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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="Jadeite" data-source="post: 4895684" data-attributes="member: 14462"><p>The spiked chain lost its reach and improved trip no longer grants a free attack. There's a feat called 'greater trip' which causes tripped opponents to provoke attacks of opportunity, though.</p><p></p><p></p><p>Rogues and Barbarians get to chose a new rogue talent/rage power at each even level.</p><p></p><p>No.</p><p></p><p>There is the new polymorph subschool. You no longer gain the physical abilities of your new form, just modifications to your normal stats and the additional abilities depend on the spell used (there is beast shape I - IV for example). Each spell is also limited to one or two types of creature you can change in, with a few exceptions like polymorph and shapechange.</p><p></p><p>The list of summonable creatures changed, but otherwise it seems to be the same. But the bestiary contains 'quick templates' for fiendish and celestial creatures that may speed things up a bit.</p><p></p><p>Animal companions are now streamlined, as well as mounts. There's the generic companion progression which gets modified depending on the animal. Some of them are better than others, especially big cats and boars. Familiars are unchanged.</p><p>Also, each class that gets one has the choice between the companion or another class feature, druids may chose domains, paladins can get a magic weapon, etc.</p><p></p><p>Unchanged. Bards may no be lawful.</p><p></p><p>Paizo only has Golarion, but other companies are working on their own PRPG compatible settings.</p><p></p><p>The price of ladders and iron pots was increased. Magic items are a bit less widely available. Nonspellcasters get to create magic items.</p><p></p><p>Wild Shape was changed. Divine Power was changed. Both classes are still powerful, but so are fighters and paladins.</p></blockquote><p></p>
[QUOTE="Jadeite, post: 4895684, member: 14462"] The spiked chain lost its reach and improved trip no longer grants a free attack. There's a feat called 'greater trip' which causes tripped opponents to provoke attacks of opportunity, though. Rogues and Barbarians get to chose a new rogue talent/rage power at each even level. No. There is the new polymorph subschool. You no longer gain the physical abilities of your new form, just modifications to your normal stats and the additional abilities depend on the spell used (there is beast shape I - IV for example). Each spell is also limited to one or two types of creature you can change in, with a few exceptions like polymorph and shapechange. The list of summonable creatures changed, but otherwise it seems to be the same. But the bestiary contains 'quick templates' for fiendish and celestial creatures that may speed things up a bit. Animal companions are now streamlined, as well as mounts. There's the generic companion progression which gets modified depending on the animal. Some of them are better than others, especially big cats and boars. Familiars are unchanged. Also, each class that gets one has the choice between the companion or another class feature, druids may chose domains, paladins can get a magic weapon, etc. Unchanged. Bards may no be lawful. Paizo only has Golarion, but other companies are working on their own PRPG compatible settings. The price of ladders and iron pots was increased. Magic items are a bit less widely available. Nonspellcasters get to create magic items. Wild Shape was changed. Divine Power was changed. Both classes are still powerful, but so are fighters and paladins. [/QUOTE]
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A list of 3e problems and how they were tackled in PF
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