a system. Though spells should be used as the rare powerful abilities that they are. If they just happen to fall off trees or whatever then they lose their shine and cuase problems. PF did however put the cookies where other classes can reach them now. Both bard and ranger have Save or dies. I didn't know this was a problem. Again this is an issue? Whats the difference between I attack +4 and d6+2 damage and I attack +24 and 2d8 +48 damage? Characters generally gain more skill points now. Favoured class offers an extra point per level, and there are no more cross class skills so it shouldn't be too much of an issue. Also a few skills got rolled in together. So perception now replaces spot and listen, diplomancy eat gather info, etc. there are no useless skills, just useless DMs/players. No in seriousness whether or not a skill useless/useful depends entirely on the campaign and the player. For instance you say forgery is useless, i view it as a must have for most to all of my rogue/bard characters. Abilities now have multiple uses and can be stretched out of the day. Its still and issue with spek\ll casters. But for the most part just use proper resource management and it shouldn't be an issue. For DMs they could put a time crunch on adventures. What I found successful was to just structure the adventure so that the players only had one combat encounter per day/week anyways. I also designed things so that non combat spells/abilities were very useful as well, that way my casters would need to split their spells between attack and everything else. This made it so that when they used their attack spells they would then try and solve the problem with the everything else spells. In the fighter case he has a something good every level now. I find for the most part that the classes have enough stuff that grows or is acquired through single classing that multiclassing is the must do it used to be. For example: 8 levels of barbarian gets you better rages, and fighters can look forward to higher armour and weapon bonuses now. Bard have amazing good performances. A) Try and specialize a fighter (gets the most feats) in both TWF and archery and then say theres not enough feats. And B) the system is backwards compatible your saying witht he billizion and 2 feats in various splat book floating around there isn't enough?!? i still use the variant from the beta were they recieve max HD + con score at first level, seems to have cleared things up a bit. Also characters now go out at - con score, for some this makes them tougher... for others, not so much. Huh, whats that? Its about the same as it always was... which is about the same as 4e, if you think about it. (Monster in PF have static XP now) For the most parts its pretty seemless. If something takes you more then 5 min to adapt your trying too hard. Just let it flow. Depends, core only theirs the original 12...splat books as many as you allow in. See above. Aren't present in core. about the same is 3.x... thank goodness. replaced with CMD/CMB Channel energy - cleric rolls damage undead rolls save, easy, no? Monster use statci XP and have guide lines for level. Just use appropriate XP values for party level.</li> </ol></blockquote><p></p>
[QUOTE="pascale, post: 4892756, member: 84899"] [LIST=1] PrCs like theurge, and arcane trickster. They didn't. I still use fractual attacks and saves as house though. This is more of campaign/player/DM issue then a system. Though spells should be used as the rare powerful abilities that they are. If they just happen to fall off trees or whatever then they lose their shine and cuase problems. PF did however put the cookies where other classes can reach them now. Both bard and ranger have Save or dies. I didn't know this was a problem. Again this is an issue? Whats the difference between I attack +4 and d6+2 damage and I attack +24 and 2d8 +48 damage? Characters generally gain more skill points now. Favoured class offers an extra point per level, and there are no more cross class skills so it shouldn't be too much of an issue. Also a few skills got rolled in together. So perception now replaces spot and listen, diplomancy eat gather info, etc. there are no useless skills, just useless DMs/players. No in seriousness whether or not a skill useless/useful depends entirely on the campaign and the player. For instance you say forgery is useless, i view it as a must have for most to all of my rogue/bard characters. Abilities now have multiple uses and can be stretched out of the day. Its still and issue with spek\ll casters. But for the most part just use proper resource management and it shouldn't be an issue. For DMs they could put a time crunch on adventures. What I found successful was to just structure the adventure so that the players only had one combat encounter per day/week anyways. I also designed things so that non combat spells/abilities were very useful as well, that way my casters would need to split their spells between attack and everything else. This made it so that when they used their attack spells they would then try and solve the problem with the everything else spells. In the fighter case he has a something good every level now. I find for the most part that the classes have enough stuff that grows or is acquired through single classing that multiclassing is the must do it used to be. For example: 8 levels of barbarian gets you better rages, and fighters can look forward to higher armour and weapon bonuses now. Bard have amazing good performances. A) Try and specialize a fighter (gets the most feats) in both TWF and archery and then say theres not enough feats. And B) the system is backwards compatible your saying witht he billizion and 2 feats in various splat book floating around there isn't enough?!? i still use the variant from the beta were they recieve max HD + con score at first level, seems to have cleared things up a bit. Also characters now go out at - con score, for some this makes them tougher... for others, not so much. Huh, whats that? Its about the same as it always was... which is about the same as 4e, if you think about it. (Monster in PF have static XP now) For the most parts its pretty seemless. If something takes you more then 5 min to adapt your trying too hard. Just let it flow. Depends, core only theirs the original 12...splat books as many as you allow in. See above. Aren't present in core. about the same is 3.x... thank goodness. replaced with CMD/CMB Channel energy - cleric rolls damage undead rolls save, easy, no? Monster use statci XP and have guide lines for level. Just use appropriate XP values for party level. [/LIST] [/QUOTE]
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