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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="Daztur" data-source="post: 4899950" data-attributes="member: 55680"><p>My personal thoughts:</p><p></p><p>1. General caster/melee imbalance.</p><p>Pathfinder response: make the problem worse (they nerf power attack, one of the few things that meleers had going for them and buff wizards)</p><p></p><p>2. Saving throw DC scaling faster than bonuses to saves since its easier to boost one number (the DC) than three numbers (three kinds of saves).</p><p>Pathfinder response: make the problem worse (easier to get mental stat bonuses, etc.)</p><p></p><p>3. Too many little fiddly things to keep track of.</p><p>Pathfinder response: make the problem worse (too many round/day effects).</p><p></p><p>4. The way the multiclassing works certain cool combinations just don't work unless you jump through a whole lot of PrC hoops</p><p>Pathfinder response: make the problem worse by nerfing multiclassing in general thereby making fighter/wizards even weaker than before (and I always loved playing them in 2ed ). This one is somewhat forgivable since it would require overhauling 3.5ed multiclassing to fix.</p><p></p><p>5. 15 minute adventuring days.</p><p>Pathfinder response: no change.</p><p></p><p>6. Magic item Christmas Tree effect.</p><p>Pathfinder response: make the problem worse by making magic item creation easier.</p><p></p><p>7. Lots of classes just don't have enough skill points for things it makes sense for them to do.</p><p>Pathfinder response: small improvement because of merging skills and changing how cross class skills worked. But come on, would it have killed you to give the fighter 4 skill points?</p><p></p><p>8. Druid animal companions can often out melee a lot of melee characters ("my class feature is more powerful than your entire class!")</p><p>Pathfinder response: moderate move in the right direction, but the druid is still quite rather overpowered.</p><p></p><p>9. A lot of the really cool splatbook classes I want to play are a lot weaker than their closest core equivalent (poor swashbuckler and warlocks, I weep for you).</p><p>Pathfinder response: make the problem worse by increasing the power of the Core classes so that they overshadow the splatbook classes even more.</p><p></p><p>10. Combat is often pretty boring with the same one trick ponies using their tricks over and over again.</p><p>Pathfinder response: I haven't read the rules enough, but I'm not seeing that big of a change here, that said I can probably forgive this one since this would be hard to do without really overhauling 3.5ed in a big way.</p></blockquote><p></p>
[QUOTE="Daztur, post: 4899950, member: 55680"] My personal thoughts: 1. General caster/melee imbalance. Pathfinder response: make the problem worse (they nerf power attack, one of the few things that meleers had going for them and buff wizards) 2. Saving throw DC scaling faster than bonuses to saves since its easier to boost one number (the DC) than three numbers (three kinds of saves). Pathfinder response: make the problem worse (easier to get mental stat bonuses, etc.) 3. Too many little fiddly things to keep track of. Pathfinder response: make the problem worse (too many round/day effects). 4. The way the multiclassing works certain cool combinations just don't work unless you jump through a whole lot of PrC hoops Pathfinder response: make the problem worse by nerfing multiclassing in general thereby making fighter/wizards even weaker than before (and I always loved playing them in 2ed ). This one is somewhat forgivable since it would require overhauling 3.5ed multiclassing to fix. 5. 15 minute adventuring days. Pathfinder response: no change. 6. Magic item Christmas Tree effect. Pathfinder response: make the problem worse by making magic item creation easier. 7. Lots of classes just don't have enough skill points for things it makes sense for them to do. Pathfinder response: small improvement because of merging skills and changing how cross class skills worked. But come on, would it have killed you to give the fighter 4 skill points? 8. Druid animal companions can often out melee a lot of melee characters ("my class feature is more powerful than your entire class!") Pathfinder response: moderate move in the right direction, but the druid is still quite rather overpowered. 9. A lot of the really cool splatbook classes I want to play are a lot weaker than their closest core equivalent (poor swashbuckler and warlocks, I weep for you). Pathfinder response: make the problem worse by increasing the power of the Core classes so that they overshadow the splatbook classes even more. 10. Combat is often pretty boring with the same one trick ponies using their tricks over and over again. Pathfinder response: I haven't read the rules enough, but I'm not seeing that big of a change here, that said I can probably forgive this one since this would be hard to do without really overhauling 3.5ed in a big way. [/QUOTE]
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A list of 3e problems and how they were tackled in PF
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