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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4906174" data-attributes="member: 19675"><p>Again...several things here just aren't a problem that needed addressing IMHO.</p><p>I liked them just fine.</p><p></p><p>That never popped up on my radar- just not an issue.</p><p></p><p>I haven't seen that. I'm not saying it didn't happen, but not in any group I've seen.</p><p></p><p>I'm not quite sure what you mean.</p><p></p><p>That never bugged me, but then again, my favorite system is HERO.</p><p></p><p>OTOH, it never seemed to bother any of my fellow players, several of whom were D&D only types.</p><p></p><p>That's why you dip Rogue or Ranger.</p><p></p><p>Personally, I'm among the very few players who actually made full use out of their PC's skills.</p><p></p><p>"Useless" is relative to your campaign and playstyle- I got uses out of both. Important uses.</p><p></p><p>As I've said in other threads, that's a playstyle & DM issue, not a systemic issue. I've been playing D&D since 1977, and it has simply never come up.</p><p></p><p>IMHO, the 15 minute work day is more an artifact of DM/Player interaction- IOW, playstyle- than anything inherent in the system itself. </p><p></p><p>If you know me (personally or by the weight of my posts here), you know I'll multiclass anything if I think its appropriate to the PC.</p><p></p><p>I can see that as a problem. I can also see that as a charming challenge- an exercise in resource management.</p><p></p><p>Still, there are many feats out there that are underpowered in such a way that they'd have been better combined with other feats or had some kind of auto-scaling feature. The Power Attack feat tree could have been one feat with tricks you learn over time...sort of like the Tactical feats. Toughness should have been an autoscaling feature +X HP/level or something.</p><p></p><p></p><p>That has been an issue of sorts across the history of the game, but its easily addressable by the DM.</p><p></p><p></p><p></p><p>Never an issue for me.</p><p></p><p></p><p></p><p>I'm not sure I see the problem.</p><p></p><p>My main problem there was with PrCls that didn't feel like PrCls. IOW, they weren't <em>special</em> enough.</p><p></p><p></p><p>OK...there were too many elves...though not as many as in 2Ed.</p><p></p><p>Monte Cook's AU/AE handled it perfectly, IMHO.</p><p></p><p>Not an issue to me.</p><p></p><p></p><p>It was poorly worded, but I didn't see it as too complex.</p><p></p><p><strong>That </strong>could have been simplified.</p><p></p><p></p><p>Ditto.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4906174, member: 19675"] Again...several things here just aren't a problem that needed addressing IMHO. I liked them just fine. That never popped up on my radar- just not an issue. I haven't seen that. I'm not saying it didn't happen, but not in any group I've seen. I'm not quite sure what you mean. That never bugged me, but then again, my favorite system is HERO. OTOH, it never seemed to bother any of my fellow players, several of whom were D&D only types. That's why you dip Rogue or Ranger. Personally, I'm among the very few players who actually made full use out of their PC's skills. "Useless" is relative to your campaign and playstyle- I got uses out of both. Important uses. As I've said in other threads, that's a playstyle & DM issue, not a systemic issue. I've been playing D&D since 1977, and it has simply never come up. IMHO, the 15 minute work day is more an artifact of DM/Player interaction- IOW, playstyle- than anything inherent in the system itself. If you know me (personally or by the weight of my posts here), you know I'll multiclass anything if I think its appropriate to the PC. I can see that as a problem. I can also see that as a charming challenge- an exercise in resource management. Still, there are many feats out there that are underpowered in such a way that they'd have been better combined with other feats or had some kind of auto-scaling feature. The Power Attack feat tree could have been one feat with tricks you learn over time...sort of like the Tactical feats. Toughness should have been an autoscaling feature +X HP/level or something. That has been an issue of sorts across the history of the game, but its easily addressable by the DM. Never an issue for me. I'm not sure I see the problem. My main problem there was with PrCls that didn't feel like PrCls. IOW, they weren't [I]special[/I] enough. OK...there were too many elves...though not as many as in 2Ed. Monte Cook's AU/AE handled it perfectly, IMHO. Not an issue to me. It was poorly worded, but I didn't see it as too complex. [B]That [/B]could have been simplified. Ditto. [/QUOTE]
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