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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="Noir le Lotus" data-source="post: 4895002" data-attributes="member: 75462"><p>1. No change : you must use adequate PrCs </p><p>2. Almost no change (PrC BAB and ST rule has been modified IIRC). Using fractionnal BAB & ST should be a good idea I think.</p><p>3. Spells have been modified : SoD deal damage, SoS have a save every round.</p><p>4. No change : spellcasters are still SAD if that's your question.</p><p>5. a few changes : less buffs available, Power Attack has now a fixed value (1/4 of your BAB) and several feats to give up lower attacks for better damage. All this should speed up things a bit.</p><p>6. lot of modifications on skills : several skills are melted together, less skill tax, concentration is gone and cross-class skills no longer cost double. Problem fixed !!</p><p>7. As said above, rarely used skills are melted with others.</p><p>8. Some good modifications : several abilities now work per rounds instead of X/day (rage, bard songs), cantrips are at-will, clerics can heal with spells or channeling, spellcasters can a 1st level power usable several times per day. No 15-min work day at low level : PCs should be able to make several fights in a day. The high level 15-min work day is more a problem of gaming table.</p><p>9. All classes gain abilities or enhance their abilities during the 20 levels. Multiclass dipping is far less interesting as you only gain a few weak abilities. </p><p>10. A new feat every odd level. </p><p>11. I didn't read completely the final rules but IIRC, the Beta had severa lrules to give 1st level PCs more HP, and anyway you die at -Con.</p><p>12. Too early to give an opinion.</p><p>13. As the modifications are quite light, it should be a piece of cake to adapt 3rd edition modules</p><p>14 & 15. The Paizo crew explicitely said that they don't want any rules bloat.</p><p>16. LA is gone. Playing monstrous races now is a DM call. Anyway, the CoT player's guide gives some guidelines on how to play a tiefling : weaken the race by giving up some racial abilities, give more to the other players or give a XP penalty to the tiefling player. We should know more when the Pathfinder Bestiary will come out.</p><p>17. More or less the same than 3.X, but some areas have been really simplified</p><p>18 & 19. much eaisier to use !!</p><p>20. flat XP for msonters.</p></blockquote><p></p>
[QUOTE="Noir le Lotus, post: 4895002, member: 75462"] 1. No change : you must use adequate PrCs 2. Almost no change (PrC BAB and ST rule has been modified IIRC). Using fractionnal BAB & ST should be a good idea I think. 3. Spells have been modified : SoD deal damage, SoS have a save every round. 4. No change : spellcasters are still SAD if that's your question. 5. a few changes : less buffs available, Power Attack has now a fixed value (1/4 of your BAB) and several feats to give up lower attacks for better damage. All this should speed up things a bit. 6. lot of modifications on skills : several skills are melted together, less skill tax, concentration is gone and cross-class skills no longer cost double. Problem fixed !! 7. As said above, rarely used skills are melted with others. 8. Some good modifications : several abilities now work per rounds instead of X/day (rage, bard songs), cantrips are at-will, clerics can heal with spells or channeling, spellcasters can a 1st level power usable several times per day. No 15-min work day at low level : PCs should be able to make several fights in a day. The high level 15-min work day is more a problem of gaming table. 9. All classes gain abilities or enhance their abilities during the 20 levels. Multiclass dipping is far less interesting as you only gain a few weak abilities. 10. A new feat every odd level. 11. I didn't read completely the final rules but IIRC, the Beta had severa lrules to give 1st level PCs more HP, and anyway you die at -Con. 12. Too early to give an opinion. 13. As the modifications are quite light, it should be a piece of cake to adapt 3rd edition modules 14 & 15. The Paizo crew explicitely said that they don't want any rules bloat. 16. LA is gone. Playing monstrous races now is a DM call. Anyway, the CoT player's guide gives some guidelines on how to play a tiefling : weaken the race by giving up some racial abilities, give more to the other players or give a XP penalty to the tiefling player. We should know more when the Pathfinder Bestiary will come out. 17. More or less the same than 3.X, but some areas have been really simplified 18 & 19. much eaisier to use !! 20. flat XP for msonters. [/QUOTE]
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