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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="ruemere" data-source="post: 4901410" data-attributes="member: 5515"><p>Warrior types have the highest chance to escape grapples. They have the highest chance to break existing grapples, too. Offensive Combat Maneuver specialists (monsters with Improved Grab, for example or Warrior types with proper feats for improving grapple) may get better chance, while more defensive types just need to pack more Dexterity and deflection and dodge bonuses.</p><p></p><p>The easiest way to memorize formulas:</p><p>CMB = BAB + STR bonus + SIZE bonus</p><p>CMD = CMB + <stuff you improve your AC with> + 10</p><p></p><p><stuff you improve your AC with>: anything you can add to AC excluding shield and armor bonuses</p><p></p><p>So, a naked 20th level Fighter with 20 Strength and 16 Dexterity who just took penis... sorry, could not resist... enlargement pill (to increase his size to Large) is going to have:</p><p>CMB = 20 + 5 + 1 = 26</p><p>CMD = CMB + 3 + 10 = 39</p><p></p><p>Were he to fight his identical evil twin (also size Large), he would need to roll 13 or more on d20 to Trip, Grapple, Disarm, etc, however his twin would find it pretty easy to break from grapple or use other maneuvers.</p><p>Obviously, size of your shoes, special feats and nice magic items could alter chances for both sides. You can also play dirty and use <em>Freedom of Movement</em> (All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin).</p><p></p><p></p><p>The full definition from PRD:</p><p></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4901410, member: 5515"] Warrior types have the highest chance to escape grapples. They have the highest chance to break existing grapples, too. Offensive Combat Maneuver specialists (monsters with Improved Grab, for example or Warrior types with proper feats for improving grapple) may get better chance, while more defensive types just need to pack more Dexterity and deflection and dodge bonuses. The easiest way to memorize formulas: CMB = BAB + STR bonus + SIZE bonus CMD = CMB + <stuff you improve your AC with> + 10 <stuff you improve your AC with>: anything you can add to AC excluding shield and armor bonuses So, a naked 20th level Fighter with 20 Strength and 16 Dexterity who just took penis... sorry, could not resist... enlargement pill (to increase his size to Large) is going to have: CMB = 20 + 5 + 1 = 26 CMD = CMB + 3 + 10 = 39 Were he to fight his identical evil twin (also size Large), he would need to roll 13 or more on d20 to Trip, Grapple, Disarm, etc, however his twin would find it pretty easy to break from grapple or use other maneuvers. Obviously, size of your shoes, special feats and nice magic items could alter chances for both sides. You can also play dirty and use [i]Freedom of Movement[/i] (All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin). The full definition from PRD: Regards, Ruemere [/QUOTE]
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A list of 3e problems and how they were tackled in PF
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