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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="jimmifett" data-source="post: 4897392" data-attributes="member: 55006"><p>Unfortunately I did not. Perhaps I worded my question poorly.</p><p> </p><p>One of the design goals I found enjoyable regarding 4e was to handle the difference in 3.5 between a mage casting a spell and rolling dice for damage (for example, acid fog in the SRD) whilst a fighter has the potential to miss 1 or all of his attacks. For mages, this was instant hits. If I recall correctly, an experimental attempt to partially address this increasing chance of missing was implemented via Bo9S, giving a single attack, with increase damage depending on level if i recall correctly. In 4e, mages now have to make attack rolls for every offensive spell, and fighters kept that specific portion of the Bo9S mechanic so that they also have a single attack roll.</p><p> </p><p>What I want to know is how the automatic hit of the mages was reconciled with the multiple chances for failures of classes with multiple attacks. If enemies now must make a saving throw against offensive magic, granting the possibility of a 'missed' or failed spell attempt for a mage, and/or reducing multiple fighter attacks to a single attack, then that is what I would like to know.</p><p> </p><p>I have not read the alpha or beta rules, and would like to get an idea on the final rules from those that have before spending my money.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 4897392, member: 55006"] Unfortunately I did not. Perhaps I worded my question poorly. One of the design goals I found enjoyable regarding 4e was to handle the difference in 3.5 between a mage casting a spell and rolling dice for damage (for example, acid fog in the SRD) whilst a fighter has the potential to miss 1 or all of his attacks. For mages, this was instant hits. If I recall correctly, an experimental attempt to partially address this increasing chance of missing was implemented via Bo9S, giving a single attack, with increase damage depending on level if i recall correctly. In 4e, mages now have to make attack rolls for every offensive spell, and fighters kept that specific portion of the Bo9S mechanic so that they also have a single attack roll. What I want to know is how the automatic hit of the mages was reconciled with the multiple chances for failures of classes with multiple attacks. If enemies now must make a saving throw against offensive magic, granting the possibility of a 'missed' or failed spell attempt for a mage, and/or reducing multiple fighter attacks to a single attack, then that is what I would like to know. I have not read the alpha or beta rules, and would like to get an idea on the final rules from those that have before spending my money. [/QUOTE]
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A list of 3e problems and how they were tackled in PF
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